111
This commit is contained in:
@@ -21,29 +21,34 @@ namespace Stary.Evo.UIFarme
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/// 绑定这个面板的实例
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/// </summary>
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void Initialize(GameObject panelGo);
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/// <summary>
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/// 绑定这个面板的实例
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/// </summary>
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Task InitializeAsync(GameObject panelGo);
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/// <summary>
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/// 初始化面板管理器
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/// </summary>
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/// <param name="panelManager"></param>
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void Initialize(IPanelSystem sysytem);
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/// <summary>
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/// 初始化面板管理器
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/// </summary>
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/// <param name="panelManager"></param>
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Task InitializeAsync(IPanelSystem sysytem);
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/// <summary>
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/// 虚方法,UI进入时执行的操作,只会执行一次
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/// </summary>
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void OnEnter(Action complete = null);
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/// <summary>
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/// 虚方法,UI暂停时执行的操作,只会执行一次
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/// </summary>
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void OnPause();
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/// <summary>
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/// 虚方法,UI继续时执行的操作,只会执行一次
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/// </summary>
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void OnResume();
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/// <summary>
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/// 虚方法,UI退出时执行的操作,只会执行一次
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@@ -58,7 +63,7 @@ namespace Stary.Evo.UIFarme
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/// </summary>
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/// <param name="type">ui信息</param>
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/// <returns></returns>
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Task<GameObject> CreatePanel(string packageName, string panelName);
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Task<GameObject> CreatePanel(string panelName, string packageName);
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/// <summary>
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/// 销毁一个Ui对象
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@@ -81,8 +86,6 @@ namespace Stary.Evo.UIFarme
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public abstract UITweenType TweenType { get; }
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public abstract UIInstantiateType UIType { get; }
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/// <summary>
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/// 面板管理器
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/// </summary>
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@@ -94,44 +97,31 @@ namespace Stary.Evo.UIFarme
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protected Transform panelParent { get; private set; }
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/// <summary>
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/// 缓存该面板所有的SpriteRenderer
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/// </summary>
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private Dictionary<string, SpriteRenderer> spriteRendererDict;
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/// <summary>
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/// 缓存该面板所有的Button,Toggle,Slider,InputField,Dropdown,ScroolBar
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/// </summary>
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private Dictionary<string, Selectable> selectableDict;
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protected CanvasGroup canvasGroup { get; private set; }
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protected GameObject activePanel { get; private set; }
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protected BasePanel()
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{
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spriteRendererDict = new Dictionary<string, SpriteRenderer>();
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selectableDict = new Dictionary<string, Selectable>();
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}
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public virtual void Initialize(GameObject panelGo)
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{
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activePanel = panelGo;
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if (UIType == UIInstantiateType.SpriteNormal)
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Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
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foreach (Selectable item in selectables)
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{
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SpriteRenderer[] spriteRenderers = activePanel.GetComponentsInChildren<SpriteRenderer>(true);
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foreach (SpriteRenderer item in spriteRenderers)
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{
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spriteRendererDict[item.name] = item;
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}
