AudioCore0.1
This commit is contained in:
56
Assets/04.AudioCore/RunTime/AudioCoreManager.cs
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56
Assets/04.AudioCore/RunTime/AudioCoreManager.cs
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using UnityEngine;
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using System.Collections.Generic;
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public static class AudioCoreManager
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{
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private static AudioSourcePool audioSourcePool;
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private static VoicePlayer Voice;
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private static SFXPlayer SFX;
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private static MusicPlayer Music;
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// 初始化 AudioCoreManager
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static AudioCoreManager()
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{
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audioSourcePool = new AudioSourcePool();
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// 初始化播放器
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Voice = new VoicePlayer(audioSourcePool);
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SFX = new SFXPlayer(audioSourcePool);
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Music = new MusicPlayer(audioSourcePool);
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}
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// 播放语音
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public static void PlayVoice(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
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{
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Voice.Play(clip, volume, onComplete, delay);
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}
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// 停止语音
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public static void StopVoice()
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{
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Voice.Stop();
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}
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// 播放音效
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public static void PlaySFX(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
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{
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SFX.Play(clip, volume, onComplete, delay);
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}
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// 停止所有音效
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public static void StopAllSFX()
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{
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SFX.Stop();
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}
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// 播放背景音乐
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public static void PlayMusic(AudioClip clip, float fadeDuration = 0f)
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{
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Music.Play(clip, fadeDuration);
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}
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// 停止背景音乐
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public static void StopMusic(float fadeDuration = 1f)
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{
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Music.Stop(fadeDuration);
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}
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}
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11
Assets/04.AudioCore/RunTime/AudioCoreManager.cs.meta
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11
Assets/04.AudioCore/RunTime/AudioCoreManager.cs.meta
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userData:
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136
Assets/04.AudioCore/RunTime/AudioSourcePool.cs
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136
Assets/04.AudioCore/RunTime/AudioSourcePool.cs
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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public class AudioSourcePool
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{
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// 对象池字典,存储类型和对应的 GameObject 队列
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private Dictionary<string, Queue<GameObject>> poolDict = new Dictionary<string, Queue<GameObject>>();
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private GameObject poolObject;
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/// <summary>
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/// 对象池初始化
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/// </summary>
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private void PoolAwake()
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{
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// 检查是否已经存在一个名为"AudioSourcePool"的对象
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SceneManager.sceneUnloaded += OnSceneUnloaded;
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poolObject = GameObject.Find("AudioSourcePool");
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if (poolObject == null)
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{
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// 如果不存在,创建一个新对象
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poolObject = new GameObject("AudioSourcePool");
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}
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CoroutineHelper.SetRunner();
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// 初始化 Voice 池(最多 1 个)
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poolDict["Voice"] = new Queue<GameObject>();
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CreateAudioSource("Voice");
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// 初始化 Music 池(最多 2 个)
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poolDict["Music"] = new Queue<GameObject>();
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for (int i = 0; i < 2; i++)
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{
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CreateAudioSource("Music");
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}
