This commit is contained in:
zhangzheng
2025-12-12 16:34:53 +08:00
parent 4230ab331d
commit 2930feb3d8
8 changed files with 624 additions and 154 deletions

View File

@@ -21,29 +21,34 @@ namespace Stary.Evo.UIFarme
/// 绑定这个面板的实例
/// </summary>
void Initialize(GameObject panelGo);
/// <summary>
/// 绑定这个面板的实例
/// </summary>
Task InitializeAsync(GameObject panelGo);
/// <summary>
/// 初始化面板管理器
/// </summary>
/// <param name="panelManager"></param>
void Initialize(IPanelSystem sysytem);
/// <summary>
/// 初始化面板管理器
/// </summary>
/// <param name="panelManager"></param>
Task InitializeAsync(IPanelSystem sysytem);
/// <summary>
/// 虚方法UI进入时执行的操作只会执行一次
/// </summary>
void OnEnter(Action complete = null);
/// <summary>
/// 虚方法UI暂停时执行的操作只会执行一次
/// </summary>
void OnPause();
/// <summary>
/// 虚方法UI继续时执行的操作只会执行一次
/// </summary>
void OnResume();
/// <summary>
/// 虚方法UI退出时执行的操作只会执行一次
@@ -58,7 +63,7 @@ namespace Stary.Evo.UIFarme
/// </summary>
/// <param name="type">ui信息</param>
/// <returns></returns>
Task<GameObject> CreatePanel(string packageName, string panelName);
Task<GameObject> CreatePanel(string panelName, string packageName);
/// <summary>
/// 销毁一个Ui对象
@@ -81,8 +86,6 @@ namespace Stary.Evo.UIFarme
public abstract UITweenType TweenType { get; }
public abstract UIInstantiateType UIType { get; }
/// <summary>
/// 面板管理器
/// </summary>
@@ -94,44 +97,31 @@ namespace Stary.Evo.UIFarme
protected Transform panelParent { get; private set; }
/// <summary>
/// 缓存该面板所有的SpriteRenderer
/// </summary>
private Dictionary<string, SpriteRenderer> spriteRendererDict;
/// <summary>
/// 缓存该面板所有的ButtonToggleSliderInputFieldDropdownScroolBar
/// </summary>
private Dictionary<string, Selectable> selectableDict;
protected CanvasGroup canvasGroup { get; private set; }
protected GameObject activePanel { get; private set; }
protected BasePanel()
{
spriteRendererDict = new Dictionary<string, SpriteRenderer>();
selectableDict = new Dictionary<string, Selectable>();
}
public virtual void Initialize(GameObject panelGo)
{
activePanel = panelGo;
if (UIType == UIInstantiateType.SpriteNormal)
Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
foreach (Selectable item in selectables)
{
SpriteRenderer[] spriteRenderers = activePanel.GetComponentsInChildren<SpriteRenderer>(true);
foreach (SpriteRenderer item in spriteRenderers)
{
spriteRendererDict[item.name] = item;
}
}else if(UIType == UIInstantiateType.UINormal){
Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
foreach (Selectable item in selectables)
{
selectableDict[item.name] = item;
}
var canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
canvasGroup.alpha = 0f;
selectableDict[item.name] = item;
}
canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
canvasGroup.alpha = 0f;
}
public virtual Task InitializeAsync(GameObject panelGo)
@@ -155,15 +145,43 @@ namespace Stary.Evo.UIFarme
public virtual void OnEnter(Action complete = null)
{
activePanel.SetActive(true);
canvasGroup.blocksRaycasts = true;
if (TweenType == UITweenType.None)
{
canvasGroup.alpha = 1f;
}
SetCanvasGroupTween(1f, complete);
if (TweenType == UITweenType.Fade)
{
canvasGroup.DOFade(1f, 2f).OnComplete(() => { complete?.Invoke(); });
}
else if (TweenType == UITweenType.Yoyo)
{
canvasGroup.DOFade(1, 2f).SetLoops(2, LoopType.Yoyo).OnComplete(() => { complete?.Invoke(); });
}
else
{
canvasGroup.DOFade(1, 2f).SetLoops(-1).OnComplete(() => { complete?.Invoke(); });
}
}
public virtual void OnPause()
{
canvasGroup.blocksRaycasts = false;
