111
This commit is contained in:
@@ -11,10 +11,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.IO.Compression;
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using System.IO.Compression;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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#if HotUpdate
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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#endif
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector;
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@@ -26,22 +22,21 @@ using YooAsset.Editor;
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namespace Stary.Evo.Editor
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namespace Stary.Evo.Editor
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{
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{
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public class BuildAssetWindow : OdinEditorWindow
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public class BuildArtAssetWindow : OdinEditorWindow
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{
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{
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public static OdinEditorWindow window;
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public static OdinEditorWindow window;
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private HotfixMainResDomain hotfixMainResDomain;
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private HotfixMainResDomain hotfixMainResDomain;
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[MenuItem("Evo/Art资源打包工具")]
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[MenuItem("Evo/Art/Art资源打包工具")]
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static void ShowWindows()
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static void ShowWindows()
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{
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{
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if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
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if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
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{
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{
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EditorUtility.DisplayDialog("提示", "不存在Domain元素,无法打开此面板,请先创建Domain元素", "确定");
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EditorUtility.DisplayDialog("提示", "不存在Art元素,无法打开此面板,请先创建Art元素", "确定");
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return;
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return;
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}
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}
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window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
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window = (BuildArtAssetWindow)EditorWindow.GetWindow(typeof(BuildArtAssetWindow));
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window.Show();
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window.Show();
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}
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}
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@@ -64,7 +59,7 @@ namespace Stary.Evo.Editor
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else
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else
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{
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{
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ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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EditorPrefs.SetString("ip",ip);
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EditorPrefs.SetString("ip", ip);
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userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
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userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
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password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
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password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
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}
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}
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@@ -79,11 +74,20 @@ namespace Stary.Evo.Editor
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if (isValidateToken)
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if (isValidateToken)
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{
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{
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buildAssetType = BuildAssetType.Build;
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buildAssetType = BuildAssetType.Build;
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return;
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}
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else
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{
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buildAssetType = BuildAssetType.Login;
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}
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}
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buildAssetType = BuildAssetType.Login;
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//初始化打包管线
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_buildPipelineViewer = new ScriptableBuildPipelineViewer(packageName,
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EBuildPipeline.ScriptableBuildPipeline.ToString(), packageVersion);
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_buildPipelineViewer.clearBuildCacheToggle = true;
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_buildPipelineViewer.useAssetDependencyDBToggle = false;
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_buildPipelineViewer.SetBuildCacheToggle();
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_buildPipelineViewer.SetUseAssetDependencyDB();
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}
