【m】更新后台

This commit is contained in:
2025-05-30 14:50:46 +08:00
parent cbd48e8411
commit 078f080fcc
68 changed files with 764 additions and 342 deletions

View File

@@ -14,11 +14,10 @@ namespace Stary.Evo
[Serializable]
public class HotfixMainResDomainEntity
{
public string domain;
public string ipconfig="http://192.168.31.100:5005/HotRefresh";
public string pathconfig;
public string packageVersion;
public string mainDomainVersion ="";
public string username="UnityHot";
public string password="Unity1234";
public string productName="UnityEvo";
}
}

View File

@@ -1,47 +1,280 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using InterfaceEntity.Entity.Requests;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
namespace Stary.Evo
{
public interface IWebRequestSystem
public static class WebRequestSystem
{
Task<string> Post(string url, string postData);
Task<string> Get(string url, string token=null);
}
private static string authorization;
public static async Task<bool> Login(string url, string username, string password)
{
var data = new
{
username = username,
password = password,
roleType = "client",
};
string postData = JsonConvert.SerializeObject(data);
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
{
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
webRequest.SetRequestHeader("Content-Type", "application/json");
await webRequest.SendWebRequest();
webRequest.uploadHandler?.Dispose();
// 更新错误检查方式
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(webRequest.error);
}
else
{
ResultMessageEntity authResponse =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (authResponse.code == 200)
{
AuthenticationResponse authResponseData =
JsonConvert.DeserializeObject<AuthenticationResponse>(authResponse.data.ToString());
authorization = authResponseData.Token;
PlayerPrefs.SetString("Authorization", authorization);
Debug.Log("登录成功");
return true;
}
}
return false;
}
}
/// <summary>
/// GET请求数据
/// </summary>
/// <param name="url">请求数据的URL地址</param>
/// <param name="token">token验证的参数此处为authorization</param>
/// <returns></returns>
public static async Task<bool> GetValidateToken(string url)
{
authorization = PlayerPrefs.GetString("Authorization");
try
{
using (UnityWebRequest webRequest = UnityWebRequest.Get($"{url}?token={authorization}"))
{
webRequest.downloadHandler = new DownloadHandlerBuffer();
await webRequest.SendWebRequest();
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n" +
$"Response: {webRequest.downloadHandler.text}";
Debug.LogError(errorMsg);
return false;
}
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code == 200)
return true; // 添加返回值
else
return false;
}
}
catch (Exception e)
{
Debug.LogError(e);
}
return false;
}
public class WebRequestSystem : IWebRequestSystem
{
/// <summary>
/// POST请求数据
/// </summary>
/// <param name="url">获取Token值的服务URL地址很重要</param>
/// <param name="postData">传入请求的参数此处参数为JOSN格式</param>
/// <returns></returns>
public async Task<string> Post(string url, string postData)
public static async Task<ResultMessageEntity> PostFile(string url, string[] path)
{
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
if (!GetTokenState())
{
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
webRequest.SetRequestHeader("Content-Type", "application/json");
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
//UnityWebRequest[] files = new UnityWebRequest[3];
WWWForm form = new WWWForm();
for (int i = 0; i < path.Length; i++)
{
byte[] bytes = await File.ReadAllBytesAsync(path[i]);
form.AddBinaryData("files[]", bytes, Path.GetFileName(path[i]));
}
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, form))
{
webRequest.SetRequestHeader("Authorization", authorization);
webRequest.disposeUploadHandlerOnDispose = true;
webRequest.disposeDownloadHandlerOnDispose = true;
webRequest.disposeCertificateHandlerOnDispose = true;
await webRequest.SendWebRequest();
webRequest.uploadHandler?.Dispose();
// 更新错误检查方式
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(webRequest.error);
return webRequest.error;
return new ResultMessageEntity()
{
code = 5001,
message = webRequest.error
};
}
else
{
return webRequest.downloadHandler.text;