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}else if(UIType == UIInstantiateType.UINormal){
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Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
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foreach (Selectable item in selectables)
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{
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selectableDict[item.name] = item;
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}
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var canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
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canvasGroup.alpha = 0f;
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selectableDict[item.name] = item;
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}
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canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
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canvasGroup.alpha = 0f;
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}
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public virtual Task InitializeAsync(GameObject panelGo)
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@@ -155,15 +145,43 @@ namespace Stary.Evo.UIFarme
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public virtual void OnEnter(Action complete = null)
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{
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activePanel.SetActive(true);
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canvasGroup.blocksRaycasts = true;
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if (TweenType == UITweenType.None)
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{
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canvasGroup.alpha = 1f;
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}
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SetCanvasGroupTween(1f, complete);
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if (TweenType == UITweenType.Fade)
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{
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canvasGroup.DOFade(1f, 2f).OnComplete(() => { complete?.Invoke(); });
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}
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else if (TweenType == UITweenType.Yoyo)
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{
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canvasGroup.DOFade(1, 2f).SetLoops(2, LoopType.Yoyo).OnComplete(() => { complete?.Invoke(); });
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}
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else
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{
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canvasGroup.DOFade(1, 2f).SetLoops(-1).OnComplete(() => { complete?.Invoke(); });
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}
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}
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public virtual void OnPause()
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{
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canvasGroup.blocksRaycasts = false;
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}
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public virtual void OnResume()
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{
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canvasGroup.blocksRaycasts = true;
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}
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public virtual void OnExit(float delay = 0f)
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{
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SetCanvasGroupTween(0f, () => { activePanel.SetActive(false); });
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canvasGroup.DOFade(0f, delay).OnComplete(() =>
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{
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activePanel.SetActive(false);
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canvasGroup.blocksRaycasts = false;
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});
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}
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public virtual void OnDestroy()
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@@ -172,7 +190,7 @@ namespace Stary.Evo.UIFarme
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}
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public async Task<GameObject> CreatePanel(string packageName, string panelName)
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public async Task<GameObject> CreatePanel(string panelName, string packageName)
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{
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if (panelParent == null)
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{
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@@ -184,8 +202,7 @@ namespace Stary.Evo.UIFarme
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return activePanel.gameObject;
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}
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#if HotUpdate
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AssetHandle handle = null;
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AssetHandle handle = null;
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if (packageName == null)
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{
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handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
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@@ -212,15 +229,14 @@ namespace Stary.Evo.UIFarme
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#endif
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activePanel.name = this.GetType().Name;
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// if (!activePanel.GetComponentInChildren<Canvas>() && !activePanel.GetComponentInParent<Canvas>())
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// {