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}
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public static void RemoveBuildAssetWindow()
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public static void RemoveBuildAssetWindow()
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@@ -129,7 +133,7 @@ namespace Stary.Evo.Editor
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hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip;
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hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip;
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hotfixMainResDomain.hotfixMainResDomainEntity.username = userName;
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hotfixMainResDomain.hotfixMainResDomainEntity.username = userName;
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hotfixMainResDomain.hotfixMainResDomainEntity.password = password;
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hotfixMainResDomain.hotfixMainResDomainEntity.password = password;
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EditorPrefs.SetString("ip",ip);
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EditorPrefs.SetString("ip", ip);
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EditorUtility.SetDirty(hotfixMainResDomain);
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EditorUtility.SetDirty(hotfixMainResDomain);
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AssetDatabase.SaveAssets();
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AssetDatabase.SaveAssets();
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}
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}
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@@ -150,8 +154,8 @@ namespace Stary.Evo.Editor
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protected void OnSelectionChange()
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protected void OnSelectionChange()
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{
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{
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EditorUtility.SetDirty(BuildAssetDataSetting);
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// EditorUtility.SetDirty(BuildAssetDataSetting);
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AssetDatabase.SaveAssets();
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// AssetDatabase.SaveAssets();
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//AssetDatabase.Refresh();
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//AssetDatabase.Refresh();
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}
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}
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@@ -170,44 +174,25 @@ namespace Stary.Evo.Editor
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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public string buildTarget;
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public string buildTarget;
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public static string packageName;
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private static string packageName;
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#region HyBridCLRBuild
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[Title("版本号", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/PackageVersion"), HideLabel]
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[BoxGroup("Build", showLabel: false)]
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[HideIf("@ buildAssetType!= BuildAssetType.Build")]
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[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity hyBridClrBuildEntity =
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new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
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{
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#if HotUpdate
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//PrebuildCommand.GenerateAll();
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CompileDllCommand.CompileDllActiveBuildTarget();
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#endif
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});
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#endregion
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#region MarkAsset
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("标记资源", titleAlignment: TitleAlignments.Centered)]
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[OnValueChanged("OnPackageValueChanged")]
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[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public string packageVersion;
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public BuildAssetEntity markAssetEntity =
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new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddMark);
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private AbstractBuildPipelineViewer _buildPipelineViewer;
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#endregion
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#region BuildAsset
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#region BuildAsset
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[BoxGroup("Build", showLabel: false)]
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public void OnPackageValueChanged()
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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{
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[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
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_buildPipelineViewer.SetBuildPackageData(packageName, EBuildPipeline.ScriptableBuildPipeline.ToString(),
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[HideLabel]
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packageVersion);
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public BuildAssetDataSetting BuildAssetDataSetting;
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}
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/// <summary>
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/// <summary>