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// 初始化 SFX 池(初始 4 个,可动态扩展)
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poolDict["SFX"] = new Queue<GameObject>();
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for (int i = 0; i < 4; i++)
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{
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CreateAudioSource("SFX");
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}
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}
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/// <summary>
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/// 创建对象
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/// </summary>
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/// <param name="type">定义对象类型</param>
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private void CreateAudioSource(string type)
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{
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GameObject newObject = new GameObject($"AudioSource_{type}");
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newObject.transform.SetParent(poolObject.transform); // 将新对象作为当前对象的子对象
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newObject.AddComponent<AudioSource>().playOnAwake = false; // 添加 AudioSource 组件并禁用自动播放
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poolDict[type].Enqueue(newObject);
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}
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/// <summary>
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/// 获取对象
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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public AudioSource GetAudioSource(string type)
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{
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if(poolObject == null)
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{
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PoolAwake();
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}
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if (!poolDict.ContainsKey(type))
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{
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Debug.LogError($"对象池中不存在类型: {type}");
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return null;
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}
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if (poolDict[type].Count == 0)
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{
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/*// 如果池为空,动态创建新的 GameObject(仅限 SFX)
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if (type == "SFX")
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{
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CreateAudioSource(type);
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}
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else
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{
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Debug.LogWarning($"对象池 {type} 已用完,无法分配新的 AudioSource");
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return null;
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}*/
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CreateAudioSource(type);
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}
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GameObject audioObject = poolDict[type].Dequeue();
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AudioSource audioSource = audioObject.GetComponent<AudioSource>();
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return audioSource;
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}
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/// <summary>
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/// 回收对象
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/// </summary>
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/// <param name="type"></param>
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/// <param name="audioObject"></param>
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public void ReturnAudioSource(string type, GameObject audioObject)
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{
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if (!poolDict.ContainsKey(type))
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{
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Debug.LogError($"对象池中不存在类型: {type}");
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return;
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}
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AudioSource audioSource = audioObject.GetComponent<AudioSource>();
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audioSource.Stop(); // 停止播放
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audioSource.clip = null; // 清空音频剪辑
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audioSource.volume = 1f; // 音量大小恢复
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poolDict[type].Enqueue(audioObject); // 回收到对象池
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}
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/// <summary>
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/// 场景销毁时清空对象池
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/// </summary>
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/// <param name="scene"></param>
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void OnSceneUnloaded(Scene scene)
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{
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foreach (var pair in poolDict)
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{
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Queue<GameObject> queue = pair.Value;
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while (queue.Count > 0)
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{
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GameObject obj = queue.Dequeue();
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if(obj != null)
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{
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UnityEngine.Object.Destroy(obj);
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}
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}
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}
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poolDict.Clear();
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}
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}
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11
