音频播放工具1.0.1

This commit is contained in:
Han
2025-03-31 11:49:53 +08:00
parent bb9bb69c3a
commit 0029323f68
23 changed files with 127 additions and 168 deletions

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using UnityEngine;
using System.Collections.Generic;
namespace Stary.Evo.AudioCore
{
public static class AudioCoreManager
{
private static AudioSourcePool audioSourcePool;
private static VoicePlayer Voice;
private static SFXPlayer SFX;
private static MusicPlayer Music;
static AudioCoreManager()
{
audioSourcePool = new AudioSourcePool();
// 初始化播放器
Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
#region
/// <summary>
/// 播放语音
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
public static void PlayVoice(AudioData audioData)
{
Voice.Play(audioData);
}
/// <summary>
/// 停止当前的语音
/// </summary>
public static void StopVoice()
{
AudioData audioData = new AudioData();
Voice.Stop(audioData);
}
#endregion
#region
/// <summary>
/// 播放音效
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
public static void PlaySFX(AudioData audioData)
{
SFX.Play(audioData);
}
/// <summary>
/// 停止所有音效
/// </summary>
public static void StopAllSFX()
{
AudioData audioData = new AudioData();
SFX.Stop(audioData);
}
#endregion
#region
/// <summary>
/// 播放背景音乐
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
public static void PlayMusic(AudioData audioData)
{
Music.Play(audioData);
}
/// <summary>
/// 停止播放背景音乐
/// </summary>
/// <param name="fadeDuration">自然过渡时间</param>
public static void StopMusic(float fadeDuration = 1f)
{
AudioData audioData = new AudioData();
audioData.fadeDuration = fadeDuration;
Music.Stop(audioData);
}
#endregion
}
}

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