【m】04.AudioCore [1.1.3] - 2026-01-12

### Added
- 添加背景音乐缓出接口
### Fixed
- 修复背景音乐播放时不循环的问题
This commit is contained in:
mzh
2026-01-12 12:52:24 +08:00
parent d85172aa7e
commit 8a5ca901ca
5 changed files with 44 additions and 11 deletions

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@@ -0,0 +1,12 @@
# Changelog
此包的所有更新日志会被记录在此文件中
## [1.1.3] - 2026-01-12
### Added
- 添加背景音乐缓出接口
### Fixed
- 修复背景音乐播放时不循环的问题
## [1.1.2] - 2026-01-09
### Fixed
- 修复背景音乐无法播放的问题

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@@ -0,0 +1,7 @@
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TextScriptImporter:
externalObjects: {}
userData:
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@@ -64,6 +64,7 @@ namespace Stary.Evo.AudioCore
{
audioSource1.clip = audioData.clip;
audioSource1.volume = audioData.volume;
audioSource1.loop = true;
// 设置2D与3D音频
if (audioData.is3DAudio)
@@ -97,6 +98,7 @@ namespace Stary.Evo.AudioCore
{
audioSource2.clip = audioData.clip;
audioSource2.volume = audioData.volume;
audioSource2.loop = true;
// 设置2D与3D音频
if (audioData.is3DAudio)
@@ -139,7 +141,7 @@ namespace Stary.Evo.AudioCore
public override void StopAll()
{
FadeAllMusic();
FadeAllMusic(0);
}
public override AudioSource GetAudioSource()
@@ -153,7 +155,7 @@ namespace Stary.Evo.AudioCore
/// <param name="audioData">{[fadeDuration:自然过渡时间]}</param>
public override void Stop()
{
FadeAllMusic();
FadeAllMusic(0f);
}
@@ -199,13 +201,11 @@ namespace Stary.Evo.AudioCore
FadeOutMusic(source2, fadeDuration);
}
private void FadeAllMusic()
public void FadeAllMusic(float fadeDuration)
{
currentAudioSource = null;
audioSource1.Stop();
audioSource2.Stop();
FadeOutMusic(audioSource1, fadeDuration);
FadeOutMusic(audioSource2, fadeDuration);
}
/// <summary>
@@ -222,7 +222,7 @@ namespace Stary.Evo.AudioCore
public void Dispose()
{
FadeAllMusic();
FadeAllMusic(0f);
Object.Destroy(audioSource1.gameObject);
Object.Destroy(audioSource2.gameObject);
audioSource1 = null;

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@@ -168,8 +168,7 @@ namespace Stary.Evo.AudioCore
/// <summary>
/// 停止播放背景音乐
/// </summary>
/// <param name="fadeDuration">自然过渡时间</param>
public static void StopMusic(float fadeDuration = 1f)
public static void StopMusic()
{
if (Music == null)
{
@@ -180,6 +179,21 @@ namespace Stary.Evo.AudioCore
Music.Stop();
}
/// <summary>
/// 停止播放背景音乐
/// </summary>
/// <param name="fadeDuration">自然过渡时间</param>
public static void FadeAllMusic(float fadeDuration = 1)
{
if (Music == null)
{
Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
return;
}
Music.FadeAllMusic(fadeDuration);
}
#endregion
/// <summary>

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@@ -1,6 +1,6 @@
{
"name": "com.staryevo.audiocore",
"version": "1.1.2",
"version": "1.1.3",
"displayName": "04.AudioCore",
"description": "音频播放工具",
"unity": "2021.3",