【m】更新后台
This commit is contained in:
@@ -8,24 +8,24 @@ namespace Stary.Evo
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/// <summary>
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/// package name
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/// </summary>
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public static string ASSETPACKGENAME;
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public static string PackageDomainName { get; set; }
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/// <summary>
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/// 热更资源路径
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/// </summary>
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public static string PATHCONFIG;
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public static string IPCONFIG;
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public static string USERNAME;
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public static string PASSWORD;
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public static string IPCONFIGVideo;
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public static string IpConfig { get; set; }
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public static string UserName { get; set; }
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public static string PassWord { get; set; }
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public static string ProductName { get; set; }
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public static string Platform { get; set; }
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public static string MainDomainVersion { get; set; }
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/// <summary>
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/// 主场景main实例物体
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/// </summary>
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private static GameObject _MainBaseModel;
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/// <summary>
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/// 赋值默认的实例
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/// </summary>
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@@ -32,7 +32,7 @@ namespace Stary.Evo
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{
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DomainConfig domainConfig = param as DomainConfig;
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Debug.Log("UnityEvo:热更脚本...");
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var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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// Editor环境下,HotUpdate.dll.bytes已经被自动加载,不需要加载,重复加载反而会出问题。
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@@ -44,7 +44,7 @@ namespace Stary.Evo
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Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies()
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.First(a => a.GetName().Name == $"HotUpdate_{AppConfig.ASSETPACKGENAME}");
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#else
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string hotUpdateAssemblyName = $"HotUpdate_{AppConfig.ASSETPACKGENAME}";
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string hotUpdateAssemblyName = $"HotUpdate_{AppConfig.PackageDomainName}";
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Type assemblyType = IsAssetLoaded(fullClassName);
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@@ -78,9 +78,9 @@ namespace Stary.Evo
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LoadMetadataForAOTAssemblies();
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// 加载热更dll
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var hotfixDll = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll");
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var hotfixDll = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.PackageDomainName}.dll");
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await hotfixDll;
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var hotfixPdb = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.pdb");
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var hotfixPdb = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.PackageDomainName}.pdb");
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await hotfixPdb;
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Assembly hotUpdateAss = null;
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if (hotfixDll.Status == EOperationStatus.Succeed)
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@@ -100,7 +100,7 @@ namespace Stary.Evo
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}
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else
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{
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Debug.LogError($"UnityEvo:Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll加载失败!!!!!");
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Debug.LogError($"UnityEvo:Android_HotUpdate_{AppConfig.PackageDomainName}.dll加载失败!!!!!");
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}
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@@ -1,6 +1,9 @@
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using System;
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using System.IO;
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using Cysharp.Threading.Tasks;
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using Main;
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using Newtonsoft.Json;
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using Stary.Evo.UIFarme;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Assertions;
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@@ -16,38 +19,39 @@ namespace Stary.Evo
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}
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public override async UniTask OnEnterAsync()
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{
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Debug.Log("UnityEvo:启动开始资源初始化...");
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Debug.Log("UnityEvo:启动开始资源初始化...");
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//初始化读取资源配置表
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HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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if (hotfixMainResDomain != null)
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{
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AppConfig.IPCONFIG = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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AppConfig.USERNAME = hotfixMainResDomain.hotfixMainResDomainEntity.username;
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AppConfig.PASSWORD = hotfixMainResDomain.hotfixMainResDomainEntity.password;
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AppConfig.IpConfig = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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AppConfig.UserName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
