【m】修改核心框架
This commit is contained in:
@@ -61,7 +61,7 @@ namespace Stary.Evo.Editor
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protected override async void Initialize()
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{
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base.Initialize();
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GetBuildPackageNames();
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}
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@@ -70,7 +70,7 @@ namespace Stary.Evo.Editor
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if (window != null)
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window.Close();
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}
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protected void OnSelectionChange()
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{
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EditorUtility.SetDirty(BuildAssetDataSetting);
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@@ -122,9 +122,7 @@ namespace Stary.Evo.Editor
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#region BuildAsset
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[BoxGroup("Build", showLabel: false)]
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[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
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[HideLabel]
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[BoxGroup("Build", showLabel: false)] [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)] [HideLabel]
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public BuildAssetDataSetting BuildAssetDataSetting;
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/// <summary>
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@@ -202,9 +200,7 @@ namespace Stary.Evo.Editor
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#region Update
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[BoxGroup("Build", showLabel: false)]
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[Title("打包本地资源", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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[BoxGroup("Build", showLabel: false)] [Title("打包本地资源", titleAlignment: TitleAlignments.Centered)] [HideLabel]
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public BuildAssetEntity onBuildPipelineEntity;
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[BoxGroup("Build", showLabel: false)]
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@@ -248,93 +244,99 @@ namespace Stary.Evo.Editor
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}
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public static string BuildZip(BuildAssetDataSetting setting)
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{
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
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// 新增:打包为zip的逻辑
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string zipFileName =
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$"{setting.packageName}_{setting.packageVersion}.zip";
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//原yooAsset目录
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var outputPackageDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
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//RawFile目录路径
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var outputRawFileDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}_RawFile";
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//拷贝目录
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string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
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string outRawFilePath = $"{outputRawFileDirectory}/{setting.packageVersion}";
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var copyPackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
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//拷贝BuildinCatalog文件
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CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
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var copyRawFilePackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}_RawFile";
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CreateBuildinCatalogFile("BuildinCatalog.json", copyRawFilePackageDirectory, outRawFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyRawFilePackageDirectory, outRawFilePath);
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//输出目录
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string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
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try
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{
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using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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public static string BuildZip(BuildAssetDataSetting setting)
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{
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// 打包主包文件
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foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
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{
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// 获取文件在压缩包中的相对路径
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string entryName =$"{setting.packageName}/{ Path.GetRelativePath(outFilePath, filePath)}";
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
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// 新增:打包为zip的逻辑
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string zipFileName =
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$"{setting.packageName}_{setting.packageVersion}.zip";
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//原yooAsset目录
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var outputPackageDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
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//拷贝目录
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string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
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var copyPackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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fileStream.CopyTo(entryStream);
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}
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//拷贝BuildinCatalog文件
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CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
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//RawFile目录路径
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string outputRawFileDirectory = "", outRawFilePath = "", copyRawFilePackageDirectory = "";
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outputRawFileDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}_RawFile";
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if (Directory.Exists(outputRawFileDirectory))
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{
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outRawFilePath = $"{outputRawFileDirectory}/{setting.packageVersion}";
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copyRawFilePackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}_RawFile";