}
public virtual void OnResume()
{
canvasGroup.blocksRaycasts = true;
}
public virtual void OnExit(float delay = 0f)
{
SetCanvasGroupTween(0f, () => { activePanel.SetActive(false); });
canvasGroup.DOFade(0f, delay).OnComplete(() =>
{
activePanel.SetActive(false);
canvasGroup.blocksRaycasts = false;
});
}
public virtual void OnDestroy()
@@ -172,7 +190,7 @@ namespace Stary.Evo.UIFarme
}
public async Task<GameObject> CreatePanel(string packageName, string panelName)
public async Task<GameObject> CreatePanel(string panelName, string packageName)
{
if (panelParent == null)
{
@@ -184,8 +202,7 @@ namespace Stary.Evo.UIFarme
return activePanel.gameObject;
}
#if HotUpdate
AssetHandle handle = null;
AssetHandle handle = null;
if (packageName == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
@@ -212,15 +229,14 @@ namespace Stary.Evo.UIFarme
#endif
activePanel.name = this.GetType().Name;
// if (!activePanel.GetComponentInChildren<Canvas>() && !activePanel.GetComponentInParent<Canvas>())
// {
// Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
// return null;
// }
if (!activePanel.GetComponentInChildren<Canvas>() && !activePanel.GetComponentInParent<Canvas>())
{
Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
return null;
}
return activePanel;
}
@@ -239,79 +255,21 @@ namespace Stary.Evo.UIFarme
panelParent = parent;
}
private void SetCanvasGroup(float alpha)
/// <summary>
/// 获取组件ButtonToggleSliderInputFieldDropdownScroolBar
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="name"></param>
/// <returns></returns>
protected T GetComp<T>(string name) where T : Selectable
{
foreach (var spriteRenderer in spriteRendererDict)
selectableDict.TryGetValue(name, out Selectable t);
if (t == null)
{
Color c = spriteRenderer.Value.color;
c.a = alpha;
spriteRenderer.Value.color = c;
Debug.LogError($"{this.GetType()}---{name}在selectableDict不存在");
}
}
private void SetCanvasGroupTween(float alpha, Action complete = null)
{
if (UIType == UIInstantiateType.SpriteNormal)
{
// 创建一个新的序列
Sequence sequence = DOTween.Sequence();
foreach (var spriteRenderer in spriteRendererDict)
{
if (TweenType == UITweenType.None)
{
Color c = spriteRenderer.Value.color;
c.a = alpha;
spriteRenderer.Value.color = c;
}
else if (TweenType == UITweenType.Fade)
{
sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
}
else if (TweenType == UITweenType.Yoyo)
{
sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
.SetLoops(2, LoopType.Yoyo));
}
}
if (TweenType == UITweenType.None)
{
complete?.Invoke();
}
else
{
sequence.OnComplete(() => complete?.Invoke());
}
}
else if (UIType == UIInstantiateType.UINormal)
{
activePanel.SetActive(true);
var canvasGroup = activePanel.GetComponent<CanvasGroup>();
canvasGroup.blocksRaycasts = true;
if (TweenType == UITweenType.None)
{
canvasGroup.alpha = alpha;
}
if (TweenType == UITweenType.Fade)
{
canvasGroup.DOFade(alpha, 1f).OnComplete(() =>
{
complete?.Invoke();
canvasGroup.blocksRaycasts = false;
});
}
else if (TweenType == UITweenType.Yoyo)
{
canvasGroup.DOFade(alpha, 1f).SetLoops(2, LoopType.Yoyo).OnComplete(() => { complete?.Invoke(); });
}
else
{
canvasGroup.DOFade(alpha, 1f).SetLoops(-1).OnComplete(() => { complete?.Invoke(); });
}
}
return t as T;
}
public IArchitecture GetArchitecture()
@@ -341,18 +299,5 @@ namespace Stary.Evo.UIFarme
/// </summary>
Yoyo,
}
public enum UIInstantiateType
{
/// <summary>
/// 普通面板
/// </summary>
SpriteNormal,
/// <summary>
/// UI普通面板
/// </summary>
UINormal
}
}
}

