06 优化加载资源包读取路径

This commit is contained in:
2025-04-27 11:30:35 +08:00
parent ddcc3653d7
commit e8a8c3c1b8
3 changed files with 41 additions and 28 deletions

View File

@@ -9,8 +9,6 @@ namespace Stary.Evo.UIFarme
{
public interface IBasePanel : IController
{
/// <summary>
/// 绑定这个面板的实例
/// </summary>
@@ -50,14 +48,14 @@ namespace Stary.Evo.UIFarme
/// </summary>
/// <param name="type">ui信息</param>
/// <returns></returns>
Task<GameObject> CreatePanel(string panelName);
Task<GameObject> CreatePanel(string panelName, string packageName);
/// <summary>
/// 销毁一个Ui对象
/// </summary>
/// <param name="type"></param>
void DestoryUI();
void SetPanelParent(Transform parent);
}
@@ -79,21 +77,20 @@ namespace Stary.Evo.UIFarme
/// <summary>
/// 生成的父物体
/// </summary>
protected Transform panelParent{get; private set;}
protected Transform panelParent { get; private set; }
/// <summary>
/// 缓存该面板所有的ButtonToggleSliderInputFieldDropdownScroolBar
/// </summary>
private Dictionary<string, Selectable> selectableDict;
protected CanvasGroup canvasGroup{get;private set;}
protected GameObject activePanel{get;private set;}
protected CanvasGroup canvasGroup { get; private set; }
protected GameObject activePanel { get; private set; }
protected BasePanel()
{
selectableDict = new Dictionary<string, Selectable>();
}
@@ -148,32 +145,49 @@ namespace Stary.Evo.UIFarme
}
public async Task<GameObject> CreatePanel(string panelName)
public async Task<GameObject> CreatePanel(string panelName, string packageName)
{
if (panelParent == null)
{
Debug.LogError($"UnityEvo:parent为空,{panelName}无法创建,进程已中断,请检查!!!!!");
return null;
}
if (this.activePanel != null)
{
return activePanel.gameObject;
}
var handle= YooAssets.LoadAssetAsync<GameObject>(panelName);
AssetHandle handle = null;
if (packageName == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
var package= YooAssets.TryGetPackage(packageName);
if (package == null)
{
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
}
else
{
handle = package.LoadAssetAsync<GameObject>(panelName);
}
}
await handle.Task;
activePanel = GameObject.Instantiate(handle.AssetObject as GameObject,panelParent);
activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
activePanel.name = this.GetType().Name;
if (!activePanel.GetComponent<Canvas>())
{
Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
return null;
}
return activePanel;
}
@@ -204,6 +218,7 @@ namespace Stary.Evo.UIFarme
{
Debug.LogError($"{this.GetType()}---{name}在selectableDict不存在");
}
return t as T;
}
@@ -212,6 +227,4 @@ namespace Stary.Evo.UIFarme
return PanelSystem.GetArchitecture();
}
}
}
}

View File

@@ -10,12 +10,12 @@ namespace Stary.Evo.UIFarme
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushQueue<T>(Transform parent) where T : IBasePanel, new();
Task PushQueue<T>(Transform parent,string packageName=null) where T : IBasePanel, new();
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushStack<T>(Transform parent) where T : IBasePanel, new();
Task PushStack<T>(Transform parent,string packageName=null) where T : IBasePanel, new();
/// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法
@@ -94,7 +94,7 @@ namespace Stary.Evo.UIFarme
}
public async Task PushQueue<T>(Transform parent) where T : IBasePanel, new()
public async Task PushQueue<T>(Transform parent,string packageName=null) where T : IBasePanel, new()
{
string panelName = typeof(T).Name;
@@ -104,7 +104,7 @@ namespace Stary.Evo.UIFarme
nextPanel = new T();
nextPanel.Initialize(this);
nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}");
GameObject panelGo = await nextPanel.CreatePanel($"Prefabs_{panelName}",packageName);
///生成面板后,进行初始化操作
nextPanel.Initialize(panelGo);
dicUI.Add(panelName, nextPanel);
@@ -127,7 +127,7 @@ namespace Stary.Evo.UIFarme
//TOOD
}
public async Task PushStack<T>(Transform parent) where T : IBasePanel, new()
public async Task PushStack<T>(Transform parent,string packageName=null) where T : IBasePanel, new()
{
string panelName = typeof(T).Name;
@@ -137,7 +137,7 @@ namespace Stary.Evo.UIFarme
nextPanel = new T();
nextPanel.Initialize(this);
nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel(panelName);
GameObject panelGo = await nextPanel.CreatePanel(panelName,packageName);
///生成面板后,进行初始化操作
nextPanel.Initialize(panelGo);

View File

@@ -1,7 +1,7 @@
{
"name": "com.staryevo.uifarme",
"displayName": "06.UIFarme",
"version": "1.0.5",
"version": "1.0.6",
"description": "UI模板框架工具",
"unity": "2021.3",
"unityRelease": "30f1",