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// Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
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// return null;
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// }
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if (!activePanel.GetComponentInChildren<Canvas>() && !activePanel.GetComponentInParent<Canvas>())
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{
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Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
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return null;
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}
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return activePanel;
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}
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@@ -239,79 +255,21 @@ namespace Stary.Evo.UIFarme
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panelParent = parent;
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}
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private void SetCanvasGroup(float alpha)
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/// <summary>
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/// 获取组件:Button,Toggle,Slider,InputField,Dropdown,ScroolBar
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="name"></param>
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/// <returns></returns>
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protected T GetComp<T>(string name) where T : Selectable
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{
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foreach (var spriteRenderer in spriteRendererDict)
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selectableDict.TryGetValue(name, out Selectable t);
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if (t == null)
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{
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Color c = spriteRenderer.Value.color;
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c.a = alpha;
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spriteRenderer.Value.color = c;
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Debug.LogError($"{this.GetType()}---{name}:在selectableDict不存在");
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}
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}
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private void SetCanvasGroupTween(float alpha, Action complete = null)
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{
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if (UIType == UIInstantiateType.SpriteNormal)
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{
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// 创建一个新的序列
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Sequence sequence = DOTween.Sequence();
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foreach (var spriteRenderer in spriteRendererDict)
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{
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if (TweenType == UITweenType.None)
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{
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Color c = spriteRenderer.Value.color;
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c.a = alpha;
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spriteRenderer.Value.color = c;
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}
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else if (TweenType == UITweenType.Fade)
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{
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sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
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}
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else if (TweenType == UITweenType.Yoyo)
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{
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sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
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.SetLoops(2, LoopType.Yoyo));
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}
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}
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if (TweenType == UITweenType.None)
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{
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complete?.Invoke();
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}
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else
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{
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sequence.OnComplete(() => complete?.Invoke());
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}
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}
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else if (UIType == UIInstantiateType.UINormal)
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{
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activePanel.SetActive(true);
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var canvasGroup = activePanel.GetComponent<CanvasGroup>();
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canvasGroup.blocksRaycasts = true;
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if (TweenType == UITweenType.None)
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{
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canvasGroup.alpha = alpha;
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}
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if (TweenType == UITweenType.Fade)
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{
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canvasGroup.DOFade(alpha, 1f).OnComplete(() =>
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{
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complete?.Invoke();
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canvasGroup.blocksRaycasts = false;
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});
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}
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else if (TweenType == UITweenType.Yoyo)