View File

@@ -0,0 +1,289 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
#if HotUpdate
using YooAsset;
#endif
namespace Stary.Evo.UIFarme
{
public interface IBaseRenderPanel : IController
{
/// <summary>
/// UI信息
/// </summary>
string UIName { get; set; }
/// <summary>
/// 绑定这个面板的实例
/// </summary>
void Initialize(GameObject panelGo);
/// <summary>
/// 绑定这个面板的实例
/// </summary>
Task InitializeAsync(GameObject panelGo);
/// <summary>
/// 初始化面板管理器
/// </summary>
/// <param name="panelManager"></param>
void Initialize(ISpriteRenderSystem sysytem);
/// <summary>
/// 初始化面板管理器
/// </summary>
/// <param name="panelManager"></param>
Task InitializeAsync(ISpriteRenderSystem sysytem);
/// <summary>
/// 虚方法UI进入时执行的操作只会执行一次
/// </summary>
void OnEnter(Action complete = null);
/// <summary>
/// 虚方法UI退出时执行的操作只会执行一次
/// </summary>
void OnExit(float delay = 0f);
void OnDestroy();
/// <summary>
/// 生成/获取一个UI对象
/// </summary>
/// <param name="type">ui信息</param>
/// <returns></returns>
Task<GameObject> CreatePanel(string packageName, string panelName);
/// <summary>
/// 销毁一个Ui对象
/// </summary>
/// <param name="type"></param>
void DestoryUI();
void SetPanelParent(Transform parent);
}
/// <summary>
///所有UI面板的父类包含UI面板的状态信息
/// </summary>
public abstract class BaseRenderPanel : IBaseRenderPanel
{
/// <summary>
/// UI信息
/// </summary>
public string UIName { get; set; }
public abstract UITweenType TweenType { get; }
/// <summary>
/// 面板管理器
/// </summary>
protected ISpriteRenderSystem PanelSystem { get; private set; }
/// <summary>
/// 生成的父物体
/// </summary>
protected Transform panelParent { get; private set; }
/// <summary>
/// 缓存该面板所有的SpriteRenderer
/// </summary>
private Dictionary<string, SpriteRenderer> spriteRendererDict;
protected GameObject activePanel { get; private set; }
protected void Awake()
{
spriteRendererDict = new Dictionary<string, SpriteRenderer>();
}
public virtual void Initialize(GameObject panelGo)
{
activePanel = panelGo;
SpriteRenderer[] spriteRenderers = activePanel.GetComponentsInChildren<SpriteRenderer>(true);
foreach (SpriteRenderer item in spriteRenderers)
{
spriteRendererDict[item.name] = item;
}
}
public virtual Task InitializeAsync(GameObject panelGo)
{
Initialize(panelGo);
return Task.CompletedTask;
}
public virtual void Initialize(ISpriteRenderSystem sysytem)
{
PanelSystem = sysytem;
}
public virtual Task InitializeAsync(ISpriteRenderSystem sysytem)
{
Initialize(sysytem);
return Task.CompletedTask;
}
public virtual void OnEnter(Action complete = null)
{
activePanel.SetActive(true);
SetCanvasGroupTween(1f, complete);
}
public virtual void OnExit(float delay = 0f)
{
SetCanvasGroupTween(0f, () => { activePanel.SetActive(false); });
}
public virtual void OnDestroy()
{
DestoryUI();
}
public async Task<GameObject> CreatePanel(string packageName, string panelName)
{
if (panelParent == null)
{
Debug.LogWarning($"UnityEvo:parent为空,{panelName}自动设置为root节点下请检查是否正确");
}
if (this.activePanel != null)
{
return activePanel.gameObject;
}
#if HotUpdate
AssetHandle handle = null;
if (packageName == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
var package = YooAssets.TryGetPackage(packageName);
if (package == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
handle = package.LoadAssetAsync<GameObject>(panelName);
}
}
await handle.Task;
activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
#else
GameObject handle = Resources.Load<GameObject>(panelName);
activePanel = GameObject.Instantiate(handle, panelParent);
#endif
activePanel.name = this.GetType().Name;
return activePanel;
}
public void DestoryUI()
{
if (activePanel != null)
{
GameObject.Destroy(activePanel);
PanelSystem.Get_Dic().Remove(this.GetType().Name);
}
}
public void SetPanelParent(Transform parent)
{
panelParent = parent;
}
private void SetCanvasGroup(float alpha)
{
foreach (var spriteRenderer in spriteRendererDict)
{
Color c = spriteRenderer.Value.color;
c.a = alpha;
spriteRenderer.Value.color = c;
}
}
private void SetCanvasGroupTween(float alpha, Action complete = null)
{
// 创建一个新的序列
Sequence sequence = DOTween.Sequence();
foreach (var spriteRenderer in spriteRendererDict)
{
if (TweenType == UITweenType.None)
{
Color c = spriteRenderer.Value.color;
c.a = alpha;
spriteRenderer.Value.color = c;
}
else if (TweenType == UITweenType.Fade)
{
sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
}
else if (TweenType == UITweenType.Yoyo)
{
sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
.SetLoops(-1, LoopType.Yoyo));
}
}
if (TweenType == UITweenType.None)
{
complete?.Invoke();
}
else
{
sequence.OnComplete(() => complete?.Invoke());
}
}
public IArchitecture GetArchitecture()
{
return PanelSystem.GetArchitecture();
}
public enum UITweenType
{
/// <summary>
/// 无动画
/// </summary>
None,
/// <summary>
/// 淡入淡出
/// </summary>
Fade,
/// <summary>
/// 循环播放
/// </summary>
Loop,
/// <summary>
/// 往返播放
/// </summary>
Yoyo,
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ba0c8ac52d5440d8a07046b9dd2de8b1
timeCreated: 1765527320

