2026-03-25 14:05:21 +08:00
|
|
|
using System;
|
2025-08-21 16:42:16 +08:00
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using HybridCLR.Editor.Commands;
|
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
|
using Sirenix.OdinInspector;
|
|
|
|
|
using UnityEditor;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using YooAsset.Editor;
|
|
|
|
|
|
|
|
|
|
namespace Stary.Evo.Editor
|
|
|
|
|
{
|
|
|
|
|
public static class AutoBuildPackage
|
|
|
|
|
{
|
|
|
|
|
private static List<OneKeyBuildEntity> GetOneKeyBuildEntities()
|
|
|
|
|
{
|
|
|
|
|
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
|
|
|
|
|
List<OneKeyBuildEntity> oneKeyBuildEntities = new List<OneKeyBuildEntity>();
|
|
|
|
|
foreach (var domainEntity in creatDomainAll)
|
|
|
|
|
{
|
|
|
|
|
oneKeyBuildEntities.Add(new OneKeyBuildEntity()
|
|
|
|
|
{
|
|
|
|
|
DomainName = domainEntity.DomainName, isRaw = true
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return oneKeyBuildEntities;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void OneClickMark()
|
|
|
|
|
{
|
|
|
|
|
OneClickMark(GetOneKeyBuildEntities());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// (一键)标记选择资源
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="oneKeyBuildEntities"></param>
|
|
|
|
|
public static void OneClickMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
#if HotUpdate
|
|
|
|
|
//打dll
|
|
|
|
|
CompileDllCommand.CompileDllActiveBuildTarget();
|
|
|
|
|
//拷贝dll
|
|
|
|
|
MarkAdressable.AddHotfixAddressableDllAll(oneKeyBuildEntities);
|
|
|
|
|
//标记全部资源
|
|
|
|
|
MarkAdressable.AddMarkAll(oneKeyBuildEntities);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-25 14:05:21 +08:00
|
|
|
public static void OneShaderMark(Action<string> complete)
|
2025-08-21 16:42:16 +08:00
|
|
|
{
|
2026-03-25 14:05:21 +08:00
|
|
|
OneShaderMark(GetOneKeyBuildEntities(),complete);
|
2025-08-21 16:42:16 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// (一键)收集shader【材质异常或资源修改】
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="oneKeyBuildEntities"></param>
|
2026-03-25 14:05:21 +08:00
|
|
|
public static void OneShaderMark(List<OneKeyBuildEntity> oneKeyBuildEntities,Action<string> complete)
|
2025-08-21 16:42:16 +08:00
|
|
|
{
|
|
|
|
|
#if HotUpdate
|
|
|
|
|
//标记全部资源
|
|
|
|
|
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
if (oneKeyBUildEntity.isRaw)
|
|
|
|
|
{
|
2026-01-06 16:22:45 +08:00
|
|
|
MarkAdressable.CollectSvc(MarkAdressable.DomainRoot, oneKeyBUildEntity.DomainName,
|
2026-03-25 14:05:21 +08:00
|
|
|
() =>
|
|
|
|
|
{
|
|
|
|
|
complete?.Invoke(oneKeyBUildEntity.DomainName);
|
|
|
|
|
});
|
2025-08-21 16:42:16 +08:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void OneUpdatePackageVersionBuild()
|
|
|
|
|
{
|
|
|
|
|
OneUpdatePackageVersion(GetOneKeyBuildEntities());
|
|
|
|
|
OneClickBuild(GetOneKeyBuildEntities());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// (一键)获取服务器版本
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="oneKeyBuildEntities"></param>
|
|
|
|
|
public static async void OneUpdatePackageVersion(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
if (oneKeyBUildEntity.isRaw)
|
|
|
|
|
{
|
|
|
|
|
BuildAssetDataSetting buildAssetDataSetting =
|
|
|
|
|
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
|
|
|
|
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
|
|
|
|
if (buildAssetDataSetting != null)
|
|
|
|
|
{
|
|
|
|
|
//初始化读取资源配置表
|
|
|
|
|
HotfixMainResDomain hotfixMainResDomain =
|
|
|
|
|
Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
|
|
|
|
|
if (hotfixMainResDomain == null)
|
|
|
|
|
{
|
|
|
|
|
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
|
|
|
|
|
//登录
|
|
|
|
|
string loginurl = ip + "/Authentication/login";
|
|
|
|
|