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AppConfig.PassWord = hotfixMainResDomain.hotfixMainResDomainEntity.password;
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AppConfig.ProductName = hotfixMainResDomain.hotfixMainResDomainEntity.productName;
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AppConfig.MainDomainVersion = hotfixMainResDomain.hotfixMainResDomainEntity.mainDomainVersion;
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}
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Debug.Log($"UnityEvo:读取资源配置表成功...{ AppConfig.IPCONFIG}{AppConfig.USERNAME}{AppConfig.PASSWORD}");
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Debug.Log($"UnityEvo:读取资源配置表成功...{AppConfig.IpConfig}{AppConfig.UserName}{AppConfig.PassWord}");
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// 初始化资源系统
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YooAssets.Initialize();
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//自定义网络请求器
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// 设置自定义请求委托
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YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
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//YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
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//初始化资源加载模块
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// 增加包存在性检查
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var package = YooAssets.TryGetPackage(AppConfig.ASSETPACKGENAME);
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var package = YooAssets.TryGetPackage(AppConfig.PackageDomainName);
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if (package == null)
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{
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Debug.LogWarning($"UnityEvo:资源包 {AppConfig.ASSETPACKGENAME} 不存在,正在尝试创建...");
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package = YooAssets.CreatePackage(AppConfig.ASSETPACKGENAME);
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Debug.LogWarning($"UnityEvo:资源包 {AppConfig.PackageDomainName} 不存在,正在尝试创建...");
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package = YooAssets.CreatePackage(AppConfig.PackageDomainName);
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}
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YooAssets.SetDefaultPackage(package);
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@@ -55,11 +59,10 @@ namespace Stary.Evo
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// 初始化资源包
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#if EDITOR_SIMULATEMODE
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await EDITOR_SIMULATEMODE(package);
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AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
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FsmSystem.SetCurState(nameof(ResUpdateServerState));
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#elif OFFLINE_PLAYMODE
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await OFFLINE_PLAYMODE(package);
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AppConfig.IPCONFIGVideo = Application.streamingAssetsPath + "/";
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FsmSystem.SetCurState(nameof(ResUpdateLocalState));
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#elif HOST_PLAYMODE
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if (package.PackageName.Equals("Main"))
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{
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@@ -67,10 +70,17 @@ namespace Stary.Evo
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}
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else
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{
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await HOST_PLAYMODE(package);
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//登录
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string url = AppConfig.IpConfig + "/Authentication/login";
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bool isLogin = await WebRequestSystem.Login(url, AppConfig.UserName, AppConfig.PassWord);
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if (isLogin)
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await HOST_PLAYMODE(package);
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else
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await OFFLINE_PLAYMODE(package);
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}
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AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
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FsmSystem.SetCurState(nameof(ResUpdateLocalState));
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#elif WEB_PLAYMODE
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// IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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// var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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@@ -91,24 +101,23 @@ namespace Stary.Evo
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Debug.LogError($"UnityEvo:暂不支持");
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#endif
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FsmSystem.SetCurState(nameof(ResUpdateServerState));
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}
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public override UniTask OnEnterAsync<T>(T param)
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public override UniTask OnEnterAsync<T>(T param)
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{
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return UniTask.CompletedTask;
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return UniTask.CompletedTask;
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}
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public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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return UniTask.CompletedTask;
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}
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public override void OnUpdate()
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{
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base.OnUpdate();
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}
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public override UniTask OnExitAsync()
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{
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@@ -117,7 +126,7 @@ namespace Stary.Evo
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private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
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{
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var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.ASSETPACKGENAME);
