2025-05-23 18:26:47 +08:00
|
|
|
|
using System;
|
2025-05-30 14:50:46 +08:00
|
|
|
|
using System.IO;
|
2025-05-23 18:26:47 +08:00
|
|
|
|
using Cysharp.Threading.Tasks;
|
2025-05-30 14:50:46 +08:00
|
|
|
|
using Main;
|
2025-05-23 18:26:47 +08:00
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
|
|
using UnityEditor;
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
using UnityEngine.Assertions;
|
|
|
|
|
|
using YooAsset;
|
2025-07-02 10:05:26 +08:00
|
|
|
|
using Object = UnityEngine.Object;
|
2025-05-23 18:26:47 +08:00
|
|
|
|
|
|
|
|
|
|
namespace Stary.Evo
|
|
|
|
|
|
{
|
2025-09-02 14:15:18 +08:00
|
|
|
|
public class ResStartState : AbstractFSMIStateAsync
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
2025-09-02 14:15:18 +08:00
|
|
|
|
public ResStartState(IFsmSystemAsync system) : base(system)
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public override async UniTask OnEnterAsync()
|
|
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
Debug.Log("UnityEvo:启动开始资源初始化...");
|
2025-05-23 18:26:47 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 初始化资源系统
|
|
|
|
|
|
YooAssets.Initialize();
|
|
|
|
|
|
//初始化资源加载模块
|
|
|
|
|
|
// 增加包存在性检查
|
2025-05-30 14:50:46 +08:00
|
|
|
|
var package = YooAssets.TryGetPackage(AppConfig.PackageDomainName);
|
2025-05-23 18:26:47 +08:00
|
|
|
|
if (package == null)
|
|
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
Debug.LogWarning($"UnityEvo:资源包 {AppConfig.PackageDomainName} 不存在,正在尝试创建...");
|
|
|
|
|
|
package = YooAssets.CreatePackage(AppConfig.PackageDomainName);
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
YooAssets.SetDefaultPackage(package);
|
|
|
|
|
|
|
|
|
|
|
|
// 初始化资源包
|
|
|
|
|
|
#if EDITOR_SIMULATEMODE
|
|
|
|
|
|
await EDITOR_SIMULATEMODE(package);
|
2025-10-31 11:18:23 +08:00
|
|
|
|
await FsmSystem.SetCurState(nameof(ResEditorSimulateState));
|
2025-05-23 18:26:47 +08:00
|
|
|
|
#elif OFFLINE_PLAYMODE
|
2026-01-05 17:58:53 +08:00
|
|
|
|
await OFFLINE_PLAYMODE(package);
|
|
|
|
|
|
await FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
2025-05-23 18:26:47 +08:00
|
|
|
|
#elif HOST_PLAYMODE
|
2026-01-05 17:58:53 +08:00
|
|
|
|
//登录
|
|
|
|
|
|
if (((FsmLoadSystem)FsmSystem).IsLogin)
|
|
|
|
|
|
await HOST_PLAYMODE(package);
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
await OFFLINE_PLAYMODE(package);
|
|
|
|
|
|
await ChChe_PLAYMODE(package);
|
|
|
|
|
|
}
|
2025-10-24 11:11:59 +08:00
|
|
|
|
|
2025-05-23 18:26:47 +08:00
|
|
|
|
|
2026-01-05 17:58:53 +08:00
|
|
|
|
await FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
2025-05-30 14:50:46 +08:00
|
|
|
|
|
2025-05-23 18:26:47 +08:00
|
|
|
|
#elif WEB_PLAYMODE
|
|
|
|
|
|
// IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
|
|
|
|
|
// var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
|
|
|
|
|
|
// var webRemoteFileSystemParams =
|
|
|
|
|
|
// FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices); //支持跨域下载
|
|
|
|
|
|
//
|
|
|
|
|
|
// var initParameters = new WebPlayModeParameters();
|
|
|
|
|
|
// initParameters.WebServerFileSystemParameters = webServerFileSystemParams;
|
|
|
|
|
|
// initParameters.WebRemoteFileSystemParameters = webRemoteFileSystemParams;
|
|
|
|
|
|
//
|
|
|
|
|
|
// var initOperation = package.InitializeAsync(initParameters);
|
|
|
|
|
|
// await initOperation;
|
|
|
|
|
|
//
|
|
|
|
|
|
// if (initOperation.Status == EOperationStatus.Succeed)
|
|
|
|
|
|
// Debug.Log("UnityEvo:资源包初始化成功!");
|
|
|
|
|
|
// else
|
|
|
|
|
|
// Debug.LogError($"UnityEvo:资源包初始化失败:{initOperation.Error}");
|
|
|
|
|
|
|
|
|
|
|
|
