【m】Rokid工具修改

This commit is contained in:
Han
2025-04-22 10:32:33 +08:00
parent ecf8fcc597
commit b810be152d
16 changed files with 332 additions and 4 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 198b77f2e2fe1e149bdb8e23f2c74b20
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,154 @@
using System.Collections;
using System.Collections.Generic;
using Rokid.UXR.Interaction;
using Stary.Evo;
using UnityEngine;
public abstract class RKAddInteraction : MonoBehaviour
{
#region
/// <summary>
/// 添加触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
/// <param name="TouchEvent">触碰后事件</param>
public virtual void ObjectAddTouchEvent(GameObject Touchedobject, System.Action<GameObject> TouchEvent, float TouchScale = 1.2f)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
GrabInteractable GrabInteractable = Touchedobject.GetComponent<GrabInteractable>();
// 原有的组件设置优先级最高
if (ObjectCollider == null)
{
ObjectCollider = Touchedobject.AddComponent<BoxCollider>();
ObjectCollider.isTrigger = true;
}
if (GrabInteractable == null)
{
GrabInteractable = Touchedobject.AddComponent<GrabInteractable>();
GrabInteractable.rate = TouchScale;
}
GrabInteractable.OnHoverBegin.AddListener(()=>TouchEvent?.Invoke(Touchedobject));
}
/// <summary>
/// 暂停触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public virtual void ObjectPauseTouchEvent(GameObject Touchedobject)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
if (ObjectCollider != null)
{
ObjectCollider.enabled = false;
}
}
/// <summary>
/// 恢复触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public virtual void ObjectResumeTouchEvent(GameObject Touchedobject)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
if (ObjectCollider != null)
{
ObjectCollider.enabled = true;
}
}
/// <summary>
/// 移除触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public virtual void ObjectRemoveTouchEvent(GameObject Touchedobject)
{
GrabInteractable GrabInteractable = Touchedobject.GetComponent<GrabInteractable>();
if (GrabInteractable != null)
{
GrabInteractable.OnHoverBegin.RemoveAllListeners();
Destroy(GrabInteractable);
}
}
#endregion
#region
/// <summary>
/// 添加拖动事件
/// </summary>
/// <param name="Dragedobject">被拖动物体</param>
/// <param name="DragingEvent">拖动时执行的方法</param>
public virtual void objectAddDrag(GameObject Dragedobject, System.Action<GameObject> DragingEvent = null, float DragScale = 1.2f)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
GrabInteractable GrabInteractable = Dragedobject.GetComponent<GrabInteractable>();
Rigidbody Rigidbody = Dragedobject.GetComponent<Rigidbody>();
Throwable Throwable = Dragedobject.GetComponent<Throwable>();
// 原有的组件设置优先级最高
if (ObjectCollider == null)
{
ObjectCollider = Dragedobject.AddComponent<BoxCollider>();
ObjectCollider.isTrigger = true;
}
if (GrabInteractable == null)
{
GrabInteractable = Dragedobject.AddComponent<GrabInteractable>();
GrabInteractable.rate = DragScale;
}
if (Rigidbody == null)
{
Rigidbody = Dragedobject.AddComponent<Rigidbody>();
Rigidbody.useGravity = false;
}
if (Throwable == null)
{
Throwable = Dragedobject.AddComponent<Throwable>();
}
GrabInteractable.OnHeldUpdate.AddListener(()=>DragingEvent?.Invoke(Dragedobject));
}
/// <summary>
/// 暂停拖动
/// </summary>
/// <param name="Dragedobject"></param>
public virtual void objectPauseDrag(GameObject Dragedobject)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
if (ObjectCollider!= null) ObjectCollider.enabled = false;
}
/// <summary>
/// 恢复拖动
/// </summary>
/// <param name="Dragedobject"></param>
public virtual void objectResumeDrag(GameObject Dragedobject)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