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var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.PackageDomainName);
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var packageRoot = buildResult.PackageRootDirectory;
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var editorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
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var initParams = new EditorSimulateModeParameters();
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@@ -154,65 +163,52 @@ namespace Stary.Evo
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// 新增平台判断代码
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#if UNITY_EDITOR
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BuildTarget buildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
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string platformName = buildTarget.ToString();
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AppConfig.Platform = buildTarget.ToString();
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#else
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string platformName = Application.platform.ToString();
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AppConfig.Platform = Application.platform.ToString();
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#endif
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Debug.Log($"目标平台标识: {platformName}");
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//从服务器加载配置列表
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WebRequestSystem webRequestSystem = new WebRequestSystem();
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string URL =
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$"{AppConfig.IPCONFIG}/HybridclrConfigData/{AppConfig.ASSETPACKGENAME}/{platformName}/{Application.productName}.json";
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Debug.Log("UnityEvo: 服务器配置文件地址:" + URL);
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string text = await webRequestSystem.Get(URL, GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD));
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if (!string.IsNullOrEmpty(text))
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Debug.Log($"目标平台标识: {AppConfig.Platform}");
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// 请求资源版本
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string url = $"{AppConfig.IpConfig}/ResDomain/GetResDomainByDomain";
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var resDmainRequst = new ResDmainRequst()
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{
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try
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ProductName = AppConfig.ProductName,
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DomainName = AppConfig.PackageDomainName,
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Platform = AppConfig.Platform,
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};
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//获取服务器版本
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var resDmainMessageEntity = await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
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if (resDmainMessageEntity.code == 200)
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{
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ResDmainResponse resDmainResponse =
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JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
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//获取当前版本
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var oldVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION");
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//版本不一致,开始下载
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if (resDmainResponse.PackageVersion != oldVersion)
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{
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Debug.Log("UnityEvo: 服务器配置文件读取成功:" + text);
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text = text.Trim('\uFEFF'); // 移除 BOM 字符
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HotfixMainResDomainEntity hotfixMainResDomainEntity =
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JsonConvert.DeserializeObject<HotfixMainResDomainEntity>(text);
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if (hotfixMainResDomainEntity != null &&
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hotfixMainResDomainEntity.domain == AppConfig.ASSETPACKGENAME)
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{
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AppConfig.IPCONFIG = hotfixMainResDomainEntity.ipconfig;
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AppConfig.PATHCONFIG = hotfixMainResDomainEntity.pathconfig;
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AppConfig.ASSETPACKGENAME = hotfixMainResDomainEntity.domain;
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}
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else
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{
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throw new Exception("服务器配置文件中Domain与指定domain不匹配,进程中断,请排查:" + AppConfig.ASSETPACKGENAME);
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}
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await Download(resDmainResponse.DocumentFileId);
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PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION",
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resDmainResponse.PackageVersion);
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}
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catch (JsonException e)
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else //版本一致,加载缓存资源
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{
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Debug.LogError($"UnityEvo:JSON解析失败: {e.Message}\n原始内容: {text}");
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Debug.Log($"UnityEvo:资源版本一致,自动跳过更新...");
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}
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}
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else
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{
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Debug.LogError("UnityEvo:从服务器获取的配置数据为空");
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Debug.LogError($"UnityEvo:获取资源版本失败: 【{resDmainMessageEntity.message}】");
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}
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string defaultHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
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string fallbackHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
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Debug.Log($"UnityEvo:正在初始化远程资源包,主服务器:{defaultHostServer}");
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// 在初始化下载器前添加证书验证配置
