Files
plugin-library/Assets/04.AudioCore/RunTime/SFXPlayer.cs

69 lines
2.0 KiB
C#
Raw Normal View History

2025-03-06 17:24:31 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFXPlayer
{
private AudioSourcePool audioSourcePool;
private List<AudioSource> activeSources = new List<AudioSource>(); // <20><><EFBFBD>ڲ<EFBFBD><DAB2>ŵ<EFBFBD> AudioSource <20>б<EFBFBD>
public SFXPlayer(AudioSourcePool audioSourcePool)
{
this.audioSourcePool = audioSourcePool;
}
2025-03-07 15:21:24 +08:00
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
/// <param name="clip"><3E><>Ƶ</param>
/// <param name="volume"><3E><><EFBFBD><EFBFBD></param>
/// <param name="onComplete"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ</param>
/// <param name="delay"><3E>ӳٽ<D3B3><D9BD><EFBFBD><EFBFBD><EFBFBD>Ϊʱ<CEAA><CAB1></param>
2025-03-06 17:24:31 +08:00
public void Play(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
{
AudioSource source = audioSourcePool.GetAudioSource("SFX");
if (source == null) return;
source.clip = clip;
source.volume = volume;
source.Play();
// <20><> AudioSource <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
activeSources.Add(source);
// ʹ<><CAB9>Э<EFBFBD>̴<EFBFBD><CCB4><EFBFBD><EFBFBD>ӳٺͻص<CDBB>
2025-03-07 15:21:24 +08:00
CoroutineHelper.StartCoroutine(PlaySFXCoroutine(source, delay, onComplete));
2025-03-06 17:24:31 +08:00
}
2025-03-07 15:21:24 +08:00
/// <summary>
/// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
2025-03-06 17:24:31 +08:00
public void Stop()
{
foreach (var source in activeSources)
{
if (source.isPlaying)
{
source.Stop();
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
}
}
activeSources.Clear();
}
2025-03-07 15:21:24 +08:00
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>Э<EFBFBD><D0AD>
/// </summary>
/// <param name="source"></param>
/// <param name="delay"></param>
/// <param name="onComplete"></param>
/// <returns></returns>
private IEnumerator PlaySFXCoroutine(AudioSource source, float delay, System.Action onComplete)
2025-03-06 17:24:31 +08:00
{
yield return new WaitForSeconds(source.clip.length + delay);
onComplete?.Invoke();
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
activeSources.Remove(source);
}
}