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plugin-library/Assets/00.StaryEvo/Runtime/PlayerSettings/DomainConfig.cs

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using System;
using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Stary.Evo
{
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[Serializable]
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[CreateAssetMenu(fileName = "DomainConfig", menuName = "Evo/Create DomainConfig")]
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public class DomainConfig : SerializedScriptableObject
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{
/// <summary>
/// 域id
/// </summary>
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[Sirenix.OdinInspector.ReadOnly] public string domain;
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/// <summary>
/// 入口命名空间
/// </summary>
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[Sirenix.OdinInspector.ReadOnly] public string @namespace;
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/// <summary>
/// 入口类
/// </summary>
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[Sirenix.OdinInspector.ReadOnly] public string className;
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public LoadResType loadResType;
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[Sirenix.OdinInspector.ReadOnly] [ShowIf("loadResType", LoadResType.Prefab)]
/// <summary>
/// 入口预制体
/// </summary>
public string mainPrefab;
[ShowIf("loadResType", LoadResType.Scene)]
public string mainScene;
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[ShowIf("loadResType", LoadResType.Scene)]
public LoadSceneMode loadSceneMode;
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public enum LoadResType
{
Prefab,
Scene
}
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}
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}