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plugin-library/Assets/00.StaryEvoTools/Runtime/Tools/PanelSystem/Base/BaseRenderPanel.cs

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
#if HotUpdate
using YooAsset;
#endif
namespace Stary.Evo.UIFarme
{
public interface IBaseRenderPanel : IController
{
/// <summary>
/// UI信息
/// </summary>
string UIName { get; set; }
/// <summary>
/// 绑定这个面板的实例
/// </summary>
void Initialize(GameObject panelGo);
/// <summary>
/// 绑定这个面板的实例
/// </summary>
Task InitializeAsync(GameObject panelGo);
/// <summary>
/// 初始化面板管理器
/// </summary>
/// <param name="panelManager"></param>
void Initialize(ISpriteRenderSystem sysytem);
/// <summary>
/// 初始化面板管理器
/// </summary>
/// <param name="panelManager"></param>
Task InitializeAsync(ISpriteRenderSystem sysytem);
/// <summary>
/// 虚方法UI进入时执行的操作只会执行一次
/// </summary>
void OnEnter(Action complete = null);
/// <summary>
/// 虚方法UI退出时执行的操作只会执行一次
/// </summary>
void OnExit(float delay = 0f);
void OnDestroy();
/// <summary>
/// 生成/获取一个UI对象
/// </summary>
/// <param name="type">ui信息</param>
/// <returns></returns>
Task<GameObject> CreatePanel(string packageName, string panelName);
/// <summary>
/// 销毁一个Ui对象
/// </summary>
/// <param name="type"></param>
void DestoryUI();
void SetPanelParent(Transform parent);
}
/// <summary>
///所有UI面板的父类包含UI面板的状态信息
/// </summary>
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public class BaseRenderPanel : IBaseRenderPanel
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{
/// <summary>
/// UI信息
/// </summary>
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public virtual string UIName { get; set; }
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//public abstract UITweenType TweenType { get; }
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/// <summary>
/// 面板管理器
/// </summary>
protected ISpriteRenderSystem PanelSystem { get; private set; }
/// <summary>
/// 生成的父物体
/// </summary>
protected Transform panelParent { get; private set; }
/// <summary>
/// 缓存该面板所有的SpriteRenderer
/// </summary>
private Dictionary<string, SpriteRenderer> spriteRendererDict;
protected GameObject activePanel { get; private set; }
public virtual void Initialize(GameObject panelGo)
{
activePanel = panelGo;
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spriteRendererDict = new Dictionary<string, SpriteRenderer>();
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SpriteRenderer[] spriteRenderers = activePanel.GetComponentsInChildren<SpriteRenderer>(true);
foreach (SpriteRenderer item in spriteRenderers)
{
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spriteRendererDict.Add(item.name,item);
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}
}
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public virtual Task InitializeAsync(GameObject panelGo)
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{
Initialize(panelGo);
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return Task.CompletedTask;
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}
public virtual void Initialize(ISpriteRenderSystem sysytem)
{
PanelSystem = sysytem;
}
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public virtual Task InitializeAsync(ISpriteRenderSystem sysytem)
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{
Initialize(sysytem);
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return Task.CompletedTask;
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}
public virtual void OnEnter(Action complete = null)
{
activePanel.SetActive(true);
SetCanvasGroupTween(1f, complete);
}
public virtual void OnExit(float delay = 0f)
{
SetCanvasGroupTween(0f, () => { activePanel.SetActive(false); });
}
public virtual void OnDestroy()
{
DestoryUI();
}
public async Task<GameObject> CreatePanel(string packageName, string panelName)
{
if (panelParent == null)
{
Debug.LogWarning($"UnityEvo:parent为空,{panelName}自动设置为root节点下请检查是否正确");
}
if (this.activePanel != null)
{
return activePanel.gameObject;
}
#if HotUpdate
AssetHandle handle = null;
if (packageName == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
var package = YooAssets.TryGetPackage(packageName);
if (package == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
handle = package.LoadAssetAsync<GameObject>(panelName);
}
}
await handle.Task;
activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
#else
GameObject handle = Resources.Load<GameObject>(panelName);
activePanel = GameObject.Instantiate(handle, panelParent);
#endif
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activePanel.name = panelName;
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return activePanel;
}
public void DestoryUI()
{
if (activePanel != null)
{
GameObject.Destroy(activePanel);
PanelSystem.Get_Dic().Remove(this.GetType().Name);
}
}
public void SetPanelParent(Transform parent)
{
panelParent = parent;
}
private void SetCanvasGroup(float alpha)
{
foreach (var spriteRenderer in spriteRendererDict)
{
Color c = spriteRenderer.Value.color;
c.a = alpha;
spriteRenderer.Value.color = c;
}
}
private void SetCanvasGroupTween(float alpha, Action complete = null)
{
// 创建一个新的序列
Sequence sequence = DOTween.Sequence();
foreach (var spriteRenderer in spriteRendererDict)
{
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// if (TweenType == UITweenType.None)
// {
// Color c = spriteRenderer.Value.color;
// c.a = alpha;
// spriteRenderer.Value.color = c;
// }
// else if (TweenType == UITweenType.Fade)
// {
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sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
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// }
// else if (TweenType == UITweenType.Yoyo)
// {
// sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
// .SetLoops(-1, LoopType.Yoyo));
// }
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}
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// if (TweenType == UITweenType.None)
// {
// complete?.Invoke();
// }
// else
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{
sequence.OnComplete(() => complete?.Invoke());
}
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sequence.Play();
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}
public IArchitecture GetArchitecture()
{
return PanelSystem.GetArchitecture();
}
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// public enum UITweenType
// {
// /// <summary>
// /// 无动画
// /// </summary>
// None,
//
// /// <summary>
// /// 淡入淡出
// /// </summary>
// Fade,
//
// /// <summary>
// /// 循环播放
// /// </summary>
// Loop,
//
// /// <summary>
// /// 往返播放
// /// </summary>
// Yoyo,
// }
}
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}