【m】更新后台

This commit is contained in:
2025-05-30 14:50:46 +08:00
parent cbd48e8411
commit 078f080fcc
68 changed files with 764 additions and 342 deletions

View File

@@ -43,13 +43,7 @@ namespace Stary.Evo.Editor
}
}
[HorizontalGroup("@ HorizontalGroupName", Width = 68)]
[Button(ButtonSizes.Large, Icon = SdfIconType.CheckCircleFill, IconAlignment = IconAlignment.RightEdge,
ButtonHeight = 68),
GUIColor("@messageColor")]
private void CopyDll1()
{
}
public void SetButtonName(string ButtonName)

View File

@@ -11,9 +11,13 @@ using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Threading.Tasks;
using EditorFramework;
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
using InterfaceEntity.Entity.Requests;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
@@ -27,7 +31,7 @@ namespace Stary.Evo.Editor
{
public class BuildAssetWindow : OdinEditorWindow
{
private static BuildAssetWindow window;
public static OdinEditorWindow window;
[MenuItem("Evo/资源打包工具")]
@@ -44,10 +48,26 @@ namespace Stary.Evo.Editor
}
protected override void Initialize()
protected override async void Initialize()
{
base.Initialize();
GetBuildPackageNames();
UpdateMessage(false);
if (string.IsNullOrEmpty(ip))
{
buildAssetType = BuildAssetType.Login;
return;
}
bool isValidateToken = await WebRequestSystem.GetValidateToken(ip + "/Authentication/validateToken");
if (isValidateToken)
{
buildAssetType = BuildAssetType.Build;
return;
}
buildAssetType = BuildAssetType.Login;
}
public static void RemoveBuildAssetWindow()
@@ -56,6 +76,43 @@ namespace Stary.Evo.Editor
window.Close();
}
[EnumToggleButtons, HideLabel] public BuildAssetType buildAssetType;
#region BuildAssetLogin
[ShowIf("@ buildAssetType== BuildAssetType.Login")] [BoxGroup("Login", showLabel: false)]
public string ip, userName, password;
[ShowIf("@ buildAssetType== BuildAssetType.Login")]
[BoxGroup("Login", showLabel: false)]
[Button("登录", ButtonSizes.Large)]
[InfoBox("@ message", InfoMessageType.Info)]
public async void LoginButton()
{
PlayerPrefs.SetString("LoginIp", ip);
PlayerPrefs.SetString("LoginUserName", userName);
PlayerPrefs.SetString("LoginPassword", password);
string url = ip + "/Authentication/login";
bool islogin = await WebRequestSystem.Login(url, userName, password);
UpdateMessage(islogin);
}
private string message;
public async void UpdateMessage(bool islogin)
{
message = "当前登录状态为:" + islogin;
ip = PlayerPrefs.GetString("LoginIp");
userName = PlayerPrefs.GetString("LoginUserName");
password = PlayerPrefs.GetString("LoginPassword");
if (islogin)
{
buildAssetType = BuildAssetType.Build;
}
}
#endregion
protected void OnSelectionChange()
{
EditorUtility.SetDirty(BuildAssetDataSetting);
@@ -63,24 +120,29 @@ namespace Stary.Evo.Editor
//AssetDatabase.Refresh();
}
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("包裹列表", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildPipeline"), HideLabel]
[HorizontalGroup("Build/BuildPipeline"), HideLabel]
[ValueDropdown("GetBuildPackageNames")]
[OnValueChanged("SetBuildPackageNames")]
public string selectedPackageNames;
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("当前打包平台", titleAlignment: TitleAlignments.Centered)]
[ReadOnly]
[HorizontalGroup("BuildPipeline"), HideLabel]
[HorizontalGroup("Build/BuildPipeline"), HideLabel]
public string buildTarget;
public static string packageName;
#region HyBridCLRBuild
[HideIf("@ packageName== \"Main\"")]
[Title("HyBridCLRBuild", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
[BoxGroup("Build", showLabel: false)]
[HideIf("@ packageName== \"Main\" || buildAssetType!= BuildAssetType.Build")]
[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
public BuildAssetEntity hyBridClrBuildEntity =
new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
{
@@ -93,7 +155,10 @@ namespace Stary.Evo.Editor
#region MarkAsset
[Title("MarkAsset", titleAlignment: TitleAlignments.Centered)] [HideLabel]
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("标记资源", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
public BuildAssetEntity markAssetEntity =
new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddMark);
@@ -101,7 +166,10 @@ namespace Stary.Evo.Editor
#region BuildAsset
[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)] [HideLabel]
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
[HideLabel]
public BuildAssetDataSetting BuildAssetDataSetting;
/// <summary>
@@ -170,26 +238,29 @@ namespace Stary.Evo.Editor
#region Update
[Title("BuildAssetButton", titleAlignment: TitleAlignments.Centered)] [HideLabel]
[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("打包本地资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
public BuildAssetEntity onBuildPipelineEntity;
[FormerlySerializedAs("UpdateServerPath")]
[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)]
[ShowIf("@ BuildAssetDataSetting.environmentType== EnvironmentType.Release", true)]
[ReadOnly]
[InfoBox("服务器资源盘位未存在", InfoMessageType.Error, "@ _isCheckDriveExist==false")]
[InfoBox("1、映射网络驱动器\n2、添加http://192.168.31.100:5005/alist/HotRefresh地址\n3、设置盘符为Z盘", InfoMessageType.Info,
"@ _isCheckDriveExist==false")]
[HideIf("@ selectedPackageNames==\"Main\"")]
public string updateServerPath;
private bool _isCheckDriveExist;
// [BoxGroup("Build", showLabel: false)]
// [TitleGroup("Build/UpdateAssetButton", alignment: TitleAlignments.Centered)]
// // [ShowIf("@ BuildAssetDataSetting.environmentType== EnvironmentType.Release ", true)]
// [ReadOnly]
// [InfoBox("服务器资源盘位未存在", InfoMessageType.Error, "@ _isCheckDriveExist==false")]