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code != 200)
{
Debug.LogError("上传异常,无文件数据返回!!");
}
return resultMessageEntity;
}
}
}
/// <summary>
/// GET请求数据
/// </summary>
/// <param name="url">请求数据的URL地址</param>
/// <param name="token">token验证的参数此处为authorization</param>
/// <returns></returns>
public static async Task<ResultMessageEntity> GetFile(string url,string tempPath, Action<float> downloadProgress = null)
{
if (!GetTokenState())
{
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
try
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
webRequest.downloadHandler = new DownloadHandlerFile(tempPath);
if (authorization != null)
webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
var operation= webRequest.SendWebRequest();
while (!operation.isDone)
{
downloadProgress?.Invoke(webRequest.downloadProgress);
await UniTask.Yield();
}
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n";
Debug.LogError(errorMsg);
return new ResultMessageEntity()
{
code = 5001,
message = errorMsg
};
}
else
{
return new ResultMessageEntity()
{
code = 200,
message = "下载成功"
};
}
}
}
catch (Exception e)
{
Debug.LogError(e);
return new ResultMessageEntity()
{
code = 5001,
message = e.Message
};
}
}
/// <summary>
/// POST请求数据
/// </summary>
/// <param name="url">获取Token值的服务URL地址很重要</param>
/// <param name="postData">传入请求的参数此处参数为JOSN格式</param>
/// <returns></returns>
public static async Task<ResultMessageEntity> Post(string url, string postData)
{
if (!GetTokenState())
{
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
using (UnityWebRequest webRequest = UnityWebRequest.Post(url, postData)) //第二种写法此行注释
{
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
webRequest.SetRequestHeader("Content-Type", "application/json");
webRequest.SetRequestHeader("Authorization", authorization);
webRequest.disposeUploadHandlerOnDispose = true;
webRequest.disposeDownloadHandlerOnDispose = true;
webRequest.disposeCertificateHandlerOnDispose = true;
await webRequest.SendWebRequest();
webRequest.uploadHandler?.Dispose();
// 更新错误检查方式
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError(webRequest.error);
return new ResultMessageEntity()
{
code = 5001,
message = webRequest.error
};
}
else
{
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code != 200)
{
Debug.LogError(resultMessageEntity.message);
}
return resultMessageEntity;
}
}
}
@@ -52,43 +285,73 @@ namespace Stary.Evo
/// <param name="url">请求数据的URL地址</param>
/// <param name="token">token验证的参数此处为authorization</param>
/// <returns></returns>
public async Task<string> Get(string url, string token=null)
public static async Task<ResultMessageEntity> Get(string url)
{
if (!GetTokenState())
{
Debug.LogError("用户未登录,请先登录");
return new ResultMessageEntity()
{
code = 2001,
message = "用户未登录,请先登录"
};
}
try
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
webRequest.downloadHandler = new DownloadHandlerBuffer();
if (token != null)
webRequest.SetRequestHeader("Authorization", token); // 修正请求头名称规范
await webRequest.SendWebRequest();
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n" +
$"Response: {webRequest.downloadHandler.text}";
Debug.LogError(errorMsg);
return null;
webRequest.downloadHandler = new DownloadHandlerBuffer();
if (authorization != null)
webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
await webRequest.SendWebRequest();
// 增强错误处理
if (webRequest.result != UnityWebRequest.Result.Success)
{
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
$"URL: {url}\n" +
$"Error: {webRequest.error}\n" +
$"Response: {webRequest.downloadHandler.text}";
Debug.LogError(errorMsg);
return new ResultMessageEntity()
{
code = 5001,
message = errorMsg
};
}
ResultMessageEntity resultMessageEntity =
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
if (resultMessageEntity.code != 200)
{
Debug.LogError(resultMessageEntity.message);
}
return resultMessageEntity;
}
return webRequest.downloadHandler.text; // 添加返回值
}
}
catch (Exception e)
{
Debug.LogError(e);
return new ResultMessageEntity()
{
code = 5001,
message = e.Message
};
}
return null;
}
public static bool GetTokenState()
{
if (string.IsNullOrEmpty(authorization))
{
return false;
}
return true;
}
}
}