【m】增加web第一版暂存
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This commit is contained in:
@@ -38,14 +38,12 @@ namespace Stary.Evo.Editor
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/// <param name="oneKeyBuildEntities"></param>
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public static void OneClickMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
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{
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#if HotUpdate
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//打dll
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CompileDllCommand.CompileDllActiveBuildTarget();
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//拷贝dll
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MarkAdressable.AddHotfixAddressableDllAll(oneKeyBuildEntities);
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//标记全部资源
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MarkAdressable.AddMarkAll(oneKeyBuildEntities);
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#endif
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}
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public static void OneShaderMark(Action<string> complete)
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@@ -59,7 +57,6 @@ namespace Stary.Evo.Editor
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/// <param name="oneKeyBuildEntities"></param>
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public static void OneShaderMark(List<OneKeyBuildEntity> oneKeyBuildEntities,Action<string> complete)
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{
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#if HotUpdate
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//标记全部资源
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foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
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{
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@@ -72,9 +69,6 @@ namespace Stary.Evo.Editor
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});
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}
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}
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#endif
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}
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public static void OneUpdatePackageVersionBuild()
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@@ -208,7 +202,7 @@ namespace Stary.Evo.Editor
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if (buildAssetDataSetting != null)
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{
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string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
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await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
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await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, new []{zipFilePath});
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await Task.Delay(1000);
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EditorUtility.ClearProgressBar();
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}
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@@ -30,7 +30,7 @@ namespace Stary.Evo.Editor
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Debug.Log("切换为[HOST_PLAYMODE]模式");
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break;
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case 1:
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ChangePlayerSchema.SetPlayerMode(PLayerMode.HOST_PLAYMODE);
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ChangePlayerSchema.SetPlayerMode(PLayerMode.LOCAL_PLAYMODE);
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Debug.Log("切换为[HOST_PLAYMODE]模式");
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break;
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case 2:
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@@ -13,8 +13,14 @@ namespace Stary.Evo.Editor
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{
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public void OnEnable()
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{
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#if UNITY_WEBGL
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viewer = new ScriptableBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
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packageVersion);
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#else
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viewer = new MixedBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
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packageVersion);
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#endif
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oldVersionX = packageVersionX;
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oldVersionY = packageVersionY;
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oldVersionZ = packageVersionZ;
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@@ -11,10 +11,8 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Threading.Tasks;
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#if HotUpdate
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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#endif
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Sirenix.OdinInspector;
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@@ -34,13 +32,6 @@ namespace Stary.Evo.Editor
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[MenuItem("Evo/Dev/资源打包工具", false, 2)]
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static void ShowWindows()
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{
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#if NotUpdate
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if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否"))
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate);
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}
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#elif HotUpdate
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if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
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{
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EditorUtility.DisplayDialog("提示", "不存在Domain元素,无法打开此面板,请先创建Domain元素", "确定");
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@@ -49,7 +40,6 @@ namespace Stary.Evo.Editor
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window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
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window.Show();
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#endif
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}
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protected override void OnDisable()
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@@ -95,17 +85,17 @@ namespace Stary.Evo.Editor
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#region HyBridCLRBuild
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#if !UNITY_WEBGL
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[BoxGroup("Build", showLabel: false)]
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[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity hyBridClrBuildEntity =
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new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