// [InfoBox("1、映射网络驱动器\n2、添加http://192.168.31.100:5005/alist/HotRefresh地址\n3、设置盘符为Z盘", InfoMessageType.Info,
// "@ _isCheckDriveExist==false")]
// [HideIf(
// "@ selectedPackageNames==\"Main\" ||BuildAssetDataSetting.environmentType!= EnvironmentType.Release || buildAssetType!= BuildAssetType.Build")]
// public string updateServerPath;
[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)]
[BoxGroup("Build", showLabel: false)]
[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
[ShowIf(
"@ _isCheckDriveExist&&BuildAssetDataSetting.environmentType== EnvironmentType.Release&&selectedPackageNames!=\"Main\"")]
"@ BuildAssetDataSetting.environmentType== EnvironmentType.Release&&selectedPackageNames!=\"Main\" && buildAssetType== BuildAssetType.Build")]
public BuildAssetEntity onUpdateBuildPipelineEntity;
@@ -206,10 +277,11 @@ namespace Stary.Evo.Editor
}
}
private void OnUpdateBuildPipeline()
private async void OnUpdateBuildPipeline()
{
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]", "Yes", "No"))
{
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{BuildAssetDataSetting.packageName}_{BuildAssetDataSetting.packageVersion}.zip";
@@ -221,33 +293,98 @@ namespace Stary.Evo.Editor
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
// 压缩输出目录到zip文件会覆盖已存在的同名文件
ZipFile.CreateFromDirectory(
outFilePath,
zipFilePath,
System.IO.Compression.CompressionLevel.Optimal,
false
);
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件
//string[] targetExtensions = { ".bundle" };
// 遍历目录下所有文件
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
// StringComparer.OrdinalIgnoreCase)))
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName = Path.GetRelativePath(outFilePath, filePath);
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.25f);
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return;
}
Stary.Evo.Editor.FileUtility.Copy(
zipFilePath, $"{updateServerPath}/{zipFileName}", true);
CreatePackageVersionJson();
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
EditorUtility.DisplayProgressBar("提示", "开始上传(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
{
List<ResultMessageEntity> resultMessageEntities =
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
if (resultMessageEntities.Count > 0)
{
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
foreach (var resultMessageEntity in resultMessageEntities)
{
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
string fileId = data["id"].ToString();
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
{
ProductName = Application.productName,
DomainName = BuildAssetDataSetting.packageName,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
PackageVersion = BuildAssetDataSetting.packageVersion,
DocumentFileId = fileId
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code == 1009)
{
ResDmainVersionResponse dmainVersionResponse =
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
.ToString());
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
BuildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
BuildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
BuildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
}
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
BuildAssetDataSetting.GetBuildPackageVersion(true);
}
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 1f);
}
}
else
{
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
}
BuildAssetDataSetting.GetBuildPackageVersion(true);
EditorUtility.DisplayDialog("提示", $"上传服务器完成!", "确定");
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
else
{
EditorUtility.ClearProgressBar();
EditorUtility.DisplayDialog("提示", "Update] 上传已经取消", "确定");
Debug.LogWarning("[Update] 上传已经取消");
}
}
@@ -257,8 +394,6 @@ namespace Stary.Evo.Editor
protected void Init()
{
//Update
//检测Z盘
_isCheckDriveExist = Stary.Evo.Editor.FileUtility.CheckDriveExists("Z");
buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
onBuildPipelineEntity =
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
@@ -291,42 +426,25 @@ namespace Stary.Evo.Editor
/// </summary>
private void BuildServerPath()
{
if (!_isCheckDriveExist)
{
return;
}
updateServerPath =
$"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
if (!Directory.Exists(updateServerPath))
Directory.CreateDirectory(updateServerPath);
// if (!_isCheckDriveExist)
// {
// return;
// }
//
// updateServerPath =
// $"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
// if (!Directory.Exists(updateServerPath))
// Directory.CreateDirectory(updateServerPath);
//更新Button文字
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
}
}
private void CreatePackageVersionJson()
{
string mainResDomainPath = $"Assets/Domain/{selectedPackageNames}/Conf/HotfixMainResDomain.asset";
HotfixMainResDomain mainResDomain =
AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(mainResDomainPath);
if (mainResDomain != null)
{
mainResDomain.hotfixMainResDomainEntity.packageVersion = BuildAssetDataSetting.packageVersion;
mainResDomain.hotfixMainResDomainEntity.pathconfig =
$"{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
}
AssetDatabase.Refresh();
EditorUtility.SetDirty(mainResDomain);
// 保存更改
AssetDatabase.SaveAssets();
string serverPath =
$"Z:/HybridclrConfigData/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/";
//直接保存服务器路径下,本地不保存
EditorFrameworkUtils.SaveJson(mainResDomain.hotfixMainResDomainEntity, serverPath, Application.productName);
}
public enum BuildAssetType
{
Login,
Build,
}
}

