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plugin-library/Assets/00.StaryEvo/Runtime/Utility/FSM/FSMIState.cs

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using System;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
namespace Stary.Evo
{
public interface FSMIState {
IFsmSystem FsmSystem { get; }
string Name { get; }
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//进入该状态时调用
void OnEnter();
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UniTask OnEnterAsync<T>(T param);
UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
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//每帧调用
void OnUpdate();
//退出该状态时调用
void OnExit();
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UniTask OnExitAsync();
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}
public abstract class AbstractFSMIState : FSMIState
{
public IFsmSystem FsmSystem { get; }
public string Name { get; }
public AbstractFSMIState(IFsmSystem system)
{
FsmSystem = system;
Name = GetType().Name;
}
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public abstract UniTask OnEnterAsync<T>(T param);
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public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
public abstract void OnEnter();
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public virtual void OnUpdate()
{
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// Timer += Time.deltaTime;
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}
public abstract void OnExit();
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public abstract UniTask OnExitAsync();
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}
}