【m】更新后台
This commit is contained in:
@@ -43,13 +43,7 @@ namespace Stary.Evo.Editor
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}
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}
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[HorizontalGroup("@ HorizontalGroupName", Width = 68)]
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[Button(ButtonSizes.Large, Icon = SdfIconType.CheckCircleFill, IconAlignment = IconAlignment.RightEdge,
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ButtonHeight = 68),
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GUIColor("@messageColor")]
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private void CopyDll1()
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{
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}
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public void SetButtonName(string ButtonName)
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@@ -11,9 +11,13 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Threading.Tasks;
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using EditorFramework;
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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using InterfaceEntity.Entity.Requests;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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@@ -27,7 +31,7 @@ namespace Stary.Evo.Editor
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{
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public class BuildAssetWindow : OdinEditorWindow
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{
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private static BuildAssetWindow window;
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public static OdinEditorWindow window;
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[MenuItem("Evo/资源打包工具")]
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@@ -44,10 +48,26 @@ namespace Stary.Evo.Editor
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}
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protected override void Initialize()
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protected override async void Initialize()
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{
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base.Initialize();
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GetBuildPackageNames();
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UpdateMessage(false);
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if (string.IsNullOrEmpty(ip))
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{
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buildAssetType = BuildAssetType.Login;
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return;
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}
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bool isValidateToken = await WebRequestSystem.GetValidateToken(ip + "/Authentication/validateToken");
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if (isValidateToken)
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{
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buildAssetType = BuildAssetType.Build;
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return;
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}
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buildAssetType = BuildAssetType.Login;
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}
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public static void RemoveBuildAssetWindow()
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@@ -56,6 +76,43 @@ namespace Stary.Evo.Editor
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window.Close();
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}
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[EnumToggleButtons, HideLabel] public BuildAssetType buildAssetType;
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#region BuildAssetLogin
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[ShowIf("@ buildAssetType== BuildAssetType.Login")] [BoxGroup("Login", showLabel: false)]
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public string ip, userName, password;
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[ShowIf("@ buildAssetType== BuildAssetType.Login")]
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[BoxGroup("Login", showLabel: false)]
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[Button("登录", ButtonSizes.Large)]
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[InfoBox("@ message", InfoMessageType.Info)]
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public async void LoginButton()
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{
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PlayerPrefs.SetString("LoginIp", ip);
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PlayerPrefs.SetString("LoginUserName", userName);
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PlayerPrefs.SetString("LoginPassword", password);
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string url = ip + "/Authentication/login";
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bool islogin = await WebRequestSystem.Login(url, userName, password);
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UpdateMessage(islogin);
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}
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private string message;
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public async void UpdateMessage(bool islogin)
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{
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message = "当前登录状态为:" + islogin;
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ip = PlayerPrefs.GetString("LoginIp");
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userName = PlayerPrefs.GetString("LoginUserName");
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password = PlayerPrefs.GetString("LoginPassword");
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if (islogin)
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{
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buildAssetType = BuildAssetType.Build;
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}
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}
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#endregion
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protected void OnSelectionChange()
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{
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EditorUtility.SetDirty(BuildAssetDataSetting);
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@@ -63,24 +120,29 @@ namespace Stary.Evo.Editor
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//AssetDatabase.Refresh();
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}
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("包裹列表", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("BuildPipeline"), HideLabel]
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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[ValueDropdown("GetBuildPackageNames")]
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[OnValueChanged("SetBuildPackageNames")]
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public string selectedPackageNames;
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("当前打包平台", titleAlignment: TitleAlignments.Centered)]
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[ReadOnly]
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[HorizontalGroup("BuildPipeline"), HideLabel]
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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public string buildTarget;
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public static string packageName;
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#region HyBridCLRBuild
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[HideIf("@ packageName== \"Main\"")]
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[Title("HyBridCLRBuild", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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[BoxGroup("Build", showLabel: false)]
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[HideIf("@ packageName== \"Main\" || buildAssetType!= BuildAssetType.Build")]
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[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity hyBridClrBuildEntity =
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new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
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{
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@@ -93,7 +155,10 @@ namespace Stary.Evo.Editor
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#region MarkAsset
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[Title("MarkAsset", titleAlignment: TitleAlignments.Centered)] [HideLabel]
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("标记资源", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity markAssetEntity =
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new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddMark);
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@@ -101,7 +166,10 @@ namespace Stary.Evo.Editor
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#region BuildAsset
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[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)] [HideLabel]
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
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[HideLabel]
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public BuildAssetDataSetting BuildAssetDataSetting;
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/// <summary>
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@@ -170,26 +238,29 @@ namespace Stary.Evo.Editor
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#region Update
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[Title("BuildAssetButton", titleAlignment: TitleAlignments.Centered)] [HideLabel]
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("打包本地资源", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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public BuildAssetEntity onBuildPipelineEntity;
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[FormerlySerializedAs("UpdateServerPath")]
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[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)]
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[ShowIf("@ BuildAssetDataSetting.environmentType== EnvironmentType.Release", true)]
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[ReadOnly]
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[InfoBox("服务器资源盘位未存在", InfoMessageType.Error, "@ _isCheckDriveExist==false")]
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[InfoBox("1、映射网络驱动器\n2、添加http://192.168.31.100:5005/alist/HotRefresh地址\n3、设置盘符为Z盘", InfoMessageType.Info,
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"@ _isCheckDriveExist==false")]
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[HideIf("@ selectedPackageNames==\"Main\"")]
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public string updateServerPath;
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private bool _isCheckDriveExist;
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// [BoxGroup("Build", showLabel: false)]
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// [TitleGroup("Build/UpdateAssetButton", alignment: TitleAlignments.Centered)]
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// // [ShowIf("@ BuildAssetDataSetting.environmentType== EnvironmentType.Release ", true)]
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// [ReadOnly]
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// [InfoBox("服务器资源盘位未存在", InfoMessageType.Error, "@ _isCheckDriveExist==false")]
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// [InfoBox("1、映射网络驱动器\n2、添加http://192.168.31.100:5005/alist/HotRefresh地址\n3、设置盘符为Z盘", InfoMessageType.Info,
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// "@ _isCheckDriveExist==false")]
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// [HideIf(
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// "@ selectedPackageNames==\"Main\" ||BuildAssetDataSetting.environmentType!= EnvironmentType.Release || buildAssetType!= BuildAssetType.Build")]
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// public string updateServerPath;
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[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)]
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[BoxGroup("Build", showLabel: false)]
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[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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[ShowIf(
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"@ _isCheckDriveExist&&BuildAssetDataSetting.environmentType== EnvironmentType.Release&&selectedPackageNames!=\"Main\"")]
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"@ BuildAssetDataSetting.environmentType== EnvironmentType.Release&&selectedPackageNames!=\"Main\" && buildAssetType== BuildAssetType.Build")]
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public BuildAssetEntity onUpdateBuildPipelineEntity;
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@@ -206,10 +277,11 @@ namespace Stary.Evo.Editor
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}
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}
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private void OnUpdateBuildPipeline()
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private async void OnUpdateBuildPipeline()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
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{
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EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.0f);
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// 新增:打包为zip的逻辑
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string zipFileName =
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$"{BuildAssetDataSetting.packageName}_{BuildAssetDataSetting.packageVersion}.zip";
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@@ -221,33 +293,98 @@ namespace Stary.Evo.Editor
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string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
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try
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{
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// 压缩输出目录到zip文件(会覆盖已存在的同名文件)
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ZipFile.CreateFromDirectory(
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outFilePath,