View File

@@ -10,20 +10,19 @@ namespace Stary.Evo.UIFarme
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushQueue<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new();
Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new();
Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
/// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary>
void PopQueue<T>(string panelName = null) where T : IBasePanel, new();
void PopQueue<T>(T t, string panelName = null) where T : IBasePanel, new();
void PopQueue<T>(string panelName=null) where T : IBasePanel, new();
void PopQueue<T>(T t, string panelName=null) where T : IBasePanel, new();
/// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary>
@@ -104,38 +103,37 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushQueue<T>(Transform parent = null, string packageName = null)
public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null)
where T : IBasePanel, new()
{
var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(prefabName))
var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(panelName))
{
prefabName = typeof(T).Name;
panelName = typeof(T).Name;
}
IBasePanel nextPanel = null;
if (!dicUI.ContainsKey(prefabName))
if (!dicUI.ContainsKey(panelName))
{
nextPanel = new T();
nextPanel.UIName = prefabName;
nextPanel.UIName = panelName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
dicUI.Add(prefabName, nextPanel);
dicUI.Add(panelName, nextPanel);
}
else
{
for (int i = 0; i < queuePanel.Count; i++)
{
if (queuePanel[i].GetType().Name == prefabName)
if (queuePanel[i].GetType().Name == panelName)
{
return;
}
}
nextPanel = dicUI[prefabName];
nextPanel = dicUI[panelName];
}
queuePanel.Add(nextPanel);
@@ -149,51 +147,49 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new()
public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new()
{
var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(prefabName))
var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(panelName))
{
prefabName = typeof(T).Name;
panelName = typeof(T).Name;
}
IBasePanel nextPanel = null;
if (!dicUI.ContainsKey(prefabName))
if (!dicUI.ContainsKey(panelName))
{
nextPanel = new T();
nextPanel.UIName = prefabName;
nextPanel.UIName = panelName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
dicUI.Add(prefabName, nextPanel);
dicUI.Add(panelName, nextPanel);
}
else
{
foreach (var panel in stackPanel)
{
if (panel.GetType().Name == prefabName)
if (panel.GetType().Name == panelName)
{
return;
}
}
nextPanel = dicUI[prefabName];
nextPanel = dicUI[panelName];
}
if (stackPanel.Count > 0)
if(stackPanel.Count > 0)
{
stackPanel.Peek().OnExit();
}
stackPanel.Push(nextPanel);
nextPanel.OnEnter();
}
public void PopQueue<T>(string panelName = null) where T : IBasePanel, new()
public void PopQueue<T>(string panelName=null) where T : IBasePanel, new()
{
if (string.IsNullOrEmpty(panelName))
{

