45 lines
993 B
C#
45 lines
993 B
C#
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Stary.Evo
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{
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/// <summary>
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/// 热更基类,应该继承的基类
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/// </summary>
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public class DomainBase : MonoBehaviour
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{
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/// <summary>
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/// 触发Domain时,调用该方法
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/// </summary>
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/// <param name="param"></param>
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public virtual void OnEnter(string param)
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{
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}
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/// <summary>
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/// Domain被关闭时,会调该方法
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/// </summary>
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/// <param name="param"></param>
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public virtual void OnExit()
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{
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}
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/// <summary>
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/// 如果Domain主动退出,请触发此Action
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/// </summary>
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public UnityAction RequestExit;
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public virtual async Task OnEnterAsync(string param)
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{
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await Task.Delay(1);
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}
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public virtual async Task OnExitAsync()
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{
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await Task.Delay(1);
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}
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}
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}
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