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{
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canvasGroup.DOFade(alpha, 1f).SetLoops(2, LoopType.Yoyo).OnComplete(() => { complete?.Invoke(); });
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}
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else
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{
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canvasGroup.DOFade(alpha, 1f).SetLoops(-1).OnComplete(() => { complete?.Invoke(); });
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}
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}
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return t as T;
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}
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public IArchitecture GetArchitecture()
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@@ -341,18 +299,5 @@ namespace Stary.Evo.UIFarme
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/// </summary>
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Yoyo,
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}
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public enum UIInstantiateType
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{
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/// <summary>
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/// 普通面板
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/// </summary>
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SpriteNormal,
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/// <summary>
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/// UI普通面板
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/// </summary>
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UINormal
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}
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}
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}
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@@ -0,0 +1,289 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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#if HotUpdate
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using YooAsset;
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#endif
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namespace Stary.Evo.UIFarme
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{
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public interface IBaseRenderPanel : IController
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{
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/// <summary>
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/// UI信息
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/// </summary>
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string UIName { get; set; }
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/// <summary>
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/// 绑定这个面板的实例
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/// </summary>
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void Initialize(GameObject panelGo);
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/// <summary>
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/// 绑定这个面板的实例
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/// </summary>
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Task InitializeAsync(GameObject panelGo);
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/// <summary>
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/// 初始化面板管理器
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/// </summary>
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/// <param name="panelManager"></param>
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void Initialize(ISpriteRenderSystem sysytem);
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/// <summary>
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/// 初始化面板管理器
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/// </summary>
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/// <param name="panelManager"></param>
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Task InitializeAsync(ISpriteRenderSystem sysytem);
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/// <summary>
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/// 虚方法,UI进入时执行的操作,只会执行一次
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/// </summary>
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void OnEnter(Action complete = null);
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|
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/// <summary>
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/// 虚方法,UI退出时执行的操作,只会执行一次
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/// </summary>
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void OnExit(float delay = 0f);
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void OnDestroy();
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/// <summary>
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/// 生成/获取一个UI对象
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/// </summary>
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/// <param name="type">ui信息</param>
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/// <returns></returns>
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Task<GameObject> CreatePanel(string packageName, string panelName);
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/// <summary>
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/// 销毁一个Ui对象
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/// </summary>
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/// <param name="type"></param>
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void DestoryUI();
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void SetPanelParent(Transform parent);
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}
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/// <summary>
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///所有UI面板的父类,包含UI面板的状态信息
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/// </summary>