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CreateBuildinCatalogFile("BuildinCatalog.json", copyRawFilePackageDirectory, outRawFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyRawFilePackageDirectory, outRawFilePath);
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}
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// 打包RawFile文件
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if (Directory.Exists(outRawFilePath))
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//输出目录
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string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
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try
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{
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foreach (string filePath in Directory.GetFiles(outRawFilePath, "*.*", SearchOption.AllDirectories))
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using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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{
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// 获取文件在压缩包中的相对路径
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string entryName =$"{setting.packageName}_RawFile/{ Path.GetRelativePath(outRawFilePath, filePath)}";
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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// 打包主包文件
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foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
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{
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fileStream.CopyTo(entryStream);
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// 获取文件在压缩包中的相对路径
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string entryName = $"{setting.packageName}/{Path.GetRelativePath(outFilePath, filePath)}";
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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fileStream.CopyTo(entryStream);
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}
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}
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// 打包RawFile文件
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if (Directory.Exists(outputRawFileDirectory) && Directory.Exists(outRawFilePath))
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{
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foreach (string filePath in Directory.GetFiles(outRawFilePath, "*.*",
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SearchOption.AllDirectories))
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{
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// 获取文件在压缩包中的相对路径
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string entryName =
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$"{setting.packageName}_RawFile/{Path.GetRelativePath(outRawFilePath, filePath)}";
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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fileStream.CopyTo(entryStream);
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}
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}
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}
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}
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Debug.Log($"成功打包为zip:{zipFilePath}");
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
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return zipFilePath;
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}
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catch (Exception ex)
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{
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Debug.LogError($"打包zip失败:{ex.Message}");
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EditorUtility.ClearProgressBar();
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return default;
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}
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}
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Debug.Log($"成功打包为zip:{zipFilePath}");
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
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return zipFilePath;
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}
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catch (Exception ex)
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{
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Debug.LogError($"打包zip失败:{ex.Message}");
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EditorUtility.ClearProgressBar();
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return default;
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}
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}
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private static void CreateBuildinCatalogFile(string fileName, string copyPackageDirectory, string outFilePath)
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{
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@@ -355,8 +357,6 @@ namespace Stary.Evo.Editor
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public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
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{
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string ip = CustomEditorPrefs.GetString("ip");
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var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
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@@ -401,7 +401,6 @@ namespace Stary.Evo.Editor
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"确定");
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setting.GetBuildPackageVersion(true);
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}
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}
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
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@@ -428,7 +427,8 @@ namespace Stary.Evo.Editor
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DomainName = selectedPackageNames,
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Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
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};
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var resResultMessage = await WebRequestSystem.Post(CustomEditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
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var resResultMessage = await WebRequestSystem.Post(
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CustomEditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
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JsonConvert.SerializeObject(resDmainAddRequst));
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//如果低于服务器版本,更新版本号
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if (resResultMessage.code != 1011)
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@@ -493,7 +493,6 @@ namespace Stary.Evo.Editor
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}
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private bool IsRelease()
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{
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return BuildAssetDataSetting.environmentType == EnvironmentType.Release;
