This commit is contained in:
mzh
2026-01-08 15:23:42 +08:00
8 changed files with 305 additions and 270 deletions

View File

@@ -61,7 +61,7 @@ namespace Stary.Evo.Editor
protected override async void Initialize()
{
base.Initialize();
GetBuildPackageNames();
}
@@ -70,7 +70,7 @@ namespace Stary.Evo.Editor
if (window != null)
window.Close();
}
protected void OnSelectionChange()
{
EditorUtility.SetDirty(BuildAssetDataSetting);
@@ -122,9 +122,7 @@ namespace Stary.Evo.Editor
#region BuildAsset
[BoxGroup("Build", showLabel: false)]
[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
[HideLabel]
[BoxGroup("Build", showLabel: false)] [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)] [HideLabel]
public BuildAssetDataSetting BuildAssetDataSetting;
/// <summary>
@@ -202,9 +200,7 @@ namespace Stary.Evo.Editor
#region Update
[BoxGroup("Build", showLabel: false)]
[Title("打包本地资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
[BoxGroup("Build", showLabel: false)] [Title("打包本地资源", titleAlignment: TitleAlignments.Centered)] [HideLabel]
public BuildAssetEntity onBuildPipelineEntity;
[BoxGroup("Build", showLabel: false)]
@@ -248,93 +244,99 @@ namespace Stary.Evo.Editor
}
public static string BuildZip(BuildAssetDataSetting setting)
{
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
//原yooAsset目录
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//RawFile目录路径
var outputRawFileDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}_RawFile";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
string outRawFilePath = $"{outputRawFileDirectory}/{setting.packageVersion}";
var copyPackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
//拷贝BuildinCatalog文件
CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
var copyRawFilePackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}_RawFile";
CreateBuildinCatalogFile("BuildinCatalog.json", copyRawFilePackageDirectory, outRawFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyRawFilePackageDirectory, outRawFilePath);
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
public static string BuildZip(BuildAssetDataSetting setting)
{
// 打包主包文件
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName =$"{setting.packageName}/{ Path.GetRelativePath(outFilePath, filePath)}";
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
//原yooAsset目录
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
var copyPackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
//拷贝BuildinCatalog文件
CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
//RawFile目录路径
string outputRawFileDirectory = "", outRawFilePath = "", copyRawFilePackageDirectory = "";
outputRawFileDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}_RawFile";
if (Directory.Exists(outputRawFileDirectory))
{
outRawFilePath = $"{outputRawFileDirectory}/{setting.packageVersion}";
copyRawFilePackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}_RawFile";
CreateBuildinCatalogFile("BuildinCatalog.json", copyRawFilePackageDirectory, outRawFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyRawFilePackageDirectory, outRawFilePath);
}
// 打包RawFile文件
if (Directory.Exists(outRawFilePath))
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
foreach (string filePath in Directory.GetFiles(outRawFilePath, "*.*", SearchOption.AllDirectories))
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
// 获取文件在压缩包中的相对路径
string entryName =$"{setting.packageName}_RawFile/{ Path.GetRelativePath(outRawFilePath, filePath)}";
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
// 打包主包文件
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
fileStream.CopyTo(entryStream);
// 获取文件在压缩包中的相对路径
string entryName = $"{setting.packageName}/{Path.GetRelativePath(outFilePath, filePath)}";
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
// 打包RawFile文件
if (Directory.Exists(outputRawFileDirectory) && Directory.Exists(outRawFilePath))
{
foreach (string filePath in Directory.GetFiles(outRawFilePath, "*.*",
SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName =
$"{setting.packageName}_RawFile/{Path.GetRelativePath(outRawFilePath, filePath)}";
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
}
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
private static void CreateBuildinCatalogFile(string fileName, string copyPackageDirectory, string outFilePath)
{
@@ -355,8 +357,6 @@ namespace Stary.Evo.Editor
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
{
string ip = CustomEditorPrefs.GetString("ip");
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
@@ -401,7 +401,6 @@ namespace Stary.Evo.Editor
"确定");
setting.GetBuildPackageVersion(true);
}
}
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
@@ -428,7 +427,8 @@ namespace Stary.Evo.Editor
DomainName = selectedPackageNames,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
};
var resResultMessage = await WebRequestSystem.Post(CustomEditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
var resResultMessage = await WebRequestSystem.Post(
CustomEditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code != 1011)
@@ -493,7 +493,6 @@ namespace Stary.Evo.Editor
}
private bool IsRelease()
{
return BuildAssetDataSetting.environmentType == EnvironmentType.Release;