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public abstract class BaseRenderPanel : IBaseRenderPanel
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{
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/// <summary>
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/// UI信息
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/// </summary>
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public string UIName { get; set; }
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public abstract UITweenType TweenType { get; }
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|
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|
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/// <summary>
|
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/// 面板管理器
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/// </summary>
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protected ISpriteRenderSystem PanelSystem { get; private set; }
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/// <summary>
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/// 生成的父物体
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/// </summary>
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protected Transform panelParent { get; private set; }
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/// <summary>
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/// 缓存该面板所有的SpriteRenderer
|
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/// </summary>
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private Dictionary<string, SpriteRenderer> spriteRendererDict;
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protected GameObject activePanel { get; private set; }
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protected void Awake()
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{
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spriteRendererDict = new Dictionary<string, SpriteRenderer>();
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}
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public virtual void Initialize(GameObject panelGo)
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{
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activePanel = panelGo;
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SpriteRenderer[] spriteRenderers = activePanel.GetComponentsInChildren<SpriteRenderer>(true);
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foreach (SpriteRenderer item in spriteRenderers)
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{
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spriteRendererDict[item.name] = item;
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}
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}
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||||
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public virtual Task InitializeAsync(GameObject panelGo)
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{
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Initialize(panelGo);
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return Task.CompletedTask;
|
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}
|
||||
|
||||
public virtual void Initialize(ISpriteRenderSystem sysytem)
|
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{
|
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PanelSystem = sysytem;
|
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}
|
||||
|
||||
public virtual Task InitializeAsync(ISpriteRenderSystem sysytem)
|
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{
|
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Initialize(sysytem);
|
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return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnEnter(Action complete = null)
|
||||
{
|
||||
activePanel.SetActive(true);
|
||||
|
||||
|
||||
SetCanvasGroupTween(1f, complete);
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnExit(float delay = 0f)
|
||||
{
|
||||
SetCanvasGroupTween(0f, () => { activePanel.SetActive(false); });
|
||||
}
|
||||
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
DestoryUI();
|
||||
}
|
||||
|
||||
|
||||
public async Task<GameObject> CreatePanel(string packageName, string panelName)
|
||||
{
|
||||
if (panelParent == null)
|
||||
{
|
||||
Debug.LogWarning($"UnityEvo:parent为空,{panelName}自动设置为root节点下,请检查是否正确!!!!!");
|
||||
}
|
||||
|
||||
if (this.activePanel != null)
|
||||
{
|
||||
return activePanel.gameObject;
|
||||
}
|
||||
#if HotUpdate
|
||||
AssetHandle handle = null;
|
||||
if (packageName == null)
|
||||
{
|
||||
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var package = YooAssets.TryGetPackage(packageName);
|
||||
if (package == null)
|
||||
{
|
||||
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
|
||||
}
|
||||
else
|
||||
{
|
||||
handle = package.LoadAssetAsync<GameObject>(panelName);
|
||||
}
|
||||
}
|
||||
|
||||
await handle.Task;
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||||
|
||||
activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
|
||||
#else
|
||||
GameObject handle = Resources.Load<GameObject>(panelName);
|
||||
activePanel = GameObject.Instantiate(handle, panelParent);
|
||||
#endif
|
||||
|
||||
activePanel.name = this.GetType().Name;
|
||||
|
||||
return activePanel;
|
||||
}
|
||||
|
||||
public void DestoryUI()
|
||||
{
|
||||
if (activePanel != null)
|
||||
{
|
||||
GameObject.Destroy(activePanel);
|
||||
PanelSystem.Get_Dic().Remove(this.GetType().Name);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPanelParent(Transform parent)
|
||||
{
|
||||
panelParent = parent;
|
||||
}
|
||||
|
||||
private void SetCanvasGroup(float alpha)
|
||||
{
|
||||
foreach (var spriteRenderer in spriteRendererDict)
|
||||
{
|
||||
Color c = spriteRenderer.Value.color;
|
||||
c.a = alpha;
|
||||
spriteRenderer.Value.color = c;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetCanvasGroupTween(float alpha, Action complete = null)
|
||||
{
|
||||
|
||||
// 创建一个新的序列
|
||||
Sequence sequence = DOTween.Sequence();
|
||||
|
||||
|
||||
foreach (var spriteRenderer in spriteRendererDict)
|
||||
{
|
||||