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zipFilePath,
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System.IO.Compression.CompressionLevel.Optimal,
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false
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);
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using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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{
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// 指定需要压缩的后缀(例如:只压缩.json和.dll文件)
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//string[] targetExtensions = { ".bundle" };
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// 遍历目录下所有文件
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// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
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// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
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// StringComparer.OrdinalIgnoreCase)))
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foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
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{
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// 获取文件在压缩包中的相对路径
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string entryName = Path.GetRelativePath(outFilePath, filePath);
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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fileStream.CopyTo(entryStream);
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}
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}
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}
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Debug.Log($"成功打包为zip:{zipFilePath}");
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EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.25f);
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}
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catch (Exception ex)
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{
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Debug.LogError($"打包zip失败:{ex.Message}");
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EditorUtility.ClearProgressBar();
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return;
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}
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Stary.Evo.Editor.FileUtility.Copy(
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zipFilePath, $"{updateServerPath}/{zipFileName}", true);
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CreatePackageVersionJson();
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var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
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EditorUtility.DisplayProgressBar("提示", "开始上传(上传zip文件)", 0.5f);
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if (messageEntity.code == 200)
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{
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List<ResultMessageEntity> resultMessageEntities =
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JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
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if (resultMessageEntities.Count > 0)
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{
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EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
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foreach (var resultMessageEntity in resultMessageEntities)
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{
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var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
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string fileId = data["id"].ToString();
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ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
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{
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ProductName = Application.productName,
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DomainName = BuildAssetDataSetting.packageName,
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Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
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PackageVersion = BuildAssetDataSetting.packageVersion,
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DocumentFileId = fileId
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};
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var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
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JsonConvert.SerializeObject(resDmainAddRequst));
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//如果低于服务器版本,更新版本号
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if (resResultMessage.code == 1009)
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{
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ResDmainVersionResponse dmainVersionResponse =
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JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
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.ToString());
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string[] versions = dmainVersionResponse.PackageVersion.Split('.');
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BuildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
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BuildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
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BuildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
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}
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EditorUtility.DisplayDialog("提示",
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$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
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BuildAssetDataSetting.GetBuildPackageVersion(true);
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}
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EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 1f);
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}
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}
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else
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{
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EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
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}
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BuildAssetDataSetting.GetBuildPackageVersion(true);
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EditorUtility.DisplayDialog("提示", $"上传服务器完成!", "确定");
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await Task.Delay(1000);
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EditorUtility.ClearProgressBar();
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}
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else
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{
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EditorUtility.ClearProgressBar();
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EditorUtility.DisplayDialog("提示", "Update] 上传已经取消", "确定");
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Debug.LogWarning("[Update] 上传已经取消");
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}
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}
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@@ -257,8 +394,6 @@ namespace Stary.Evo.Editor
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protected void Init()
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{
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//Update
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//检测Z盘
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_isCheckDriveExist = Stary.Evo.Editor.FileUtility.CheckDriveExists("Z");
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buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
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onBuildPipelineEntity =
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new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
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@@ -291,42 +426,25 @@ namespace Stary.Evo.Editor
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/// </summary>
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private void BuildServerPath()
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{
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if (!_isCheckDriveExist)
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{
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return;
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}
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updateServerPath =
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$"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
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if (!Directory.Exists(updateServerPath))
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Directory.CreateDirectory(updateServerPath);
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// if (!_isCheckDriveExist)
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// {
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// return;
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// }
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//
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// updateServerPath =
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// $"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
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// if (!Directory.Exists(updateServerPath))
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// Directory.CreateDirectory(updateServerPath);
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//更新Button文字
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onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
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onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
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}
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}
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private void CreatePackageVersionJson()
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{
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string mainResDomainPath = $"Assets/Domain/{selectedPackageNames}/Conf/HotfixMainResDomain.asset";
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HotfixMainResDomain mainResDomain =
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AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(mainResDomainPath);
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if (mainResDomain != null)
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{
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mainResDomain.hotfixMainResDomainEntity.packageVersion = BuildAssetDataSetting.packageVersion;
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mainResDomain.hotfixMainResDomainEntity.pathconfig =
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$"{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
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}
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AssetDatabase.Refresh();
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EditorUtility.SetDirty(mainResDomain);
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||||
// 保存更改
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AssetDatabase.SaveAssets();
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string serverPath =
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$"Z:/HybridclrConfigData/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/";
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//直接保存服务器路径下,本地不保存
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EditorFrameworkUtils.SaveJson(mainResDomain.hotfixMainResDomainEntity, serverPath, Application.productName);
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}
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public enum BuildAssetType
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||||
{
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||||
Login,
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||||
Build,
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||||
}
|
||||
}
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||||
@@ -158,12 +158,7 @@ namespace Stary.Evo.Editor
|
||||
moduleConfig.@namespace = domain;
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AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
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//
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||||
//模块服务器配置资源
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||||
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HotfixMainResDomain hotfixMainResDomain = CreateInstance<HotfixMainResDomain>();
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hotfixMainResDomain.hotfixMainResDomainEntity = new HotfixMainResDomainEntity();
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hotfixMainResDomain.hotfixMainResDomainEntity.domain = domain;
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AssetDatabase.CreateAsset(hotfixMainResDomain, $"Assets/Domain/{domain}/Conf/HotfixMainResDomain.asset");
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||||
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||||
//编辑器配置资源
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||||
BuildAssetDataSetting buildAssetDataSetting = CreateInstance<BuildAssetDataSetting>();
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||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10cd38fccc1db684d9a576da1f9dc85e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,40 +0,0 @@
|
||||
// using System;
|
||||
// using System.IO;
|
||||
//
|
||||
// namespace Stary.Evo.Editor
|
||||
// {
|
||||
// public class ChangeScriptTemplates : UnityEditor.AssetModificationProcessor
|
||||
// {
|
||||
// // 要添加的注释的内容
|
||||
// private static string annotationStr =
|
||||
// "/**************************************************** \r\n"
|
||||
// + " 文件:#Filename\r\n"
|
||||
// + " 作者:#CreateAuthor#\r\n"
|
||||
// + " 邮箱:\r\n"
|
||||
// + " 日期:#CreateTime#\r\n"
|
||||
// + " 功能:\r\n"
|
||||
// + "*****************************************************/\r\n\n";
|
||||
//
|
||||
// public static void OnWillCreateAsset(string path)
|
||||
// {
|
||||
// //将.meta后缀屏蔽
|
||||
// path = path.Replace(".meta", "");
|
||||
// //只对.cs脚本作操作
|
||||
// if (path.EndsWith(".cs"))
|
||||
// {
|
||||
// //读取该路径下的.cs文件中的所有文本.
