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plugin-library/Assets/06.UIFarme/RunTime/Base/BasePanel.cs

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using System.Collections.Generic;
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
using YooAsset;
namespace Stary.Evo.UIFarme
{
public interface IBasePanel : IController
{
/// <summary>
/// 绑定这个面板的实例
/// </summary>
void Initialize(GameObject panelGo);
/// <summary>
/// 初始化面板管理器
/// </summary>
/// <param name="panelManager"></param>
void Initialize(IPanelSystem sysytem);
/// <summary>
/// 虚方法UI进入时执行的操作只会执行一次
/// </summary>
void OnEnter();
/// <summary>
/// 虚方法UI暂停时执行的操作只会执行一次
/// </summary>
void OnPause();
/// <summary>
/// 虚方法UI继续时执行的操作只会执行一次
/// </summary>
void OnResume();
/// <summary>
/// 虚方法UI退出时执行的操作只会执行一次
/// </summary>
void OnExit(float delay = 0f);
void OnDestroy();
/// <summary>
/// 生成/获取一个UI对象
/// </summary>
/// <param name="type">ui信息</param>
/// <returns></returns>
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Task<GameObject> CreatePanel(string panelName, string packageName);
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/// <summary>
/// 销毁一个Ui对象
/// </summary>
/// <param name="type"></param>
void DestoryUI();
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void SetPanelParent(Transform parent);
}
/// <summary>
///所有UI面板的父类包含UI面板的状态信息
/// </summary>
public abstract class BasePanel : IBasePanel
{
/// <summary>
/// UI信息
/// </summary>
public string UIPath { get; set; }
/// <summary>
/// 面板管理器
/// </summary>
protected IPanelSystem PanelSystem { get; private set; }
/// <summary>
/// 生成的父物体
/// </summary>
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protected Transform panelParent { get; private set; }
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/// <summary>
/// 缓存该面板所有的ButtonToggleSliderInputFieldDropdownScroolBar
/// </summary>
private Dictionary<string, Selectable> selectableDict;
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protected CanvasGroup canvasGroup { get; private set; }
protected GameObject activePanel { get; private set; }
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protected BasePanel()
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{
selectableDict = new Dictionary<string, Selectable>();
}
public virtual void Initialize(GameObject panelGo)
{
activePanel = panelGo;
Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
foreach (Selectable item in selectables)
{
selectableDict[item.name] = item;
}
canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
canvasGroup.alpha = 0f;
}
public virtual void Initialize(IPanelSystem sysytem)
{
PanelSystem = sysytem;
}
public virtual void OnEnter()
{
activePanel.SetActive(true);
canvasGroup.blocksRaycasts = true;
canvasGroup.DOFade(1f, 1f);
}
public virtual void OnPause()
{
canvasGroup.blocksRaycasts = false;
}
public virtual void OnResume()
{
canvasGroup.blocksRaycasts = true;
}
public virtual void OnExit(float delay = 0f)
{
canvasGroup.DOFade(0f, delay).OnComplete(() =>
{
activePanel.SetActive(false);
canvasGroup.blocksRaycasts = false;
});
}
public virtual void OnDestroy()
{
DestoryUI();
}
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public async Task<GameObject> CreatePanel(string panelName, string packageName)
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{
if (panelParent == null)
{
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Debug.LogError($"UnityEvo:parent为空,{panelName}无法创建,进程已中断,请检查!!!!!");
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return null;
}
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if (this.activePanel != null)
{
return activePanel.gameObject;
}
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AssetHandle handle = null;
if (packageName == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
var package= YooAssets.TryGetPackage(packageName);
if (package == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
handle = package.LoadAssetAsync<GameObject>(panelName);
}
}
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await handle.Task;
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activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
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activePanel.name = this.GetType().Name;
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if (!activePanel.GetComponent<Canvas>())
{
Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
return null;
}
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return activePanel;
}
public void DestoryUI()
{
if (activePanel != null)
{
GameObject.Destroy(activePanel);
PanelSystem.Get_Dic().Remove(this.GetType().Name);
}
}
public void SetPanelParent(Transform parent)
{
panelParent = parent;
}
/// <summary>
/// 获取组件ButtonToggleSliderInputFieldDropdownScroolBar
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="name"></param>
/// <returns></returns>
protected T GetComp<T>(string name) where T : Selectable
{
selectableDict.TryGetValue(name, out Selectable t);
if (t == null)
{
Debug.LogError($"{this.GetType()}---{name}在selectableDict不存在");
}
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return t as T;
}
public IArchitecture GetArchitecture()
{
return PanelSystem.GetArchitecture();
}
}
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}