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/// 检测当前所有包裹
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/// 检测当前所有包裹
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@@ -216,61 +201,20 @@ namespace Stary.Evo.Editor
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private List<string> GetBuildPackageNames()
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private List<string> GetBuildPackageNames()
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{
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{
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List<string> result = new List<string>();
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List<string> result = new List<string>();
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foreach (var name in CreatAssetWindow.GetCreatDomainAllName())
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foreach (var name in CreatArtAssetWindow.GetCreatDomainAllName())
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{
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{
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result.Add(name);
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result.Add(name);
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}
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}
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if (selectedPackageNames.IsNullOrEmpty())
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if (selectedPackageNames.IsNullOrEmpty())
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{
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{
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// string buildPackageName = DataSetting.packageName;
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// if (result.Exists(p => p == buildPackageName))
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// {
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// selectedPackageNames = buildPackageName;
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// }
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// else
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// {
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selectedPackageNames = result[0];
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selectedPackageNames = result[0];
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//}
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}
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}
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SetBuildPackageNames();
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SetBuildPackageNames();
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return result;
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return result;
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}
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}
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/// <summary>
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/// 设置当前包裹
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/// </summary>
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/// <returns></returns>
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private void SetBuildPackageNames()
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{
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//PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
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// DataSetting.packageName = selectedPackageNames;
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// DataSetting = Resources.Load<BuildAssetDataSetting>("BuildAssetDataSetting");
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string buildAssetDataSettingPath =
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$"Assets/Domain/{selectedPackageNames}/Conf/BuildAssetDataSetting.asset";
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BuildAssetDataSetting buildAssetDataSetting =
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AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(buildAssetDataSettingPath);
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if (buildAssetDataSetting != null)
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{
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BuildAssetDataSetting = buildAssetDataSetting;
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Init();
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}
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else
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{
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Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
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}
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if (selectedPackageNames != packageName)
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{
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GetHostBuildPackageVersion(buildAssetDataSetting);
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}
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packageName = selectedPackageNames;
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}
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/// <summary>
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/// <summary>
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/// 获取当前包裹
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/// 获取当前包裹
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/// </summary>
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/// </summary>
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@@ -280,6 +224,22 @@ namespace Stary.Evo.Editor
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return packageName;
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return packageName;
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}
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}
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/// <summary>
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/// 设置当前包裹
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/// </summary>
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/// <returns></returns>