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@@ -158,12 +158,7 @@ namespace Stary.Evo.Editor
moduleConfig.@namespace = domain;
AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
//
//模块服务器配置资源
HotfixMainResDomain hotfixMainResDomain = CreateInstance<HotfixMainResDomain>();
hotfixMainResDomain.hotfixMainResDomainEntity = new HotfixMainResDomainEntity();
hotfixMainResDomain.hotfixMainResDomainEntity.domain = domain;
AssetDatabase.CreateAsset(hotfixMainResDomain, $"Assets/Domain/{domain}/Conf/HotfixMainResDomain.asset");
//编辑器配置资源
BuildAssetDataSetting buildAssetDataSetting = CreateInstance<BuildAssetDataSetting>();

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 10cd38fccc1db684d9a576da1f9dc85e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,40 +0,0 @@
// using System;
// using System.IO;
//
// namespace Stary.Evo.Editor
// {
// public class ChangeScriptTemplates : UnityEditor.AssetModificationProcessor
// {
// // 要添加的注释的内容
// private static string annotationStr =
// "/**************************************************** \r\n"
// + " 文件:#Filename\r\n"
// + " 作者:#CreateAuthor#\r\n"
// + " 邮箱:\r\n"
// + " 日期:#CreateTime#\r\n"
// + " 功能:\r\n"
// + "*****************************************************/\r\n\n";
//
// public static void OnWillCreateAsset(string path)
// {
// //将.meta后缀屏蔽
// path = path.Replace(".meta", "");
// //只对.cs脚本作操作
// if (path.EndsWith(".cs"))
// {
// //读取该路径下的.cs文件中的所有文本.
// //注意此时Unity已经对脚本完成了模版内容的替换包括#SCRIPTNAME#也已经被替换为文件名了,读取到的是替换后的文本内容.
// annotationStr += File.ReadAllText(path);
// //获取用户名和当前系统时间并替换对应位置内容
// annotationStr = annotationStr.Replace("#CreateAuthor#", Environment.UserName)
// .Replace("#CreateTime#", string.Concat(DateTime.Now.Year, "/", DateTime.Now.Month, "/",
// DateTime.Now.Day, " ", DateTime.Now.Hour, ":", DateTime.Now.Minute, ":", DateTime.Now.Second))
// .Replace("#Filename", Path.GetFileName(path));
// if (!File.ReadAllText(path).Contains("文件") && !File.ReadAllText(path).Contains("作者") && !File.ReadAllText(path).Contains("邮箱") && !File.ReadAllText(path).Contains("日期") && !File.ReadAllText(path).Contains("功能"))
// //重新将文本写入.cs文件
// File.WriteAllText(path, annotationStr);
// }
//
// }
// }
// }

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 46fd7b74d162e9042a93085169ef025f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,25 @@
/****************************************************
文件StringToLayer.cs
作者:张铮
邮箱834207172@qq.com
日期2022/3/3 17:53:52
功能:
*****************************************************/
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class PlayerPrefsData
{
[MenuItem("Evo/Utility/PlayerPrefsClear")]
private static void PlayerPrefsClear()
{
PlayerPrefs.DeleteAll();
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 56c6f609a1f54a48939218df73a1e4fd
timeCreated: 1748584452

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@@ -133,10 +133,10 @@ namespace Stary.Evo.Editor
if (oneKeyBUildEntity.isRaw)
{
string configPath =
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/HotfixMainResDomain.asset";
HotfixMainResDomain hotfixMainResDomain =
AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/AddressableRes/Config/DomainConfig.asset";
DomainConfig domainConfig =
AssetDatabase.LoadAssetAtPath<DomainConfig>(configPath);
packageName = domainConfig.domain;
Mark();
if (!oneKeyBUildEntity.DomainName.Equals("Main"))
CreateRes(packageName,
@@ -175,9 +175,10 @@ namespace Stary.Evo.Editor
}
string configPath =
$"Assets/Domain/{BuildAssetWindow.GetBuildPackageName()}/Conf/HotfixMainResDomain.asset";
HotfixMainResDomain hotfixMainResDomain = AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
$"Assets/Domain/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes/Config/DomainConfig.asset";
DomainConfig domainConfig =
AssetDatabase.LoadAssetAtPath<DomainConfig>(configPath);
packageName = domainConfig.domain;
Mark();
if (!BuildAssetWindow.GetBuildPackageName().Equals("Main"))
CreateRes(packageName,