|
||||
// //注意,此时Unity已经对脚本完成了模版内容的替换,包括#SCRIPTNAME#也已经被替换为文件名了,读取到的是替换后的文本内容.
|
||||
// annotationStr += File.ReadAllText(path);
|
||||
// //获取用户名和当前系统时间并替换对应位置内容
|
||||
// annotationStr = annotationStr.Replace("#CreateAuthor#", Environment.UserName)
|
||||
// .Replace("#CreateTime#", string.Concat(DateTime.Now.Year, "/", DateTime.Now.Month, "/",
|
||||
// DateTime.Now.Day, " ", DateTime.Now.Hour, ":", DateTime.Now.Minute, ":", DateTime.Now.Second))
|
||||
// .Replace("#Filename", Path.GetFileName(path));
|
||||
// if (!File.ReadAllText(path).Contains("文件") && !File.ReadAllText(path).Contains("作者") && !File.ReadAllText(path).Contains("邮箱") && !File.ReadAllText(path).Contains("日期") && !File.ReadAllText(path).Contains("功能"))
|
||||
// //重新将文本写入.cs文件
|
||||
// File.WriteAllText(path, annotationStr);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46fd7b74d162e9042a93085169ef025f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
|
||||
/****************************************************
|
||||
文件:StringToLayer.cs
|
||||
作者:张铮
|
||||
邮箱:834207172@qq.com
|
||||
日期:2022/3/3 17:53:52
|
||||
功能:
|
||||
*****************************************************/
|
||||
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Stary.Evo.Editor
|
||||
{
|
||||
public class PlayerPrefsData
|
||||
{
|
||||
[MenuItem("Evo/Utility/PlayerPrefsClear")]
|
||||
private static void PlayerPrefsClear()
|
||||
{
|
||||
PlayerPrefs.DeleteAll();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56c6f609a1f54a48939218df73a1e4fd
|
||||
timeCreated: 1748584452
|
||||
@@ -133,10 +133,10 @@ namespace Stary.Evo.Editor
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
string configPath =
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/HotfixMainResDomain.asset";
|
||||
HotfixMainResDomain hotfixMainResDomain =
|
||||
AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
|
||||
packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/AddressableRes/Config/DomainConfig.asset";
|
||||
DomainConfig domainConfig =
|
||||
AssetDatabase.LoadAssetAtPath<DomainConfig>(configPath);
|
||||
packageName = domainConfig.domain;
|
||||
Mark();
|
||||
if (!oneKeyBUildEntity.DomainName.Equals("Main"))
|
||||
CreateRes(packageName,
|
||||
@@ -175,9 +175,10 @@ namespace Stary.Evo.Editor
|
||||
}
|
||||
|
||||
string configPath =
|
||||
$"Assets/Domain/{BuildAssetWindow.GetBuildPackageName()}/Conf/HotfixMainResDomain.asset";
|
||||
HotfixMainResDomain hotfixMainResDomain = AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
|
||||
packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
|
||||
$"Assets/Domain/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes/Config/DomainConfig.asset";
|
||||
DomainConfig domainConfig =
|
||||
AssetDatabase.LoadAssetAtPath<DomainConfig>(configPath);
|
||||
packageName = domainConfig.domain;
|
||||
Mark();
|
||||
if (!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
|
||||
CreateRes(packageName,
|
||||
|
||||
58
Assets/00.StaryEvo/Editor/Tools/LeakDetectionMode.cs
Normal file
58
Assets/00.StaryEvo/Editor/Tools/LeakDetectionMode.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using Unity.Collections;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Stary.Evo.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 内存泄露检测模式
|
||||
/// </summary>
|
||||
public class LeakDetectionMode
|
||||
{
|
||||
[MenuItem("Jobs/内存泄漏检测/显示当前模式")]
|
||||
static void ShowLeakDetection()
|
||||
{
|
||||
string message = string.Format("当前模式: {0}", NativeLeakDetection.Mode.ToString());
|
||||
EditorUtility.DisplayDialog("内存泄漏检测模式", message, "OK");
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/禁用")]
|
||||
static void LeakDetectionDisable()
|
||||
{
|
||||
NativeLeakDetection.Mode = NativeLeakDetectionMode.Disabled;
|
||||
}
|
||||
|
||||
// 验证方法会在正式方法前执行,通不过就会置灰
|
||||
[MenuItem("Jobs/内存泄漏检测/禁用", true)]
|
||||
static bool ValidateLeakDetectionDisable()
|
||||
{
|
||||
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Disabled;
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用")]
|
||||
static void LeakDetectionEnabled()
|
||||
{
|
||||
NativeLeakDetection.Mode = NativeLeakDetectionMode.Enabled;
|
||||
}
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用", true)]
|
||||
static bool ValidateLeakDetectionEnabled()
|
||||
{
|
||||
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Enabled;
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪")]
|
||||
static void LeakDetectionEnabledWithStackTrace()
|
||||
{
|
||||
NativeLeakDetection.Mode = NativeLeakDetectionMode.EnabledWithStackTrace;
|
||||
}
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪", true)]
|
||||
static bool ValidateLeakDetectionEnabledWithStackTrace()
|
||||
{
|
||||
return NativeLeakDetection.Mode != NativeLeakDetectionMode.EnabledWithStackTrace;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a27e919c74384f689d6a50a45236b7f4
|
||||
timeCreated: 1748333122
|
||||
@@ -14,11 +14,10 @@ namespace Stary.Evo
|
||||
[Serializable]
|
||||
public class HotfixMainResDomainEntity
|
||||
{
|
||||
public string domain;
|
||||
public string ipconfig="http://192.168.31.100:5005/HotRefresh";
|
||||
public string pathconfig;
|
||||
public string packageVersion;
|
||||
public string mainDomainVersion ="";
|
||||
public string username="UnityHot";
|
||||
public string password="Unity1234";
|
||||
public string productName="UnityEvo";
|
||||
}
|
||||
}
|
||||
@@ -1,47 +1,280 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using InterfaceEntity.Entity.Requests;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Stary.Evo
|
||||
{
|
||||
public interface IWebRequestSystem
|
||||
public static class WebRequestSystem
|
||||
{
|
||||
Task<string> Post(string url, string postData);
|
||||
Task<string> Get(string url, string token=null);
|
||||
|
||||
}
|
||||
private static string authorization;
|
||||
|
||||
public static async Task<bool> Login(string url, string username, string password)
|
||||
{
|
||||