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private void SetBuildPackageNames()
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{
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if (selectedPackageNames != packageName)
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{
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GetHostBuildPackageVersion();
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Init();
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}
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packageName = selectedPackageNames;
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OnPackageValueChanged();
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}
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#endregion
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#endregion
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#region Update
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#region Update
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@@ -291,10 +251,9 @@ namespace Stary.Evo.Editor
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public BuildAssetEntity onBuildPipelineEntity;
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public BuildAssetEntity onBuildPipelineEntity;
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[BoxGroup("Build", showLabel: false)]
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[BoxGroup("Build", showLabel: false)]
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[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
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[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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[HideLabel]
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[ShowIf(
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"@ BuildAssetDataSetting.environmentType== EnvironmentType.Release && buildAssetType== BuildAssetType.Build")]
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public BuildAssetEntity onUpdateBuildPipelineEntity;
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public BuildAssetEntity onUpdateBuildPipelineEntity;
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@@ -303,7 +262,7 @@ namespace Stary.Evo.Editor
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]!", "Yes", "No"))
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{
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{
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EditorTools.ClearUnityConsole();
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
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MarkAdressable.AddArtMark(() => { EditorApplication.delayCall += _buildPipelineViewer.ExecuteBuild; });
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}
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}
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else
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else
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{
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{
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@@ -316,8 +275,8 @@ namespace Stary.Evo.Editor
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if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
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{
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{
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// 新增:打包为zip的逻辑
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// 新增:打包为zip的逻辑
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string zipFilePath = BuildZip(BuildAssetDataSetting);
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string zipFilePath = BuildZip();
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await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
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await UpdateFileDataResDomain(zipFilePath);
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await Task.Delay(1000);
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await Task.Delay(1000);
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EditorUtility.ClearProgressBar();
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EditorUtility.ClearProgressBar();
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}
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}
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@@ -330,21 +289,21 @@ namespace Stary.Evo.Editor
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}
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}
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public static string BuildZip(BuildAssetDataSetting setting)
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public string BuildZip()
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{
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{
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
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EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(打包zip)", 0.0f);
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// 新增:打包为zip的逻辑
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// 新增:打包为zip的逻辑
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string zipFileName =
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string zipFileName =
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$"{setting.packageName}_{setting.packageVersion}.zip";
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$"{packageName}_{packageVersion}.zip";
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//原yooAsset目录
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//原yooAsset目录
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var outputPackageDirectory =
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var outputPackageDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{packageName}";
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//拷贝目录
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//拷贝目录
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string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
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string outFilePath = $"{outputPackageDirectory}/{packageVersion}";
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var copyPackageDirectory =