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@@ -27,6 +27,7 @@ namespace Stary.Evo.Editor
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}
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// 2. 然后使用ScriptableBuildPipeline打包其余文件
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Debug.Log("开始使用RawFileBuildPipeline打包视频文件...");
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var rawBuildResult = BuildRawFiles();
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if (!rawBuildResult.Success)
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@@ -34,6 +35,7 @@ namespace Stary.Evo.Editor
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Debug.LogError("视频文件打包失败!");
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return;
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}
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Debug.Log("混合打包完成!");
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base.ExecuteBuild();
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}
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@@ -41,35 +43,54 @@ namespace Stary.Evo.Editor
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private BuildResult BuildRawFiles()
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{
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var rawPackageName = $"{packageName}_RawFile";
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
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var buildinFileCopyOption =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
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var buildinFileCopyParams =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
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var clearBuildCache =
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AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var useAssetDependencyDB =
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AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
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var package = AssetBundleCollectorSettingData.Setting.GetPackage(rawPackageName);
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int count = 0;
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foreach (var group in package.Groups)
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{
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foreach (var collector in group.Collectors)
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{
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count++;
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}
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}
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if (count > 0)
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{
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var fileNameStyle =
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AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
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var buildinFileCopyOption =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
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var buildinFileCopyParams =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
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var clearBuildCache =
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AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var useAssetDependencyDB =
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AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = selectedBuildPipelines;
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buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = rawPackageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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// SetVideoGroupActive(true);
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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return pipeline.Run(buildParameters, true);
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = selectedBuildPipelines;
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buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = rawPackageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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// SetVideoGroupActive(true);
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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return pipeline.Run(buildParameters, true);
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}
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else
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{
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return new BuildResult()
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{
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Success = false
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};
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}
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}
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@@ -84,8 +105,9 @@ namespace Stary.Evo.Editor
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AssetBundleBuilderSetting.GetPackageCompressOption(packageName, selectedBuildPipelines);
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var useAssetDependencyDB =
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AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var clearBuildCache =
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AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var builtinShaderBundleName = GetBuiltinShaderBundleName();
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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@@ -106,11 +128,11 @@ namespace Stary.Evo.Editor
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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var result = pipeline.Run(buildParameters, true);
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return result;
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}
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@@ -165,24 +165,6 @@ namespace Stary.Evo.Editor
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});
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}
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public static void AddRawFileMark()
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{
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AssetBundleCollectorPackage assetBundleCollectorPackage = null;
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var packageRawFile = $"{BuildAssetWindow.GetBuildPackageName()}_RawFile";
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foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
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{
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if (packageRawFile == BuildAssetWindow.GetBuildPackageName())
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{
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assetBundleCollectorPackage = package;
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}
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}
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if (assetBundleCollectorPackage != null)
