【m】修改一键打包
This commit is contained in:
@@ -281,103 +281,9 @@ namespace Stary.Evo.Editor
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.0f);
|
||||
// 新增:打包为zip的逻辑
|
||||
string zipFileName =
|
||||
$"{BuildAssetDataSetting.packageName}_{BuildAssetDataSetting.packageVersion}.zip";
|
||||
var outputPackageDirectory =
|
||||
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageName}";
|
||||
//拷贝目录
|
||||
string outFilePath = $"{outputPackageDirectory}/{BuildAssetDataSetting.packageVersion}";
|
||||
//输出目录
|
||||
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
|
||||
try
|
||||
{
|
||||
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
|
||||
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
|
||||
{
|
||||
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件)
|
||||
//string[] targetExtensions = { ".bundle" };
|
||||
|
||||
// 遍历目录下所有文件
|
||||
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
|
||||
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
|
||||
// StringComparer.OrdinalIgnoreCase)))
|
||||
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
// 获取文件在压缩包中的相对路径
|
||||
string entryName = Path.GetRelativePath(outFilePath, filePath);
|
||||
|
||||
// 创建zip条目
|
||||
ZipArchiveEntry entry = archive.CreateEntry(entryName,
|
||||
System.IO.Compression.CompressionLevel.Optimal);
|
||||
|
||||
// 写入文件内容
|
||||
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
fileStream.CopyTo(entryStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"成功打包为zip:{zipFilePath}");
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.25f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"打包zip失败:{ex.Message}");
|
||||
EditorUtility.ClearProgressBar();
|
||||
return;
|
||||
}
|
||||
|
||||
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(上传zip文件)", 0.5f);
|
||||
if (messageEntity.code == 200)
|
||||
{
|
||||
List<ResultMessageEntity> resultMessageEntities =
|
||||
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
|
||||
if (resultMessageEntities.Count > 0)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
|
||||
foreach (var resultMessageEntity in resultMessageEntities)
|
||||
{
|
||||
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
|
||||
string fileId = data["id"].ToString();
|
||||
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
|
||||
{
|
||||
ProductName = Application.productName,
|
||||
DomainName = BuildAssetDataSetting.packageName,
|
||||
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||
PackageVersion = BuildAssetDataSetting.packageVersion,
|
||||
DocumentFileId = fileId
|
||||
};
|
||||
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
|
||||
JsonConvert.SerializeObject(resDmainAddRequst));
|
||||
//如果低于服务器版本,更新版本号
|
||||
if (resResultMessage.code == 1009)
|
||||
{
|
||||
ResDmainVersionResponse dmainVersionResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
|
||||
.ToString());
|
||||
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
|
||||
BuildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
|
||||
BuildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
|
||||
BuildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
|
||||
}
|
||||
EditorUtility.DisplayDialog("提示",
|
||||
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
|
||||
BuildAssetDataSetting.GetBuildPackageVersion(true);
|
||||
}
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
|
||||
}
|
||||
|
||||
|
||||
string zipFilePath = BuildZip(BuildAssetDataSetting);
|
||||
await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
|
||||
await Task.Delay(1000);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
@@ -389,6 +295,117 @@ namespace Stary.Evo.Editor
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string BuildZip(BuildAssetDataSetting setting)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
|
||||
// 新增:打包为zip的逻辑
|
||||
string zipFileName =
|
||||
$"{setting.packageName}_{setting.packageVersion}.zip";
|
||||
var outputPackageDirectory =
|
||||
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
|
||||
//拷贝目录
|
||||
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
|
||||
//输出目录
|
||||
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
|
||||
try
|
||||
{
|
||||
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
|
||||
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
|
||||
{
|
