【m】
All checks were successful
Plugin Library CI / publish (00.BuildOriginality) (push) Successful in 3s
Plugin Library CI / publish (00.StaryEvo) (push) Successful in 5s
Plugin Library CI / publish (00.StaryEvoTools) (push) Successful in 21s
Plugin Library CI / publish (01.HybridCLR) (push) Successful in 6s
Plugin Library CI / publish (02.InformationSave) (push) Successful in 4s
Plugin Library CI / publish (03.YooAsset) (push) Successful in 34s
Plugin Library CI / publish (04.AudioCore) (push) Successful in 4s
Plugin Library CI / publish (05.TableTextConversion) (push) Successful in 5s
Plugin Library CI / publish (06.UIFarme) (push) Successful in 16s
Plugin Library CI / publish (07.RKTools) (push) Successful in 4s
Plugin Library CI / publish (08.UniTask) (push) Successful in 4s
Plugin Library CI / publish (09.CodeChecker) (push) Successful in 17s
Plugin Library CI / publish (10.StoryEditor) (push) Successful in 3s
Plugin Library CI / publish (11.PointCloudTools) (push) Successful in 3s
Plugin Library CI / publish (10.XNode) (push) Successful in 3s

This commit is contained in:
2026-04-16 23:59:56 +08:00
parent 5bb5f8a410
commit 76c16dec76
2 changed files with 13 additions and 72 deletions

