【m】修改一键打包
This commit is contained in:
@@ -281,103 +281,9 @@ namespace Stary.Evo.Editor
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.0f);
|
||||
// 新增:打包为zip的逻辑
|
||||
string zipFileName =
|
||||
$"{BuildAssetDataSetting.packageName}_{BuildAssetDataSetting.packageVersion}.zip";
|
||||
var outputPackageDirectory =
|
||||
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageName}";
|
||||
//拷贝目录
|
||||
string outFilePath = $"{outputPackageDirectory}/{BuildAssetDataSetting.packageVersion}";
|
||||
//输出目录
|
||||
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
|
||||
try
|
||||
{
|
||||
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
|
||||
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
|
||||
{
|
||||
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件)
|
||||
//string[] targetExtensions = { ".bundle" };
|
||||
|
||||
// 遍历目录下所有文件
|
||||
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
|
||||
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
|
||||
// StringComparer.OrdinalIgnoreCase)))
|
||||
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
// 获取文件在压缩包中的相对路径
|
||||
string entryName = Path.GetRelativePath(outFilePath, filePath);
|
||||
|
||||
// 创建zip条目
|
||||
ZipArchiveEntry entry = archive.CreateEntry(entryName,
|
||||
System.IO.Compression.CompressionLevel.Optimal);
|
||||
|
||||
// 写入文件内容
|
||||
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
fileStream.CopyTo(entryStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"成功打包为zip:{zipFilePath}");
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(打包zip)", 0.25f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"打包zip失败:{ex.Message}");
|
||||
EditorUtility.ClearProgressBar();
|
||||
return;
|
||||
}
|
||||
|
||||
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(上传zip文件)", 0.5f);
|
||||
if (messageEntity.code == 200)
|
||||
{
|
||||
List<ResultMessageEntity> resultMessageEntities =
|
||||
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
|
||||
if (resultMessageEntities.Count > 0)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
|
||||
foreach (var resultMessageEntity in resultMessageEntities)
|
||||
{
|
||||
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
|
||||
string fileId = data["id"].ToString();
|
||||
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
|
||||
{
|
||||
ProductName = Application.productName,
|
||||
DomainName = BuildAssetDataSetting.packageName,
|
||||
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||
PackageVersion = BuildAssetDataSetting.packageVersion,
|
||||
DocumentFileId = fileId
|
||||
};
|
||||
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
|
||||
JsonConvert.SerializeObject(resDmainAddRequst));
|
||||
//如果低于服务器版本,更新版本号
|
||||
if (resResultMessage.code == 1009)
|
||||
{
|
||||
ResDmainVersionResponse dmainVersionResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
|
||||
.ToString());
|
||||
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
|
||||
BuildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
|
||||
BuildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
|
||||
BuildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
|
||||
}
|
||||
EditorUtility.DisplayDialog("提示",
|
||||
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
|
||||
BuildAssetDataSetting.GetBuildPackageVersion(true);
|
||||
}
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
|
||||
}
|
||||
|
||||
|
||||
string zipFilePath = BuildZip(BuildAssetDataSetting);
|
||||
await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
|
||||
await Task.Delay(1000);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
@@ -389,6 +295,117 @@ namespace Stary.Evo.Editor
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string BuildZip(BuildAssetDataSetting setting)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
|
||||
// 新增:打包为zip的逻辑
|
||||
string zipFileName =
|
||||
$"{setting.packageName}_{setting.packageVersion}.zip";
|
||||
var outputPackageDirectory =
|
||||
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
|
||||
//拷贝目录
|
||||
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
|
||||
//输出目录
|
||||
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
|
||||
try
|
||||
{
|
||||
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
|
||||
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
|
||||
{
|
||||
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件)
|
||||
//string[] targetExtensions = { ".bundle" };
|
||||
|
||||
// 遍历目录下所有文件
|
||||
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
|
||||
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
|
||||
// StringComparer.OrdinalIgnoreCase)))
|
||||
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
// 获取文件在压缩包中的相对路径
|
||||
string entryName = Path.GetRelativePath(outFilePath, filePath);
|
||||
|
||||
// 创建zip条目
|
||||
ZipArchiveEntry entry = archive.CreateEntry(entryName,
|
||||
System.IO.Compression.CompressionLevel.Optimal);
|
||||
|
||||
// 写入文件内容
|
||||
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
fileStream.CopyTo(entryStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"成功打包为zip:{zipFilePath}");
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
|
||||
return zipFilePath;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"打包zip失败:{ex.Message}");
|
||||
EditorUtility.ClearProgressBar();
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
|
||||
{
|
||||
string ip = PlayerPrefs.GetString("LoginIp");
|
||||
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
|
||||
if (messageEntity.code == 200)
|
||||
{
|
||||
List<ResultMessageEntity> resultMessageEntities =
|
||||
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
|
||||
if (resultMessageEntities.Count > 0)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
|
||||
foreach (var resultMessageEntity in resultMessageEntities)
|
||||
{
|
||||
var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
|
||||
string fileId = data["id"].ToString();
|
||||
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
|
||||
{
|
||||
ProductName = Application.productName,
|
||||
DomainName = setting.packageName,
|
||||
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||
PackageVersion = setting.packageVersion,
|
||||
DocumentFileId = fileId
|
||||
};
|
||||
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
|
||||
JsonConvert.SerializeObject(resDmainAddRequst));
|
||||
//如果低于服务器版本,更新版本号
|
||||
if (resResultMessage.code == 1009)
|
||||
{
|
||||
ResDmainVersionResponse dmainVersionResponse =
|
||||
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
|
||||
.ToString());
|
||||
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
|
||||
setting.packageVersionX = int.Parse(versions[0]);
|
||||
setting.packageVersionY = int.Parse(versions[1]);
|
||||
setting.packageVersionZ = int.Parse(versions[2]);
|
||||
EditorUtility.DisplayDialog("提示",
|
||||
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
|
||||
}
|
||||
|
||||
setting.GetBuildPackageVersion(true);
|
||||
}
|
||||
|
||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
|
||||
}
|
||||
|
||||
await Task.Delay(1000);
|
||||
EditorUtility.ClearProgressBar();
|
||||
return;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected void Init()
|
||||
@@ -398,7 +415,8 @@ namespace Stary.Evo.Editor
|
||||
onBuildPipelineEntity =
|
||||
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
|
||||
onUpdateBuildPipelineEntity =
|
||||
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】", OnUpdateBuildPipeline);
|
||||
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
|
||||
OnUpdateBuildPipeline);
|
||||
}
|
||||
|
||||
private Vector2 scroll;
|
||||
|
||||
Reference in New Issue
Block a user