View File

@@ -27,6 +27,7 @@ namespace Stary.Evo.Editor
}
// 2. 然后使用ScriptableBuildPipeline打包其余文件
Debug.Log("开始使用RawFileBuildPipeline打包视频文件...");
var rawBuildResult = BuildRawFiles();
if (!rawBuildResult.Success)
@@ -34,6 +35,7 @@ namespace Stary.Evo.Editor
Debug.LogError("视频文件打包失败!");
return;
}
Debug.Log("混合打包完成!");
base.ExecuteBuild();
}
@@ -41,35 +43,54 @@ namespace Stary.Evo.Editor
private BuildResult BuildRawFiles()
{
var rawPackageName = $"{packageName}_RawFile";
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
var clearBuildCache =
AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var useAssetDependencyDB =
AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
var package = AssetBundleCollectorSettingData.Setting.GetPackage(rawPackageName);
int count = 0;
foreach (var group in package.Groups)
{
foreach (var collector in group.Collectors)
{
count++;
}
}
if (count > 0)
{
var fileNameStyle =
AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
var clearBuildCache =
AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var useAssetDependencyDB =
AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines;
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = rawPackageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
// SetVideoGroupActive(true);
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
return pipeline.Run(buildParameters, true);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines;
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = rawPackageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
// SetVideoGroupActive(true);
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
return pipeline.Run(buildParameters, true);
}
else
{
return new BuildResult()
{
Success = false
};
}
}
@@ -84,8 +105,9 @@ namespace Stary.Evo.Editor
AssetBundleBuilderSetting.GetPackageCompressOption(packageName, selectedBuildPipelines);
var useAssetDependencyDB =
AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var clearBuildCache =
AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
@@ -106,11 +128,11 @@ namespace Stary.Evo.Editor
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var result = pipeline.Run(buildParameters, true);
return result;
}

View File

@@ -165,24 +165,6 @@ namespace Stary.Evo.Editor
});
}
public static void AddRawFileMark()
{
AssetBundleCollectorPackage assetBundleCollectorPackage = null;
var packageRawFile = $"{BuildAssetWindow.GetBuildPackageName()}_RawFile";
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
if (packageRawFile == BuildAssetWindow.GetBuildPackageName())
{
assetBundleCollectorPackage = package;
}
}
if (assetBundleCollectorPackage != null)
{
YooAsset.Editor.AssetBundleCollectorSettingData.RemovePackage(assetBundleCollectorPackage);
}
}
private static void CreateRes(string domain, string resPath, string outputPath)
{
ResFileGet.CreateClass(addressDic, "Res", domain, outputPath,

View File

@@ -6,18 +6,19 @@ namespace Stary.Evo
public class AppConfig
{
public static OpenDomainType OpenDomainType { get; set; }
/// <summary>
/// package name
/// </summary>
public static string PackageDomainName { get; set; }
public static string IpConfig { get; set; }
public static string UserName { get; set; }
public static string PassWord { get; set; }
public static string ProductName { get; set; }
public static string Platform { get; set; }
public static string MainDomainVersion { get; set; }
/// <summary>
@@ -26,6 +27,15 @@ namespace Stary.Evo
private static GameObject _MainBaseModel;
public static bool DeveloperMode
{
get { return HybridClREntrance.Global.stage == StageType.Developer || PackageDomainName == "Main"; }
}
public static bool MainPackageMode
{
get { return PackageDomainName == "Main"; }
}
/// <summary>
/// 赋值默认的实例
@@ -48,6 +58,8 @@ namespace Stary.Evo
{
public const string RikidHandLeft = "LeftHandRender/RKHandVisual/Hand_L/left_wrist/left_palm";
public const string RikidHandRight = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_palm";
public const string RikidHandRightIndexTip = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
public const string RikidHandRightIndexTip =
"RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
}
}