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@@ -0,0 +1,58 @@
using Unity.Collections;
using UnityEditor;
namespace Stary.Evo.Editor
{
/// <summary>
/// 内存泄露检测模式
/// </summary>
public class LeakDetectionMode
{
[MenuItem("Jobs/内存泄漏检测/显示当前模式")]
static void ShowLeakDetection()
{
string message = string.Format("当前模式: {0}", NativeLeakDetection.Mode.ToString());
EditorUtility.DisplayDialog("内存泄漏检测模式", message, "OK");
}
[MenuItem("Jobs/内存泄漏检测/禁用")]
static void LeakDetectionDisable()
{
NativeLeakDetection.Mode = NativeLeakDetectionMode.Disabled;
}
// 验证方法会在正式方法前执行,通不过就会置灰
[MenuItem("Jobs/内存泄漏检测/禁用", true)]
static bool ValidateLeakDetectionDisable()
{
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Disabled;
}
[MenuItem("Jobs/内存泄漏检测/启用")]
static void LeakDetectionEnabled()
{
NativeLeakDetection.Mode = NativeLeakDetectionMode.Enabled;
}
[MenuItem("Jobs/内存泄漏检测/启用", true)]
static bool ValidateLeakDetectionEnabled()
{
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Enabled;
}
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪")]
static void LeakDetectionEnabledWithStackTrace()
{
NativeLeakDetection.Mode = NativeLeakDetectionMode.EnabledWithStackTrace;
}
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪", true)]
static bool ValidateLeakDetectionEnabledWithStackTrace()
{
return NativeLeakDetection.Mode != NativeLeakDetectionMode.EnabledWithStackTrace;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a27e919c74384f689d6a50a45236b7f4
timeCreated: 1748333122

View File

@@ -14,11 +14,10 @@ namespace Stary.Evo
[Serializable]
public class HotfixMainResDomainEntity
{
public string domain;
public string ipconfig="http://192.168.31.100:5005/HotRefresh";
public string pathconfig;
public string packageVersion;
public string mainDomainVersion ="";
public string username="UnityHot";
public string password="Unity1234";
public string productName="UnityEvo";
}
}