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var copyPackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{packageName}";
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//拷贝BuildinCatalog文件
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//拷贝BuildinCatalog文件
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CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
|
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
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@@ -382,7 +341,7 @@ namespace Stary.Evo.Editor
|
|||||||
}
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}
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Debug.Log($"成功打包为zip:{zipFilePath}");
|
Debug.Log($"成功打包为zip:{zipFilePath}");
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
|
EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(打包zip)", 0.25f);
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return zipFilePath;
|
return zipFilePath;
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}
|
}
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catch (Exception ex)
|
catch (Exception ex)
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||||||
@@ -398,7 +357,7 @@ namespace Stary.Evo.Editor
|
|||||||
// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
|
// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
|
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|
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string sourcePath = Path.Combine(copyPackageDirectory, fileName); // 源文件路径
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string sourcePath = Path.Combine(copyPackageDirectory, fileName); // 源文件路径
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string destinationPath = Path.Combine(outFilePath, fileName); // 目标文件路径
|
string destinationPath = Path.Combine(outFilePath, fileName); // 目标文件路径
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|
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||||||
// 如果目标文件已存在,则覆盖
|
// 如果目标文件已存在,则覆盖
|
||||||
if (File.Exists(destinationPath))
|
if (File.Exists(destinationPath))
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||||||
@@ -408,10 +367,9 @@ namespace Stary.Evo.Editor
|
|||||||
|
|
||||||
// 执行拷贝操作
|
// 执行拷贝操作
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||||||
File.Copy(sourcePath, destinationPath);
|
File.Copy(sourcePath, destinationPath);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
|
public async Task UpdateFileDataResDomain(string zipFilePath)
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||||||
{
|
{
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||||||
//初始化读取资源配置表
|
//初始化读取资源配置表
|
||||||
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
|
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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||||||
@@ -423,7 +381,7 @@ namespace Stary.Evo.Editor
|
|||||||
|
|
||||||
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
|
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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||||||
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
|
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
|
EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(上传zip文件)", 0.5f);
|
||||||
if (messageEntity.code == 200)
|
if (messageEntity.code == 200)
|
||||||
{
|
{
|
||||||
List<ResultMessageEntity> resultMessageEntities =
|
List<ResultMessageEntity> resultMessageEntities =
|
||||||
@@ -438,9 +396,9 @@ namespace Stary.Evo.Editor
|
|||||||
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
|
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
|
||||||
{
|
{
|
||||||
ProductName = Application.identifier,
|
ProductName = Application.identifier,
|
||||||
DomainName = setting.packageName,
|
DomainName = packageName,
|
||||||
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
|
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||||||
PackageVersion = setting.packageVersion,
|
PackageVersion = packageVersion,
|
||||||
DocumentFileId = fileId
|
DocumentFileId = fileId
|
||||||
};
|
};
|
||||||
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
|
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
|
||||||
@@ -451,18 +409,31 @@ namespace Stary.Evo.Editor
|
|||||||
ResDmainVersionResponse dmainVersionResponse =
|
ResDmainVersionResponse dmainVersionResponse =
|
||||||
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
|
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
|
||||||
.ToString());
|
.ToString());
|
||||||
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
|
|
||||||
setting.packageVersionX = int.Parse(versions[0]);
|
|
||||||
setting.packageVersionY = int.Parse(versions[1]);
|
|
||||||
setting.packageVersionZ = int.Parse(versions[2]);
|
|
||||||
EditorUtility.DisplayDialog("提示",
|
|
||||||
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
|
|
||||||
}
|
|
||||||
|
|
||||||
setting.GetBuildPackageVersion(true);
|
|
||||||
|
bool isEndWithDigit =
|
||||||
|
System.Text.RegularExpressions.Regex.IsMatch(dmainVersionResponse.PackageVersion,
|
||||||
|
@"\d$");
|
||||||
|
if (isEndWithDigit)
|
||||||
|
{
|
||||||
|
// 提取版本号结尾的数字部分
|
||||||
|
string versionEndDigits = System.Text.RegularExpressions.Regex
|
||||||
|
.Match(dmainVersionResponse.PackageVersion, @"(\d+)$").Groups[1].Value;
|
||||||
|
int versionEndDigit = int.Parse(versionEndDigits) + 1;
|
||||||
|
// 或者移除版本号结尾的数字
|
||||||
|
string versionWithoutEndDigits =
|
||||||
|
System.Text.RegularExpressions.Regex.Replace(dmainVersionResponse.PackageVersion,
|
||||||
|
@"\d+$", "");
|
||||||
|
packageVersion = versionWithoutEndDigits + versionEndDigit;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorUtility.DisplayDialog("提示",
|
||||||
|
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()},已更新为{packageVersion},请重新打包上传"}",
|
||||||
|
"确定");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
|
EditorUtility.DisplayProgressBar("提示", $"开始上传{packageName}(更新数据库)", 1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -478,7 +449,7 @@ namespace Stary.Evo.Editor
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取服务器上版本号
|
/// 获取服务器上版本号
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private async void GetHostBuildPackageVersion(BuildAssetDataSetting setting)