View File

@@ -0,0 +1,235 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.UIFarme
{
public interface ISpriteRenderSystem : ISystem
{
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushQueue<T>(string packageName, string prefabName, Transform parent = null)
where T : IBaseRenderPanel, new();
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBaseRenderPanel, new();
/// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary>
void PopStack();
/// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary>
void PopQueue<T>() where T : IBaseRenderPanel, new();
/// <summary>
/// 面板全部出栈此操作会执行面板的OnExit方法
/// </summary>
void PopAll();
/// <summary>
/// 返回存储面板实例的字典
/// </summary>
/// <returns></returns>
Dictionary<string, IBaseRenderPanel> Get_Dic();
IBaseRenderPanel GetPanel(string PanelName);
}
/// <summary>
/// 面板管理器用栈来存储UI
/// </summary>
public class SpriteRendererSystem : AbstractSystem, ISpriteRenderSystem
{
/// <summary>
/// 存储普通UI面板
/// </summary>
private List<IBaseRenderPanel> queuePanel;
/// <summary>
/// 存储堆栈UI面板
/// </summary>
private Stack<IBaseRenderPanel> stackPanel;
/// <summary>
/// 存储所有UI信息的字典每个UI信息都会对应一个GameObject
/// </summary>
private Dictionary<string, IBaseRenderPanel> dicUI;
protected override void OnInit()
{
stackPanel = new Stack<IBaseRenderPanel>();
queuePanel = new List<IBaseRenderPanel>();
dicUI = new Dictionary<string, IBaseRenderPanel>();
}
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushQueue<T>(string packageName, string prefabName, Transform parent = null)
where T : IBaseRenderPanel, new()
{
IBaseRenderPanel nextPanel = null;
if (!dicUI.ContainsKey(prefabName))
{
nextPanel = new T();
nextPanel.UIName = prefabName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
dicUI.Add(prefabName, nextPanel);
}
else
{
for (int i = 0; i < queuePanel.Count; i++)
{
if (queuePanel[i].GetType().Name == prefabName)
{
return;
}
}
nextPanel = dicUI[prefabName];
}
queuePanel.Add(nextPanel);
nextPanel.OnEnter();
//TOOD
}
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushStack<T>(Transform parent = null, string packageName = null)
where T : IBaseRenderPanel, new()
{
var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(prefabName))
{
prefabName = typeof(T).Name;
}
IBaseRenderPanel nextPanel = null;
if (!dicUI.ContainsKey(prefabName))
{
nextPanel = new T();
nextPanel.UIName = prefabName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
dicUI.Add(prefabName, nextPanel);
}
else
{
foreach (var panel in stackPanel)
{
if (panel.GetType().Name == prefabName)
{
return;
}
}
nextPanel = dicUI[prefabName];
}
if (stackPanel.Count > 0)
{
stackPanel.Peek().OnExit();
}
stackPanel.Push(nextPanel);
nextPanel.OnEnter();
}
public void PopQueue<T>() where T : IBaseRenderPanel, new()
{
string panelName = typeof(T).Name;
for (int i = 0; i < queuePanel.Count; i++)
{
if (queuePanel[i].GetType().Name == panelName)
{
queuePanel[i].OnExit();
queuePanel.RemoveAt(i);
}
}
}
public void PopStack()
{
if (stackPanel.Count > 0)
{
stackPanel.Pop().OnExit();
}
if (stackPanel.Count > 0)
{
stackPanel.Peek().OnEnter();
}
}
public void PopAll()
{
while (stackPanel.Count > 0)
stackPanel.Pop().OnExit();
foreach (var panel in queuePanel)
{
panel.OnExit();
}
queuePanel.Clear();
}
public Dictionary<string, IBaseRenderPanel> Get_Dic()
{
if (dicUI.Count > 0)
{
return dicUI;
}
return null;
}
public IBaseRenderPanel GetPanel(string PanelName)
{
if (dicUI.ContainsKey(PanelName))
{
return dicUI[PanelName];
}
return null;
}
public override void Dispose()
{
PopAll();
stackPanel = null;
queuePanel = null;
dicUI = null;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6c8492e998a14a6f96e96902acbf587a
timeCreated: 1765527058

View File

@@ -32,7 +32,6 @@ public class VideoPanel : BasePanel
public override UITweenType TweenType => UITweenType.Fade;
public override UIInstantiateType UIType => UIInstantiateType.UINormal;
public override void Initialize(GameObject panelGo)
{

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.tools",
"version": "1.2.4",
"version": "1.2.5",
"displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",