【m】修改一键打包

This commit is contained in:
2025-05-30 17:00:07 +08:00
parent cd1b718e85
commit 1f19ba2d38
5 changed files with 228 additions and 163 deletions

View File

@@ -281,103 +281,9 @@ namespace Stary.Evo.Editor
{
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]", "Yes", "No"))
{
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{BuildAssetDataSetting.packageName}_{BuildAssetDataSetting.packageVersion}.zip";
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{BuildAssetDataSetting.packageVersion}";
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件
//string[] targetExtensions = { ".bundle" };
// 遍历目录下所有文件
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
// StringComparer.OrdinalIgnoreCase)))
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName = Path.GetRelativePath(outFilePath, filePath);
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.25f);
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return;
}
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
EditorUtility.DisplayProgressBar("提示", "开始上传(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
{
List<ResultMessageEntity> resultMessageEntities =
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
if (resultMessageEntities.Count > 0)
{
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
foreach (var resultMessageEntity in resultMessageEntities)
{
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
string fileId = data["id"].ToString();
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
{
ProductName = Application.productName,
DomainName = BuildAssetDataSetting.packageName,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
PackageVersion = BuildAssetDataSetting.packageVersion,
DocumentFileId = fileId
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code == 1009)
{
ResDmainVersionResponse dmainVersionResponse =
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
.ToString());
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
BuildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
BuildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
BuildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
}
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
BuildAssetDataSetting.GetBuildPackageVersion(true);
}
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 1f);
}
}
else
{
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
}
string zipFilePath = BuildZip(BuildAssetDataSetting);
await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
@@ -389,6 +295,117 @@ namespace Stary.Evo.Editor
}
}
public static string BuildZip(BuildAssetDataSetting setting)
{
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件
//string[] targetExtensions = { ".bundle" };
// 遍历目录下所有文件
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
// StringComparer.OrdinalIgnoreCase)))
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName = Path.GetRelativePath(outFilePath, filePath);
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
{
string ip = PlayerPrefs.GetString("LoginIp");
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
{
List<ResultMessageEntity> resultMessageEntities =
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
if (resultMessageEntities.Count > 0)
{
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
foreach (var resultMessageEntity in resultMessageEntities)
{
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
string fileId = data["id"].ToString();
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
{
ProductName = Application.productName,
DomainName = setting.packageName,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
PackageVersion = setting.packageVersion,
DocumentFileId = fileId
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code == 1009)
{
ResDmainVersionResponse dmainVersionResponse =
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
.ToString());
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
setting.packageVersionX = int.Parse(versions[0]);
setting.packageVersionY = int.Parse(versions[1]);
setting.packageVersionZ = int.Parse(versions[2]);
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
}
setting.GetBuildPackageVersion(true);
}
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
}
}
else
{
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
}
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
return;
}
#endregion
protected void Init()
@@ -398,7 +415,8 @@ namespace Stary.Evo.Editor
onBuildPipelineEntity =
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
onUpdateBuildPipelineEntity =
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】", OnUpdateBuildPipeline);
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
OnUpdateBuildPipeline);
}
private Vector2 scroll;

View File

@@ -2,12 +2,14 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
using HybridCLR.Editor.Settings;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Stary.Evo.InformationSave;
using Unity.Plastic.Newtonsoft.Json;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
@@ -24,47 +26,98 @@ namespace Stary.Evo.Editor
window.Show();
}
[Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel]
public bool isOneKeyBuild;
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
HideRemoveButton = true)]
public List<OneKeyBUildEntity> OneKeyBUildEntities = new List<OneKeyBUildEntity>();
public List<OneKeyBuildEntity> OneKeyBuildEntities = new List<OneKeyBuildEntity>();
protected override void Initialize()
{
base.Initialize();
OneKeyBuildEntities.Clear();
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
foreach (var domainEntity in creatDomainAll)
{
OneKeyBUildEntities.Add(new OneKeyBUildEntity()
OneKeyBuildEntities.Add(new OneKeyBuildEntity()
{
DomainName = domainEntity.DomainName
});
}
}
[Button("(一键)标记选择资源",ButtonSizes.Large)]
public void OneClickMark()
[Button("(一键)标记选择资源", ButtonSizes.Large)]
public void OneClickMark()
{
//打dll
CompileDllCommand.CompileDllActiveBuildTarget();
//拷贝dll
MarkAdressable.AddHotfixAddressableDllAll(OneKeyBUildEntities);
MarkAdressable.AddHotfixAddressableDllAll(OneKeyBuildEntities);
//标记全部资源
MarkAdressable.AddMarkAll(OneKeyBUildEntities);
MarkAdressable.AddMarkAll(OneKeyBuildEntities);
EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
}
[Button("(一键)打包选择资源",ButtonSizes.Large)]
public void OneClickBuild()
[Button("(一键)获取服务器版本", ButtonSizes.Large)]
public async void OneUpdatePackageVersion()
{
//打包
EditorTools.ClearUnityConsole();
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
string ip = PlayerPrefs.GetString("LoginIp");
string url = $"{ip}/ResDomain/GetResDomainByDomain";
var resDmainRequst = new ResDmainRequst()
{
ProductName = Application.productName,
DomainName = oneKeyBUildEntity.DomainName,
Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
};
//获取服务器版本
var resDmainMessageEntity =
await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
if (resDmainMessageEntity.code == 200)
{
ResDmainResponse resDmainResponse =
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
string[] versions = resDmainResponse.PackageVersion.Split('.');
buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
buildAssetDataSetting.packageVersionZ++;
EditorUtility.SetDirty(buildAssetDataSetting);
}
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定");
}
[Button("(一键)打包选择资源", ButtonSizes.Large)]
public void OneClickBuild()
{
//打包
EditorTools.ClearUnityConsole();
foreach (var oneKeyBUildEntity in OneKeyBUildEntities)
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
@@ -86,9 +139,46 @@ namespace Stary.Evo.Editor
EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
}
[Button("(一键)上传服务器版本", ButtonSizes.Large)]
public async void OneUpdatePackage()
{
//打包
EditorTools.ClearUnityConsole();
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定");
}
private void OneKeyBuildEvent()
{
for (int i = 0; i < OneKeyBuildEntities.Count; i++)
{
OneKeyBuildEntities[i].isRaw = isOneKeyBuild;
}
}
}
public struct OneKeyBUildEntity
[Serializable]
public class OneKeyBuildEntity
{
[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
public bool isRaw;