|
private async void GetHostBuildPackageVersion()
|
||||||
{
|
{
|
||||||
var resDmainAddRequst = new ResDmainRequst()
|
var resDmainAddRequst = new ResDmainRequst()
|
||||||
{
|
{
|
||||||
@@ -496,11 +467,7 @@ namespace Stary.Evo.Editor
|
|||||||
ResDmainResponse domainResponse =
|
ResDmainResponse domainResponse =
|
||||||
JsonConvert.DeserializeObject<ResDmainResponse>(resResultMessage.data
|
JsonConvert.DeserializeObject<ResDmainResponse>(resResultMessage.data
|
||||||
.ToString());
|
.ToString());
|
||||||
string[] versions = domainResponse.PackageVersion.Split('.');
|
packageVersion = domainResponse.PackageVersion;
|
||||||
setting.packageVersionX = int.Parse(versions[0]);
|
|
||||||
setting.packageVersionY = int.Parse(versions[1]);
|
|
||||||
setting.packageVersionZ = int.Parse(versions[2]);
|
|
||||||
setting.GetBuildPackageVersion(true);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -510,11 +477,8 @@ namespace Stary.Evo.Editor
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
EditorUtility.DisplayDialog("提示",
|
EditorUtility.DisplayDialog("提示",
|
||||||
$"{resResultMessage.message},默认1.0.0版本 ", "确定");
|
$"{resResultMessage.message},默认test_1.0版本 ", "确定");
|
||||||
setting.packageVersionX = 1;
|
packageVersion = "test_1.0";
|
||||||
setting.packageVersionY = 0;
|
|
||||||
setting.packageVersionZ = 0;
|
|
||||||
setting.GetBuildPackageVersion(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -525,9 +489,9 @@ namespace Stary.Evo.Editor
|
|||||||
//Update
|
//Update
|
||||||
buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
|
buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
|
||||||
onBuildPipelineEntity =
|
onBuildPipelineEntity =
|
||||||
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
|
new BuildAssetEntity("打包", $"打包资源包【版本:{packageVersion}】", OnBuildPipeline);
|
||||||
onUpdateBuildPipelineEntity =
|
onUpdateBuildPipelineEntity =
|
||||||
new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
|
new BuildAssetEntity("更新", $"更新至服务器【版本:{packageVersion}】",
|
||||||
OnUpdateBuildPipeline);
|
OnUpdateBuildPipeline);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -540,41 +504,13 @@ namespace Stary.Evo.Editor
|
|||||||
base.DrawEditor(index);
|
base.DrawEditor(index);
|
||||||
}
|
}
|
||||||
GUILayout.EndScrollView();
|
GUILayout.EndScrollView();
|
||||||
|
|
||||||
BuildServerPath();
|
|
||||||
UpdateBuildPipelineButtonName();
|
UpdateBuildPipelineButtonName();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateBuildPipelineButtonName()
|
public void UpdateBuildPipelineButtonName()
|
||||||
{
|
{
|
||||||
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
|
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{packageVersion}】");
|
||||||
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
|
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{packageVersion}】");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 生成服务器路径
|
|
||||||
/// </summary>
|
|
||||||
private void BuildServerPath()
|
|
||||||
{
|
|
||||||
// if (!_isCheckDriveExist)
|
|
||||||
// {
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// updateServerPath =
|
|
||||||
// $"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
|
|
||||||
// if (!Directory.Exists(updateServerPath))
|
|
||||||
// Directory.CreateDirectory(updateServerPath);
|
|
||||||
|
|
||||||
//更新Button文字
|
|
||||||
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
|
|
||||||
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum BuildAssetType
|
|
||||||
{
|
|
||||||
Login,
|
|
||||||
Build,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -14,20 +14,20 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace Stary.Evo.Editor
|
namespace Stary.Evo.Editor
|
||||||
{
|
{
|
||||||
public class CreatAssetWindow : OdinEditorWindow
|
public class CreatArtAssetWindow : OdinEditorWindow
|
||||||
{
|
{
|
||||||
[MenuItem("Evo/创建Domain作用域")]
|
[MenuItem("Evo/Art/创建Art作用域")]
|
||||||
static void Init()
|
static void Init()
|
||||||
{
|
{
|
||||||
// Get existing open window or if none, make a new one:
|
// Get existing open window or if none, make a new one:
|
||||||
CreatAssetWindow window = (CreatAssetWindow)EditorWindow.GetWindow(typeof(CreatAssetWindow));
|
CreatArtAssetWindow window = (CreatArtAssetWindow)EditorWindow.GetWindow(typeof(CreatArtAssetWindow));
|
||||||
window.Show();
|
window.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
[TitleGroup("创建Domain作用域")] public string domain;
|
[TitleGroup("创建Art作用域")] public string domain;
|
||||||
|
|
||||||
[TitleGroup("创建Domain作用域")]
|
[TitleGroup("创建Art作用域")]
|
||||||
[Button("创建Domain", ButtonSizes.Large)]
|
[Button("创建Art", ButtonSizes.Large)]
|
||||||
public async void CreatDomain()
|
public async void CreatDomain()
|
||||||
{
|
{
|
||||||
// if (GetCreatDomainAll().Count>0)
|
// if (GetCreatDomainAll().Count>0)
|
||||||
@@ -38,7 +38,7 @@ namespace Stary.Evo.Editor
|
|||||||
|
|
||||||
if (string.IsNullOrEmpty(domain))
|
if (string.IsNullOrEmpty(domain))
|
||||||
{
|
{
|
||||||
EditorUtility.DisplayDialog("错误!", "请输入将要创建Domain的编号", "确定");
|
EditorUtility.DisplayDialog("错误!", "请输入将要创建Art的编号", "确定");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ namespace Stary.Evo.Editor
|
|||||||
//创建Scenes文件夹
|
//创建Scenes文件夹
|
||||||
CreatDirectory(artDomainPath + "/Scenes");
|
CreatDirectory(artDomainPath + "/Scenes");
|
||||||
//创建/Scenes/Test文件夹
|
//创建/Scenes/Test文件夹
|
||||||
CreatDirectory(artDomainPath + "/Scenes/Test");
|
CreatDirectory(artDomainPath + "/Scenes");
|
||||||
//创建Shader文件夹
|
//创建Shader文件夹
|
||||||
CreatDirectory(artDomainPath + "/Shader");
|
CreatDirectory(artDomainPath + "/Shader");
|
||||||
//创建Textures文件夹
|
//创建Textures文件夹
|
||||||
@@ -71,9 +71,10 @@ namespace Stary.Evo.Editor
|
|||||||
File.WriteAllTextAsync(
|
File.WriteAllTextAsync(
|
||||||
$"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", "");
|
$"{artDomainPath}/这里放所有美术的资源,因涉及打包依赖等原因,不建议在上一层节点新增文件夹,如涉及文件夹规范等问题请@张铮.hint", "");
|
||||||
}
|
}
|
||||||
|
|
||||||
//创建Art 测试场景
|
//创建Art 测试场景
|
||||||
/* 2. 再建 Scenes/Test */
|
/* 2. 再建 Scenes/Test */
|
||||||
string sceneDir = $"{artDomainPath}/Scenes/Test";
|
string sceneDir = $"{artDomainPath}/Scenes";
|
||||||
if (!Directory.Exists(sceneDir))
|
if (!Directory.Exists(sceneDir))