Assets/04.AudioCore/RunTime/AudioSourcePool.cs.meta
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11
Assets/04.AudioCore/RunTime/AudioSourcePool.cs.meta
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24
Assets/04.AudioCore/RunTime/CoroutineHelper.cs
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24
Assets/04.AudioCore/RunTime/CoroutineHelper.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Internal;
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public static class CoroutineHelper
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{
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private static CoroutineRunner coroutineRunner;
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public static void SetRunner()
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{
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GameObject runnerObject = new GameObject("CoroutineRunner");
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coroutineRunner = runnerObject.AddComponent<CoroutineRunner>();
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}
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public static Coroutine StartCoroutine(IEnumerator coroutine)
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{
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Coroutine myCoroutine = coroutineRunner.StartCoroutine(coroutine);
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return myCoroutine;
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}
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public static void StopCoroutine(Coroutine myCoroutine)
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{
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coroutineRunner.StopCoroutine(myCoroutine);
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}
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private class CoroutineRunner : MonoBehaviour { }
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}
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Assets/04.AudioCore/RunTime/CoroutineHelper.cs.meta
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Assets/04.AudioCore/RunTime/CoroutineHelper.cs.meta
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45
Assets/04.AudioCore/RunTime/GenericPool.cs
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Assets/04.AudioCore/RunTime/GenericPool.cs
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using System.Collections.Generic;
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public class GenericPool<T> where T : new()
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{
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private Queue<T> _pool = new Queue<T>();
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private int _maxSize;
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public GenericPool(int initialSize, int maxSize)
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{
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_maxSize = maxSize;
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for (int i = 0; i < initialSize; i++)
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{
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_pool.Enqueue(new T());
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}
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}
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// 从对象池中获取一个对象
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public T Get()
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{
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if (_pool.Count > 0)
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{
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return _pool.Dequeue();
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}
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// 如果池为空且未达到最大大小,则创建新对象
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if (_pool.Count < _maxSize)
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{
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return new T();
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}
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// 如果池已满,返回默认值(或抛出异常)
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return default(T);
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}
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// 将对象回收到对象池中
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public void Return(T item)
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{
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if (item == null) return;
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if (_pool.Count < _maxSize)
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{
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_pool.Enqueue(item);
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}
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}
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}
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Assets/04.AudioCore/RunTime/GenericPool.cs.meta
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11
Assets/04.AudioCore/RunTime/GenericPool.cs.meta
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29
Assets/04.AudioCore/RunTime/IAudio.cs
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Assets/04.AudioCore/RunTime/IAudio.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IAudio
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{
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void Play(AudioClip audioClip,float volume);
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void Stop();
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void Stop(float delay);
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void EndOperation(System.Action onComplete, float delay);
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void Set3DPosition(Vector3 vector3);
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}
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public abstract class AbstractAudio : IAudio
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{
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public abstract void Play(AudioClip audioClip, float volume);
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public abstract void Stop();
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public abstract void Stop(float delay);
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public abstract void EndOperation(System.Action onComplete, float delay);
