【m】优化音频管理器

This commit is contained in:
Han
2025-12-19 11:55:13 +08:00
parent 99e5409122
commit 3910229c5d
8 changed files with 70 additions and 37 deletions

View File

@@ -1,10 +1,11 @@
using UnityEngine;
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace Stary.Evo.AudioCore
{
public class AudioSourcePool
public class AudioSourcePool: IDisposable
{
private Dictionary<string, Queue<GameObject>> poolDict = new Dictionary<string, Queue<GameObject>>();
private GameObject poolObject;
@@ -22,9 +23,8 @@ namespace Stary.Evo.AudioCore
// 如果不存在,创建一个新对象
poolObject = new GameObject("AudioSourcePool");
}
CoroutineHelper.SetRunner();
// 初始化 Voice 池(初始 1 个,可动态扩展
// 初始化 Voice 池(只有 1 个)
poolDict["Voice"] = new Queue<GameObject>();
CreateAudioSource("Voice");
@@ -35,7 +35,7 @@ namespace Stary.Evo.AudioCore
CreateAudioSource("Music");
}
// 初始化 SFX 池(初始 4 个,可动态扩展)
// 初始化 SFX 池(初始 1 个,可动态扩展)
poolDict["SFX"] = new Queue<GameObject>();
CreateAudioSource("SFX");
}
@@ -135,5 +135,14 @@ namespace Stary.Evo.AudioCore
}
poolDict.Clear();
}
public void Dispose()
{
if (poolObject != null)
{
GameObject.Destroy(poolObject);
}
poolDict.Clear();
}
}
}

View File

@@ -5,36 +5,52 @@ using UnityEngine.Internal;
namespace Stary.Evo.AudioCore
{
public static class CoroutineHelper
// 音频协程启动器
public class CoroutineHelper : IDisposable
{
public static CoroutineRunner coroutineRunner;
public static void SetRunner()
private static CoroutineHelper _instance = new CoroutineHelper();
public static CoroutineHelper Instance => _instance;
private CoroutineRunner _coroutineRunner;
private CoroutineHelper()
{
GameObject runnerObject = new GameObject("CoroutineRunner");
coroutineRunner = runnerObject.AddComponent<CoroutineRunner>();
_coroutineRunner= runnerObject.AddComponent<CoroutineRunner>();
}
public static Coroutine StartCoroutine(IEnumerator coroutine)
public Coroutine StartCoroutine(IEnumerator coroutine)
{
Coroutine myCoroutine = coroutineRunner.StartCoroutine(coroutine);
Coroutine myCoroutine = _coroutineRunner.StartIEnumerator(coroutine);
return myCoroutine;
}
public static void StopCoroutine(Coroutine myCoroutine)
public void StopCoroutine(Coroutine myCoroutine)
{
coroutineRunner.StopCoroutine(myCoroutine);
_coroutineRunner.StopIEnumerator(myCoroutine);
}
public void Dispose()
{
if (_coroutineRunner != null)
{
GameObject.Destroy(_coroutineRunner.gameObject);
_coroutineRunner = null;
}
if (CoroutineHelper.Instance != null)
{
CoroutineHelper._instance = null;
}
}
public class CoroutineRunner : MonoBehaviour
{
private void OnDestroy()
public Coroutine StartIEnumerator(IEnumerator coroutine)
{
if (coroutineRunner != null)
{
coroutineRunner.StopAllCoroutines();
coroutineRunner = null;
}
Coroutine myCoroutine = StartCoroutine(coroutine);
return myCoroutine;
}
public void StopIEnumerator(Coroutine myCoroutine)
{
StopCoroutine(myCoroutine);
}
}
}
}

View File

@@ -121,10 +121,10 @@ namespace Stary.Evo.AudioCore
if (myCoroutine != null)
{
CoroutineHelper.StopCoroutine(myCoroutine);
CoroutineHelper.Instance.StopCoroutine(myCoroutine);
myCoroutine = null;
}
myCoroutine = CoroutineHelper.StartCoroutine(SetMusicVolume(audioData.fadeDuration, audioData.volume));
myCoroutine = CoroutineHelper.Instance.StartCoroutine(SetMusicVolume(audioData.fadeDuration, audioData.volume));
}
/// <summary>
@@ -164,11 +164,11 @@ namespace Stary.Evo.AudioCore
/// <returns></returns>
private void FadeMusic(AudioSource source1, float fadeDuration, AudioSource source2 = null)
{
CoroutineHelper.StartCoroutine(FadeInMusic(source1, fadeDuration));
CoroutineHelper.Instance.StartCoroutine(FadeInMusic(source1, fadeDuration));
if (source2 != null)
{
CoroutineHelper.StartCoroutine(FadeOutMusic(source2, fadeDuration));
CoroutineHelper.Instance.StartCoroutine(FadeOutMusic(source2, fadeDuration));
}
}

View File

@@ -64,7 +64,7 @@ namespace Stary.Evo.AudioCore
activeSources.Add(source);
// 使用协程处理延迟和回调
CoroutineHelper.StartCoroutine(PlaySFXCoroutine(source, audioData.delayOnCompleteTime, audioData.onComplete));
CoroutineHelper.Instance.StartCoroutine(PlaySFXCoroutine(source, audioData.delayOnCompleteTime, audioData.onComplete));
}
/// <summary>

View File

@@ -33,7 +33,7 @@ namespace Stary.Evo.AudioCore
if (myCoroutine != null)
{
CoroutineHelper.StopCoroutine(myCoroutine);
CoroutineHelper.Instance.StopCoroutine(myCoroutine);
myCoroutine = null;
}
currentSource = audioSourcePool.GetAudioSource("Voice");
@@ -69,7 +69,7 @@ namespace Stary.Evo.AudioCore
currentSource.Play();
// 使用协程处理延迟和回调
myCoroutine = CoroutineHelper.StartCoroutine(PlayVoiceCoroutine(currentSource, audioData.delayOnCompleteTime, audioData.onComplete));
myCoroutine = CoroutineHelper.Instance.StartCoroutine(PlayVoiceCoroutine(currentSource, audioData.delayOnCompleteTime, audioData.onComplete));
}
/// <summary>
@@ -86,7 +86,7 @@ namespace Stary.Evo.AudioCore
currentSource = null;
if (myCoroutine != null)
{
CoroutineHelper.StopCoroutine(myCoroutine);
CoroutineHelper.Instance.StopCoroutine(myCoroutine);
myCoroutine = null;
}
}
@@ -106,12 +106,13 @@ namespace Stary.Evo.AudioCore
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
/// [audio3DMaxDistance:3D音频最大距离],
/// [cancellationToken:异步取消令牌]}</param>
public async Task PlayAsync(AudioData audioData)
{
// 停止当前正在播放的语音与旧协程,或旧异步
Stop();
audioData = AudioDataInitialize(audioData);
currentSource = audioSourcePool.GetAudioSource("Voice");
if (currentSource == null) return;
@@ -141,9 +142,9 @@ namespace Stary.Evo.AudioCore
currentSource.minDistance = 1f;
currentSource.maxDistance = 500f;
}
currentSource.Play();
cancelTokenSource = new CancellationTokenSource();
await Task.Delay(TimeSpan.FromSeconds(audioData.clip.length),cancelTokenSource.Token);
await Task.Delay(TimeSpan.FromSeconds(audioData.clip.length), audioData.cancellationToken);
}
/// <summary>