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{
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YooAsset.Editor.AssetBundleCollectorSettingData.RemovePackage(assetBundleCollectorPackage);
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}
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}
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private static void CreateRes(string domain, string resPath, string outputPath)
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{
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ResFileGet.CreateClass(addressDic, "Res", domain, outputPath,
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@@ -6,18 +6,19 @@ namespace Stary.Evo
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public class AppConfig
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{
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public static OpenDomainType OpenDomainType { get; set; }
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/// <summary>
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/// package name
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/// </summary>
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public static string PackageDomainName { get; set; }
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public static string IpConfig { get; set; }
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public static string UserName { get; set; }
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public static string PassWord { get; set; }
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public static string ProductName { get; set; }
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public static string Platform { get; set; }
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public static string MainDomainVersion { get; set; }
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/// <summary>
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@@ -26,6 +27,15 @@ namespace Stary.Evo
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private static GameObject _MainBaseModel;
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public static bool DeveloperMode
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{
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get { return HybridClREntrance.Global.stage == StageType.Developer || PackageDomainName == "Main"; }
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}
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public static bool MainPackageMode
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{
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get { return PackageDomainName == "Main"; }
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}
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/// <summary>
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/// 赋值默认的实例
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@@ -48,6 +58,8 @@ namespace Stary.Evo
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{
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public const string RikidHandLeft = "LeftHandRender/RKHandVisual/Hand_L/left_wrist/left_palm";
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public const string RikidHandRight = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_palm";
|
||||
public const string RikidHandRightIndexTip = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
|
||||
|
||||
public const string RikidHandRightIndexTip =
|
||||
"RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
|
||||
}
|
||||
}
|
||||
@@ -129,21 +129,28 @@ namespace Stary.Evo
|
||||
{
|
||||
var initParams = YooAssetFileSystem.HostInitializeParameter(package.PackageName);
|
||||
// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
|
||||
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
|
||||
await initOperation;
|
||||
|
||||
if (initOperation.Status == EOperationStatus.Succeed)
|
||||
try
|
||||
{
|
||||
Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
|
||||
return true;
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
|
||||
await initOperation;
|
||||
|
||||
if (initOperation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
|
||||
return false;
|
||||
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{e}");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private async UniTask OFFLINE_PLAYMODE(ResourcePackage package)
|
||||
@@ -156,19 +163,26 @@ namespace Stary.Evo
|
||||
{
|
||||
//Debug.Log("UnityEvo:网络连接不通畅,切换缓存加载!");
|
||||
var initParams = YooAssetFileSystem.HostInitializeParameter(package.PackageName);
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
await initOperation;
|
||||
if (initOperation.Status == EOperationStatus.Succeed)
|
||||
try
|
||||
{
|
||||
Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
|
||||
return true;
|
||||
var initOperation = package.InitializeAsync(initParams);
|
||||
await initOperation;
|
||||
if (initOperation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
|
||||
return false;
|
||||
Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{e}");
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
var operation = package.RequestPackageVersionAsync();
|
||||
await operation;
|
||||
@@ -321,7 +335,7 @@ namespace Stary.Evo
|
||||
{
|
||||
//初始化读取资源配置表
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
if (AppConfig.PackageDomainName.Equals("Main") ||HybridClREntrance.Global.stage == StageType.Developer)
|
||||
if (AppConfig.PackageDomainName.Equals("Main") || HybridClREntrance.Global.stage == StageType.Developer)
|
||||
{
|
||||
//加载热更配置文件
|
||||
var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
|
||||
@@ -380,12 +394,12 @@ namespace Stary.Evo
|
||||
//string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent", AppConfig.PackageDomainName);
|
||||
string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent");
|
||||
//string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
|
||||
if (Directory.Exists(loadPath))
|
||||
{
|
||||
Directory.Delete(loadPath, true);
|
||||
// 等一帧,让系统真正释放句柄
|
||||
await UniTask.DelayFrame(1);
|
||||
}
|
||||
// if (Directory.Exists(loadPath))
|
||||
// {
|
||||
// Directory.Delete(loadPath, true);
|
||||
// // 等一帧,让系统真正释放句柄
|
||||
// await UniTask.DelayFrame(1);
|
||||
// }
|
||||
|
||||
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
|
||||
if (loadSystem != null && loadSystem.ProgressBarPanel == null)
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace Stary.Evo
|
||||
//4.下载补丁包
|
||||
await Download();
|
||||
|
||||
if (HybridClREntrance.Global.stage == StageType.Developer)
|
||||
if (AppConfig.DeveloperMode)
|
||||
{
|
||||
//加载热更配置文件
|
||||
var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Stary.Evo
|
||||
private DomainConfig.LoadResType loadResType;
|
||||
public GameObject mainPrefab;
|
||||
private DomainConfig domainConfig;
|
||||
|
||||
private string _packageName;
|
||||
private string _sceneName;
|
||||
|
||||
public ResStartState(IFsmSystemAsync system) : base(system)
|
||||
@@ -37,93 +37,100 @@ namespace Stary.Evo
|
||||
|
||||
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
|
||||
{
|
||||
if (domainConfig == null && HybridClREntrance.Global.stage == StageType.Originality)
|
||||
return;
|
||||