var data = new
|
||||
{
|
||||
username = username,
|
||||
password = password,
|
||||
roleType = "client",
|
||||
};
|
||||
string postData = JsonConvert.SerializeObject(data);
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
|
||||
{
|
||||
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
|
||||
webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
|
||||
webRequest.SetRequestHeader("Content-Type", "application/json");
|
||||
await webRequest.SendWebRequest();
|
||||
|
||||
webRequest.uploadHandler?.Dispose();
|
||||
// 更新错误检查方式
|
||||
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
|
||||
webRequest.result == UnityWebRequest.Result.ProtocolError)
|
||||
{
|
||||
Debug.LogError(webRequest.error);
|
||||
}
|
||||
else
|
||||
{
|
||||
ResultMessageEntity authResponse =
|
||||
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
|
||||
if (authResponse.code == 200)
|
||||
{
|
||||
AuthenticationResponse authResponseData =
|
||||
JsonConvert.DeserializeObject<AuthenticationResponse>(authResponse.data.ToString());
|
||||
authorization = authResponseData.Token;
|
||||
PlayerPrefs.SetString("Authorization", authorization);
|
||||
Debug.Log("登录成功");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// GET请求数据
|
||||
/// </summary>
|
||||
/// <param name="url">请求数据的URL地址</param>
|
||||
/// <param name="token">token验证的参数,此处为authorization</param>
|
||||
/// <returns></returns>
|
||||
public static async Task<bool> GetValidateToken(string url)
|
||||
{
|
||||
authorization = PlayerPrefs.GetString("Authorization");
|
||||
try
|
||||
{
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get($"{url}?token={authorization}"))
|
||||
{
|
||||
webRequest.downloadHandler = new DownloadHandlerBuffer();
|
||||
await webRequest.SendWebRequest();
|
||||
|
||||
// 增强错误处理
|
||||
if (webRequest.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
|
||||
$"URL: {url}\n" +
|
||||
$"Error: {webRequest.error}\n" +
|
||||
$"Response: {webRequest.downloadHandler.text}";
|
||||
|
||||
Debug.LogError(errorMsg);
|
||||
return false;
|
||||
}
|
||||
|
||||
ResultMessageEntity resultMessageEntity =
|
||||
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
|
||||
if (resultMessageEntity.code == 200)
|
||||
return true; // 添加返回值
|
||||
else
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public class WebRequestSystem : IWebRequestSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// POST请求数据
|
||||
/// </summary>
|
||||
/// <param name="url">获取Token值的服务URL地址(很重要)</param>
|
||||
/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
|
||||
/// <returns></returns>
|
||||
public async Task<string> Post(string url, string postData)
|
||||
public static async Task<ResultMessageEntity> PostFile(string url, string[] path)
|
||||
{
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
|
||||
if (!GetTokenState())
|
||||
{
|
||||
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
|
||||
webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
|
||||
webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||
webRequest.SetRequestHeader("Content-Type", "application/json");
|
||||
Debug.LogError("用户未登录,请先登录");
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 2001,
|
||||
message = "用户未登录,请先登录"
|
||||
};
|
||||
}
|
||||
//UnityWebRequest[] files = new UnityWebRequest[3];
|
||||
WWWForm form = new WWWForm();
|
||||
|
||||
for (int i = 0; i < path.Length; i++)
|
||||
{
|
||||
byte[] bytes = await File.ReadAllBytesAsync(path[i]);
|
||||
form.AddBinaryData("files[]", bytes, Path.GetFileName(path[i]));
|
||||
}
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, form))
|
||||
{
|
||||
webRequest.SetRequestHeader("Authorization", authorization);
|
||||
webRequest.disposeUploadHandlerOnDispose = true;
|
||||
webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
webRequest.disposeCertificateHandlerOnDispose = true;
|
||||
await webRequest.SendWebRequest();
|
||||
webRequest.uploadHandler?.Dispose();
|
||||
// 更新错误检查方式
|
||||
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
|
||||
webRequest.result == UnityWebRequest.Result.ProtocolError)
|
||||
{
|
||||
Debug.LogError(webRequest.error);
|
||||
return webRequest.error;
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 5001,
|
||||
message = webRequest.error
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return webRequest.downloadHandler.text;
|
||||
ResultMessageEntity resultMessageEntity =
|
||||
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
|
||||
if (resultMessageEntity.code != 200)
|
||||
{
|
||||
Debug.LogError("上传异常,无文件数据返回!!");
|
||||
}
|
||||
return resultMessageEntity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// GET请求数据
|
||||
/// </summary>
|
||||
/// <param name="url">请求数据的URL地址</param>
|
||||
/// <param name="token">token验证的参数,此处为authorization</param>
|
||||
/// <returns></returns>
|
||||
public static async Task<ResultMessageEntity> GetFile(string url,string tempPath, Action<float> downloadProgress = null)
|
||||
{
|
||||
if (!GetTokenState())
|
||||
{
|
||||
Debug.LogError("用户未登录,请先登录");
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 2001,
|
||||
message = "用户未登录,请先登录"
|
||||
};
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
|
||||
{
|
||||
webRequest.downloadHandler = new DownloadHandlerFile(tempPath);
|
||||
if (authorization != null)
|
||||
webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
|
||||
|
||||
|
||||
var operation= webRequest.SendWebRequest();
|
||||
while (!operation.isDone)
|
||||
{
|
||||
downloadProgress?.Invoke(webRequest.downloadProgress);
|
||||
await UniTask.Yield();
|
||||
}
|
||||
// 增强错误处理
|
||||
if (webRequest.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
|
||||
$"URL: {url}\n" +
|
||||
$"Error: {webRequest.error}\n";
|
||||
|
||||
Debug.LogError(errorMsg);
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 5001,
|
||||
message = errorMsg
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 200,
|
||||