View File

@@ -1,47 +1,280 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using InterfaceEntity.Entity.Requests;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
namespace Stary.Evo
{
public interface IWebRequestSystem
public static class WebRequestSystem
{
Task<string> Post(string url, string postData);
Task<string> Get(string url, string token=null);
}
private static string authorization;
public static async Task<bool> Login(string url, string username, string password)
{
var data = new
{
username = username,
password = password,
roleType = "client",
};
string postData = JsonConvert.SerializeObject(data);
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
{
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
webRequest.SetRequestHeader("Content-Type", "application/json");
await webRequest.SendWebRequest();
webRequest.uploadHandler?.Dispose();
// 更新错误检查方式
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(webRequest.error);
}
else
{
ResultMessageEntity authResponse =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (authResponse.code == 200)
{
AuthenticationResponse authResponseData =
JsonConvert.DeserializeObject<AuthenticationResponse>(authResponse.data.ToString());
authorization = authResponseData.Token;
PlayerPrefs.SetString("Authorization", authorization);
Debug.Log("登录成功");
return true;
}
}
return false;
}
}
/// <summary>
/// GET请求数据
/// </summary>
/// <param name="url">请求数据的URL地址</param>
/// <param name="token">token验证的参数此处为authorization</param>
/// <returns></returns>
public static async Task<bool> GetValidateToken(string url)
{
authorization = PlayerPrefs.GetString("Authorization");
try
{
using (UnityWebRequest webRequest = UnityWebRequest.Get($"{url}?token={authorization}"))
{
webRequest.downloadHandler = new DownloadHandlerBuffer();
await webRequest.SendWebRequest();
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n" +
$"Response: {webRequest.downloadHandler.text}";
Debug.LogError(errorMsg);
return false;
}
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code == 200)
return true; // 添加返回值
else
return false;
}
}
catch (Exception e)
{
Debug.LogError(e);
}
return false;
}
public class WebRequestSystem : IWebRequestSystem
{
/// <summary>
/// POST请求数据
/// </summary>
/// <param name="url">获取Token值的服务URL地址很重要</param>
/// <param name="postData">传入请求的参数此处参数为JOSN格式</param>
/// <returns></returns>
public async Task<string> Post(string url, string postData)
public static async Task<ResultMessageEntity> PostFile(string url, string[] path)
{
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
if (!GetTokenState())
{
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
webRequest.SetRequestHeader("Content-Type", "application/json");
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
//UnityWebRequest[] files = new UnityWebRequest[3];
WWWForm form = new WWWForm();
for (int i = 0; i < path.Length; i++)
{
byte[] bytes = await File.ReadAllBytesAsync(path[i]);
form.AddBinaryData("files[]", bytes, Path.GetFileName(path[i]));
}
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, form))
{
webRequest.SetRequestHeader("Authorization", authorization);
webRequest.disposeUploadHandlerOnDispose = true;
webRequest.disposeDownloadHandlerOnDispose = true;
webRequest.disposeCertificateHandlerOnDispose = true;
await webRequest.SendWebRequest();
webRequest.uploadHandler?.Dispose();
// 更新错误检查方式
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(webRequest.error);
return webRequest.error;
return new ResultMessageEntity()
{
code = 5001,
message = webRequest.error
};
}
else
{
return webRequest.downloadHandler.text;
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code != 200)
{
Debug.LogError("上传异常,无文件数据返回!!");
}
return resultMessageEntity;
}
}
}
/// <summary>
/// GET请求数据
/// </summary>
/// <param name="url">请求数据的URL地址</param>
/// <param name="token">token验证的参数此处为authorization</param>
/// <returns></returns>
public static async Task<ResultMessageEntity> GetFile(string url,string tempPath, Action<float> downloadProgress = null)
{
if (!GetTokenState())
{
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
try
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
webRequest.downloadHandler = new DownloadHandlerFile(tempPath);
if (authorization != null)
webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
var operation= webRequest.SendWebRequest();
while (!operation.isDone)
{
downloadProgress?.Invoke(webRequest.downloadProgress);
await UniTask.Yield();
}
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n";
Debug.LogError(errorMsg);
return new ResultMessageEntity()
{
code = 5001,
message = errorMsg
};
}
else
{
return new ResultMessageEntity()
{
code = 200,
message = "下载成功"
};
}
}
}
catch (Exception e)
{
Debug.LogError(e);
return new ResultMessageEntity()
{
code = 5001,
message = e.Message
};
}
}
/// <summary>
/// POST请求数据
/// </summary>
/// <param name="url">获取Token值的服务URL地址很重要</param>
/// <param name="postData">传入请求的参数此处参数为JOSN格式</param>
/// <returns></returns>
public static async Task<ResultMessageEntity> Post(string url, string postData)
{
if (!GetTokenState())
{
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
{
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
webRequest.SetRequestHeader("Content-Type", "application/json");
webRequest.SetRequestHeader("Authorization", authorization);
webRequest.disposeUploadHandlerOnDispose = true;
webRequest.disposeDownloadHandlerOnDispose = true;
webRequest.disposeCertificateHandlerOnDispose = true;
await webRequest.SendWebRequest();
webRequest.uploadHandler?.Dispose();
// 更新错误检查方式
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(webRequest.error);
return new ResultMessageEntity()
{
code = 5001,
message = webRequest.error
};
}
else
{
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code != 200)
{
Debug.LogError(resultMessageEntity.message);
}
return resultMessageEntity;
}
}
}
@@ -52,43 +285,73 @@ namespace Stary.Evo
/// <param name="url">请求数据的URL地址</param>
/// <param name="token">token验证的参数此处为authorization</param>
/// <returns></returns>
public async Task<string> Get(string url, string token=null)
public static async Task<ResultMessageEntity> Get(string url)
{
if (!GetTokenState())
{
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
try
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
webRequest.downloadHandler = new DownloadHandlerBuffer();
if (token != null)
webRequest.SetRequestHeader("Authorization", token); // 修正请求头名称规范
await webRequest.SendWebRequest();
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n" +
$"Response: {webRequest.downloadHandler.text}";
Debug.LogError(errorMsg);
return null;
webRequest.downloadHandler = new DownloadHandlerBuffer();
if (authorization != null)
webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
await webRequest.SendWebRequest();
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n" +
$"Response: {webRequest.downloadHandler.text}";
Debug.LogError(errorMsg);
return new ResultMessageEntity()
{
code = 5001,
message = errorMsg
};
}
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code != 200)
{
Debug.LogError(resultMessageEntity.message);
}
return resultMessageEntity;
}
return webRequest.downloadHandler.text; // 添加返回值
}
}
catch (Exception e)
{
Debug.LogError(e);
return new ResultMessageEntity()
{
code = 5001,
message = e.Message
};
}
return null;
}
public static bool GetTokenState()
{
if (string.IsNullOrEmpty(authorization))
{
return false;
}
return true;
}
}
}

View File

@@ -1,8 +1,8 @@
{
"name": "com.staryevo.main",
"version": "1.1.1",
"version": "1.2.0",
"displayName": "00.StaryEvo",
"description": "This is an Framework package",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",
"unityRelease": "30f1",
"author": {

View File

@@ -8,24 +8,24 @@ namespace Stary.Evo
/// <summary>
/// package name
/// </summary>
public static string ASSETPACKGENAME;
public static string PackageDomainName { get; set; }
/// <summary>
/// 热更资源路径
/// </summary>
public static string PATHCONFIG;
public static string IPCONFIG;
public static string USERNAME;
public static string PASSWORD;
public static string IPCONFIGVideo;
public static string IpConfig { get; set; }
public static string UserName { get; set; }
public static string PassWord { get; set; }
public static string ProductName { get; set; }
public static string Platform { get; set; }
public static string MainDomainVersion { get; set; }
/// <summary>
/// 主场景main实例物体
/// </summary>
private static GameObject _MainBaseModel;
/// <summary>
/// 赋值默认的实例
/// </summary>