Debug.LogError($"UnityEvo:暂不支持");
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-05-30 14:50:46 +08:00
|
|
|
|
public override UniTask OnEnterAsync<T>(T param)
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
return UniTask.CompletedTask;
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
2025-05-30 14:50:46 +08:00
|
|
|
|
|
2025-05-23 18:26:47 +08:00
|
|
|
|
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
|
|
|
|
|
|
{
|
|
|
|
|
|
return UniTask.CompletedTask;
|
|
|
|
|
|
}
|
2025-05-30 14:50:46 +08:00
|
|
|
|
|
2025-05-23 18:26:47 +08:00
|
|
|
|
public override void OnUpdate()
|
|
|
|
|
|
{
|
|
|
|
|
|
base.OnUpdate();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public override UniTask OnExitAsync()
|
|
|
|
|
|
{
|
|
|
|
|
|
return UniTask.CompletedTask;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
|
|
|
|
|
|
{
|
2026-01-05 17:58:53 +08:00
|
|
|
|
var initParams = YooAssetFileSystem.EditorSimulateInitializeParameter(package.PackageName);
|
2025-05-23 18:26:47 +08:00
|
|
|
|
var initialization = package.InitializeAsync(initParams);
|
|
|
|
|
|
await initialization;
|
|
|
|
|
|
if (initialization.Status == EOperationStatus.Succeed)
|
|
|
|
|
|
{
|
|
|
|
|
|
Assert.AreEqual(EOperationStatus.Succeed, initialization.Status);
|
|
|
|
|
|
Debug.Log("UnityEvo:资源包初始化成功!");
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"UnityEvo:资源包初始化失败:{initialization.Error}");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-01-05 17:58:53 +08:00
|
|
|
|
|
2025-10-31 11:18:23 +08:00
|
|
|
|
private async UniTask ChChe_PLAYMODE(ResourcePackage package)
|
2025-07-02 10:05:26 +08:00
|
|
|
|
{
|
2026-01-05 17:58:53 +08:00
|
|
|
|
//Debug.Log("UnityEvo:网络连接不通畅,切换缓存加载!");
|
|
|
|
|
|
var initParams = YooAssetFileSystem.HostInitializeParameter();
|
2025-07-02 10:05:26 +08:00
|
|
|
|
var initOperation = package.InitializeAsync(initParams);
|
|
|
|
|
|
await initOperation;
|
2026-01-05 17:58:53 +08:00
|
|
|
|
if (initOperation.Status == EOperationStatus.Succeed)
|
|
|
|
|
|
Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-09-04 11:43:35 +08:00
|
|
|
|
|
2025-07-02 10:05:26 +08:00
|
|
|
|
var operation = package.RequestPackageVersionAsync();
|
|
|
|
|
|
await operation;
|
|
|
|
|
|
if (operation.Status == EOperationStatus.Succeed)
|
|
|
|
|
|
{
|
|
|
|
|
|
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", operation.PackageVersion);
|
|
|
|
|
|
Debug.Log("UnityEvo:从本地缓存中加载资源包,初始化获取版本号成功!");
|
2026-01-05 17:58:53 +08:00
|
|
|
|
}
|
|
|
|
|
|
else
|
2025-07-02 10:05:26 +08:00
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"UnityEvo:从本地缓存中加载资源包,初始化获取版本号失败!");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-01-05 17:58:53 +08:00
|
|
|
|
|
2025-05-23 18:26:47 +08:00
|
|
|
|
private async UniTask OFFLINE_PLAYMODE(ResourcePackage package)
|
|
|
|
|
|
{
|
2026-01-05 17:58:53 +08:00
|
|
|
|
Debug.Log("UnityEvo:网络连接不通畅,切换缓存加载!");
|
|
|
|
|
|
CopyLocalFile();
|
|
|
|
|
|
// var initParams = YooAssetFileSystem.OfflineInitializeParameter();
|
|
|
|
|
|
// var initOperation = package.InitializeAsync(initParams);
|
|
|
|
|
|
// await initOperation;
|
|
|
|
|
|
//
|
|
|
|
|
|
// var operation = package.RequestPackageVersionAsync();
|
|
|
|
|
|
// await operation;
|
|
|
|
|
|
// if (operation.Status == EOperationStatus.Succeed)
|
|
|
|
|
|
// {
|
|
|
|
|
|
// PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", operation.PackageVersion);
|
|
|
|
|
|
// Debug.Log("UnityEvo:从本地StreamingAssets加载资源包,初始化获取版本号成功!");
|
|
|
|
|
|
// }
|
|
|
|
|
|
// else
|
|
|
|
|
|
// {
|
|
|
|
|
|
// Debug.LogError($"UnityEvo:从本地StreamingAssets加载资源包,初始化获取版本号失败!");