message = "下载成功"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 5001,
|
||||
message = e.Message
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// POST请求数据
|
||||
/// </summary>
|
||||
/// <param name="url">获取Token值的服务URL地址(很重要)</param>
|
||||
/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
|
||||
/// <returns></returns>
|
||||
public static async Task<ResultMessageEntity> Post(string url, string postData)
|
||||
{
|
||||
if (!GetTokenState())
|
||||
{
|
||||
Debug.LogError("用户未登录,请先登录");
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 2001,
|
||||
message = "用户未登录,请先登录"
|
||||
};
|
||||
}
|
||||
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
|
||||
{
|
||||
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
|
||||
webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
|
||||
webRequest.SetRequestHeader("Content-Type", "application/json");
|
||||
webRequest.SetRequestHeader("Authorization", authorization);
|
||||
webRequest.disposeUploadHandlerOnDispose = true;
|
||||
webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
webRequest.disposeCertificateHandlerOnDispose = true;
|
||||
await webRequest.SendWebRequest();
|
||||
webRequest.uploadHandler?.Dispose();
|
||||
// 更新错误检查方式
|
||||
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
|
||||
webRequest.result == UnityWebRequest.Result.ProtocolError)
|
||||
{
|
||||
Debug.LogError(webRequest.error);
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 5001,
|
||||
message = webRequest.error
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
ResultMessageEntity resultMessageEntity =
|
||||
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
|
||||
if (resultMessageEntity.code != 200)
|
||||
{
|
||||
Debug.LogError(resultMessageEntity.message);
|
||||
}
|
||||
return resultMessageEntity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,43 +285,73 @@ namespace Stary.Evo
|
||||
/// <param name="url">请求数据的URL地址</param>
|
||||
/// <param name="token">token验证的参数,此处为authorization</param>
|
||||
/// <returns></returns>
|
||||
public async Task<string> Get(string url, string token=null)
|
||||
public static async Task<ResultMessageEntity> Get(string url)
|
||||
{
|
||||
if (!GetTokenState())
|
||||
{
|
||||
Debug.LogError("用户未登录,请先登录");
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 2001,
|
||||
message = "用户未登录,请先登录"
|
||||
};
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
|
||||
{
|
||||
webRequest.downloadHandler = new DownloadHandlerBuffer();
|
||||
if (token != null)
|
||||
webRequest.SetRequestHeader("Authorization", token); // 修正请求头名称规范
|
||||
|
||||
await webRequest.SendWebRequest();
|
||||
|
||||
// 增强错误处理
|
||||
if (webRequest.result != UnityWebRequest.Result.Success)
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
|
||||
{
|
||||
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
|
||||
$"URL: {url}\n" +
|
||||
$"Error: {webRequest.error}\n" +
|
||||
$"Response: {webRequest.downloadHandler.text}";
|
||||
|
||||
Debug.LogError(errorMsg);
|
||||
return null;
|
||||
webRequest.downloadHandler = new DownloadHandlerBuffer();
|
||||
if (authorization != null)
|
||||
webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
|
||||
|
||||
await webRequest.SendWebRequest();
|
||||
|
||||
// 增强错误处理
|
||||
if (webRequest.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
|
||||
$"URL: {url}\n" +
|
||||
$"Error: {webRequest.error}\n" +
|
||||
$"Response: {webRequest.downloadHandler.text}";
|
||||
|
||||
Debug.LogError(errorMsg);
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 5001,
|
||||
message = errorMsg
|
||||
};
|
||||
}
|
||||
ResultMessageEntity resultMessageEntity =
|
||||
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
|
||||
if (resultMessageEntity.code != 200)
|
||||
{
|
||||
Debug.LogError(resultMessageEntity.message);
|
||||
}
|
||||
return resultMessageEntity;
|
||||
}
|
||||
return webRequest.downloadHandler.text; // 添加返回值
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
return new ResultMessageEntity()
|
||||
{
|
||||
code = 5001,
|
||||
message = e.Message
|
||||
};
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static bool GetTokenState()
|
||||
{
|
||||
if (string.IsNullOrEmpty(authorization))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"name": "com.staryevo.main",
|
||||
"version": "1.1.1",
|
||||
"version": "1.2.0",
|
||||
"displayName": "00.StaryEvo",
|
||||
"description": "This is an Framework package",
|
||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||
"unity": "2021.3",
|
||||
"unityRelease": "30f1",
|
||||
"author": {
|
||||
|
||||
@@ -8,24 +8,24 @@ namespace Stary.Evo
|
||||
/// <summary>
|
||||
/// package name
|
||||
/// </summary>
|
||||
public static string ASSETPACKGENAME;
|
||||
public static string PackageDomainName { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 热更资源路径
|
||||
/// </summary>
|
||||
public static string PATHCONFIG;
|
||||
|
||||
public static string IPCONFIG;
|
||||
public static string USERNAME;
|
||||
public static string PASSWORD;
|
||||
|
||||
public static string IPCONFIGVideo;
|
||||
public static string IpConfig { get; set; }
|
||||
public static string UserName { get; set; }
|
||||
public static string PassWord { get; set; }
|
||||
public static string ProductName { get; set; }
|
||||
public static string Platform { get; set; }
|
||||
|
||||
public static string MainDomainVersion { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 主场景main实例物体
|
||||
/// </summary>
|
||||
private static GameObject _MainBaseModel;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 赋值默认的实例
|
||||
/// </summary>
|
||||
@@ -32,7 +32,7 @@ namespace Stary.Evo
|
||||
{
|
||||
DomainConfig domainConfig = param as DomainConfig;
|
||||
Debug.Log("UnityEvo:热更脚本...");
|
||||
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
// Editor环境下,HotUpdate.dll.bytes已经被自动加载,不需要加载,重复加载反而会出问题。
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace Stary.Evo
|
||||
Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies()