||||
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件)
|
||||
//string[] targetExtensions = { ".bundle" };
|
||||
|
||||
// 遍历目录下所有文件
|
||||
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
|
||||
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
|
||||
// StringComparer.OrdinalIgnoreCase)))
|
||||
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
// 获取文件在压缩包中的相对路径
|
||||
string entryName = Path.GetRelativePath(outFilePath, filePath);
|
||||
|
||||
// 创建zip条目
|
||||
ZipArchiveEntry entry = archive.CreateEntry(entryName,
|
||||
System.IO.Compression.CompressionLevel.Optimal);
|
||||
|
||||
// 写入文件内容
|
||||
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
fileStream.CopyTo(entryStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"成功打包为zip:{zipFilePath}");
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
|
||||
return zipFilePath;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"打包zip失败:{ex.Message}");
|
||||
EditorUtility.ClearProgressBar();
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
|
||||
{
|
||||
string ip = PlayerPrefs.GetString("LoginIp");
|
||||
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
|
||||
if (messageEntity.code == 200)
|
||||
{
|
||||
List<ResultMessageEntity> resultMessageEntities =
|
||||
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
|
||||
if (resultMessageEntities.Count > 0)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
|
||||
foreach (var resultMessageEntity in resultMessageEntities)
|
||||
{
|
||||
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
|
||||
string fileId = data["id"].ToString();
|
||||
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
|
||||
{
|
||||
ProductName = Application.productName,
|
||||
DomainName = setting.packageName,
|
||||
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||
PackageVersion = setting.packageVersion,
|
||||
DocumentFileId = fileId
|
||||
};
|
||||
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
|
||||
JsonConvert.SerializeObject(resDmainAddRequst));
|
||||
//如果低于服务器版本,更新版本号
|
||||
if (resResultMessage.code == 1009)
|
||||
{
|
||||
ResDmainVersionResponse dmainVersionResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
|
||||
.ToString());
|
||||
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
|
||||
setting.packageVersionX = int.Parse(versions[0]);
|
||||
setting.packageVersionY = int.Parse(versions[1]);
|
||||
setting.packageVersionZ = int.Parse(versions[2]);
|
||||
EditorUtility.DisplayDialog("提示",
|
||||
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
|
||||
}
|
||||
|
||||
setting.GetBuildPackageVersion(true);
|
||||
}
|
||||
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
|
||||
}
|
||||
|
||||
await Task.Delay(1000);
|
||||
EditorUtility.ClearProgressBar();
|
||||
return;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected void Init()
|
||||
@@ -398,7 +415,8 @@ namespace Stary.Evo.Editor
|
||||
onBuildPipelineEntity =
|
||||
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
|
||||
onUpdateBuildPipelineEntity =
|
||||
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】", OnUpdateBuildPipeline);
|
||||
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
|
||||
OnUpdateBuildPipeline);
|
||||
}
|
||||
|
||||
private Vector2 scroll;
|
||||
|
||||
@@ -2,12 +2,14 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using HybridCLR.Editor;
|
||||
using HybridCLR.Editor.Commands;
|
||||
using HybridCLR.Editor.Settings;
|
||||
using Sirenix.OdinInspector;
|
||||
using Sirenix.OdinInspector.Editor;
|
||||
using Stary.Evo.InformationSave;
|
||||
using Unity.Plastic.Newtonsoft.Json;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
@@ -24,47 +26,98 @@ namespace Stary.Evo.Editor
|
||||
window.Show();
|
||||
}
|
||||
|
||||
[Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel]
|
||||
public bool isOneKeyBuild;
|
||||
|
||||
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
|
||||
HideRemoveButton = true)]
|
||||
public List<OneKeyBUildEntity> OneKeyBUildEntities = new List<OneKeyBUildEntity>();
|
||||
public List<OneKeyBuildEntity> OneKeyBuildEntities = new List<OneKeyBuildEntity>();
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
OneKeyBuildEntities.Clear();
|
||||
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
|
||||
foreach (var domainEntity in creatDomainAll)
|