View File

@@ -15,8 +15,7 @@ namespace Stary.Evo.Editor
{
private static AssetBundleCollectorPackage package;
private static string packageName;
private static string[] configNames = new[] { "DomainConfig" };
public static string DomainRoot
@@ -58,7 +57,7 @@ namespace Stary.Evo.Editor
//EditorUtility.DisplayDialog("自动标记", "自动Hotfix成功", "确定");
}
public static void AddHotfixAddressableDllAll(List<OneKeyBUildEntity> oneKeyBUildEntities)
public static void AddHotfixAddressableDllAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
{
var DomainAll = CreatAssetWindow.GetCreatDomainAll();
@@ -125,7 +124,7 @@ namespace Stary.Evo.Editor
}
}
public static void AddMarkAll(List<OneKeyBUildEntity> oneKeyBUildEntities)
public static void AddMarkAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
{
YooAsset.Editor.AssetBundleCollectorSettingData.ClearAll();
foreach (var oneKeyBUildEntity in oneKeyBUildEntities)
@@ -283,48 +282,6 @@ namespace Stary.Evo.Editor
fileNewInfos.Add(file);
}
}
//不存在的配置对象名称
List<string> configNonentity = new List<string>();
//查找不存在的配置文件
for (int i = 0; i < configNames.Length; i++)
{
bool exists = false;
foreach (var filePath in fileNewInfos)
{
// 使用Path获取文件名
string fileName = Path.GetFileNameWithoutExtension(filePath);
if (fileName == configNames[i])
{
exists = true;
break;
}
}
if (!exists)
{
configNonentity.Add(configNames[i]);
}
}
string remotedRoot = Application.dataPath + "/Main/Config";
List<string> mainConfigInfos = new List<string>();
FilesUtils.GetFiles(remotedRoot, ref mainConfigInfos);
//从main文件里拿取指定配置文件
foreach (var config in configNonentity)
{
foreach (var mainConfigInfo in mainConfigInfos)
{
// 使用Path获取文件名
string fileName = Path.GetFileNameWithoutExtension(mainConfigInfo);
if (Path.GetExtension(mainConfigInfo) != ".meta" && fileName.Equals(config))
{
fileInfos.Add(mainConfigInfo);
Debug.LogWarning($"用户资源目录不存在【{config}】文件从Main目录下复制此操作可能导致配置文件不完成请在用户目录配置");
break;
}
}
}
}
if (fileInfos != null && fileInfos.Count > 0)

View File

@@ -8,7 +8,7 @@ namespace Stary.Evo.Editor
/// </summary>
public class LeakDetectionMode
{
[MenuItem("Jobs/内存泄漏检测/显示当前模式")]
[MenuItem("Evo/内存泄漏检测/显示当前模式")]
static void ShowLeakDetection()
{
string message = string.Format("当前模式: {0}", NativeLeakDetection.Mode.ToString());
@@ -16,40 +16,40 @@ namespace Stary.Evo.Editor
}
[MenuItem("Jobs/内存泄漏检测/禁用")]
[MenuItem("Evo/内存泄漏检测/禁用")]
static void LeakDetectionDisable()
{
NativeLeakDetection.Mode = NativeLeakDetectionMode.Disabled;
}
// 验证方法会在正式方法前执行,通不过就会置灰
[MenuItem("Jobs/内存泄漏检测/禁用", true)]
[MenuItem("Evo/内存泄漏检测/禁用", true)]
static bool ValidateLeakDetectionDisable()
{
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Disabled;
}
[MenuItem("Jobs/内存泄漏检测/启用")]
[MenuItem("Evo/内存泄漏检测/启用")]
static void LeakDetectionEnabled()
{
NativeLeakDetection.Mode = NativeLeakDetectionMode.Enabled;
}
[MenuItem("Jobs/内存泄漏检测/启用", true)]
[MenuItem("Evo/内存泄漏检测/启用", true)]
static bool ValidateLeakDetectionEnabled()
{
return NativeLeakDetection.Mode != NativeLeakDetectionMode.Enabled;
}
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪")]
[MenuItem("Evo/内存泄漏检测/启用堆栈跟踪")]
static void LeakDetectionEnabledWithStackTrace()
{
NativeLeakDetection.Mode = NativeLeakDetectionMode.EnabledWithStackTrace;
}
[MenuItem("Jobs/内存泄漏检测/启用堆栈跟踪", true)]
[MenuItem("Evo/内存泄漏检测/启用堆栈跟踪", true)]
static bool ValidateLeakDetectionEnabledWithStackTrace()
{
return NativeLeakDetection.Mode != NativeLeakDetectionMode.EnabledWithStackTrace;

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
"version": "1.2.0",
"version": "1.2.1",
"displayName": "00.StaryEvo",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",