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public abstract void Set3DPosition(Vector3 vector3);
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}
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Assets/04.AudioCore/RunTime/IAudio.cs.meta
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Assets/04.AudioCore/RunTime/IAudio.cs.meta
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64
Assets/04.AudioCore/RunTime/MusicPlayer.cs
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Assets/04.AudioCore/RunTime/MusicPlayer.cs
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using System.Collections;
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using UnityEngine;
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public class MusicPlayer
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{
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private AudioSourcePool audioSourcePool;
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public MusicPlayer(AudioSourcePool audioSourcePool)
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{
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this.audioSourcePool = audioSourcePool;
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}
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public void Play(AudioClip clip, float fadeDuration)
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{
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AudioSource source = audioSourcePool.GetAudioSource("Music");
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if (source == null) return;
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CoroutineHelper.StartCoroutine(FadeMusic(source, clip, fadeDuration));
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}
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public void Stop(float fadeDuration)
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{
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AudioSource source = audioSourcePool.GetAudioSource("Music");
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if (source == null) return;
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CoroutineHelper.StartCoroutine(FadeOutMusic(source, fadeDuration));
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}
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private IEnumerator FadeMusic(AudioSource source, AudioClip clip, float fadeDuration)
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{
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yield return FadeOutMusic(source, fadeDuration);
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||||||
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source.clip = clip;
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source.Play();
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yield return FadeInMusic(source, fadeDuration);
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}
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private IEnumerator FadeOutMusic(AudioSource source, float fadeDuration)
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{
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|
float startVolume = source.volume;
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|
||||||
|
while (source.volume > 0)
|
||||||
|
{
|
||||||
|
source.volume -= startVolume * Time.deltaTime / fadeDuration;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
source.Stop();
|
||||||
|
source.volume = startVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FadeInMusic(AudioSource source, float fadeDuration)
|
||||||
|
{
|
||||||
|
float targetVolume = source.volume;
|
||||||
|
source.volume = 0;
|
||||||
|
|
||||||
|
while (source.volume < targetVolume)
|
||||||
|
{
|
||||||
|
source.volume += targetVolume * Time.deltaTime / fadeDuration;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/04.AudioCore/RunTime/MusicPlayer.cs.meta
Normal file
11
Assets/04.AudioCore/RunTime/MusicPlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cbd824d200553654e958ab9e5ef3f040
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
69
Assets/04.AudioCore/RunTime/SFXPlayer.cs
Normal file
69
Assets/04.AudioCore/RunTime/SFXPlayer.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SFXPlayer
|
||||||
|
{
|
||||||
|
private AudioSourcePool audioSourcePool;
|
||||||
|
private List<AudioSource> activeSources = new List<AudioSource>(); // 正在播放的 AudioSource 列表
|
||||||
|
|
||||||
|
public SFXPlayer(AudioSourcePool audioSourcePool)
|
||||||
|
{
|
||||||
|
this.audioSourcePool = audioSourcePool;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public override void Play(AudioClip clip, float volume = 1f)
|
||||||
|
{
|
||||||
|
AudioSource source = audioSourcePool.GetAudioSource("SFX");
|
||||||
|
if (source == null) return;
|
||||||
|
|
||||||
|
source.clip = clip;
|
||||||
|
source.volume = volume;
|
||||||
|
source.Play();
|
||||||
|
|
||||||
|
// 将 AudioSource 加入活动列表
|
||||||
|
activeSources.Add(source);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// 播放音效
|
||||||
|
public void Play(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
|
||||||
|
{
|
||||||
|
AudioSource source = audioSourcePool.GetAudioSource("SFX");
|
||||||
|
if (source == null) return;
|
||||||
|
|
||||||
|
source.clip = clip;
|
||||||
|
source.volume = volume;
|
||||||
|
source.Play();
|
||||||
|
|
||||||
|
// 将 AudioSource 加入活动列表
|
||||||
|
activeSources.Add(source);
|
||||||
|
|
||||||
|
// 使用协程处理延迟和回调
|
||||||
|
CoroutineHelper.StartCoroutine(PlayCoroutine(source, delay, onComplete));
|
||||||
|
}
|
||||||
|
|
||||||
|
// 停止所有音效
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
foreach (var source in activeSources)
|
||||||
|
{
|
||||||
|
if (source.isPlaying)
|
||||||
|
{
|
||||||
|
source.Stop();
|
||||||
|
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
activeSources.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 播放音效的协程
|
||||||
|
private IEnumerator PlayCoroutine(AudioSource source, float delay, System.Action onComplete)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(source.clip.length + delay);
|
||||||
|
|
||||||
|
onComplete?.Invoke();
|
||||||
|
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
|
||||||
|
activeSources.Remove(source);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/04.AudioCore/RunTime/SFXPlayer.cs.meta
Normal file
11
Assets/04.AudioCore/RunTime/SFXPlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19ed6bde81273554f89ece0a1147f33d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
65
Assets/04.AudioCore/RunTime/Test.cs
Normal file
65