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{
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#if HotUpdate
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//PrebuildCommand.GenerateAll();
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CompileDllCommand.CompileDllActiveBuildTarget();
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#endif
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});
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#endif
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#endregion
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@@ -230,8 +220,19 @@ namespace Stary.Evo.Editor
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$"开始上传至服务器[{selectedPackageNames}],,版本号为[{BuildAssetDataSetting.packageVersion}", "Yes", "No"))
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{
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// 新增:打包为zip的逻辑
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List<string> fileList = new List<string>();
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#if UNITY_WEBGL
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var outputPackageDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{selectedPackageNames}";
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//拷贝目录
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string outFilePath = $"{outputPackageDirectory}/{BuildAssetDataSetting.packageVersion}";
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FilesUtils.GetFiles(outFilePath, ref fileList);
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#else
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string zipFilePath = BuildZip(BuildAssetDataSetting);
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await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
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fileList.Add(zipFilePath);
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#endif
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await UpdateFileDataResDomain(BuildAssetDataSetting, fileList.ToArray());
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await Task.Delay(1000);
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EditorUtility.ClearProgressBar();
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}
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@@ -355,10 +356,23 @@ namespace Stary.Evo.Editor
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File.Copy(sourcePath, destinationPath);
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}
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public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
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public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string[] zipFiles)
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{
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string ip = CustomEditorPrefs.GetString("ip");
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var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
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Dictionary<string, string> headers = null;
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#if UNITY_WEBGL
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headers = new Dictionary<string, string>()
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{
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{ "folderName", setting.packageName },
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{ "folderVersion", setting.packageVersion },
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};
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#endif
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var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", zipFiles, headers);
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
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if (messageEntity.code == 200)
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{
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@@ -1,76 +0,0 @@
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using System;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Stary.Evo.Editor
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{
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public class ChangeHotUpdateSchema
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{
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public static HotUpdateMode HotUpdateMode
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{
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get => _hotUpdate;
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set => SetHotUpdateMode(value);
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}
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private static HotUpdateMode _hotUpdate;
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private const string EditorNotUpdateMode = "Evo/Schema/ChangeHotUpdate/NOTUPDARE(非热更模式)";
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private const string EditorHotUpdateMode = "Evo/Schema/ChangeHotUpdate/HOTUPDATE(热更模式)";
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[MenuItem(EditorNotUpdateMode)]
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private static void SetNotUpdateMode() => SetHotUpdateMode(HotUpdateMode.NotUpdate);
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[MenuItem(EditorHotUpdateMode)]
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private static void SetHotUpdateMode() => SetHotUpdateMode(HotUpdateMode.HotUpdate);
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// [MenuItem(WebPlayMode)]
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// private static void SetWebMode() => SetPlayerMode(HotUpdateMode.WEB_PLAYMODE);
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[MenuItem(EditorNotUpdateMode, true)]
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private static bool ValidateModeMenu()
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{
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string platform = CustomEditorPrefs.GetString("ChangeHotUpdateSchema");
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Menu.SetChecked(EditorNotUpdateMode, platform == HotUpdateMode.NotUpdate.ToString());
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Menu.SetChecked(EditorHotUpdateMode, platform == HotUpdateMode.HotUpdate.ToString());
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//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
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Debug.Log("ChangeHotUpdateSchema:"+platform);
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return true;
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}
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public static void SetHotUpdateMode(HotUpdateMode mode)
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{
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// 清除所有旧模式定义
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var currentTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
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if (currentTarget == BuildTargetGroup.Unknown) return;
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTarget)
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.Split(';')
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.Where(d => !Enum.GetNames(typeof(HotUpdateMode)).Contains(d))
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.ToList();