View File

@@ -32,7 +32,7 @@ namespace Stary.Evo
{
DomainConfig domainConfig = param as DomainConfig;
Debug.Log("UnityEvo:热更脚本...");
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
// Editor环境下HotUpdate.dll.bytes已经被自动加载不需要加载重复加载反而会出问题。
@@ -44,7 +44,7 @@ namespace Stary.Evo
Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies()
.First(a => a.GetName().Name == $"HotUpdate_{AppConfig.ASSETPACKGENAME}");
#else
string hotUpdateAssemblyName = $"HotUpdate_{AppConfig.ASSETPACKGENAME}";
string hotUpdateAssemblyName = $"HotUpdate_{AppConfig.PackageDomainName}";
Type assemblyType = IsAssetLoaded(fullClassName);
@@ -78,9 +78,9 @@ namespace Stary.Evo
LoadMetadataForAOTAssemblies();
// 加载热更dll
var hotfixDll = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll");
var hotfixDll = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.PackageDomainName}.dll");
await hotfixDll;
var hotfixPdb = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.pdb");
var hotfixPdb = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.PackageDomainName}.pdb");
await hotfixPdb;
Assembly hotUpdateAss = null;
if (hotfixDll.Status == EOperationStatus.Succeed)
@@ -100,7 +100,7 @@ namespace Stary.Evo
}
else
{
Debug.LogError($"UnityEvo:Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll加载失败");
Debug.LogError($"UnityEvo:Android_HotUpdate_{AppConfig.PackageDomainName}.dll加载失败");
}