|
|
|
|
|
|
// }
|
|
|
|
|
|
//
|
|
|
|
|
|
// if (initOperation.Status == EOperationStatus.Succeed)
|
|
|
|
|
|
// Debug.Log("UnityEvo:从本地StreamingAssets加载资源包,初始化成功!");
|
|
|
|
|
|
// else
|
|
|
|
|
|
// Debug.LogError($"UnityEvo:从本地StreamingAssets加载资源包,初始化失败:{initOperation.Error}");
|
|
|
|
|
|
}
|
2025-09-04 11:43:35 +08:00
|
|
|
|
|
2026-01-05 17:58:53 +08:00
|
|
|
|
private void CopyLocalFile()
|
|
|
|
|
|
{
|
|
|
|
|
|
#if UNITY_ANDROID
|
|
|
|
|
|
// 将StreamingAssets下指定的package拷贝到目标路径
|
|
|
|
|
|
string sourcePath = Path.Combine(Application.streamingAssetsPath,
|
|
|
|
|
|
YooAssetSettingsData.GetDefaultYooFolderName(), AppConfig.PackageDomainName);
|
|
|
|
|
|
string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent",
|
|
|
|
|
|
AppConfig.PackageDomainName);
|
|
|
|
|
|
|
|
|
|
|
|
// 创建目标目录(如果不存在)
|
|
|
|
|
|
if (!Directory.Exists(loadPath))
|
2025-07-02 10:05:26 +08:00
|
|
|
|
{
|
2026-01-05 17:58:53 +08:00
|
|
|
|
Directory.CreateDirectory(loadPath);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
2025-07-02 10:05:26 +08:00
|
|
|
|
{
|
2026-01-05 17:58:53 +08:00
|
|
|
|
return;
|
2025-07-02 10:05:26 +08:00
|
|
|
|
}
|
2025-05-23 18:26:47 +08:00
|
|
|
|
|
2026-01-05 17:58:53 +08:00
|
|
|
|
// 检查源路径是否存在
|
|
|
|
|
|
if (Directory.Exists(sourcePath))
|
|
|
|
|
|
{
|
|
|
|
|
|
// 拷贝所有文件
|
|
|
|
|
|
string[] files = Directory.GetFiles(sourcePath, "*", SearchOption.AllDirectories);
|
|
|
|
|
|
foreach (string file in files)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 计算目标文件路径
|
|
|
|
|
|
string relativePath = Path.GetRelativePath(sourcePath, file);
|
|
|
|
|
|
string destFile = Path.Combine(loadPath, relativePath);
|
|
|
|
|
|
|
|
|
|
|
|
// 创建目标子目录(如果不存在)
|
|
|
|
|
|
string destDir = Path.GetDirectoryName(destFile);
|
|
|
|
|
|
if (!Directory.Exists(destDir))
|
|
|
|
|
|
{
|
|
|
|
|
|
Directory.CreateDirectory(destDir);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 拷贝文件
|
|
|
|
|
|
File.Copy(file, destFile, true);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Debug.Log($"UnityEvo:成功将StreamingAssets下的{AppConfig.PackageDomainName}包拷贝到{loadPath}");
|
|
|
|
|
|
}
|
2025-05-23 18:26:47 +08:00
|
|
|
|
else
|
2026-01-05 17:58:53 +08:00
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"UnityEvo:StreamingAssets下的{AppConfig.PackageDomainName}包不存在");
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public async UniTask HOST_PLAYMODE(ResourcePackage package)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 新增平台判断代码
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
BuildTarget buildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
|
2025-05-30 14:50:46 +08:00
|
|
|
|
AppConfig.Platform = buildTarget.ToString();
|
2025-05-23 18:26:47 +08:00
|
|
|
|
#else
|
2025-05-30 14:50:46 +08:00
|
|
|
|
AppConfig.Platform = Application.platform.ToString();
|
2025-05-23 18:26:47 +08:00
|
|
|
|
#endif
|
2025-05-30 14:50:46 +08:00
|
|
|
|
Debug.Log($"目标平台标识: {AppConfig.Platform}");
|
|
|
|
|
|
|
|
|
|
|
|
// 请求资源版本
|
|
|
|
|
|
string url = $"{AppConfig.IpConfig}/ResDomain/GetResDomainByDomain";
|
|
|
|
|
|
var resDmainRequst = new ResDmainRequst()
|
|
|
|
|
|
{
|
|
|
|
|
|
ProductName = AppConfig.ProductName,
|
|
|
|
|
|
DomainName = AppConfig.PackageDomainName,
|
|
|
|
|
|
Platform = AppConfig.Platform,
|
|
|
|
|
|
};
|
|
|
|
|
|
//获取服务器版本
|
|
|
|
|
|
var resDmainMessageEntity = await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
|
|
|
|
|
|
if (resDmainMessageEntity.code == 200)
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
ResDmainResponse resDmainResponse =