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// 添加新模式
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defines.Add(mode.ToString());
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PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
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_hotUpdate = mode;
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CustomEditorPrefs.SetString("ChangeHotUpdateSchema", _hotUpdate.ToString());
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ValidateModeMenu();
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AssetDatabase.Refresh();
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// 添加解决方案文件重新生成逻辑
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EditorApplication.delayCall += () =>
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{
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UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation();
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Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
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};
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}
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}
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public enum HotUpdateMode
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{
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//非热更模式,
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NotUpdate,
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//热更模式
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HotUpdate,
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 7d18419d2d9c488687f9aff50cbd8357
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timeCreated: 1751423025
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@@ -26,8 +26,8 @@ namespace Stary.Evo.Editor
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private static void SetHostMode() => SetPlayerMode(PLayerMode.HOST_PLAYMODE);
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[MenuItem(LocalPlayMode, false,3)]
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private static void SetLocalMode() => SetPlayerMode(PLayerMode.LOCAL_PLAYMODE);
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// [MenuItem(WebPlayMode)]
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// private static void SetWebMode() => SetPlayerMode(PLayerMode.WEB_PLAYMODE);
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[MenuItem(WebPlayMode)]
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private static void SetWebMode() => SetPlayerMode(PLayerMode.WEB_PLAYMODE);
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[MenuItem(EditorSimulateMode, true,3)]
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private static bool ValidateModeMenu()
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@@ -36,7 +36,7 @@ namespace Stary.Evo.Editor
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Menu.SetChecked(EditorSimulateMode, platform == PLayerMode.EDITOR_SIMULATEMODE.ToString());
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Menu.SetChecked(HostPlayMode, platform == PLayerMode.HOST_PLAYMODE.ToString());
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Menu.SetChecked(LocalPlayMode, platform == PLayerMode.LOCAL_PLAYMODE.ToString());
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//Menu.SetChecked(WebPlayMode, platform == PLayerMode.WEB_PLAYMODE.ToString());
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Menu.SetChecked(WebPlayMode, platform == PLayerMode.WEB_PLAYMODE.ToString());
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Debug.Log($"ChangePlayerSchema:{platform}");
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return true;
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}
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@@ -79,6 +79,6 @@ namespace Stary.Evo.Editor
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//本地运行模式
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LOCAL_PLAYMODE,
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// //web运行模式
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// WEB_PLAYMODE
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WEB_PLAYMODE
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}
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}
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@@ -2,10 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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#if HotUpdate
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using HybridCLR.Editor;
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using HybridCLR.Editor.Settings;
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#endif
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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@@ -119,8 +117,10 @@ namespace Stary.Evo.Editor
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CreatDirectory(resPath + "/Audios");
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//创建Config文件夹
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CreatDirectory(resPath + "/Config");
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#if !UNITY_WEBGL
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//创建Dll文件夹
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CreatDirectory(resPath + "/Dll");
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#endif
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//创建Prefabs文件夹
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CreatDirectory(resPath + "/Prefabs");
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//创建Scenes文件夹
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@@ -174,7 +174,6 @@ namespace Stary.Evo.Editor
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domainClassName = domainClassName.Replace('.', '_');
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string architectureClassName = $"{domain}Architecture";
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architectureClassName = architectureClassName.Replace('.', '_');
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#if HotUpdate
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//模块配置资源
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DomainConfig moduleConfig = CreateInstance<DomainConfig>();
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moduleConfig.domain = domain;
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@@ -221,7 +220,6 @@ namespace Stary.Evo.Editor
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HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
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HybridCLRSettings.Save();
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}
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#endif
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AssetDatabase.SaveAssets();
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@@ -362,8 +360,12 @@ namespace Stary.Evo.Editor
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CreatDirectory(resPath + "/Audios");
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//创建Config文件夹
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CreatDirectory(resPath + "/Config");
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//创建Dll文件夹
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#if !UNITY_WEBGL
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{
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//创建Dll文件夹
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CreatDirectory(resPath + "/Dll");