|
||||
.First(a => a.GetName().Name == $"HotUpdate_{AppConfig.ASSETPACKGENAME}");
|
||||
#else
|
||||
string hotUpdateAssemblyName = $"HotUpdate_{AppConfig.ASSETPACKGENAME}";
|
||||
string hotUpdateAssemblyName = $"HotUpdate_{AppConfig.PackageDomainName}";
|
||||
|
||||
|
||||
Type assemblyType = IsAssetLoaded(fullClassName);
|
||||
@@ -78,9 +78,9 @@ namespace Stary.Evo
|
||||
LoadMetadataForAOTAssemblies();
|
||||
|
||||
// 加载热更dll
|
||||
var hotfixDll = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll");
|
||||
var hotfixDll = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.PackageDomainName}.dll");
|
||||
await hotfixDll;
|
||||
var hotfixPdb = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.pdb");
|
||||
var hotfixPdb = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.PackageDomainName}.pdb");
|
||||
await hotfixPdb;
|
||||
Assembly hotUpdateAss = null;
|
||||
if (hotfixDll.Status == EOperationStatus.Succeed)
|
||||
@@ -100,7 +100,7 @@ namespace Stary.Evo
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"UnityEvo:Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll加载失败!!!!!");
|
||||
Debug.LogError($"UnityEvo:Android_HotUpdate_{AppConfig.PackageDomainName}.dll加载失败!!!!!");
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Main;
|
||||
using Newtonsoft.Json;
|
||||
using Stary.Evo.UIFarme;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
@@ -16,38 +19,39 @@ namespace Stary.Evo
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public override async UniTask OnEnterAsync()
|
||||
{
|
||||
Debug.Log("UnityEvo:启动开始资源初始化...");
|
||||
Debug.Log("UnityEvo:启动开始资源初始化...");
|
||||
|
||||
|
||||
//初始化读取资源配置表
|
||||
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
|
||||
if (hotfixMainResDomain != null)
|
||||
{
|
||||
AppConfig.IPCONFIG = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
|
||||
AppConfig.USERNAME = hotfixMainResDomain.hotfixMainResDomainEntity.username;
|
||||
AppConfig.PASSWORD = hotfixMainResDomain.hotfixMainResDomainEntity.password;
|
||||
AppConfig.IpConfig = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
|
||||
AppConfig.UserName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
|
||||
AppConfig.PassWord = hotfixMainResDomain.hotfixMainResDomainEntity.password;
|
||||
AppConfig.ProductName = hotfixMainResDomain.hotfixMainResDomainEntity.productName;
|
||||
AppConfig.MainDomainVersion = hotfixMainResDomain.hotfixMainResDomainEntity.mainDomainVersion;
|
||||
}
|
||||
Debug.Log($"UnityEvo:读取资源配置表成功...{ AppConfig.IPCONFIG}{AppConfig.USERNAME}{AppConfig.PASSWORD}");
|
||||
|
||||
Debug.Log($"UnityEvo:读取资源配置表成功...{AppConfig.IpConfig}{AppConfig.UserName}{AppConfig.PassWord}");
|
||||
// 初始化资源系统
|
||||
YooAssets.Initialize();
|
||||
|
||||
|
||||
//自定义网络请求器
|
||||
// 设置自定义请求委托
|
||||
YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
|
||||
//YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
|
||||
|
||||
|
||||
//初始化资源加载模块
|
||||
// 增加包存在性检查
|
||||
var package = YooAssets.TryGetPackage(AppConfig.ASSETPACKGENAME);
|
||||
var package = YooAssets.TryGetPackage(AppConfig.PackageDomainName);
|
||||
if (package == null)
|
||||
{
|
||||
Debug.LogWarning($"UnityEvo:资源包 {AppConfig.ASSETPACKGENAME} 不存在,正在尝试创建...");
|
||||
package = YooAssets.CreatePackage(AppConfig.ASSETPACKGENAME);
|
||||
Debug.LogWarning($"UnityEvo:资源包 {AppConfig.PackageDomainName} 不存在,正在尝试创建...");
|
||||
package = YooAssets.CreatePackage(AppConfig.PackageDomainName);
|
||||
}
|
||||
|
||||
YooAssets.SetDefaultPackage(package);
|
||||
@@ -55,11 +59,10 @@ namespace Stary.Evo
|
||||
// 初始化资源包
|
||||
#if EDITOR_SIMULATEMODE
|
||||
await EDITOR_SIMULATEMODE(package);
|
||||
AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
|
||||
FsmSystem.SetCurState(nameof(ResUpdateServerState));
|
||||
#elif OFFLINE_PLAYMODE
|
||||
await OFFLINE_PLAYMODE(package);
|
||||
AppConfig.IPCONFIGVideo = Application.streamingAssetsPath + "/";
|
||||
|
||||
FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
||||
#elif HOST_PLAYMODE
|
||||
if (package.PackageName.Equals("Main"))
|
||||
{
|
||||
@@ -67,10 +70,17 @@ namespace Stary.Evo
|
||||
}
|
||||
else
|
||||
{
|
||||
await HOST_PLAYMODE(package);
|
||||
//登录
|
||||
string url = AppConfig.IpConfig + "/Authentication/login";
|
||||
bool isLogin = await WebRequestSystem.Login(url, AppConfig.UserName, AppConfig.PassWord);
|
||||
if (isLogin)
|
||||
await HOST_PLAYMODE(package);
|
||||
else
|
||||
await OFFLINE_PLAYMODE(package);
|
||||
}
|
||||
|
||||
AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
|
||||
FsmSystem.SetCurState(nameof(ResUpdateLocalState));
|
||||
|
||||
#elif WEB_PLAYMODE
|
||||
// IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
||||
// var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
|
||||
@@ -91,24 +101,23 @@ namespace Stary.Evo
|
||||
|
||||
Debug.LogError($"UnityEvo:暂不支持");
|
||||
#endif
|
||||
|
||||
FsmSystem.SetCurState(nameof(ResUpdateServerState));
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T>(T param)
|
||||
public override UniTask OnEnterAsync<T>(T param)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
base.OnUpdate();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override UniTask OnExitAsync()
|
||||
{
|
||||
@@ -117,7 +126,7 @@ namespace Stary.Evo
|
||||
|
||||
private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
|
||||
{
|
||||
var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.ASSETPACKGENAME);
|
||||
var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.PackageDomainName);
|
||||
var packageRoot = buildResult.PackageRootDirectory;
|
||||
var editorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
|
||||
var initParams = new EditorSimulateModeParameters();
|
||||
@@ -154,65 +163,52 @@ namespace Stary.Evo
|
||||
// 新增平台判断代码
|
||||
#if UNITY_EDITOR
|
||||
BuildTarget buildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
|
||||
string platformName = buildTarget.ToString();
|
||||
AppConfig.Platform = buildTarget.ToString();
