【m】修改核心框架
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@@ -6,18 +6,19 @@ namespace Stary.Evo
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public class AppConfig
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{
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public static OpenDomainType OpenDomainType { get; set; }
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/// <summary>
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/// package name
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/// </summary>
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public static string PackageDomainName { get; set; }
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public static string IpConfig { get; set; }
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public static string UserName { get; set; }
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public static string PassWord { get; set; }
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public static string ProductName { get; set; }
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public static string Platform { get; set; }
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public static string MainDomainVersion { get; set; }
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/// <summary>
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@@ -26,6 +27,15 @@ namespace Stary.Evo
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private static GameObject _MainBaseModel;
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public static bool DeveloperMode
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{
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get { return HybridClREntrance.Global.stage == StageType.Developer || PackageDomainName == "Main"; }
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}
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public static bool MainPackageMode
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{
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get { return PackageDomainName == "Main"; }
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}
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/// <summary>
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/// 赋值默认的实例
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@@ -48,6 +58,8 @@ namespace Stary.Evo
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{
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public const string RikidHandLeft = "LeftHandRender/RKHandVisual/Hand_L/left_wrist/left_palm";
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public const string RikidHandRight = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_palm";
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public const string RikidHandRightIndexTip = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
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public const string RikidHandRightIndexTip =
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"RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
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}
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}
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