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plugin-library/Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs

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using UnityEngine;
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using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
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using System.Threading.Tasks;
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namespace Stary.Evo.AudioCore
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{
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public static class AudioCoreManager
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{
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private static AudioSourcePool audioSourcePool;
private static VoicePlayer Voice;
private static SFXPlayer SFX;
private static MusicPlayer Music;
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public static void Initialize()
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{
audioSourcePool = new AudioSourcePool();
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// 初始化播放器
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Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
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#region
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/// <summary>
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/// 播放语音
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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public static void PlayVoice(AudioData audioData)
{
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if(Voice == null) Initialize();
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Voice.Play(audioData);
}
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/// <summary>
/// 异步播放语音
/// </summary>
/// <param name="audioClip"></param>
/// <param name="volume"></param>
/// <returns></returns>
public static Task PlayVoice(AudioClip audioClip, float volume = 1f)
{
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if(Voice == null) Initialize();
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return Voice.Play(audioClip, volume);
}
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/// <summary>
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/// 停止当前的语音
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/// </summary>
public static void StopVoice()
{
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if(Voice == null) return;
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Voice.Stop();
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}
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#endregion
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#region
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/// <summary>
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/// 播放音效
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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public static void PlaySFX(AudioData audioData)
{
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if(SFX == null) Initialize();
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SFX.Play(audioData);
}
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/// <summary>
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/// 停止所有音效
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/// </summary>
public static void StopAllSFX()
{
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if(SFX == null) return;
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AudioData audioData = new AudioData();
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SFX.Stop();
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}
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#endregion
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#region
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/// <summary>
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/// 播放背景音乐
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
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public static void PlayMusic(AudioData audioData)
{
if(CoroutineHelper.coroutineRunner == null) Initialize();
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Music.Play(audioData);
}
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/// <summary>
/// 设置背景音乐音量
/// </summary>
/// <param name="audioData">{[volume:音量], [fadeDuration:自然过渡时间]}</param>
public static void SetMusicVolume(AudioData audioData)
{
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if(Music == null) return;
Music.SetMusicVolume(audioData);
}
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/// <summary>
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/// 停止播放背景音乐
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/// </summary>
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/// <param name="fadeDuration">自然过渡时间</param>
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public static void StopMusic(float fadeDuration = 1f)
{
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if(Music == null) return;
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AudioData audioData = new AudioData();
audioData.fadeDuration = fadeDuration;
Music.Stop(audioData);
}
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#endregion
/// <summary>
/// 重新初始化
/// </summary>
/// <returns></returns>
public static void Reinitialize()
{
if (audioSourcePool == null) Initialize();
StopVoice();
StopAllSFX();
StopMusic();
}
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}
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}