|
||||
#else
|
||||
string platformName = Application.platform.ToString();
|
||||
AppConfig.Platform = Application.platform.ToString();
|
||||
#endif
|
||||
Debug.Log($"目标平台标识: {platformName}");
|
||||
//从服务器加载配置列表
|
||||
WebRequestSystem webRequestSystem = new WebRequestSystem();
|
||||
string URL =
|
||||
$"{AppConfig.IPCONFIG}/HybridclrConfigData/{AppConfig.ASSETPACKGENAME}/{platformName}/{Application.productName}.json";
|
||||
Debug.Log("UnityEvo: 服务器配置文件地址:" + URL);
|
||||
string text = await webRequestSystem.Get(URL, GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD));
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
Debug.Log($"目标平台标识: {AppConfig.Platform}");
|
||||
|
||||
// 请求资源版本
|
||||
string url = $"{AppConfig.IpConfig}/ResDomain/GetResDomainByDomain";
|
||||
var resDmainRequst = new ResDmainRequst()
|
||||
{
|
||||
try
|
||||
ProductName = AppConfig.ProductName,
|
||||
DomainName = AppConfig.PackageDomainName,
|
||||
Platform = AppConfig.Platform,
|
||||
};
|
||||
//获取服务器版本
|
||||
var resDmainMessageEntity = await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
|
||||
if (resDmainMessageEntity.code == 200)
|
||||
{
|
||||
ResDmainResponse resDmainResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
|
||||
//获取当前版本
|
||||
var oldVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION");
|
||||
//版本不一致,开始下载
|
||||
if (resDmainResponse.PackageVersion != oldVersion)
|
||||
{
|
||||
Debug.Log("UnityEvo: 服务器配置文件读取成功:" + text);
|
||||
text = text.Trim('\uFEFF'); // 移除 BOM 字符
|
||||
HotfixMainResDomainEntity hotfixMainResDomainEntity =
|
||||
JsonConvert.DeserializeObject<HotfixMainResDomainEntity>(text);
|
||||
if (hotfixMainResDomainEntity != null &&
|
||||
hotfixMainResDomainEntity.domain == AppConfig.ASSETPACKGENAME)
|
||||
{
|
||||
AppConfig.IPCONFIG = hotfixMainResDomainEntity.ipconfig;
|
||||
AppConfig.PATHCONFIG = hotfixMainResDomainEntity.pathconfig;
|
||||
AppConfig.ASSETPACKGENAME = hotfixMainResDomainEntity.domain;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("服务器配置文件中Domain与指定domain不匹配,进程中断,请排查:" + AppConfig.ASSETPACKGENAME);
|
||||
}
|
||||
await Download(resDmainResponse.DocumentFileId);
|
||||
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION",
|
||||
resDmainResponse.PackageVersion);
|
||||
}
|
||||
catch (JsonException e)
|
||||
else //版本一致,加载缓存资源
|
||||
{
|
||||
Debug.LogError($"UnityEvo:JSON解析失败: {e.Message}\n原始内容: {text}");
|
||||
Debug.Log($"UnityEvo:资源版本一致,自动跳过更新...");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("UnityEvo:从服务器获取的配置数据为空");
|
||||
Debug.LogError($"UnityEvo:获取资源版本失败: 【{resDmainMessageEntity.message}】");
|
||||
}
|
||||
|
||||
|
||||
string defaultHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
|
||||
string fallbackHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
|
||||
|
||||
Debug.Log($"UnityEvo:正在初始化远程资源包,主服务器:{defaultHostServer}");
|
||||
// 在初始化下载器前添加证书验证配置
|
||||
|
||||
|
||||
var initParameters = new HostPlayModeParameters();
|
||||
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
||||
var cacheFileSystemParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
|
||||
cacheFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
|
||||
|
||||
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
|
||||
var initParameters = new OfflinePlayModeParameters();
|
||||
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(null,
|
||||
$"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}");
|
||||
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
|
||||
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
|
||||
initParameters.BuildinFileSystemParameters = null;
|
||||
initParameters.CacheFileSystemParameters = cacheFileSystemParams;
|
||||
initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
|
||||
// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
|
||||
|
||||
var initOperation = package.InitializeAsync(initParameters);
|
||||
|
||||
@@ -224,24 +220,32 @@ namespace Stary.Evo
|
||||
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 自定义网络请求器需要登录
|
||||
/// </summary>
|
||||
/// <param name="url"></param>
|
||||
/// <returns></returns>
|
||||
private UnityWebRequest NasWebRequester(string url)
|
||||
public async UniTask Download(string fileId)
|
||||
{
|
||||
var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
|
||||
var authorization = GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD);
|
||||
request.SetRequestHeader("AUTHORIZATION", authorization);
|
||||
return request;
|
||||
// 在任意MonoBehaviour或DomainBase派生类中
|
||||
string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
|
||||
if (Directory.Exists(loadPath))
|
||||
{
|
||||
Directory.Delete(loadPath, true);
|
||||
}
|
||||
|
||||
await MainArchitecture.Interface.GetSystem<IPanelSystem>()
|
||||
.PushQueue<ProgressBarPanel>(Camera.main.transform, "Main");
|
||||
await ZipTool.DownloadAndUnzipAsync(fileId, loadPath, DownLoadProgress, UnzipProgress);
|
||||
}
|
||||
|
||||
private string GetAuthorization(string userName, string password)
|
||||
private void DownLoadProgress(float progress)
|
||||
{
|
||||
string auth = userName + ":" + password;
|
||||
var bytes = System.Text.Encoding.GetEncoding("ISO-8859-1").GetBytes(auth);
|
||||
return "Basic " + System.Convert.ToBase64String(bytes);
|
||||
Debug.Log($"下载进度:{progress:P0}");
|
||||
MainArchitecture.Interface.GetSystem<IPanelSystem>()
|
||||
.SendPanelEvent(ProgressBarPanel.ProgressBarType.Add, "下载中", progress);
|
||||
}
|
||||
|
||||
private void UnzipProgress(float progress)
|
||||
{
|
||||
Debug.Log($"解压进度:{progress:P0}");
|
||||
MainArchitecture.Interface.GetSystem<IPanelSystem>()
|
||||
.SendPanelEvent(ProgressBarPanel.ProgressBarType.Add, "解压中", progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,20 +20,40 @@ namespace Stary.Evo
|
||||
public override async UniTask OnEnterAsync()
|
||||
{
|
||||
//初始化读取资源配置表
|
||||
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
|
||||
|
||||
//更新失败
|
||||
|
||||