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var initParameters = new HostPlayModeParameters();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var cacheFileSystemParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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cacheFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
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var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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var initParameters = new OfflinePlayModeParameters();
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var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(null,
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$"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}");
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buildinFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
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buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
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initParameters.BuildinFileSystemParameters = null;
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initParameters.CacheFileSystemParameters = cacheFileSystemParams;
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initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
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// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
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var initOperation = package.InitializeAsync(initParameters);
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@@ -224,24 +220,32 @@ namespace Stary.Evo
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Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
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}
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/// <summary>
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/// 自定义网络请求器需要登录
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/// </summary>
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/// <param name="url"></param>
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/// <returns></returns>
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private UnityWebRequest NasWebRequester(string url)
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public async UniTask Download(string fileId)
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{
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var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
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var authorization = GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD);
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request.SetRequestHeader("AUTHORIZATION", authorization);
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return request;
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// 在任意MonoBehaviour或DomainBase派生类中
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string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
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if (Directory.Exists(loadPath))
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{
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Directory.Delete(loadPath, true);
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}
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await MainArchitecture.Interface.GetSystem<IPanelSystem>()
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.PushQueue<ProgressBarPanel>(Camera.main.transform, "Main");
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await ZipTool.DownloadAndUnzipAsync(fileId, loadPath, DownLoadProgress, UnzipProgress);
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}
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private string GetAuthorization(string userName, string password)
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private void DownLoadProgress(float progress)
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{
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string auth = userName + ":" + password;
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var bytes = System.Text.Encoding.GetEncoding("ISO-8859-1").GetBytes(auth);
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return "Basic " + System.Convert.ToBase64String(bytes);
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Debug.Log($"下载进度:{progress:P0}");
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MainArchitecture.Interface.GetSystem<IPanelSystem>()
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.SendPanelEvent(ProgressBarPanel.ProgressBarType.Add, "下载中", progress);
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}
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private void UnzipProgress(float progress)
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{
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Debug.Log($"解压进度:{progress:P0}");
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MainArchitecture.Interface.GetSystem<IPanelSystem>()
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.SendPanelEvent(ProgressBarPanel.ProgressBarType.Add, "解压中", progress);
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}
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}
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}
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@@ -20,20 +20,40 @@ namespace Stary.Evo
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public override async UniTask OnEnterAsync()
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{
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//初始化读取资源配置表
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var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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//更新失败
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Debug.Log($"UnityEvo:切换为加载本地缓存资源...");
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// 获取上次成功记录的版本
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string packageVersion = PlayerPrefs.GetString("GAME_VERSION", string.Empty);
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if (string.IsNullOrEmpty(packageVersion))
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string packageVersion = "";
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if (package.PackageName.Equals("Main"))
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{
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Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
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return;
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var operation = package.RequestPackageVersionAsync();
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await operation;
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if (operation.Status == EOperationStatus.Succeed)
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{
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//更新成功
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packageVersion = operation.PackageVersion;