if (TweenType == UITweenType.None)
|
||||
{
|
||||
Color c = spriteRenderer.Value.color;
|
||||
c.a = alpha;
|
||||
spriteRenderer.Value.color = c;
|
||||
}
|
||||
else if (TweenType == UITweenType.Fade)
|
||||
{
|
||||
sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f));
|
||||
}
|
||||
else if (TweenType == UITweenType.Yoyo)
|
||||
{
|
||||
sequence.Join(spriteRenderer.Value.DOFade(alpha, 1f)
|
||||
.SetLoops(-1, LoopType.Yoyo));
|
||||
}
|
||||
}
|
||||
|
||||
if (TweenType == UITweenType.None)
|
||||
{
|
||||
complete?.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
sequence.OnComplete(() => complete?.Invoke());
|
||||
}
|
||||
}
|
||||
|
||||
public IArchitecture GetArchitecture()
|
||||
{
|
||||
return PanelSystem.GetArchitecture();
|
||||
}
|
||||
|
||||
public enum UITweenType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无动画
|
||||
/// </summary>
|
||||
None,
|
||||
|
||||
/// <summary>
|
||||
/// 淡入淡出
|
||||
/// </summary>
|
||||
Fade,
|
||||
|
||||
/// <summary>
|
||||
/// 循环播放
|
||||
/// </summary>
|
||||
Loop,
|
||||
|
||||
/// <summary>
|
||||
/// 往返播放
|
||||
/// </summary>
|
||||
Yoyo,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba0c8ac52d5440d8a07046b9dd2de8b1
|
||||
timeCreated: 1765527320
|
||||
@@ -10,20 +10,19 @@ namespace Stary.Evo.UIFarme
|
||||
/// <summary>
|
||||
/// UI的入栈操作,此操作会显示一个面板
|
||||
/// </summary>
|
||||
Task PushQueue<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new();
|
||||
Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
|
||||
|
||||
/// <summary>
|
||||
/// UI的入栈操作,此操作会显示一个面板
|
||||
/// </summary>
|
||||
Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new();
|
||||
Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
|
||||
|
||||
/// <summary>
|
||||
/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
|
||||
/// </summary>
|
||||
void PopQueue<T>(string panelName = null) where T : IBasePanel, new();
|
||||
|
||||
void PopQueue<T>(T t, string panelName = null) where T : IBasePanel, new();
|
||||
void PopQueue<T>(string panelName=null) where T : IBasePanel, new();
|
||||
|
||||
void PopQueue<T>(T t, string panelName=null) where T : IBasePanel, new();
|
||||
/// <summary>
|
||||
/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
|
||||
/// </summary>
|
||||
@@ -104,38 +103,37 @@ namespace Stary.Evo.UIFarme
|
||||
/// <param name="parent"></param>
|
||||
/// <param name="packageName">非热更模式传null</param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public async Task PushQueue<T>(Transform parent = null, string packageName = null)
|
||||
public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null)
|
||||
where T : IBasePanel, new()
|
||||
{
|
||||
var prefabName = typeof(T).Name;
|
||||
if (string.IsNullOrEmpty(prefabName))
|
||||
var prefabName = typeof(T).Name;
|
||||
if (string.IsNullOrEmpty(panelName))
|
||||
{
|
||||
prefabName = typeof(T).Name;
|
||||
panelName = typeof(T).Name;
|
||||
}
|
||||
|
||||
IBasePanel nextPanel = null;
|
||||
if (!dicUI.ContainsKey(prefabName))
|
||||
if (!dicUI.ContainsKey(panelName))
|
||||
{
|
||||
nextPanel = new T();
|
||||
nextPanel.UIName = prefabName;
|
||||
nextPanel.UIName = panelName;
|
||||
await nextPanel.InitializeAsync(this);
|
||||
nextPanel.SetPanelParent(parent);
|
||||
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
|
||||
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
|
||||
///生成面板后,进行初始化操作
|
||||
await nextPanel.InitializeAsync(panelGo);
|
||||
dicUI.Add(prefabName, nextPanel);
|
||||
dicUI.Add(panelName, nextPanel);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < queuePanel.Count; i++)
|
||||
{
|
||||
if (queuePanel[i].GetType().Name == prefabName)
|
||||
if (queuePanel[i].GetType().Name == panelName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
nextPanel = dicUI[prefabName];
|
||||
nextPanel = dicUI[panelName];
|
||||
}
|
||||
|
||||
queuePanel.Add(nextPanel);
|
||||
@@ -149,51 +147,49 @@ namespace Stary.Evo.UIFarme
|
||||
/// <param name="parent"></param>
|
||||
/// <param name="packageName">非热更模式传null</param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public async Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBasePanel, new()
|
||||
public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new()
|
||||
{
|
||||
var prefabName = typeof(T).Name;
|
||||
if (string.IsNullOrEmpty(prefabName))
|
||||
var prefabName = typeof(T).Name;
|
||||
if (string.IsNullOrEmpty(panelName))
|
||||
{
|
||||
prefabName = typeof(T).Name;
|
||||
panelName = typeof(T).Name;
|
||||
}
|
||||
|
||||
IBasePanel nextPanel = null;
|
||||
if (!dicUI.ContainsKey(prefabName))
|
||||
if (!dicUI.ContainsKey(panelName))
|
||||
{
|
||||
nextPanel = new T();
|
||||
nextPanel.UIName = prefabName;
|
||||
nextPanel.UIName = panelName;
|
||||
await nextPanel.InitializeAsync(this);
|
||||
nextPanel.SetPanelParent(parent);
|
||||
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
|
||||
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{prefabName}", packageName);
|
||||
///生成面板后,进行初始化操作
|
||||
await nextPanel.InitializeAsync(panelGo);
|
||||
|
||||
dicUI.Add(prefabName, nextPanel);
|
||||
dicUI.Add(panelName, nextPanel);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var panel in stackPanel)
|
||||
{
|
||||
if (panel.GetType().Name == prefabName)
|
||||
if (panel.GetType().Name == panelName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
nextPanel = dicUI[prefabName];
|
||||
nextPanel = dicUI[panelName];
|
||||
}
|
||||
|
||||
if (stackPanel.Count > 0)
|
||||
if(stackPanel.Count > 0)
|
||||
{
|
||||
stackPanel.Peek().OnExit();
|
||||
}
|
||||
|
||||
stackPanel.Push(nextPanel);
|
||||
nextPanel.OnEnter();
|
||||
}
|
||||
|
||||
|
||||
public void PopQueue<T>(string panelName = null) where T : IBasePanel, new()
|
||||
public void PopQueue<T>(string panelName=null) where T : IBasePanel, new()
|
||||
{
|
||||
if (string.IsNullOrEmpty(panelName))
|
||||
{
|
||||
|
||||
@@ -0,0 +1,235 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Stary.Evo.UIFarme
|
||||
{
|
||||
public interface ISpriteRenderSystem : ISystem
|
||||
{
|
||||
/// <summary>
|
||||
/// UI的入栈操作,此操作会显示一个面板
|
||||
/// </summary>
|
||||
