【m】04.AudioCore [1.1.3] - 2026-01-12

### Added
- 添加背景音乐缓出接口
### Fixed
- 修复背景音乐播放时不循环的问题
This commit is contained in:
mzh
2026-01-12 12:52:24 +08:00
parent d85172aa7e
commit 8a5ca901ca
5 changed files with 44 additions and 11 deletions

View File

@@ -64,6 +64,7 @@ namespace Stary.Evo.AudioCore
{
audioSource1.clip = audioData.clip;
audioSource1.volume = audioData.volume;
audioSource1.loop = true;
// 设置2D与3D音频
if (audioData.is3DAudio)
@@ -97,6 +98,7 @@ namespace Stary.Evo.AudioCore
{
audioSource2.clip = audioData.clip;
audioSource2.volume = audioData.volume;
audioSource2.loop = true;
// 设置2D与3D音频
if (audioData.is3DAudio)
@@ -139,7 +141,7 @@ namespace Stary.Evo.AudioCore
public override void StopAll()
{
FadeAllMusic();
FadeAllMusic(0);
}
public override AudioSource GetAudioSource()
@@ -153,7 +155,7 @@ namespace Stary.Evo.AudioCore
/// <param name="audioData">{[fadeDuration:自然过渡时间]}</param>
public override void Stop()
{
FadeAllMusic();
FadeAllMusic(0f);
}
@@ -199,13 +201,11 @@ namespace Stary.Evo.AudioCore
FadeOutMusic(source2, fadeDuration);
}
private void FadeAllMusic()
public void FadeAllMusic(float fadeDuration)
{
currentAudioSource = null;
audioSource1.Stop();
audioSource2.Stop();
FadeOutMusic(audioSource1, fadeDuration);
FadeOutMusic(audioSource2, fadeDuration);
}
/// <summary>
@@ -222,7 +222,7 @@ namespace Stary.Evo.AudioCore
public void Dispose()
{
FadeAllMusic();
FadeAllMusic(0f);
Object.Destroy(audioSource1.gameObject);
Object.Destroy(audioSource2.gameObject);
audioSource1 = null;