74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
using UnityEngine;
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namespace EPOOutline
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{
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public partial class Outlinable
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{
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/// <summary>
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/// Outline parameters and settings for the <see cref="EPOOutline.Outlinable"/> rendering.
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/// </summary>
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[System.Serializable]
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public class OutlineProperties
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{
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#pragma warning disable CS0649
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[SerializeField]
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private bool enabled = true;
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/// <summary>
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/// Is enabled and should be rendered.
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/// </summary>
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public bool Enabled
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{
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get => enabled;
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set => enabled = value;
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}
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[SerializeField]
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private Color color = Color.yellow;
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/// <summary>
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/// Color of the outline.
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/// </summary>
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public Color Color
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{
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get => color;
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set => color = value;
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}
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[SerializeField]
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[Range(0.0f, 1.0f)]
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private float dilateShift = 1.0f;
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/// <summary>
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/// Dilate shift. The larger, the more shifted dilate will be.
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/// </summary>
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public float DilateShift
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{
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get => dilateShift;
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set => dilateShift = value;
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}
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[SerializeField]
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[Range(0.0f, 1.0f)]
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private float blurShift = 1.0f;
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/// <summary>
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/// Blur shift. The larger, the more shifted blur will be.
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/// </summary>
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public float BlurShift
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{
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get => blurShift;
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set => blurShift = value;
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}
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[SerializeField, SerializedPassInfo("Fill style", "Hidden/EPO/Fill/")]
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private SerializedPass fillPass = new SerializedPass();
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/// <summary>
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/// The <see cref="EPOOutline.SerializedPass"/> used for rendering.
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/// </summary>
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public SerializedPass FillPass => fillPass;
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#pragma warning restore CS0649
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}
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}
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} |