|
|
|
|
|
|
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
|
|
|
|
|
|
//获取当前版本
|
|
|
|
|
|
var oldVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION");
|
|
|
|
|
|
//版本不一致,开始下载
|
|
|
|
|
|
if (resDmainResponse.PackageVersion != oldVersion)
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
await Download(resDmainResponse.DocumentFileId);
|
|
|
|
|
|
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION",
|
|
|
|
|
|
resDmainResponse.PackageVersion);
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
2025-05-30 14:50:46 +08:00
|
|
|
|
else //版本一致,加载缓存资源
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
Debug.Log($"UnityEvo:资源版本一致,自动跳过更新...");
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
Debug.LogError($"UnityEvo:获取资源版本失败: 【{resDmainMessageEntity.message}】");
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-05 17:58:53 +08:00
|
|
|
|
var initParams = YooAssetFileSystem.HostInitializeParameter();
|
2025-05-30 14:50:46 +08:00
|
|
|
|
// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
|
2025-05-23 18:26:47 +08:00
|
|
|
|
|
2025-07-02 10:05:26 +08:00
|
|
|
|
var initOperation = package.InitializeAsync(initParams);
|
2025-05-23 18:26:47 +08:00
|
|
|
|
|
|
|
|
|
|
await initOperation;
|
|
|
|
|
|
|
|
|
|
|
|
if (initOperation.Status == EOperationStatus.Succeed)
|
|
|
|
|
|
Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
|
|
|
|
|
|
else
|
|
|
|
|
|
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-05-30 14:50:46 +08:00
|
|
|
|
public async UniTask Download(string fileId)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 在任意MonoBehaviour或DomainBase派生类中
|
2025-10-24 17:33:57 +08:00
|
|
|
|
string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent",
|
|
|
|
|
|
AppConfig.PackageDomainName);
|
|
|
|
|
|
//string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
|
2025-05-30 14:50:46 +08:00
|
|
|
|
if (Directory.Exists(loadPath))
|
|
|
|
|
|
{
|
|
|
|
|
|
Directory.Delete(loadPath, true);
|
2025-10-24 17:33:57 +08:00
|
|
|
|
// 等一帧,让系统真正释放句柄
|
|
|
|
|
|
await UniTask.DelayFrame(1);
|
2025-05-30 14:50:46 +08:00
|
|
|
|
}
|
2026-01-05 17:58:53 +08:00
|
|
|
|
|
|
|
|
|
|
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
|
2025-07-02 10:05:26 +08:00
|
|
|
|
if (loadSystem.ProgressBarPanel == null)
|
|
|
|
|
|
{
|
2026-01-05 17:58:53 +08:00
|
|
|
|
loadSystem.ProgressBarPanel = Object.Instantiate(Resources.Load<GameObject>("ProgressBarPanel"),
|
2025-07-02 10:05:26 +08:00
|
|
|
|
Camera.main.transform).GetOrAddComponent<ProgressBarPanel>();
|
|
|
|
|
|
}
|
2026-01-05 17:58:53 +08:00
|
|
|
|
|
2025-05-30 14:50:46 +08:00
|
|
|
|
await ZipTool.DownloadAndUnzipAsync(fileId, loadPath, DownLoadProgress, UnzipProgress);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void DownLoadProgress(float progress)
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
Debug.Log($"下载进度:{progress:P0}");
|
2026-01-05 17:58:53 +08:00
|
|
|
|
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
|
2025-07-02 10:05:26 +08:00
|
|
|
|
loadSystem.ProgressBarPanel.SetProgressBarValue("下载中", progress);
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-05-30 14:50:46 +08:00
|
|
|
|
private void UnzipProgress(float progress)
|
2025-05-23 18:26:47 +08:00
|
|
|
|
{
|
2025-05-30 14:50:46 +08:00
|
|
|
|
Debug.Log($"解压进度:{progress:P0}");
|
2026-01-05 17:58:53 +08:00
|
|
|
|
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
|
2025-07-02 10:05:26 +08:00
|
|
|
|
loadSystem.ProgressBarPanel.SetProgressBarValue("解压中", progress);
|
2025-05-23 18:26:47 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|