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}
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#endif
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//创建Prefabs文件夹
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CreatDirectory(resPath + "/Prefabs");
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//创建Scenes文件夹
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@@ -36,16 +36,6 @@ namespace Stary.Evo
|
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}
|
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}
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if (CustomEditorPrefs.GetString("ChangeHotUpdateSchema") == "")
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.NotUpdate);
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}
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else
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(
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Enum.Parse<HotUpdateMode>(CustomEditorPrefs.GetString("ChangeHotUpdateSchema")));
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}
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if (CustomEditorPrefs.GetString("ChangePlayerSchema") == "")
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{
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ChangePlayerSchema.SetPlayerMode(PLayerMode.EDITOR_SIMULATEMODE);
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@@ -1,9 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
|
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#if HotUpdate
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using HybridCLR.Editor.Commands;
|
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#endif
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using Newtonsoft.Json;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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@@ -18,15 +16,10 @@ namespace Stary.Evo.Editor
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[MenuItem("Evo/Dev/(一键)打包工具",false, 3)]
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static void Init()
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{
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#if NotUpdate
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if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否"))
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate);
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}
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#elif HotUpdate
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||||
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var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow));
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window.Show();
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||||
#endif
|
||||
|
||||
}
|
||||
|
||||
[Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel]
|
||||
@@ -53,20 +46,16 @@ namespace Stary.Evo.Editor
|
||||
[Button("(一键)标记选择资源", ButtonSizes.Large)]
|
||||
public void OneClickMark()
|
||||
{
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||||
#if HotUpdate
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||||
AutoBuildPackage.OneClickMark(OneKeyBuildEntities);
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EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
|
||||
#endif
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||||
}
|
||||
|
||||
[Button("(一键)收集shader【材质异常或资源修改】", ButtonSizes.Large)]
|
||||
public void OneShaderMark()
|
||||
{
|
||||
#if HotUpdate
|
||||
EditorTools.ClearUnityConsole();
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||||
AutoBuildPackage.OneShaderMark(OneKeyBuildEntities,(domainName)=>
|
||||
ShowNotification(new GUIContent($"收集【{domainName}】的shader【材质异常或资源修改】!"), 2f));
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||||
#endif
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||||
}
|
||||
|
||||
[Button("(一键)获取服务器版本", ButtonSizes.Large)]
|
||||
|
||||
@@ -2,11 +2,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
#if HotUpdate
|
||||
using HybridCLR.Editor;
|
||||
using HybridCLR.Editor.Commands;
|
||||
#endif
|
||||
using UnityEditor;
|
||||
using UnityEditor.U2D;
|
||||
using UnityEngine;
|
||||
@@ -18,7 +15,9 @@ namespace Stary.Evo.Editor
|
||||
public class MarkAdressable
|
||||
{
|
||||
private static AssetBundleCollectorPackage package;
|
||||
#if !UNITY_WEBGL
|
||||
private static AssetBundleCollectorPackage packageRawFile;
|
||||
#endif
|
||||
|
||||
|
||||
private static Dictionary<string, string> addressDic = new Dictionary<string, string>();
|
||||
@@ -27,7 +26,9 @@ namespace Stary.Evo.Editor
|
||||
new Dictionary<string, AssetBundleCollectorGroup>();
|
||||
|
||||
private static string _packageName;
|
||||
#if !UNITY_WEBGL
|
||||
private static string[] rawFiles = new[] { "Video" };
|
||||
#endif
|
||||
|
||||
public static string DomainRoot
|
||||
{
|
||||
@@ -56,7 +57,6 @@ namespace Stary.Evo.Editor
|
||||
|
||||
private static void CopyDllHotUpdateAssembly(string domain, string target)
|
||||
{
|
||||
#if HotUpdate
|
||||
//读取打包dll位置
|
||||
string hotUpdateDir =
|
||||
$"{SettingsUtil.HybridCLRSettings.hotUpdateDllCompileOutputRootDir}/{EditorUserBuildSettings.activeBuildTarget}";
|
||||
@@ -89,12 +89,10 @@ namespace Stary.Evo.Editor
|
||||
FileUtility.Copy(hotfixDllPathPdb, hotfixDllPathPdbTarget, true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void CopyDllStrippedAOTDllOutputRootDir(string target)
|
||||
{
|
||||
#if HotUpdate
|
||||
//读取打包dll位置
|
||||
string hotUpdateDir =
|
||||
$"{SettingsUtil.HybridCLRSettings.strippedAOTDllOutputRootDir}/{EditorUserBuildSettings.activeBuildTarget}";
|
||||
@@ -105,7 +103,6 @@ namespace Stary.Evo.Editor
|
||||
$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll}.bytes";
|
||||
FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void AddMarkAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
|
||||
@@ -145,7 +142,9 @@ namespace Stary.Evo.Editor
|
||||
|
||||
public static void AddDomainMark()
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
AddHotfixAddressableDll();
|
||||
#endif
|
||||
//清空用户旧数据
|
||||
|
||||
string configPath =
|
||||
@@ -185,7 +184,9 @@ namespace Stary.Evo.Editor
|
||||
|
||||
|
||||
package = CreatePackage(_packageName);
|
||||
#if !UNITY_WEBGL
|
||||
packageRawFile = CreatePackage($"{_packageName}_RawFile");
|
||||
#endif
|
||||
//检测Packages是否存在Group
|
||||
foreach (var info in dirs)
|
||||
{
|
||||
@@ -195,7 +196,7 @@ namespace Stary.Evo.Editor
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
if (rawFiles.Contains(groupName))
|
||||
{
|
||||
AddGroup(packageRawFile, groupName);
|
||||
@@ -204,7 +205,9 @@ namespace Stary.Evo.Editor
|
||||
{
|
||||
AddGroup(package, groupName);
|
||||
}
|
||||
|
||||
#else
|
||||
AddGroup(package, groupName);
|
||||
#endif
|
||||
AutoMarkRootAddress(info);
|
||||
// if (info.Name != "SpriteAtlas" && info.Name != "Atlas")
|
||||
// AutoMark(info.Name);
|
||||
@@ -457,13 +460,14 @@ namespace Stary.Evo.Editor
|
||||
AssetTags = groupName,
|
||||
};
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
////TODO 暂时不设置
|
||||
//如果是video目录,设置
|
||||
if (rawFiles.Contains(groupName))
|
||||
{
|
||||
collector.PackRuleName = nameof(PackVideoFile);
|
||||
}
|
||||
|
||||
#endif
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(group, collector);
|
||||
Debug.Log("GetAssetAddress:" + GetAssetAddress(file));
|
||||
AddAddressInfo(file, GetAssetAddress(file));
|
||||
|
||||
Reference in New Issue
Block a user