Task PushQueue<T>(string packageName, string prefabName, Transform parent = null)
|
||||
where T : IBaseRenderPanel, new();
|
||||
|
||||
/// <summary>
|
||||
/// UI的入栈操作,此操作会显示一个面板
|
||||
/// </summary>
|
||||
Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBaseRenderPanel, new();
|
||||
|
||||
/// <summary>
|
||||
/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
|
||||
/// </summary>
|
||||
void PopStack();
|
||||
|
||||
/// <summary>
|
||||
/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
|
||||
/// </summary>
|
||||
void PopQueue<T>() where T : IBaseRenderPanel, new();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 面板全部出栈此操作会执行面板的OnExit方法
|
||||
/// </summary>
|
||||
void PopAll();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 返回存储面板实例的字典
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
Dictionary<string, IBaseRenderPanel> Get_Dic();
|
||||
|
||||
IBaseRenderPanel GetPanel(string PanelName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 面板管理器,用栈来存储UI
|
||||
/// </summary>
|
||||
public class SpriteRendererSystem : AbstractSystem, ISpriteRenderSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// 存储普通UI面板
|
||||
/// </summary>
|
||||
private List<IBaseRenderPanel> queuePanel;
|
||||
|
||||
/// <summary>
|
||||
/// 存储堆栈UI面板
|
||||
/// </summary>
|
||||
private Stack<IBaseRenderPanel> stackPanel;
|
||||
|
||||
/// <summary>
|
||||
/// 存储所有UI信息的字典,每个UI信息都会对应一个GameObject
|
||||
/// </summary>
|
||||
private Dictionary<string, IBaseRenderPanel> dicUI;
|
||||
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
stackPanel = new Stack<IBaseRenderPanel>();
|
||||
queuePanel = new List<IBaseRenderPanel>();
|
||||
dicUI = new Dictionary<string, IBaseRenderPanel>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UI的入栈操作,此操作会显示一个面板
|
||||
/// </summary>
|
||||
/// <param name="parent"></param>
|
||||
/// <param name="packageName">非热更模式传null</param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public async Task PushQueue<T>(string packageName, string prefabName, Transform parent = null)
|
||||
where T : IBaseRenderPanel, new()
|
||||
{
|
||||
IBaseRenderPanel nextPanel = null;
|
||||
if (!dicUI.ContainsKey(prefabName))
|
||||
{
|
||||
nextPanel = new T();
|
||||
nextPanel.UIName = prefabName;
|
||||
await nextPanel.InitializeAsync(this);
|
||||
nextPanel.SetPanelParent(parent);
|
||||
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
|
||||
///生成面板后,进行初始化操作
|
||||
await nextPanel.InitializeAsync(panelGo);
|
||||
dicUI.Add(prefabName, nextPanel);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < queuePanel.Count; i++)
|
||||
{
|
||||
if (queuePanel[i].GetType().Name == prefabName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
nextPanel = dicUI[prefabName];
|
||||
}
|
||||
|
||||
queuePanel.Add(nextPanel);
|
||||
nextPanel.OnEnter();
|
||||
//TOOD
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// UI的入栈操作,此操作会显示一个面板
|
||||
/// </summary>
|
||||
/// <param name="parent"></param>
|
||||
/// <param name="packageName">非热更模式传null</param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public async Task PushStack<T>(Transform parent = null, string packageName = null)
|
||||
where T : IBaseRenderPanel, new()
|
||||
{
|
||||
var prefabName = typeof(T).Name;
|
||||
if (string.IsNullOrEmpty(prefabName))
|
||||
{
|
||||
prefabName = typeof(T).Name;
|
||||
}
|
||||
|
||||
IBaseRenderPanel nextPanel = null;
|
||||
if (!dicUI.ContainsKey(prefabName))
|
||||
{
|
||||
nextPanel = new T();
|
||||
nextPanel.UIName = prefabName;
|
||||
await nextPanel.InitializeAsync(this);
|
||||
nextPanel.SetPanelParent(parent);
|
||||
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
|
||||
///生成面板后,进行初始化操作
|
||||
await nextPanel.InitializeAsync(panelGo);
|
||||
|
||||
dicUI.Add(prefabName, nextPanel);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var panel in stackPanel)
|
||||
{
|
||||
if (panel.GetType().Name == prefabName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
nextPanel = dicUI[prefabName];
|
||||
}
|
||||
|
||||
if (stackPanel.Count > 0)
|
||||
{
|
||||
stackPanel.Peek().OnExit();
|
||||
}
|
||||
|
||||
stackPanel.Push(nextPanel);
|
||||
nextPanel.OnEnter();
|
||||
}
|
||||
|
||||
|
||||
public void PopQueue<T>() where T : IBaseRenderPanel, new()
|
||||
{
|
||||
string panelName = typeof(T).Name;
|
||||
|
||||
|
||||
for (int i = 0; i < queuePanel.Count; i++)
|
||||
{
|
||||
if (queuePanel[i].GetType().Name == panelName)
|
||||
{
|
||||
queuePanel[i].OnExit();
|
||||
queuePanel.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PopStack()
|
||||
{
|
||||
if (stackPanel.Count > 0)
|
||||
{
|
||||
stackPanel.Pop().OnExit();
|
||||
}
|
||||
|
||||
if (stackPanel.Count > 0)
|
||||
{
|
||||
stackPanel.Peek().OnEnter();
|
||||
}
|
||||
}
|
||||
|
||||
public void PopAll()
|
||||
{
|
||||
while (stackPanel.Count > 0)
|
||||
stackPanel.Pop().OnExit();
|
||||
foreach (var panel in queuePanel)
|
||||
{
|
||||
panel.OnExit();
|
||||
}
|
||||
|
||||
queuePanel.Clear();
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, IBaseRenderPanel> Get_Dic()
|
||||
{
|
||||
if (dicUI.Count > 0)
|
||||
{
|
||||
return dicUI;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public IBaseRenderPanel GetPanel(string PanelName)
|
||||
{
|
||||
if (dicUI.ContainsKey(PanelName))
|
||||
{
|
||||
return dicUI[PanelName];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
PopAll();
|
||||
stackPanel = null;
|
||||
queuePanel = null;
|
||||
dicUI = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c8492e998a14a6f96e96902acbf587a
|
||||
timeCreated: 1765527058
|
||||
@@ -32,7 +32,6 @@ public class VideoPanel : BasePanel
|
||||
|
||||
|
||||
public override UITweenType TweenType => UITweenType.Fade;
|
||||
public override UIInstantiateType UIType => UIInstantiateType.UINormal;
|
||||
|
||||
public override void Initialize(GameObject panelGo)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.staryevo.tools",
|
||||
"version": "1.2.4",
|
||||
"version": "1.2.5",
|
||||
"displayName": "00.StaryEvo.Tools",
|
||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||
"unity": "2021.3",
|
||||
|
||||
Reference in New Issue
Block a user