await WebRequestSystem.Login(loginurl, hotfixMainResDomain.hotfixMainResDomainEntity.username,
|
|
|
|
|
hotfixMainResDomain.hotfixMainResDomainEntity.password);
|
|
|
|
|
string url = $"{ip}/ResDomain/GetResDomainByDomain";
|
|
|
|
|
var resDmainRequst = new ResDmainRequst()
|
|
|
|
|
{
|
|
|
|
|
ProductName = Application.identifier,
|
|
|
|
|
DomainName = oneKeyBUildEntity.DomainName,
|
|
|
|
|
Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
|
|
|
|
|
};
|
|
|
|
|
//获取服务器版本
|
|
|
|
|
var resDmainMessageEntity =
|
|
|
|
|
await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
|
|
|
|
|
if (resDmainMessageEntity.code == 200)
|
|
|
|
|
{
|
|
|
|
|
ResDmainResponse resDmainResponse =
|
|
|
|
|
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
|
|
|
|
|
string[] versions = resDmainResponse.PackageVersion.Split('.');
|
|
|
|
|
buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
|
|
|
|
|
buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
|
|
|
|
|
buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
|
|
|
|
|
buildAssetDataSetting.packageVersionZ++;
|
|
|
|
|
EditorUtility.SetDirty(buildAssetDataSetting);
|
|
|
|
|
}
|
|
|
|
|
else if (resDmainMessageEntity.code == 1011)
|
|
|
|
|
{
|
|
|
|
|
buildAssetDataSetting.packageVersionX = 1;
|
|
|
|
|
buildAssetDataSetting.packageVersionY = 0;
|
|
|
|
|
buildAssetDataSetting.packageVersionZ = 0;
|
|
|
|
|
EditorUtility.SetDirty(buildAssetDataSetting);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AssetDatabase.SaveAssets();
|
|
|
|
|
AssetDatabase.Refresh();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// (一键)打包选择资源
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="oneKeyBuildEntities"></param>
|
|
|
|
|
public static void OneClickBuild(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
//打包
|
|
|
|
|
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
if (oneKeyBUildEntity.isRaw)
|
|
|
|
|
{
|
|
|
|
|
BuildAssetDataSetting buildAssetDataSetting =
|
|
|
|
|
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
|
|
|
|
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
|
|
|
|
if (buildAssetDataSetting != null)
|
|
|
|
|
{
|
|
|
|
|
buildAssetDataSetting.environmentType = EnvironmentType.Release;
|
|
|
|
|
buildAssetDataSetting.SetEnvironmentType();
|
2026-01-05 17:58:53 +08:00
|
|
|
buildAssetDataSetting.SetBuildPipelines();
|
|
|
|
|
// buildAssetDataSetting.viewer = new ScriptableBuildPipelineViewer(buildAssetDataSetting.packageName,
|
|
|
|
|
// buildAssetDataSetting.GetBuildPipelines().ToString(),
|
|
|
|
|
// buildAssetDataSetting.packageVersion);
|
2025-08-21 16:42:16 +08:00
|
|
|
buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
|
|
|
|
|
buildAssetDataSetting.viewer.SetBuildCacheToggle();
|
|
|
|
|
EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void OneUpdatePackage()
|
|
|
|
|
{
|
|
|
|
|
OneUpdatePackage(GetOneKeyBuildEntities());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// (一键)上传服务器版本
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="oneKeyBuildEntities"></param>
|
|
|
|
|
public static async void OneUpdatePackage(List<OneKeyBuildEntity> oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
//打包
|
|
|
|
|
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
|
|
|
|
|
{
|
|
|
|
|
if (oneKeyBUildEntity.isRaw)
|
|
|
|
|
{
|
|
|
|
|
BuildAssetDataSetting buildAssetDataSetting =
|
|
|
|
|
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
|
|
|
|
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
|
|
|
|
if (buildAssetDataSetting != null)
|
|
|
|
|
{
|
|
|
|
|
string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
|
|
|
|
|
await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
|
|
|
|
|
await Task.Delay(1000);
|
|
|
|
|
EditorUtility.ClearProgressBar();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|