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plugin-library/Assets/00.StaryEvo/Runtime/DomainBase.cs

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2025-03-31 11:16:52 +08:00
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Events;
namespace Stary.Evo
{
/// <summary>
/// 热更基类,应该继承的基类
/// </summary>
public class DomainBase : MonoBehaviour
{
/// <summary>
/// 触发Domain时调用该方法
/// </summary>
/// <param name="param"></param>
public virtual void OnEnter(string param)
{
}
/// <summary>
/// Domain被关闭时会调该方法
/// </summary>
/// <param name="param"></param>
public virtual void OnExit()
{
}
/// <summary>
/// 如果Domain主动退出请触发此Action
/// </summary>
public UnityAction RequestExit;
public virtual async Task OnEnterAsync(string param)
{
await Task.Delay(1);
}
public virtual async Task OnExitAsync()
{
await Task.Delay(1);
}
}
}