|
||||||
{
|
{
|
||||||
Directory.CreateDirectory(sceneDir);
|
Directory.CreateDirectory(sceneDir);
|
||||||
@@ -97,153 +98,20 @@ namespace Stary.Evo.Editor
|
|||||||
spawned.name = "RKCameraRig";
|
spawned.name = "RKCameraRig";
|
||||||
|
|
||||||
/* 6. 保存场景 */
|
/* 6. 保存场景 */
|
||||||
string scenePath = Path.Combine("Assets/Art", name, "Scenes", "Test", "TestScene.unity");
|
string scenePath = Path.Combine("Assets/Art", domain, "Scenes", "TestScene.unity");
|
||||||
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
|
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
string domainPath = $"{Application.dataPath}/Domain/{domain}";
|
|
||||||
if (Directory.Exists(domainPath + "/AddressableRes/Config/DomainConfig.asset"))
|
|
||||||
{
|
|
||||||
EditorUtility.DisplayDialog("错误!", $"\"{domain}\"已经存在,无法创建", "确定");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
CreatDirectory(domainPath);
|
|
||||||
|
|
||||||
//程序资源存放文件夹
|
|
||||||
string resPath = $"{domainPath}/AddressableRes";
|
|
||||||
CreatDirectory(resPath);
|
|
||||||
//创建音频文件夹
|
|
||||||
CreatDirectory(resPath + "/Audios");
|
|
||||||
//创建Config文件夹
|
|
||||||
CreatDirectory(resPath + "/Config");
|
|
||||||
//创建Dll文件夹
|
|
||||||
CreatDirectory(resPath + "/Dll");
|
|
||||||
//创建Prefabs文件夹
|
|
||||||
CreatDirectory(resPath + "/Prefabs");
|
|
||||||
//创建Scenes文件夹
|
|
||||||
CreatDirectory(resPath + "/Scenes");
|
|
||||||
//创建SpriteAtlas文件夹
|
|
||||||
CreatDirectory(resPath + "/SpriteAtlas");
|
|
||||||
//创建Sprites文件夹
|
|
||||||
CreatDirectory(resPath + "/Sprites");
|
|
||||||
//创建Video文件夹
|
|
||||||
CreatDirectory(resPath + "/Video");
|
|
||||||
|
|
||||||
File.WriteAllTextAsync($"{resPath}/这里放所有参与热更的资源.hint", "");
|
|
||||||
|
|
||||||
//主入口预制件
|
|
||||||
GameObject gameObj = new GameObject(domain);
|
|
||||||
gameObj.transform.position = Vector3.zero;
|
|
||||||
gameObj.transform.rotation = Quaternion.identity;
|
|
||||||
gameObj.name = domain;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
CreatDirectory($"{resPath}/Prefabs");
|
|
||||||
string rootPfbFilePath = $"Assets/Domain/{domain}/AddressableRes/Prefabs/{domain}.prefab";
|
|
||||||
var localPath = AssetDatabase.GenerateUniqueAssetPath(rootPfbFilePath);
|
|
||||||
PrefabUtility.SaveAsPrefabAsset(gameObj, localPath);
|
|
||||||
|
|
||||||
//存放脚本文件夹
|
|
||||||
string scriptsPath = $"{domainPath}/HotUpdate";
|
|
||||||
CreatDirectory(scriptsPath);
|
|
||||||
File.WriteAllTextAsync($"{scriptsPath}/这里放所有参与热更的脚本文件.hint", "该文件夹中的程序集定义文件,请勿删除,非常重要。");
|
|
||||||
|
|
||||||
//创建配置文件夹
|
|
||||||
string confPath = $"{domainPath}/Conf";
|
|
||||||
CreatDirectory(confPath);
|
|
||||||
|
|
||||||
|
|
||||||
//程序集配置资源
|
|
||||||
|
|
||||||
string hotfixDomain = $"HotUpdate_{domain}";
|
|
||||||
|
|
||||||
string hotfixDomainAsmdef = $"{scriptsPath}/{hotfixDomain}.asmdef";
|
|
||||||
await using (var writer = new StreamWriter(hotfixDomainAsmdef))
|
|
||||||
{
|
|
||||||
string body = Resources.Load<TextAsset>("AssemblyDefinitionTemplate").text;
|
|
||||||
body = body.Replace("MODULE_IDENT", hotfixDomain);
|
|
||||||
body = body.Replace("ROOT_NAMESPACE", hotfixDomain);
|
|
||||||
await writer.WriteAsync(body);
|
|
||||||
}
|
|
||||||
|
|
||||||
//模块化脚本生成配置
|
|
||||||
string domainClassName = $"{domain}Domain";
|
|
||||||
string architectureClassName = $"{domain}Architecture";
|
|
||||||
#if HotUpdate
|
|
||||||
//模块配置资源
|
|
||||||
DomainConfig moduleConfig = CreateInstance<DomainConfig>();
|
|
||||||
moduleConfig.domain = domain;
|
|
||||||
moduleConfig.className = domainClassName;
|
|
||||||
moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
|
|
||||||
moduleConfig.@namespace = domain;
|
|
||||||
AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
//编辑器配置资源
|
|
||||||
BuildAssetDataSetting buildAssetDataSetting = CreateInstance<BuildAssetDataSetting>();
|
|
||||||
buildAssetDataSetting.packageName = domain;
|
|
||||||
AssetDatabase.CreateAsset(buildAssetDataSetting,
|
|
||||||
$"Assets/Domain/{domain}/Conf/BuildAssetDataSetting.asset");
|
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
|
|
||||||
string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef";
|
|
||||||
AssemblyDefinitionAsset assemblyDefinitionAsset =
|
|
||||||
AssetDatabase.LoadAssetAtPath<AssemblyDefinitionAsset>(configPath);
|
|
||||||
if (domain != "Main")
|
|
||||||
{
|
|
||||||
|
|
||||||
// 将程序集定义添加到 HybridCLR 热更列表
|
|
||||||
var settings = SettingsUtil.HybridCLRSettings;
|
|
||||||
if (!settings.hotUpdateAssemblyDefinitions.Contains(assemblyDefinitionAsset))
|
|
||||||
{
|
|
||||||
var assemblyList = settings.hotUpdateAssemblyDefinitions.ToList();
|
|
||||||
assemblyList.Add(assemblyDefinitionAsset);
|
|
||||||
SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions = assemblyList.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
List<AssemblyDefinitionAsset> assemblies = new List<AssemblyDefinitionAsset>();
|
|
||||||
for (int i = 0; i < settings.hotUpdateAssemblyDefinitions.Length; i++)
|
|
||||||
{
|
|
||||||
if (settings.hotUpdateAssemblyDefinitions[i] != null)
|
|
||||||
{
|
|
||||||
assemblies.Add(settings.hotUpdateAssemblyDefinitions[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
|
|
||||||
HybridCLRSettings.Save();
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
string domainClassPath = $"{scriptsPath}/{domainClassName}.cs";
|
|
||||||
//await File.WriteAllTextAsync($"{scriptsPath}/{domainClassName}.cs", domainTemplate);
|
|
||||||
await using (var writer = new StreamWriter(domainClassPath))
|
|
||||||
{
|
|
||||||
string domainTemplate = Resources.Load<TextAsset>("DomainTemplate").text;
|
|
||||||
domainTemplate = domainTemplate.Replace("ClassNameXX", domainClassName)
|
|
||||||
.Replace("ReturnArchitecture", architectureClassName)
|
|
||||||
.Replace("ArchitectureX", architectureClassName)
|
|
||||||
.Replace("NamespaceX", domain)
|
|
||||||
.Replace("DomainNameXX", domain);
|
|
||||||
await writer.WriteAsync(domainTemplate);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
[TitleGroup("预览Domain作用域")]
|
[TitleGroup("预览Art作用域")]
|
||||||
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
|
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
|
||||||
HideRemoveButton = true,HideAddButton = true)]
|
HideRemoveButton = true, HideAddButton = true)]