||||
{
|
||||
OneKeyBUildEntities.Add(new OneKeyBUildEntity()
|
||||
OneKeyBuildEntities.Add(new OneKeyBuildEntity()
|
||||
{
|
||||
DomainName = domainEntity.DomainName
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[Button("(一键)标记选择资源",ButtonSizes.Large)]
|
||||
public void OneClickMark()
|
||||
[Button("(一键)标记选择资源", ButtonSizes.Large)]
|
||||
public void OneClickMark()
|
||||
{
|
||||
//打dll
|
||||
CompileDllCommand.CompileDllActiveBuildTarget();
|
||||
//拷贝dll
|
||||
MarkAdressable.AddHotfixAddressableDllAll(OneKeyBUildEntities);
|
||||
MarkAdressable.AddHotfixAddressableDllAll(OneKeyBuildEntities);
|
||||
//标记全部资源
|
||||
MarkAdressable.AddMarkAll(OneKeyBUildEntities);
|
||||
MarkAdressable.AddMarkAll(OneKeyBuildEntities);
|
||||
EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
|
||||
}
|
||||
|
||||
[Button("(一键)打包选择资源",ButtonSizes.Large)]
|
||||
public void OneClickBuild()
|
||||
[Button("(一键)获取服务器版本", ButtonSizes.Large)]
|
||||
public async void OneUpdatePackageVersion()
|
||||
{
|
||||
//打包
|
||||
EditorTools.ClearUnityConsole();
|
||||
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
|
||||
{
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
BuildAssetDataSetting buildAssetDataSetting =
|
||||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||||
if (buildAssetDataSetting != null)
|
||||
{
|
||||
string ip = PlayerPrefs.GetString("LoginIp");
|
||||
string url = $"{ip}/ResDomain/GetResDomainByDomain";
|
||||
var resDmainRequst = new ResDmainRequst()
|
||||
{
|
||||
ProductName = Application.productName,
|
||||
DomainName = oneKeyBUildEntity.DomainName,
|
||||
Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||
};
|
||||
//获取服务器版本
|
||||
var resDmainMessageEntity =
|
||||
await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
|
||||
if (resDmainMessageEntity.code == 200)
|
||||
{
|
||||
ResDmainResponse resDmainResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
|
||||
string[] versions = resDmainResponse.PackageVersion.Split('.');
|
||||
buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
|
||||
buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
|
||||
buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
|
||||
buildAssetDataSetting.packageVersionZ++;
|
||||
EditorUtility.SetDirty(buildAssetDataSetting);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定");
|
||||
}
|
||||
|
||||
[Button("(一键)打包选择资源", ButtonSizes.Large)]
|
||||
public void OneClickBuild()
|
||||
{
|
||||
//打包
|
||||
EditorTools.ClearUnityConsole();
|
||||
|
||||
foreach (var oneKeyBUildEntity in OneKeyBUildEntities)
|
||||
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
|
||||
{
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
|
||||
|
||||
BuildAssetDataSetting buildAssetDataSetting =
|
||||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||||
@@ -86,9 +139,46 @@ namespace Stary.Evo.Editor
|
||||
|
||||
EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
|
||||
}
|
||||
|
||||
[Button("(一键)上传服务器版本", ButtonSizes.Large)]
|
||||
public async void OneUpdatePackage()
|
||||
{
|
||||
//打包
|
||||
EditorTools.ClearUnityConsole();
|
||||
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
|
||||
{
|
||||
if (oneKeyBUildEntity.isRaw)
|
||||
{
|
||||
BuildAssetDataSetting buildAssetDataSetting =
|
||||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||||
if (buildAssetDataSetting != null)
|
||||
{
|
||||
string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
|
||||
await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
|
||||
await Task.Delay(1000);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定");
|
||||
}
|
||||
|
||||
private void OneKeyBuildEvent()
|
||||
{
|
||||
for (int i = 0; i < OneKeyBuildEntities.Count; i++)
|
||||
{
|
||||
OneKeyBuildEntities[i].isRaw = isOneKeyBuild;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct OneKeyBUildEntity
|
||||
[Serializable]
|
||||
public class OneKeyBuildEntity
|
||||
{
|
||||
[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
|
||||
public bool isRaw;
|
||||
|
||||
@@ -15,8 +15,7 @@ namespace Stary.Evo.Editor
|
||||
{
|
||||
private static AssetBundleCollectorPackage package;
|
||||
private static string packageName;
|
||||
|
||||
private static string[] configNames = new[] { "DomainConfig" };
|
||||
|
||||
|
||||
|
||||
public static string DomainRoot
|