View File

@@ -1,6 +1,9 @@
using System;
using System.IO;
using Cysharp.Threading.Tasks;
using Main;
using Newtonsoft.Json;
using Stary.Evo.UIFarme;
using UnityEditor;
using UnityEngine;
using UnityEngine.Assertions;
@@ -16,38 +19,39 @@ namespace Stary.Evo
}
public override async UniTask OnEnterAsync()
{
Debug.Log("UnityEvo:启动开始资源初始化...");
Debug.Log("UnityEvo:启动开始资源初始化...");
//初始化读取资源配置表
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain != null)
{
AppConfig.IPCONFIG = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
AppConfig.USERNAME = hotfixMainResDomain.hotfixMainResDomainEntity.username;
AppConfig.PASSWORD = hotfixMainResDomain.hotfixMainResDomainEntity.password;
AppConfig.IpConfig = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
AppConfig.UserName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
AppConfig.PassWord = hotfixMainResDomain.hotfixMainResDomainEntity.password;
AppConfig.ProductName = hotfixMainResDomain.hotfixMainResDomainEntity.productName;
AppConfig.MainDomainVersion = hotfixMainResDomain.hotfixMainResDomainEntity.mainDomainVersion;
}
Debug.Log($"UnityEvo:读取资源配置表成功...{ AppConfig.IPCONFIG}{AppConfig.USERNAME}{AppConfig.PASSWORD}");
Debug.Log($"UnityEvo:读取资源配置表成功...{AppConfig.IpConfig}{AppConfig.UserName}{AppConfig.PassWord}");
// 初始化资源系统
YooAssets.Initialize();
//自定义网络请求器
// 设置自定义请求委托
YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
//YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
//初始化资源加载模块
// 增加包存在性检查
var package = YooAssets.TryGetPackage(AppConfig.ASSETPACKGENAME);
var package = YooAssets.TryGetPackage(AppConfig.PackageDomainName);
if (package == null)
{
Debug.LogWarning($"UnityEvo:资源包 {AppConfig.ASSETPACKGENAME} 不存在,正在尝试创建...");
package = YooAssets.CreatePackage(AppConfig.ASSETPACKGENAME);
Debug.LogWarning($"UnityEvo:资源包 {AppConfig.PackageDomainName} 不存在,正在尝试创建...");
package = YooAssets.CreatePackage(AppConfig.PackageDomainName);
}
YooAssets.SetDefaultPackage(package);
@@ -55,11 +59,10 @@ namespace Stary.Evo
// 初始化资源包
#if EDITOR_SIMULATEMODE
await EDITOR_SIMULATEMODE(package);
AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
FsmSystem.SetCurState(nameof(ResUpdateServerState));
#elif OFFLINE_PLAYMODE
await OFFLINE_PLAYMODE(package);
AppConfig.IPCONFIGVideo = Application.streamingAssetsPath + "/";
FsmSystem.SetCurState(nameof(ResUpdateLocalState));
#elif HOST_PLAYMODE
if (package.PackageName.Equals("Main"))
{
@@ -67,10 +70,17 @@ namespace Stary.Evo
}
else
{
await HOST_PLAYMODE(package);
//登录
string url = AppConfig.IpConfig + "/Authentication/login";
bool isLogin = await WebRequestSystem.Login(url, AppConfig.UserName, AppConfig.PassWord);
if (isLogin)
await HOST_PLAYMODE(package);
else
await OFFLINE_PLAYMODE(package);
}
AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
FsmSystem.SetCurState(nameof(ResUpdateLocalState));
#elif WEB_PLAYMODE
// IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
// var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
@@ -91,24 +101,23 @@ namespace Stary.Evo
Debug.LogError($"UnityEvo:暂不支持");
#endif
FsmSystem.SetCurState(nameof(ResUpdateServerState));
}
public override UniTask OnEnterAsync<T>(T param)
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()
{
@@ -117,7 +126,7 @@ namespace Stary.Evo
private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
{
var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.ASSETPACKGENAME);
var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.PackageDomainName);
var packageRoot = buildResult.PackageRootDirectory;
var editorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
var initParams = new EditorSimulateModeParameters();
@@ -154,65 +163,52 @@ namespace Stary.Evo
// 新增平台判断代码
#if UNITY_EDITOR
BuildTarget buildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
string platformName = buildTarget.ToString();
AppConfig.Platform = buildTarget.ToString();
#else
string platformName = Application.platform.ToString();
AppConfig.Platform = Application.platform.ToString();
#endif
Debug.Log($"目标平台标识: {platformName}");
//从服务器加载配置列表
WebRequestSystem webRequestSystem = new WebRequestSystem();
string URL =
$"{AppConfig.IPCONFIG}/HybridclrConfigData/{AppConfig.ASSETPACKGENAME}/{platformName}/{Application.productName}.json";
Debug.Log("UnityEvo: 服务器配置文件地址:" + URL);
string text = await webRequestSystem.Get(URL, GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD));
if (!string.IsNullOrEmpty(text))
Debug.Log($"目标平台标识: {AppConfig.Platform}");
// 请求资源版本
string url = $"{AppConfig.IpConfig}/ResDomain/GetResDomainByDomain";
var resDmainRequst = new ResDmainRequst()
{
try
ProductName = AppConfig.ProductName,
DomainName = AppConfig.PackageDomainName,
Platform = AppConfig.Platform,
};
//获取服务器版本
var resDmainMessageEntity = await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
if (resDmainMessageEntity.code == 200)
{
ResDmainResponse resDmainResponse =
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
//获取当前版本
var oldVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION");
//版本不一致,开始下载
if (resDmainResponse.PackageVersion != oldVersion)
{
Debug.Log("UnityEvo: 服务器配置文件读取成功:" + text);
text = text.Trim('\uFEFF'); // 移除 BOM 字符
HotfixMainResDomainEntity hotfixMainResDomainEntity =
JsonConvert.DeserializeObject<HotfixMainResDomainEntity>(text);
if (hotfixMainResDomainEntity != null &&
hotfixMainResDomainEntity.domain == AppConfig.ASSETPACKGENAME)
{
AppConfig.IPCONFIG = hotfixMainResDomainEntity.ipconfig;
AppConfig.PATHCONFIG = hotfixMainResDomainEntity.pathconfig;
AppConfig.ASSETPACKGENAME = hotfixMainResDomainEntity.domain;
}
else
{
throw new Exception("服务器配置文件中Domain与指定domain不匹配进程中断请排查:" + AppConfig.ASSETPACKGENAME);
}
await Download(resDmainResponse.DocumentFileId);
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION",
resDmainResponse.PackageVersion);
}
catch (JsonException e)
else //版本一致,加载缓存资源
{
Debug.LogError($"UnityEvo:JSON解析失败: {e.Message}\n原始内容: {text}");
Debug.Log($"UnityEvo:资源版本一致,自动跳过更新...");
}
}
else
{
Debug.LogError("UnityEvo:从服务器获取的配置数据为空");
Debug.LogError($"UnityEvo:获取资源版本失败: 【{resDmainMessageEntity.message}】");
}
string defaultHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
string fallbackHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
Debug.Log($"UnityEvo:正在初始化远程资源包,主服务器:{defaultHostServer}");
// 在初始化下载器前添加证书验证配置
var initParameters = new HostPlayModeParameters();
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
var cacheFileSystemParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
cacheFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
var initParameters = new OfflinePlayModeParameters();
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(null,
$"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}");
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
initParameters.BuildinFileSystemParameters = null;
initParameters.CacheFileSystemParameters = cacheFileSystemParams;
initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
var initOperation = package.InitializeAsync(initParameters);
@@ -224,24 +220,32 @@ namespace Stary.Evo
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
}
/// <summary>
/// 自定义网络请求器需要登录
/// </summary>
/// <param name="url"></param>
/// <returns></returns>
private UnityWebRequest NasWebRequester(string url)
public async UniTask Download(string fileId)
{
var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
var authorization = GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD);
request.SetRequestHeader("AUTHORIZATION", authorization);
return request;
// 在任意MonoBehaviour或DomainBase派生类中
string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
if (Directory.Exists(loadPath))
{
Directory.Delete(loadPath, true);
}
await MainArchitecture.Interface.GetSystem<IPanelSystem>()
.PushQueue<ProgressBarPanel>(Camera.main.transform, "Main");
await ZipTool.DownloadAndUnzipAsync(fileId, loadPath, DownLoadProgress, UnzipProgress);
}
private string GetAuthorization(string userName, string password)
private void DownLoadProgress(float progress)
{
string auth = userName + ":" + password;
var bytes = System.Text.Encoding.GetEncoding("ISO-8859-1").GetBytes(auth);
return "Basic " + System.Convert.ToBase64String(bytes);
Debug.Log($"下载进度:{progress:P0}");
MainArchitecture.Interface.GetSystem<IPanelSystem>()
.SendPanelEvent(ProgressBarPanel.ProgressBarType.Add, "下载中", progress);
}
private void UnzipProgress(float progress)
{
Debug.Log($"解压进度:{progress:P0}");
MainArchitecture.Interface.GetSystem<IPanelSystem>()
.SendPanelEvent(ProgressBarPanel.ProgressBarType.Add, "解压中", progress);
}
}
}