|
||||||
public List<CreatDomainEntity> domainList;
|
public List<CreatArtDomainEntity> domainList;
|
||||||
|
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -256,32 +124,21 @@ namespace Stary.Evo.Editor
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static string[] GetCreatDomainAllName()
|
public static string[] GetCreatDomainAllName()
|
||||||
{
|
{
|
||||||
string domainPath = $"{Application.dataPath}/Domain";
|
var creatDomainEntities = GetCreatDomainAll();
|
||||||
string[] domains;
|
string[] domains = new string[creatDomainEntities.Count];
|
||||||
// 新增目录获取代码
|
for (int i = 0; i < creatDomainEntities.Count; i++)
|
||||||
if (Directory.Exists(domainPath))
|
|
||||||
{
|
{
|
||||||
var dirInfo = new DirectoryInfo(domainPath);
|
domains[i] = creatDomainEntities[i].DomainName;
|
||||||
// 获取直接子目录(不递归)
|
|
||||||
domains = dirInfo.GetDirectories("*", SearchOption.TopDirectoryOnly)
|
|
||||||
.Select(d => d.Name)
|
|
||||||
.ToArray();
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
domains = Array.Empty<string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return domains;
|
return domains;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取全部作用域
|
/// 获取全部作用域
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static List<CreatDomainEntity> GetCreatDomainAll()
|
public static List<CreatArtDomainEntity> GetCreatDomainAll()
|
||||||
{
|
{
|
||||||
string domainPath = $"{Application.dataPath}/Domain";
|
string domainPath = $"{Application.dataPath}/Art";
|
||||||
string[] domains;
|
string[] domains;
|
||||||
// 新增目录获取代码
|
// 新增目录获取代码
|
||||||
if (Directory.Exists(domainPath))
|
if (Directory.Exists(domainPath))
|
||||||
@@ -297,12 +154,12 @@ namespace Stary.Evo.Editor
|
|||||||
domains = Array.Empty<string>();
|
domains = Array.Empty<string>();
|
||||||
}
|
}
|
||||||
|
|
||||||
List<CreatDomainEntity> domainList = new List<CreatDomainEntity>();
|
List<CreatArtDomainEntity> domainList = new List<CreatArtDomainEntity>();
|
||||||
foreach (var item in domains)
|
foreach (var item in domains)
|
||||||
{
|
{
|
||||||
if (File.Exists($"{domainPath}/{item}/AddressableRes/Config/DomainConfig.asset"))
|
if (File.Exists($"{domainPath}/{item}/Scenes/TestScene.unity"))
|
||||||
{
|
{
|
||||||
CreatDomainEntity domainEntity = new CreatDomainEntity(domainList)
|
CreatArtDomainEntity domainEntity = new CreatArtDomainEntity(domainList)
|
||||||
{
|
{
|
||||||
DomainName = item,
|
DomainName = item,
|
||||||
domainPath = $"{domainPath}/{item}"
|
domainPath = $"{domainPath}/{item}"
|
||||||
@@ -322,53 +179,5 @@ namespace Stary.Evo.Editor
|
|||||||
Directory.CreateDirectory(artDomainPath);
|
Directory.CreateDirectory(artDomainPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CreateDomainDirectory(string domain)
|
|
||||||
{
|
|
||||||
string artDomainPath = $"{Application.dataPath}/Art/{domain}";
|
|
||||||
//创建Animation文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Animation");
|
|
||||||
//创建Effects文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Effects");
|
|
||||||
//创建Fbx文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Fbx");
|
|
||||||
//创建Font文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Font");
|
|
||||||
//创建Materials文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Materials");
|
|
||||||
//创建Prefabs文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Prefabs");
|
|
||||||
//创建Scenes文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Scenes");
|
|
||||||
//创建/Scenes/Test文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Scenes/Test");
|
|
||||||
//创建Shader文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Shader");
|
|
||||||
//创建Textures文件夹
|
|
||||||
CreatDirectory(artDomainPath + "/Textures");
|
|
||||||
|
|
||||||
string domainPath = $"{Application.dataPath}/Domain/{domain}";
|
|
||||||
//程序资源存放文件夹
|
|
||||||
string resPath = $"{domainPath}/AddressableRes";
|
|
||||||
CreatDirectory(resPath);
|
|
||||||
//创建音频文件夹
|
|
||||||
CreatDirectory(resPath + "/Audios");
|
|
||||||
//创建Config文件夹
|
|
||||||
CreatDirectory(resPath + "/Config");
|
|
||||||
//创建Dll文件夹
|
|
||||||
CreatDirectory(resPath + "/Dll");
|
|
||||||
//创建Prefabs文件夹
|
|
||||||
CreatDirectory(resPath + "/Prefabs");
|
|
||||||
//创建Scenes文件夹
|
|
||||||
CreatDirectory(resPath + "/Scenes");
|
|
||||||
//创建SpriteAtlas文件夹
|
|
||||||
CreatDirectory(resPath + "/SpriteAtlas");
|
|
||||||
//创建Sprites文件夹
|
|
||||||
CreatDirectory(resPath + "/Sprites");
|
|
||||||
//创建Video文件夹
|
|
||||||
CreatDirectory(resPath + "/Video");
|
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,16 +8,16 @@ using UnityEditor;
|
|||||||
namespace Stary.Evo.Editor
|
namespace Stary.Evo.Editor
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class CreatDomainEntity
|
public class CreatArtDomainEntity
|
||||||
{
|
{
|
||||||
private List<CreatDomainEntity> domainList;
|
private List<CreatArtDomainEntity> domainList;
|
||||||
|
|
||||||
[HorizontalGroup] [ReadOnly] public string DomainName;
|
[HorizontalGroup] [ReadOnly] public string DomainName;
|
||||||
[ReadOnly]
|
[ReadOnly]
|
||||||
public string domainPath;
|
public string domainPath;
|
||||||
|
|
||||||
|
|
||||||
public CreatDomainEntity(List<CreatDomainEntity> domainList)
|
public CreatArtDomainEntity(List<CreatArtDomainEntity> domainList)
|
||||||
{
|
{
|
||||||
this.domainList = domainList;
|
this.domainList = domainList;
|
||||||
}
|
}
|
||||||
@@ -45,7 +45,7 @@ namespace Stary.Evo.Editor
|
|||||||
EditorUtility.DisplayDialog("提示", "主包Main作用域无法删除", "确定");
|
EditorUtility.DisplayDialog("提示", "主包Main作用域无法删除", "确定");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
bool isOk = EditorUtility.DisplayDialog("提示", "是否删除此Domain", "是", "否");
|
bool isOk = EditorUtility.DisplayDialog("提示", "是否删除此Art", "是", "否");
|
||||||
if (isOk)
|
if (isOk)
|
||||||
{
|
{
|
||||||
BuildArtAssetWindow.RemoveBuildAssetWindow();
|
BuildArtAssetWindow.RemoveBuildAssetWindow();
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "com.staryevo.main",
|
"name": "com.staryevo.main",
|
||||||
"version": "2.0.14",
|
"version": "2.0.15",
|
||||||
"displayName": "00.StaryEvo",
|
"displayName": "00.StaryEvo",
|
||||||
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
||||||
"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user