domainConfig = param1 as DomainConfig;
|
||||
loadResType = domainConfig.loadResType;
|
||||
Type type = param2 as Type;
|
||||
var package = YooAssets.GetPackage(domainConfig.domain);
|
||||
switch (loadResType)
|
||||
if (AppConfig.DeveloperMode)
|
||||
{
|
||||
case DomainConfig.LoadResType.Prefab:
|
||||
|
||||
await LoadDomainPrefab(package);
|
||||
|
||||
break;
|
||||
case DomainConfig.LoadResType.Scene:
|
||||
|
||||
var sceneMode = domainConfig.loadSceneMode;
|
||||
var physicsMode = LocalPhysicsMode.None;
|
||||
SceneHandle handle = package.LoadSceneAsync(domainConfig.sceneIdentifier, sceneMode, physicsMode);
|
||||
await handle;
|
||||
|
||||
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
|
||||
// targetScene.name = domainConfig.mainScene;
|
||||
// 设置为 active scene 或者后续 Move 到该 scene
|
||||
SceneManager.SetActiveScene(targetScene);
|
||||
_sceneName = targetScene.name;
|
||||
mainPrefab = GameObject.Find(domainConfig.mainPrefab);
|
||||
if (mainPrefab == null)
|
||||
{
|
||||
await LoadDomainPrefab(package);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (domainConfig.domain != "Main")
|
||||
{
|
||||
LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
|
||||
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
|
||||
|
||||
if (info._list.Count >= 2)
|
||||
domainConfig = param1 as DomainConfig;
|
||||
loadResType = domainConfig.loadResType;
|
||||
_packageName = domainConfig.domain;
|
||||
Type type = param2 as Type;
|
||||
var package = YooAssets.GetPackage(domainConfig.domain);
|
||||
switch (loadResType)
|
||||
{
|
||||
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
|
||||
case DomainConfig.LoadResType.Prefab:
|
||||
|
||||
await LoadDomainPrefab(package);
|
||||
|
||||
break;
|
||||
case DomainConfig.LoadResType.Scene:
|
||||
|
||||
var sceneMode = domainConfig.loadSceneMode;
|
||||
var physicsMode = LocalPhysicsMode.None;
|
||||
SceneHandle handle =
|
||||
package.LoadSceneAsync(domainConfig.sceneIdentifier, sceneMode, physicsMode);
|
||||
await handle;
|
||||
|
||||
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
|
||||
// targetScene.name = domainConfig.mainScene;
|
||||
// 设置为 active scene 或者后续 Move 到该 scene
|
||||
SceneManager.SetActiveScene(targetScene);
|
||||
_sceneName = targetScene.name;
|
||||
mainPrefab = GameObject.Find(domainConfig.mainPrefab);
|
||||
if (mainPrefab == null)
|
||||
{
|
||||
await LoadDomainPrefab(package);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (domainConfig.domain != "Main")
|
||||
{
|
||||
LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
|
||||
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
|
||||
|
||||
if (info._list.Count >= 2)
|
||||
{
|
||||
info.Switch(1);
|
||||
}
|
||||
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
|
||||
{
|
||||
info.Switch(0);
|
||||
}
|
||||
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
|
||||
{
|
||||
info.transform.position = fsmLoadSystem.GetTransformCtor().position;
|
||||
info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
|
||||
info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
|
||||
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
|
||||
{
|
||||
info.Switch(1);
|
||||
}
|
||||
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
|
||||
{
|
||||
info.Switch(0);
|
||||
}
|
||||
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
|
||||
{
|
||||
info.transform.position = fsmLoadSystem.GetTransformCtor().position;
|
||||
info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
|
||||
info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
info.Switch(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
info.Switch(0);
|
||||
Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2,无法继续运行,请排查");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (mainPrefab != null)
|
||||
{
|
||||
Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2,无法继续运行,请排查");
|
||||
DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
|
||||
if (hotfixInstance == null)
|
||||
{
|
||||
hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
|
||||
}
|
||||
|
||||
if (hotfixInstance == null)
|
||||
{
|
||||
Debug.LogError($"热更类{type.Name}实例创建失败!必须继承MonoBehaviour");
|
||||
return;
|
||||
}
|
||||
|
||||
hotfixInstance.DomainName = domainConfig.domain;
|
||||
hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
|
||||
|
||||
|
||||
// 原有调用逻辑修改为使用实例
|
||||
hotfixInstance.OnEnter("");
|
||||
hotfixInstance.OnEnterAsync("");
|
||||
}
|
||||
}
|
||||
|
||||
if (mainPrefab != null)
|
||||
else
|
||||
{
|
||||
DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
|
||||
if (hotfixInstance == null)
|
||||
{
|
||||
hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
|
||||
}
|
||||
|
||||
if (hotfixInstance == null)
|
||||
{
|
||||
Debug.LogError($"热更类{type.Name}实例创建失败!必须继承MonoBehaviour");
|
||||
return;
|
||||
}
|
||||
|
||||
hotfixInstance.DomainName = domainConfig.domain;
|
||||
hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
|
||||
|
||||
|
||||
// 原有调用逻辑修改为使用实例
|
||||
hotfixInstance.OnEnter("");
|
||||
hotfixInstance.OnEnterAsync("");
|
||||
_packageName = AppConfig.PackageDomainName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,40 +163,39 @@ namespace Stary.Evo
|
||||
|
||||
public override async UniTask OnExitAsync()
|
||||
{
|
||||
Debug.Log("UnityEvo:Domain退出...");
|
||||
if (_packageName=="Main")
|
||||
return;
|
||||
|
||||
if (HybridClREntrance.Global.stage == StageType.Developer)
|
||||
{
|
||||
if (domainConfig.domain != "Main")
|
||||
DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
|
||||
if (domainBase == null)
|
||||
{
|
||||
DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
|
||||
if (domainBase == null)
|
||||
{
|
||||
Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空,无法退出,请排查");
|
||||
}
|
||||
else
|
||||
{
|
||||
domainBase.OnExit();
|
||||
await domainBase.OnExitAsync();
|
||||
}
|
||||
Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空,无法退出,请排查");
|
||||
}
|
||||
else
|
||||
{
|
||||
domainBase.OnExit();
|
||||
await domainBase.OnExitAsync();
|
||||
|
||||
if (domainBase != null)
|
||||
{
|
||||
GameObject.Destroy(domainBase.gameObject);
|
||||
GameObject.Destroy(domainBase.gameObject);
|
||||
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainNameRaw);
|
||||
}
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainNameRaw);
|
||||
}
|
||||
|
||||
if (loadResType == DomainConfig.LoadResType.Scene)
|
||||
{
|
||||
await SceneManager.UnloadSceneAsync(_sceneName);
|
||||
}
|
||||
Debug.Log("UnityEvo:Domain退出...");
|
||||
|
||||
if (loadResType == DomainConfig.LoadResType.Scene)
|
||||
{
|
||||
await SceneManager.UnloadSceneAsync(_sceneName);
|
||||
}
|
||||
}
|
||||
else if (HybridClREntrance.Global.stage == StageType.Originality)
|
||||
{
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(AppConfig.PackageDomainName);
|
||||
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(_packageName);
|
||||
AppConfig.PackageDomainName = "";
|
||||
Debug.Log("UnityEvo:Domain退出...");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.staryevo.tools",
|
||||
"version": "1.3.5",
|
||||
"version": "1.3.6",
|
||||
"displayName": "00.StaryEvo.Tools",
|
||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||
"unity": "2021.3",
|
||||
|
||||
Reference in New Issue
Block a user