Debug.Log($"UnityEvo:切换为加载本地缓存资源...");
|
||||
|
||||
// 获取上次成功记录的版本
|
||||
string packageVersion = PlayerPrefs.GetString("GAME_VERSION", string.Empty);
|
||||
if (string.IsNullOrEmpty(packageVersion))
|
||||
string packageVersion = "";
|
||||
if (package.PackageName.Equals("Main"))
|
||||
{
|
||||
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
|
||||
return;
|
||||
var operation = package.RequestPackageVersionAsync();
|
||||
await operation;
|
||||
if (operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
//更新成功
|
||||
packageVersion = operation.PackageVersion;
|
||||
Debug.Log($"Unity:【Main】Request package Version : {packageVersion}");
|
||||
}
|
||||
else
|
||||
{
|
||||
//更新失败
|
||||
Debug.LogError("Unity:【Main】"+operation.Error);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 获取上次成功记录的版本
|
||||
packageVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION", string.Empty);
|
||||
if (string.IsNullOrEmpty(packageVersion))
|
||||
{
|
||||
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
|
||||
Debug.Log($"UnityEvo:开始加载本地资源...");
|
||||
@@ -116,7 +136,7 @@ namespace Stary.Evo
|
||||
{
|
||||
int downloadingMaxNum = 1;
|
||||
int failedTryAgain = 1;
|
||||
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
|
||||
|
||||
// 在正常开始游戏之前,还需要验证本地清单内容的完整性。
|
||||
@@ -20,7 +20,7 @@ namespace Stary.Evo
|
||||
|
||||
|
||||
// //初始化读取资源配置表
|
||||
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
// 请求资源版本
|
||||
var requetVersionOp = package.RequestPackageVersionAsync();
|
||||
await requetVersionOp;
|
||||
@@ -29,7 +29,7 @@ namespace Stary.Evo
|
||||
{
|
||||
//更新成功
|
||||
packageVersion = requetVersionOp.PackageVersion;
|
||||
PlayerPrefs.SetString("GAME_VERSION", packageVersion);
|
||||
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", packageVersion);
|
||||
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
|
||||
Debug.Log($"UnityEvo:开始加载服务器资源...");
|
||||
}
|
||||
@@ -120,46 +120,34 @@ namespace Stary.Evo
|
||||
|
||||
public async UniTask Download()
|
||||
{
|
||||
// 在任意MonoBehaviour或DomainBase派生类中
|
||||
string[] andUnzipAsyncPath= await ZipTool.DownloadAndUnzipAsync(
|
||||
$"{AppConfig.IPCONFIG}/XOSMOPlug_inLibrary/{AppConfig.ASSETPACKGENAME}/Android/1.0.5/X_02_01_1.0.5.zip",
|
||||
Application.persistentDataPath + "/DownloadedContent",
|
||||
progress => Debug.Log($"下载进度:{progress:P0}"),
|
||||
progress => Debug.Log($"解压进度:{progress:P0}")
|
||||
);
|
||||
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
var downloader = package.CreateResourceImporter(andUnzipAsyncPath, 3, 3);
|
||||
|
||||
int downloadingMaxNum = 10;
|
||||
int failedTryAgain = 3;
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
|
||||
|
||||
//没有需要下载的资源
|
||||
if (downloader.TotalDownloadCount == 0)
|
||||
{
|
||||
Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
|
||||
return;
|
||||
}
|
||||
|
||||
//需要下载的文件总数和总大小
|
||||
int totalDownloadCount = downloader.TotalDownloadCount;
|
||||
long totalDownloadBytes = downloader.TotalDownloadBytes;
|
||||
Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes/1024} MB");
|
||||
//===================================适应新版本YooAsset插件的修改===================================
|
||||
//注册回调方法
|
||||
downloader.DownloadErrorCallback = OnDownloadErrorFunction;
|
||||
downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
|
||||
downloader.DownloadFinishCallback = OnDownloadOverFunction;
|
||||
downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
|
||||
//===================================适应新版本YooAsset插件的修改===================================
|
||||
|
||||
// int downloadingMaxNum = 10;
|
||||
// int failedTryAgain = 3;
|
||||
// var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
// var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
|
||||
|
||||
// //没有需要下载的资源
|
||||
// if (downloader.TotalDownloadCount == 0)
|
||||
// {
|
||||
// Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// //需要下载的文件总数和总大小
|
||||
// int totalDownloadCount = downloader.TotalDownloadCount;
|
||||
// long totalDownloadBytes = downloader.TotalDownloadBytes;
|
||||
// Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes/1024} MB");
|
||||
// //===================================适应新版本YooAsset插件的修改===================================
|
||||
// //注册回调方法
|
||||
// downloader.DownloadErrorCallback = OnDownloadErrorFunction;
|
||||
// downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
|
||||
// downloader.DownloadFinishCallback = OnDownloadOverFunction;
|
||||
// downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
|
||||
// //===================================适应新版本YooAsset插件的修改===================================
|
||||
//
|
||||
// //开启下载
|
||||
// downloader.BeginDownload();
|
||||
await downloader;
|
||||
//开启下载
|
||||
downloader.BeginDownload();
|
||||
await downloader;
|
||||
|
||||
//检测下载结果
|
||||
if (downloader.Status == EOperationStatus.Succeed)
|
||||
@@ -30,20 +30,20 @@ namespace Stary.Evo
|
||||
domain = "Main";
|
||||
#endif
|
||||
_fsmSystem.SetOpenDomainType(OpenDomainType.DEFAULT);
|
||||
AppConfig.ASSETPACKGENAME = domain;
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
|
||||
public void OpenDomain()
|
||||
{
|
||||
AppConfig.ASSETPACKGENAME = domain;
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
|
||||
public void OpenDomain(string domain, OpenDomainType openDomainType)
|
||||
{
|
||||
_fsmSystem.SetOpenDomainType(openDomainType);
|
||||
AppConfig.ASSETPACKGENAME = domain;
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
|
||||
|
||||
7
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs
Normal file
7
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Stary.Evo
|
||||
{
|
||||
public class WebRequestTools
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
3
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs.meta
Normal file
3
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48091c7012fc4cd88a54c096febdcdd0
|
||||
timeCreated: 1748318581
|
||||
Reference in New Issue
Block a user