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Debug.Log($"Unity:【Main】Request package Version : {packageVersion}");
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}
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else
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{
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//更新失败
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Debug.LogError("Unity:【Main】"+operation.Error);
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}
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}
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else
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{
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// 获取上次成功记录的版本
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packageVersion = PlayerPrefs.GetString($"{AppConfig.PackageDomainName}_GAME_VERSION", string.Empty);
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if (string.IsNullOrEmpty(packageVersion))
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{
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Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
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return;
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}
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}
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Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
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Debug.Log($"UnityEvo:开始加载本地资源...");
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@@ -116,7 +136,7 @@ namespace Stary.Evo
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{
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int downloadingMaxNum = 1;
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int failedTryAgain = 1;
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var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
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// 在正常开始游戏之前,还需要验证本地清单内容的完整性。
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@@ -20,7 +20,7 @@ namespace Stary.Evo
|
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// //初始化读取资源配置表
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var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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// 请求资源版本
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var requetVersionOp = package.RequestPackageVersionAsync();
|
||||
await requetVersionOp;
|
||||
@@ -29,7 +29,7 @@ namespace Stary.Evo
|
||||
{
|
||||
//更新成功
|
||||
packageVersion = requetVersionOp.PackageVersion;
|
||||
PlayerPrefs.SetString("GAME_VERSION", packageVersion);
|
||||
PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", packageVersion);
|
||||
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
|
||||
Debug.Log($"UnityEvo:开始加载服务器资源...");
|
||||
}
|
||||
@@ -120,46 +120,34 @@ namespace Stary.Evo
|
||||
|
||||
public async UniTask Download()
|
||||
{
|
||||
// 在任意MonoBehaviour或DomainBase派生类中
|
||||
string[] andUnzipAsyncPath= await ZipTool.DownloadAndUnzipAsync(
|
||||
$"{AppConfig.IPCONFIG}/XOSMOPlug_inLibrary/{AppConfig.ASSETPACKGENAME}/Android/1.0.5/X_02_01_1.0.5.zip",
|
||||
Application.persistentDataPath + "/DownloadedContent",
|
||||
progress => Debug.Log($"下载进度:{progress:P0}"),
|
||||
progress => Debug.Log($"解压进度:{progress:P0}")
|
||||
);
|
||||
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
var downloader = package.CreateResourceImporter(andUnzipAsyncPath, 3, 3);
|
||||
|
||||
int downloadingMaxNum = 10;
|
||||
int failedTryAgain = 3;
|
||||
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
|
||||
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
|
||||
|
||||
//没有需要下载的资源
|
||||
if (downloader.TotalDownloadCount == 0)
|
||||
{
|
||||
Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
|
||||
return;
|
||||
}
|
||||
|
||||
//需要下载的文件总数和总大小
|
||||
int totalDownloadCount = downloader.TotalDownloadCount;
|
||||
long totalDownloadBytes = downloader.TotalDownloadBytes;
|
||||
Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes/1024} MB");
|
||||
//===================================适应新版本YooAsset插件的修改===================================
|
||||
//注册回调方法
|
||||
downloader.DownloadErrorCallback = OnDownloadErrorFunction;
|
||||
downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
|
||||
downloader.DownloadFinishCallback = OnDownloadOverFunction;
|
||||
downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
|
||||
//===================================适应新版本YooAsset插件的修改===================================
|
||||
|
||||
// int downloadingMaxNum = 10;
|
||||
// int failedTryAgain = 3;
|
||||
// var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
|
||||
// var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
|
||||
|
||||
// //没有需要下载的资源
|
||||
// if (downloader.TotalDownloadCount == 0)
|
||||
// {
|
||||
// Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// //需要下载的文件总数和总大小
|
||||
// int totalDownloadCount = downloader.TotalDownloadCount;
|
||||
// long totalDownloadBytes = downloader.TotalDownloadBytes;
|
||||
// Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes/1024} MB");
|
||||
// //===================================适应新版本YooAsset插件的修改===================================
|
||||
// //注册回调方法
|
||||
// downloader.DownloadErrorCallback = OnDownloadErrorFunction;
|
||||
// downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
|
||||
// downloader.DownloadFinishCallback = OnDownloadOverFunction;
|
||||
// downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
|
||||
// //===================================适应新版本YooAsset插件的修改===================================
|
||||
//
|
||||
// //开启下载
|
||||
// downloader.BeginDownload();
|
||||
await downloader;
|
||||
//开启下载
|
||||
downloader.BeginDownload();
|
||||
await downloader;
|
||||
|
||||
//检测下载结果
|
||||
if (downloader.Status == EOperationStatus.Succeed)
|
||||
@@ -30,20 +30,20 @@ namespace Stary.Evo
|
||||
domain = "Main";
|
||||
#endif
|
||||
_fsmSystem.SetOpenDomainType(OpenDomainType.DEFAULT);
|
||||
AppConfig.ASSETPACKGENAME = domain;
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
|
||||
public void OpenDomain()
|
||||
{
|
||||
AppConfig.ASSETPACKGENAME = domain;
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
|
||||
public void OpenDomain(string domain, OpenDomainType openDomainType)
|
||||
{
|
||||
_fsmSystem.SetOpenDomainType(openDomainType);
|
||||
AppConfig.ASSETPACKGENAME = domain;
|
||||
AppConfig.PackageDomainName = domain;
|
||||
_fsmSystem.SetCurState(nameof(ResStartState));
|
||||
}
|
||||
|
||||
|
||||
7
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs
Normal file
7
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Stary.Evo
|
||||
{
|
||||
public class WebRequestTools
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
3
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs.meta
Normal file
3
Assets/Main/Script/Runtime/Tools/WebRequestTools.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48091c7012fc4cd88a54c096febdcdd0
|
||||
timeCreated: 1748318581
|
||||
Reference in New Issue
Block a user