||||
@@ -58,7 +57,7 @@ namespace Stary.Evo.Editor
|
||||
//EditorUtility.DisplayDialog("自动标记", "自动Hotfix成功", "确定");
|
||||
}
|
||||
|
||||
public static void AddHotfixAddressableDllAll(List<OneKeyBUildEntity> oneKeyBUildEntities)
|
||||
public static void AddHotfixAddressableDllAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
|
||||
{
|
||||
var DomainAll = CreatAssetWindow.GetCreatDomainAll();
|
||||
|
||||
@@ -125,7 +124,7 @@ namespace Stary.Evo.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddMarkAll(List<OneKeyBUildEntity> oneKeyBUildEntities)
|
||||
public static void AddMarkAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
|
||||
{
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.ClearAll();
|
||||
foreach (var oneKeyBUildEntity in oneKeyBUildEntities)
|
||||
@@ -283,48 +282,6 @@ namespace Stary.Evo.Editor
|
||||
fileNewInfos.Add(file);
|
||||
}
|
||||
}
|
||||
|
||||
//不存在的配置对象名称
|
||||
List<string> configNonentity = new List<string>();
|
||||
//查找不存在的配置文件
|
||||
for (int i = 0; i < configNames.Length; i++)
|
||||
{
|
||||
bool exists = false;
|
||||
foreach (var filePath in fileNewInfos)
|
||||
{
|
||||
// 使用Path获取文件名
|
||||
string fileName = Path.GetFileNameWithoutExtension(filePath);
|
||||
if (fileName == configNames[i])
|
||||
{
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!exists)
|
||||
{
|
||||
configNonentity.Add(configNames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
string remotedRoot = Application.dataPath + "/Main/Config";
|
||||
List<string> mainConfigInfos = new List<string>();
|
||||
FilesUtils.GetFiles(remotedRoot, ref mainConfigInfos);
|
||||
//从main文件里拿取指定配置文件
|
||||
foreach (var config in configNonentity)
|
||||
{
|
||||
foreach (var mainConfigInfo in mainConfigInfos)
|
||||
{
|
||||
// 使用Path获取文件名
|
||||
string fileName = Path.GetFileNameWithoutExtension(mainConfigInfo);
|
||||
if (Path.GetExtension(mainConfigInfo) != ".meta" && fileName.Equals(config))
|
||||
{
|
||||
fileInfos.Add(mainConfigInfo);
|
||||
Debug.LogWarning($"用户资源目录不存在【{config}】文件,从Main目录下复制,此操作可能导致配置文件不完成,请在用户目录配置");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fileInfos != null && fileInfos.Count > 0)
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Stary.Evo.Editor
|
||||
/// </summary>
|
||||
public class LeakDetectionMode
|
||||
{
|
||||
[MenuItem("Jobs/内存泄漏检测/显示当前模式")]
|
||||
[MenuItem("Evo/内存泄漏检测/显示当前模式")]
|
||||
static void ShowLeakDetection()
|
||||
{
|
||||
string message = string.Format("当前模式: {0}", NativeLeakDetection.Mode.ToString());
|
||||
@@ -16,40 +16,40 @@ namespace Stary.Evo.Editor
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/禁用")]
|
||||
[MenuItem("Evo/内存泄漏检测/禁用")]
|
||||
static void LeakDetectionDisable()
|
||||
{
|
||||
NativeLeakDetection.Mode = NativeLeakDetectionMode.Disabled;
|
||||
}
|
||||
|
||||
// 验证方法会在正式方法前执行,通不过就会置灰
|
||||
[MenuItem("Jobs/内存泄漏检测/禁用", true)]
|
||||
[MenuItem("Evo/内存泄漏检测/禁用", true)]
|
||||
static bool ValidateLeakDetectionDisable()
|
||||
{
|
||||
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Disabled;
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用")]
|
||||
[MenuItem("Evo/内存泄漏检测/启用")]
|
||||
static void LeakDetectionEnabled()
|
||||
{
|
||||
NativeLeakDetection.Mode = NativeLeakDetectionMode.Enabled;
|
||||
}
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用", true)]
|
||||
[MenuItem("Evo/内存泄漏检测/启用", true)]
|
||||
static bool ValidateLeakDetectionEnabled()
|
||||
{
|
||||
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Enabled;
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪")]
|
||||
[MenuItem("Evo/内存泄漏检测/启用堆栈跟踪")]
|
||||
static void LeakDetectionEnabledWithStackTrace()
|
||||
{
|
||||
NativeLeakDetection.Mode = NativeLeakDetectionMode.EnabledWithStackTrace;
|
||||
}
|
||||
|
||||
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪", true)]
|
||||
[MenuItem("Evo/内存泄漏检测/启用堆栈跟踪", true)]
|
||||
static bool ValidateLeakDetectionEnabledWithStackTrace()
|
||||
{
|
||||
return NativeLeakDetection.Mode != NativeLeakDetectionMode.EnabledWithStackTrace;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.staryevo.main",
|
||||
"version": "1.2.0",
|
||||
"version": "1.2.1",
|
||||
"displayName": "00.StaryEvo",
|
||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||
"unity": "2021.3",
|
||||
|
||||
Reference in New Issue
Block a user