View File

@@ -20,20 +20,40 @@ namespace Stary.Evo
public override async UniTask OnEnterAsync()
{
//初始化读取资源配置表
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
//更新失败
Debug.Log($"UnityEvo:切换为加载本地缓存资源...");
// 获取上次成功记录的版本
string packageVersion = PlayerPrefs.GetString("GAME_VERSION", string.Empty);
if (string.IsNullOrEmpty(packageVersion))
string packageVersion = "";
if (package.PackageName.Equals("Main"))
{
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
return;
var operation = package.RequestPackageVersionAsync();
await operation;
if (operation.Status == EOperationStatus.Succeed)
{
//更新成功
packageVersion = operation.PackageVersion;
Debug.Log($"Unity:【Main】Request package Version : {packageVersion}");
}
else
{
//更新失败
Debug.LogError("Unity:【Main】"+operation.Error);
}
}
else
{
// 获取上次成功记录的版本
packageVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION", string.Empty);
if (string.IsNullOrEmpty(packageVersion))
{
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
return;
}
}
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
Debug.Log($"UnityEvo:开始加载本地资源...");
@@ -116,7 +136,7 @@ namespace Stary.Evo
{
int downloadingMaxNum = 1;
int failedTryAgain = 1;
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
// 在正常开始游戏之前,还需要验证本地清单内容的完整性。

View File

@@ -20,7 +20,7 @@ namespace Stary.Evo
// //初始化读取资源配置表
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
// 请求资源版本
var requetVersionOp = package.RequestPackageVersionAsync();
await requetVersionOp;
@@ -29,7 +29,7 @@ namespace Stary.Evo
{
//更新成功
packageVersion = requetVersionOp.PackageVersion;
PlayerPrefs.SetString("GAME_VERSION", packageVersion);
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", packageVersion);
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
Debug.Log($"UnityEvo:开始加载服务器资源...");
}
@@ -120,46 +120,34 @@ namespace Stary.Evo
public async UniTask Download()
{
// 在任意MonoBehaviour或DomainBase派生类中
string[] andUnzipAsyncPath= await ZipTool.DownloadAndUnzipAsync(
$"{AppConfig.IPCONFIG}/XOSMOPlug_inLibrary/{AppConfig.ASSETPACKGENAME}/Android/1.0.5/X_02_01_1.0.5.zip",
Application.persistentDataPath + "/DownloadedContent",
progress => Debug.Log($"下载进度:{progress:P0}"),
progress => Debug.Log($"解压进度:{progress:P0}")
);
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
var downloader = package.CreateResourceImporter(andUnzipAsyncPath, 3, 3);
int downloadingMaxNum = 10;
int failedTryAgain = 3;
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
//没有需要下载的资源
if (downloader.TotalDownloadCount == 0)
{
Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
return;
}
//需要下载的文件总数和总大小
int totalDownloadCount = downloader.TotalDownloadCount;
long totalDownloadBytes = downloader.TotalDownloadBytes;
Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes/1024} MB");
//===================================适应新版本YooAsset插件的修改===================================
//注册回调方法
downloader.DownloadErrorCallback = OnDownloadErrorFunction;
downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
downloader.DownloadFinishCallback = OnDownloadOverFunction;
downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
//===================================适应新版本YooAsset插件的修改===================================
// int downloadingMaxNum = 10;
// int failedTryAgain = 3;
// var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
// var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
// //没有需要下载的资源
// if (downloader.TotalDownloadCount == 0)
// {
// Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
// return;
// }
//
// //需要下载的文件总数和总大小
// int totalDownloadCount = downloader.TotalDownloadCount;
// long totalDownloadBytes = downloader.TotalDownloadBytes;
// Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes/1024} MB");
// //===================================适应新版本YooAsset插件的修改===================================
// //注册回调方法
// downloader.DownloadErrorCallback = OnDownloadErrorFunction;
// downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
// downloader.DownloadFinishCallback = OnDownloadOverFunction;
// downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
// //===================================适应新版本YooAsset插件的修改===================================
//
// //开启下载
// downloader.BeginDownload();
await downloader;
//开启下载
downloader.BeginDownload();
await downloader;
//检测下载结果
if (downloader.Status == EOperationStatus.Succeed)

View File

@@ -30,20 +30,20 @@ namespace Stary.Evo
domain = "Main";
#endif
_fsmSystem.SetOpenDomainType(OpenDomainType.DEFAULT);
AppConfig.ASSETPACKGENAME = domain;
AppConfig.PackageDomainName = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void OpenDomain()
{
AppConfig.ASSETPACKGENAME = domain;
AppConfig.PackageDomainName = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void OpenDomain(string domain, OpenDomainType openDomainType)
{
_fsmSystem.SetOpenDomainType(openDomainType);
AppConfig.ASSETPACKGENAME = domain;
AppConfig.PackageDomainName = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}

View File

@@ -0,0 +1,7 @@
namespace Stary.Evo
{
public class WebRequestTools
{
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 48091c7012fc4cd88a54c096febdcdd0
timeCreated: 1748318581