Assets/04.AudioCore/RunTime/Test.cs
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class Test : MonoBehaviour
|
||||||
|
{
|
||||||
|
public AudioClip clip1;
|
||||||
|
public AudioClip clip2;
|
||||||
|
public AudioClip clip21;
|
||||||
|
public AudioClip clip22;
|
||||||
|
public AudioClip clip31;
|
||||||
|
public AudioClip clip32;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//AudioCore.PlayerPrefs();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.A))
|
||||||
|
{
|
||||||
|
AudioCoreManager.PlayVoice(clip1);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.S))
|
||||||
|
{
|
||||||
|
AudioCoreManager.PlayVoice(clip2);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.D))
|
||||||
|
{
|
||||||
|
AudioCoreManager.PlaySFX(clip21);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.F))
|
||||||
|
{
|
||||||
|
AudioCoreManager.PlaySFX(clip22);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.G))
|
||||||
|
{
|
||||||
|
AudioCoreManager.PlayMusic(clip31);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.H))
|
||||||
|
{
|
||||||
|
AudioCoreManager.PlayMusic(clip32);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.Z))
|
||||||
|
{
|
||||||
|
AudioCoreManager.StopVoice();
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.X))
|
||||||
|
{
|
||||||
|
AudioCoreManager.StopAllSFX();
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.C))
|
||||||
|
{
|
||||||
|
AudioCoreManager.StopMusic();
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/04.AudioCore/RunTime/Test.cs.meta
Normal file
11
Assets/04.AudioCore/RunTime/Test.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2cca50490fb28574697c5fd3d2d37b52
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
71
Assets/04.AudioCore/RunTime/VoicePlayer.cs
Normal file
71
Assets/04.AudioCore/RunTime/VoicePlayer.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class VoicePlayer
|
||||||
|
{
|
||||||
|
private AudioSourcePool audioSourcePool;
|
||||||
|
private AudioSource currentSource; // 当前正在播放的 AudioSource
|
||||||
|
Coroutine myCoroutine;
|
||||||
|
|
||||||
|
public VoicePlayer(AudioSourcePool audioSourcePool)
|
||||||
|
{
|
||||||
|
this.audioSourcePool = audioSourcePool;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public override void Play(AudioClip clip, float volume = 1)
|
||||||
|
{
|
||||||
|
// 停止当前正在播放的语音
|
||||||
|
Stop();
|
||||||
|
|
||||||
|
currentSource = audioSourcePool.GetAudioSource("Voice");
|
||||||
|
if (currentSource == null) return;
|
||||||
|
|
||||||
|
currentSource.clip = clip;
|
||||||
|
currentSource.volume = volume;
|
||||||
|
currentSource.Play();
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// 播放语音
|
||||||
|
public void Play(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delayOnComplete = 0f)
|
||||||
|
{
|
||||||
|
// 停止当前正在播放的语音与旧协程
|
||||||
|
Stop();
|
||||||
|
if(myCoroutine!= null)
|
||||||
|
{
|
||||||
|
CoroutineHelper.StopCoroutine(myCoroutine);
|
||||||
|
myCoroutine = null;
|
||||||
|
}
|
||||||
|
currentSource = audioSourcePool.GetAudioSource("Voice");
|
||||||
|
if (currentSource == null) return;
|
||||||
|
|
||||||
|
currentSource.clip = clip;
|
||||||
|
currentSource.volume = volume;
|
||||||
|
currentSource.Play();
|
||||||
|
|
||||||
|
// 使用协程处理延迟和回调
|
||||||
|
myCoroutine = CoroutineHelper.StartCoroutine(PlayVoiceCoroutine(currentSource, delayOnComplete, onComplete));
|
||||||
|
}
|
||||||
|
|
||||||
|
// 停止语音
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
if (currentSource != null && currentSource.isPlaying)
|
||||||
|
{
|
||||||
|
currentSource.Stop();
|
||||||
|
audioSourcePool.ReturnAudioSource("Voice", currentSource.gameObject);
|
||||||
|
currentSource = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 播放语音的协程
|
||||||
|
private IEnumerator PlayVoiceCoroutine(AudioSource source, float delayOnComplete, System.Action onComplete)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(source.clip.length+delayOnComplete);
|
||||||
|
|
||||||
|
onComplete?.Invoke();
|
||||||
|
audioSourcePool.ReturnAudioSource("Voice", source.gameObject);
|
||||||
|
currentSource = null;
|
||||||
|
myCoroutine = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/04.AudioCore/RunTime/VoicePlayer.cs.meta
Normal file
11
Assets/04.AudioCore/RunTime/VoicePlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff93caf4019714a4797e6986c6e5c234
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
"name": "com.staryevo.codechecker",
|
"name": "com.staryevo.codechecker",
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"displayName": "01.CodeChecker",
|
"displayName": "01.CodeChecker",
|
||||||
"description": "代码检查工具",
|
"description": "音频播放工具",
|
||||||
"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
"unityRelease": "30f1",
|
"unityRelease": "30f1",
|
||||||
"keywords": [
|
"keywords": [
|
||||||
|
|||||||
8
Assets/Audio.meta
Normal file
8
Assets/Audio.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bf2ebf709c2dff24086961e12cdf61b3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Audio/Music.meta
Normal file
8
Assets/Audio/Music.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ec0df2cf44e3f1d45b7cf7d914fc1f60
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Audio/SFX.meta
Normal file
8
Assets/Audio/SFX.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21d3c62239a23f942858ede80c7c8581
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Audio/Voice.meta
Normal file
8
Assets/Audio/Voice.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0d386b8e27f46849b37c318647caf9c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Audio/Voice/Au_象鸟_游戏引入.wav
Normal file
BIN
Assets/Audio/Voice/Au_象鸟_游戏引入.wav
Normal file
Binary file not shown.
22
Assets/Audio/Voice/Au_象鸟_游戏引入.wav.meta
Normal file
22
Assets/Audio/Voice/Au_象鸟_游戏引入.wav.meta
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6689aaa78797acf4aa733003ddad16b9
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Audio/Voice/Au_象鸟_结尾升华2.wav
Normal file
BIN
Assets/Audio/Voice/Au_象鸟_结尾升华2.wav
Normal file
Binary file not shown.
22
Assets/Audio/Voice/Au_象鸟_结尾升华2.wav.meta
Normal file
22
Assets/Audio/Voice/Au_象鸟_结尾升华2.wav.meta
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 933538c8c54c7b24e9b1c2e06fc52506
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
352
Assets/Scenes/SampleScene 1.unity
Normal file
352
Assets/Scenes/SampleScene 1.unity
Normal file
@@ -0,0 +1,352 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
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7
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Reference in New Issue
Block a user