View File

@@ -129,21 +129,28 @@ namespace Stary.Evo
{
var initParams = YooAssetFileSystem.HostInitializeParameter(package.PackageName);
// initParameters.CacheFileSystemParameters = cacheFileSystemParams;
var initOperation = package.InitializeAsync(initParams);
await initOperation;
if (initOperation.Status == EOperationStatus.Succeed)
try
{
Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
return true;
var initOperation = package.InitializeAsync(initParams);
await initOperation;
if (initOperation.Status == EOperationStatus.Succeed)
{
Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
return true;
}
else
{
Debug.LogWarning($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
}
}
else
catch (Exception e)
{
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
return false;
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{e}");
}
return false;
}
private async UniTask OFFLINE_PLAYMODE(ResourcePackage package)
@@ -156,19 +163,26 @@ namespace Stary.Evo
{
//Debug.Log("UnityEvo:网络连接不通畅,切换缓存加载!");
var initParams = YooAssetFileSystem.HostInitializeParameter(package.PackageName);
var initOperation = package.InitializeAsync(initParams);
await initOperation;
if (initOperation.Status == EOperationStatus.Succeed)
try
{
Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
return true;
var initOperation = package.InitializeAsync(initParams);
await initOperation;
if (initOperation.Status == EOperationStatus.Succeed)
{
Debug.Log("UnityEvo:从本地缓存中资源包,初始化成功!");
}
else
{
Debug.LogWarning($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
return false;
}
}
else
catch (Exception e)
{
Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{initOperation.Error}");
return false;
Debug.LogError($"UnityEvo:从本地缓存中资源包,初始化失败:{e}");
}
return false;
var operation = package.RequestPackageVersionAsync();
await operation;
@@ -321,7 +335,7 @@ namespace Stary.Evo
{
//初始化读取资源配置表
var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
if (AppConfig.PackageDomainName.Equals("Main") ||HybridClREntrance.Global.stage == StageType.Developer)
if (AppConfig.PackageDomainName.Equals("Main") || HybridClREntrance.Global.stage == StageType.Developer)
{
//加载热更配置文件
var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
@@ -380,12 +394,12 @@ namespace Stary.Evo
//string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent", AppConfig.PackageDomainName);
string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent");
//string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
if (Directory.Exists(loadPath))
{
Directory.Delete(loadPath, true);
// 等一帧,让系统真正释放句柄
await UniTask.DelayFrame(1);
}
// if (Directory.Exists(loadPath))
// {
// Directory.Delete(loadPath, true);
// // 等一帧,让系统真正释放句柄
// await UniTask.DelayFrame(1);
// }
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
if (loadSystem != null && loadSystem.ProgressBarPanel == null)

View File

@@ -60,7 +60,7 @@ namespace Stary.Evo
//4.下载补丁包
await Download();
if (HybridClREntrance.Global.stage == StageType.Developer)
if (AppConfig.DeveloperMode)
{
//加载热更配置文件
var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");