if (ObjectCollider!= null) ObjectCollider.enabled = true;
}
public virtual void objectRemoveDrag(GameObject Dragedobject)
{
Throwable Throwable = Dragedobject.GetComponent<Throwable>();
GrabInteractable GrabInteractable = Dragedobject.GetComponent<GrabInteractable>();
if (Throwable != null) Destroy(Throwable);
if (GrabInteractable != null)
{
GrabInteractable.OnHeldUpdate.RemoveAllListeners();
Destroy(GrabInteractable);
}
}
#endregion
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e5cbdc9e864eefd4fba9661707859b6e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cba726e4bef03144c99f9e7ef6fa0de8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,128 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Rokid.UXR.Interaction;
public abstract class GestureBase : MonoBehaviour
{
private GestureBean leftBean = null;
private GestureBean rightBean = null;
protected void OnEnable()
{
GesEventInput.OnTrackedSuccess += OnTrackedSuccess;
GesEventInput.OnTrackedFailed += OnTrackedFailed;
GesEventInput.OnRenderHand += OnRenderHand;
}
protected void OnDisable()
{
GesEventInput.OnTrackedSuccess -= OnTrackedSuccess;
GesEventInput.OnTrackedFailed -= OnTrackedFailed;
GesEventInput.OnRenderHand -= OnRenderHand;
}
protected void FixedUpdate()
{
if (leftBean!=null)
{
GestureType type= GesEventInput.Instance.GetGestureType(HandType.LeftHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.LeftHand).forward;
GestureLeftSuccess(type,handForward);
}
else
{
GestureLeftFail();
}
if (rightBean != null)
{
GestureType type= GesEventInput.Instance.GetGestureType(HandType.RightHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.RightHand).forward;
GestureRightSuccess(type,handForward);
}
else
{
GestureRightFail();
}
}
private void OnTrackedSuccess(HandType handType)
{
}
private void OnTrackedFailed(HandType handType)
{
if (handType == HandType.None)
{
leftBean = null;
rightBean = null;
}
if (handType == HandType.RightHand)
{
rightBean = null;
}
if (handType == HandType.LeftHand)
{
leftBean = null;
}
}
private void OnRenderHand(HandType handType, GestureBean gestureBean)
{
if (handType == HandType.RightHand)
{
rightBean = gestureBean;
}
if (handType == HandType.LeftHand)
{
leftBean = gestureBean;
}
if (handType == HandType.None)
{
rightBean = null;
leftBean = null;
}
}
/// <summary>
/// 获取骨架点位置
/// </summary>
/// <param name="index">骨架序号</param>
/// <param name="hand">哪只手</param>
/// <returns></returns>
public Pose GetSkeletonPose(SkeletonIndexFlag index, HandType hand)
{
return GesEventInput.Instance.GetSkeletonPose(index, hand);
}
/// <summary>
/// 获取手地朝向
/// </summary>
/// <param name="handType">哪只手</param>
/// <returns></returns>
public Vector3 GetHandForward(HandType handType)
{
Vector3 handForward = (GetSkeletonPose(SkeletonIndexFlag.MIDDLE_FINGER_MCP, handType).position -
GetSkeletonPose(SkeletonIndexFlag.WRIST, handType).position);
return handForward;
}
#region
public abstract void GestureLeftSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureRightSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureLeftFail();
public abstract void GestureRightFail();
#endregion
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d59c6f28c5e793c43a03e7ba7be931d8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 97334fe27b1e8f2488496b4eebec0377
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +1,8 @@
{
"name": "com.staryevo.rkvoicecommand",
"version": "1.0.3",
"displayName": "07.RKVoiceCommand",
"description": "Rokid语音命令工具",
"name": "com.staryevo.rktools",
"version": "1.0.0",
"displayName": "07.RKTools",
"description": "Rokid工具",
"unity": "2021.3",
"unityRelease": "23f1",
"keywords": [