【m】修改核心框架
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@@ -129,21 +129,28 @@ namespace Stary.Evo
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{
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var initParams = YooAssetFileSystem.HostInitializeParameter(package.PackageName);
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// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
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var initOperation = package.InitializeAsync(initParams);
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await initOperation;
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if (initOperation.Status == EOperationStatus.Succeed)
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try
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{
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Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
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return true;
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var initOperation = package.InitializeAsync(initParams);
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await initOperation;
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if (initOperation.Status == EOperationStatus.Succeed)
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{
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Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
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return true;
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}
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else
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{
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Debug.LogWarning($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
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}
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}
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else
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
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return false;
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Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{e}");
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}
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return false;
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}
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private async UniTask OFFLINE_PLAYMODE(ResourcePackage package)
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@@ -156,19 +163,26 @@ namespace Stary.Evo
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{
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//Debug.Log("UnityEvo:网络连接不通畅,切换缓存加载!");
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var initParams = YooAssetFileSystem.HostInitializeParameter(package.PackageName);
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var initOperation = package.InitializeAsync(initParams);
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await initOperation;
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if (initOperation.Status == EOperationStatus.Succeed)
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try
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{
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Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
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return true;
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var initOperation = package.InitializeAsync(initParams);
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await initOperation;
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if (initOperation.Status == EOperationStatus.Succeed)
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{
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Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
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}
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else
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{
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Debug.LogWarning($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
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return false;
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}
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}
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else
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
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return false;
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Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{e}");
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}
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return false;
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var operation = package.RequestPackageVersionAsync();
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await operation;
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@@ -321,7 +335,7 @@ namespace Stary.Evo
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{
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//初始化读取资源配置表
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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if (AppConfig.PackageDomainName.Equals("Main") ||HybridClREntrance.Global.stage == StageType.Developer)
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if (AppConfig.PackageDomainName.Equals("Main") || HybridClREntrance.Global.stage == StageType.Developer)
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{
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//加载热更配置文件
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var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
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@@ -380,12 +394,12 @@ namespace Stary.Evo
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//string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent", AppConfig.PackageDomainName);
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string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent");
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//string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
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if (Directory.Exists(loadPath))
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{
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Directory.Delete(loadPath, true);
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// 等一帧,让系统真正释放句柄
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await UniTask.DelayFrame(1);
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}
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// if (Directory.Exists(loadPath))
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// {
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// Directory.Delete(loadPath, true);
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// // 等一帧,让系统真正释放句柄
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// await UniTask.DelayFrame(1);
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// }
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FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
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if (loadSystem != null && loadSystem.ProgressBarPanel == null)
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@@ -60,7 +60,7 @@ namespace Stary.Evo
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//4.下载补丁包
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await Download();
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if (HybridClREntrance.Global.stage == StageType.Developer)
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if (AppConfig.DeveloperMode)
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{
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//加载热更配置文件
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var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
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@@ -17,7 +17,7 @@ namespace Stary.Evo
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private DomainConfig.LoadResType loadResType;
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public GameObject mainPrefab;
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private DomainConfig domainConfig;
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private string _packageName;
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private string _sceneName;
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public ResStartState(IFsmSystemAsync system) : base(system)
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@@ -37,93 +37,100 @@ namespace Stary.Evo
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public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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if (domainConfig == null && HybridClREntrance.Global.stage == StageType.Originality)
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return;
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domainConfig = param1 as DomainConfig;
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loadResType = domainConfig.loadResType;
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Type type = param2 as Type;
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var package = YooAssets.GetPackage(domainConfig.domain);
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switch (loadResType)
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if (AppConfig.DeveloperMode)
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{
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case DomainConfig.LoadResType.Prefab:
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await LoadDomainPrefab(package);
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break;
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case DomainConfig.LoadResType.Scene:
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var sceneMode = domainConfig.loadSceneMode;
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var physicsMode = LocalPhysicsMode.None;
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SceneHandle handle = package.LoadSceneAsync(domainConfig.sceneIdentifier, sceneMode, physicsMode);
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await handle;
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Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
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// targetScene.name = domainConfig.mainScene;
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// 设置为 active scene 或者后续 Move 到该 scene
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SceneManager.SetActiveScene(targetScene);
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_sceneName = targetScene.name;
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mainPrefab = GameObject.Find(domainConfig.mainPrefab);
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if (mainPrefab == null)
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{
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await LoadDomainPrefab(package);
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}
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break;
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}
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if (domainConfig.domain != "Main")
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{
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LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
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FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
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if (info._list.Count >= 2)
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domainConfig = param1 as DomainConfig;
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loadResType = domainConfig.loadResType;
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_packageName = domainConfig.domain;
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Type type = param2 as Type;
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var package = YooAssets.GetPackage(domainConfig.domain);
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switch (loadResType)
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{
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if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
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case DomainConfig.LoadResType.Prefab:
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await LoadDomainPrefab(package);
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break;