View File

@@ -17,7 +17,7 @@ namespace Stary.Evo
private DomainConfig.LoadResType loadResType;
public GameObject mainPrefab;
private DomainConfig domainConfig;
private string _packageName;
private string _sceneName;
public ResStartState(IFsmSystemAsync system) : base(system)
@@ -37,93 +37,100 @@ namespace Stary.Evo
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
if (domainConfig == null && HybridClREntrance.Global.stage == StageType.Originality)
return;
domainConfig = param1 as DomainConfig;
loadResType = domainConfig.loadResType;
Type type = param2 as Type;
var package = YooAssets.GetPackage(domainConfig.domain);
switch (loadResType)
if (AppConfig.DeveloperMode)
{
case DomainConfig.LoadResType.Prefab:
await LoadDomainPrefab(package);
break;
case DomainConfig.LoadResType.Scene:
var sceneMode = domainConfig.loadSceneMode;
var physicsMode = LocalPhysicsMode.None;
SceneHandle handle = package.LoadSceneAsync(domainConfig.sceneIdentifier, sceneMode, physicsMode);
await handle;
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
// targetScene.name = domainConfig.mainScene;
// 设置为 active scene 或者后续 Move 到该 scene
SceneManager.SetActiveScene(targetScene);
_sceneName = targetScene.name;
mainPrefab = GameObject.Find(domainConfig.mainPrefab);
if (mainPrefab == null)
{
await LoadDomainPrefab(package);
}
break;
}
if (domainConfig.domain != "Main")
{
LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
if (info._list.Count >= 2)
domainConfig = param1 as DomainConfig;
loadResType = domainConfig.loadResType;
_packageName = domainConfig.domain;
Type type = param2 as Type;
var package = YooAssets.GetPackage(domainConfig.domain);
switch (loadResType)
{
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
case DomainConfig.LoadResType.Prefab:
await LoadDomainPrefab(package);
break;
case DomainConfig.LoadResType.Scene:
var sceneMode = domainConfig.loadSceneMode;
var physicsMode = LocalPhysicsMode.None;
SceneHandle handle =
package.LoadSceneAsync(domainConfig.sceneIdentifier, sceneMode, physicsMode);
await handle;
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
// targetScene.name = domainConfig.mainScene;
// 设置为 active scene 或者后续 Move 到该 scene
SceneManager.SetActiveScene(targetScene);
_sceneName = targetScene.name;
mainPrefab = GameObject.Find(domainConfig.mainPrefab);
if (mainPrefab == null)
{
await LoadDomainPrefab(package);
}
break;
}
if (domainConfig.domain != "Main")
{
LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
if (info._list.Count >= 2)
{
info.Switch(1);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
{
info.Switch(0);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
{
info.transform.position = fsmLoadSystem.GetTransformCtor().position;
info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
{
info.Switch(1);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
{
info.Switch(0);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
{
info.transform.position = fsmLoadSystem.GetTransformCtor().position;
info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
}
else
{
info.Switch(0);
}
}
else
{
info.Switch(0);
Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2无法继续运行请排查");
}
}
else
if (mainPrefab != null)
{
Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2无法继续运行请排查");
DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
if (hotfixInstance == null)
{
hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
}
if (hotfixInstance == null)
{
Debug.LogError($"热更类{type.Name}实例创建失败必须继承MonoBehaviour");
return;
}
hotfixInstance.DomainName = domainConfig.domain;
hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
// 原有调用逻辑修改为使用实例
hotfixInstance.OnEnter("");
hotfixInstance.OnEnterAsync("");
}
}
if (mainPrefab != null)
else
{
DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
if (hotfixInstance == null)
{
hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
}
if (hotfixInstance == null)
{
Debug.LogError($"热更类{type.Name}实例创建失败必须继承MonoBehaviour");
return;
}
hotfixInstance.DomainName = domainConfig.domain;
hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
// 原有调用逻辑修改为使用实例
hotfixInstance.OnEnter("");
hotfixInstance.OnEnterAsync("");
_packageName = AppConfig.PackageDomainName;
}
}
@@ -156,40 +163,39 @@ namespace Stary.Evo
public override async UniTask OnExitAsync()
{
Debug.Log("UnityEvo:Domain退出...");
if (_packageName=="Main")
return;
if (HybridClREntrance.Global.stage == StageType.Developer)
{
if (domainConfig.domain != "Main")
DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
if (domainBase == null)
{
DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
if (domainBase == null)
{
Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空无法退出请排查");
}
else
{
domainBase.OnExit();
await domainBase.OnExitAsync();
}
Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空无法退出请排查");
}
else
{
domainBase.OnExit();
await domainBase.OnExitAsync();
if (domainBase != null)
{
GameObject.Destroy(domainBase.gameObject);
GameObject.Destroy(domainBase.gameObject);
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainNameRaw);
}
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainNameRaw);
}
if (loadResType == DomainConfig.LoadResType.Scene)
{
await SceneManager.UnloadSceneAsync(_sceneName);
}
Debug.Log("UnityEvo:Domain退出...");
if (loadResType == DomainConfig.LoadResType.Scene)
{
await SceneManager.UnloadSceneAsync(_sceneName);
}
}
else if (HybridClREntrance.Global.stage == StageType.Originality)
{
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(AppConfig.PackageDomainName);
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(_packageName);
AppConfig.PackageDomainName = "";
Debug.Log("UnityEvo:Domain退出...");
}
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.tools",
"version": "1.3.5",
"version": "1.3.6",
"displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",