View File

@@ -19,8 +19,7 @@ namespace Stary.Evo.Editor
private const string EditorSimulateMode = "Evo/Schema/ChangePlayer/EditorSimulateMode(编辑器调试模式)";
private const string HostPlayMode = "Evo/Schema/ChangePlayer/HostPlayMode(联机运行模式)";
private const string LocalPlayMode = "Evo/Schema/ChangePlayer/LocalPlayMode(本地运行模式)";
private const string WebPlayMode = "Evo/Schema/ChangePlayer/WebPlayMode(Web运行模式)";
// Web 子模式菜单路径(作为 WebPlayMode 的子菜单)
private const string WebNormalSubMode = "Evo/Schema/ChangePlayer/WebPlayMode(Web运行模式)/WebGL 普通模式";
private const string WechatMiniSubMode = "Evo/Schema/ChangePlayer/WebPlayMode(Web运行模式)/微信小程序模式";
@@ -36,52 +35,32 @@ namespace Stary.Evo.Editor
[MenuItem(LocalPlayMode, false, 3)]
private static void SetLocalMode() => SetPlayerMode(PLayerMode.LOCAL_PLAYMODE);
[MenuItem(WebNormalSubMode, false, 3)]
private static void SetWebMode() => SetPlayerMode(PLayerMode.WEB_NORMAL);
[MenuItem(WechatMiniSubMode, false, 3)]
private static void SetWechatMiniMode() => SetPlayerMode(PLayerMode.WECHAT_MINIGAME);
#endregion
#region Web
[MenuItem(WebNormalSubMode, false, 4)]
private static void SetWebNormalMode() => SetWebSubMode(WebSubMode.WEB_NORMAL);
[MenuItem(WechatMiniSubMode, false, 4)]
private static void SetWechatMiniMode() => SetWebSubMode(WebSubMode.WECHAT_MINIGAME);
#endregion
#region
[MenuItem(EditorSimulateMode, true, 3)]
[MenuItem(HostPlayMode, true, 3)]
[MenuItem(LocalPlayMode, true, 3)]
[MenuItem(WebNormalSubMode, true, 1)]
[MenuItem(WechatMiniSubMode, true, 2)]
private static bool ValidateMainModeMenu()
{
string platform = CustomEditorPrefs.GetString("ChangePlayerSchema");
Menu.SetChecked(EditorSimulateMode, platform == PLayerMode.EDITOR_SIMULATEMODE.ToString());
Menu.SetChecked(HostPlayMode, platform == PLayerMode.HOST_PLAYMODE.ToString());
Menu.SetChecked(LocalPlayMode, platform == PLayerMode.LOCAL_PLAYMODE.ToString());
Menu.SetChecked(WebNormalSubMode, platform == PLayerMode.WEB_NORMAL.ToString());
Menu.SetChecked(WechatMiniSubMode, platform == PLayerMode.WECHAT_MINIGAME.ToString());
return true;
}
[MenuItem(WebNormalSubMode, false)]
private static bool ValidateWebNormalMenu()
{
// 只在 WebPlayMode 下启用子菜单
bool isWebMode = _pLayerMode == PLayerMode.WEB_PLAYMODE;
string subMode = CustomEditorPrefs.GetString("WebSubMode", WebSubMode.WEB_NORMAL.ToString());
Menu.SetChecked(WebNormalSubMode, subMode == WebSubMode.WEB_NORMAL.ToString());
return isWebMode;
}
[MenuItem(WechatMiniSubMode, false)]
private static bool ValidateWechatMiniMenu()
{
bool isWebMode = _pLayerMode == PLayerMode.WEB_PLAYMODE;
string subMode = CustomEditorPrefs.GetString("WebSubMode", WebSubMode.WEB_NORMAL.ToString());
Menu.SetChecked(WechatMiniSubMode, subMode == WebSubMode.WECHAT_MINIGAME.ToString());
return isWebMode;
}
#endregion
@@ -95,7 +74,6 @@ namespace Stary.Evo.Editor
.Split(';')
.Where(d => !string.IsNullOrEmpty(d))
.Where(d => !Enum.GetNames(typeof(PLayerMode)).Contains(d))
.Where(d => !Enum.GetNames(typeof(WebSubMode)).Contains(d))
.ToList();
// 添加新模式
@@ -103,42 +81,11 @@ namespace Stary.Evo.Editor
_pLayerMode = mode;
CustomEditorPrefs.SetString("ChangePlayerSchema", _pLayerMode.ToString());
// 如果切换到 Web 模式,恢复之前保存的子模式或默认使用普通模式
if (mode == PLayerMode.WEB_PLAYMODE)
{
string savedSubMode = CustomEditorPrefs.GetString("WebSubMode", WebSubMode.WEB_NORMAL.ToString());
defines.Add(savedSubMode);
}
ApplyDefines(defines);
Debug.Log($"[ChangePlayerSchema] 切换至主模式: {mode}");
}
public static void SetWebSubMode(WebSubMode subMode)
{
if (_pLayerMode != PLayerMode.WEB_PLAYMODE)
{
Debug.LogWarning("[ChangePlayerSchema] 请先切换到 WebPlayMode 再设置子模式");
return;
}
var currentTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
// 清理现有子模式宏,保留其他所有宏
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTarget)
.Split(';')
.Where(d => !string.IsNullOrEmpty(d))
.Where(d => !Enum.GetNames(typeof(WebSubMode)).Contains(d))
.ToList();
// 添加新的子模式宏
defines.Add(subMode.ToString());
CustomEditorPrefs.SetString("WebSubMode", subMode.ToString());
ApplyDefines(defines);
Debug.Log($"[ChangePlayerSchema] Web 子模式切换至: {subMode}");
}
private static void ApplyDefines(System.Collections.Generic.List<string> defines)
{
@@ -171,12 +118,6 @@ namespace Stary.Evo.Editor
EDITOR_SIMULATEMODE, // 编辑器调试模式
HOST_PLAYMODE, // 联机运行模式
LOCAL_PLAYMODE, // 本地运行模式
WEB_PLAYMODE // Web 运行模式(包含子模式)
}
// Web 子模式枚举
public enum WebSubMode
{
WEB_NORMAL, // WebGL 普通模式
WECHAT_MINIGAME // 微信小程序模式
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.tools",
"version": "1.4.7",
"version": "1.4.8",
"displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",