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case DomainConfig.LoadResType.Scene:
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var sceneMode = domainConfig.loadSceneMode;
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var physicsMode = LocalPhysicsMode.None;
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SceneHandle handle =
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package.LoadSceneAsync(domainConfig.sceneIdentifier, sceneMode, physicsMode);
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await handle;
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Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
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// targetScene.name = domainConfig.mainScene;
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// 设置为 active scene 或者后续 Move 到该 scene
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SceneManager.SetActiveScene(targetScene);
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_sceneName = targetScene.name;
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mainPrefab = GameObject.Find(domainConfig.mainPrefab);
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if (mainPrefab == null)
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{
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await LoadDomainPrefab(package);
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}
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break;
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}
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if (domainConfig.domain != "Main")
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{
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LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
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FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
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if (info._list.Count >= 2)
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{
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info.Switch(1);
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}
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else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
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{
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info.Switch(0);
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}
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else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
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{
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info.transform.position = fsmLoadSystem.GetTransformCtor().position;
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info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
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info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
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if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
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{
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info.Switch(1);
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}
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else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
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{
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info.Switch(0);
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}
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else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
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{
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info.transform.position = fsmLoadSystem.GetTransformCtor().position;
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info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
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info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
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}
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else
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{
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info.Switch(0);
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}
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}
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else
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{
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info.Switch(0);
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Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2,无法继续运行,请排查");
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}
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}
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else
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if (mainPrefab != null)
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{
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Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2,无法继续运行,请排查");
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DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
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if (hotfixInstance == null)
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{
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hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
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}
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if (hotfixInstance == null)
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{
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Debug.LogError($"热更类{type.Name}实例创建失败!必须继承MonoBehaviour");
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return;
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}
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hotfixInstance.DomainName = domainConfig.domain;
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hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
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// 原有调用逻辑修改为使用实例
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hotfixInstance.OnEnter("");
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hotfixInstance.OnEnterAsync("");
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}
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}
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if (mainPrefab != null)
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else
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{
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DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
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if (hotfixInstance == null)
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{
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hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
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}
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if (hotfixInstance == null)
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{
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Debug.LogError($"热更类{type.Name}实例创建失败!必须继承MonoBehaviour");
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return;
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}
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hotfixInstance.DomainName = domainConfig.domain;
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hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
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// 原有调用逻辑修改为使用实例
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hotfixInstance.OnEnter("");
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hotfixInstance.OnEnterAsync("");
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_packageName = AppConfig.PackageDomainName;
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}
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}
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@@ -156,40 +163,39 @@ namespace Stary.Evo
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public override async UniTask OnExitAsync()
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{
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Debug.Log("UnityEvo:Domain退出...");
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if (_packageName=="Main")
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return;
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if (HybridClREntrance.Global.stage == StageType.Developer)
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{
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if (domainConfig.domain != "Main")
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DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
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if (domainBase == null)
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{
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DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
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if (domainBase == null)
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{
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Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空,无法退出,请排查");
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}
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else
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{
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domainBase.OnExit();
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await domainBase.OnExitAsync();
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}
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Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空,无法退出,请排查");
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}
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else
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{
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domainBase.OnExit();
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await domainBase.OnExitAsync();
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if (domainBase != null)
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{
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GameObject.Destroy(domainBase.gameObject);
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GameObject.Destroy(domainBase.gameObject);
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await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
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await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainNameRaw);
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}
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await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
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await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainNameRaw);
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}
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if (loadResType == DomainConfig.LoadResType.Scene)
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{
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await SceneManager.UnloadSceneAsync(_sceneName);
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}
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Debug.Log("UnityEvo:Domain退出...");
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if (loadResType == DomainConfig.LoadResType.Scene)
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{
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await SceneManager.UnloadSceneAsync(_sceneName);
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}
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}
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else if (HybridClREntrance.Global.stage == StageType.Originality)
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{
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await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(AppConfig.PackageDomainName);
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await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(_packageName);
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AppConfig.PackageDomainName = "";
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Debug.Log("UnityEvo:Domain退出...");
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}
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}
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}
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