This commit is contained in:
Han
2025-04-24 13:40:45 +08:00
3 changed files with 46 additions and 13 deletions

View File

@@ -4,27 +4,31 @@ using UnityEngine;
namespace Stary.Evo
{
public interface FSMIState {
public interface FSMIState
{
IFsmSystem FsmSystem { get; }
string Name { get; }
//进入该状态时调用
UniTask OnEnterAsync();
UniTask OnEnterAsync(object param);
UniTask OnEnterAsync<T>(T param);
UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2);
//每帧调用
void OnUpdate();
//退出该状态时调用
UniTask OnExitAsync();
}
public abstract class AbstractFSMIState : FSMIState
{
public IFsmSystem FsmSystem { get; }
public string Name { get; }
public string Name { get; }
public AbstractFSMIState(IFsmSystem system)
{
@@ -32,17 +36,28 @@ namespace Stary.Evo
Name = GetType().Name;
}
public abstract UniTask OnEnterAsync<T>(T param);
public virtual UniTask OnEnterAsync(object param)
{
return UniTask.CompletedTask;
}
public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
public virtual UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public virtual UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public abstract UniTask OnEnterAsync();
public virtual void OnUpdate()
{
// Timer += Time.deltaTime;
}
public abstract UniTask OnExitAsync();
}
}
}

View File

@@ -10,6 +10,8 @@ namespace Stary.Evo
void AddState(FSMIState state);
void RemoveState(FSMIState state);
UniTask SetCurState(string name);
UniTask SetCurState(string name, object param);
UniTask SetCurState<T>(string name, T param);
UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2);
FSMIState GetStateWithName(string name);
@@ -64,7 +66,23 @@ namespace Stary.Evo
CurState = state;
CurState.OnEnterAsync();
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param"></param>
/// <typeparam name="T"></typeparam>
public async UniTask SetCurState(string name, object param)
{
if (CurState != null)
{
await CurState.OnExitAsync();
}
FSMIState state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param);
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
@@ -80,7 +98,7 @@ namespace Stary.Evo
FSMIState state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param);
await CurState.OnEnterAsync<T>(param);
}
/// <summary>

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
"version": "1.0.16",
"version": "1.0.21",
"displayName": "00.StaryEvo",
"description": "This is an Framework package",
"unity": "2021.3",