InformationSaveAndAudioCore_Over
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16
Assets/02.InformationSave/RunTime/Data/ScriptObjectSave.cs
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16
Assets/02.InformationSave/RunTime/Data/ScriptObjectSave.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Stary.Evo.InformationSave;
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using UnityEditor;
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using UnityEngine;
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using Sirenix.OdinInspector;
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namespace Stary.Evo.InformationSave
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{
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[CreateAssetMenu()]
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public class ScriptObjectSave : SerializedScriptableObject
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{
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public Dictionary<string, List<InformationBase>> dic = new Dictionary<string, List<InformationBase>>();
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}
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}
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