【m】Rokid工具修改

This commit is contained in:
Han
2025-04-22 10:32:33 +08:00
parent ecf8fcc597
commit b810be152d
16 changed files with 332 additions and 4 deletions

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using System.Collections;
using System.Collections.Generic;
using Rokid.UXR.Interaction;
using Stary.Evo;
using UnityEngine;
public abstract class RKAddInteraction : MonoBehaviour
{
#region
/// <summary>
/// 添加触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
/// <param name="TouchEvent">触碰后事件</param>
public virtual void ObjectAddTouchEvent(GameObject Touchedobject, System.Action<GameObject> TouchEvent, float TouchScale = 1.2f)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
GrabInteractable GrabInteractable = Touchedobject.GetComponent<GrabInteractable>();
// 原有的组件设置优先级最高
if (ObjectCollider == null)
{
ObjectCollider = Touchedobject.AddComponent<BoxCollider>();
ObjectCollider.isTrigger = true;
}
if (GrabInteractable == null)
{
GrabInteractable = Touchedobject.AddComponent<GrabInteractable>();
GrabInteractable.rate = TouchScale;
}
GrabInteractable.OnHoverBegin.AddListener(()=>TouchEvent?.Invoke(Touchedobject));
}
/// <summary>
/// 暂停触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public virtual void ObjectPauseTouchEvent(GameObject Touchedobject)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
if (ObjectCollider != null)
{
ObjectCollider.enabled = false;
}
}
/// <summary>
/// 恢复触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public virtual void ObjectResumeTouchEvent(GameObject Touchedobject)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
if (ObjectCollider != null)
{
ObjectCollider.enabled = true;
}
}
/// <summary>
/// 移除触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public virtual void ObjectRemoveTouchEvent(GameObject Touchedobject)
{
GrabInteractable GrabInteractable = Touchedobject.GetComponent<GrabInteractable>();
if (GrabInteractable != null)
{
GrabInteractable.OnHoverBegin.RemoveAllListeners();
Destroy(GrabInteractable);
}
}
#endregion
#region
/// <summary>
/// 添加拖动事件
/// </summary>
/// <param name="Dragedobject">被拖动物体</param>
/// <param name="DragingEvent">拖动时执行的方法</param>
public virtual void objectAddDrag(GameObject Dragedobject, System.Action<GameObject> DragingEvent = null, float DragScale = 1.2f)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
GrabInteractable GrabInteractable = Dragedobject.GetComponent<GrabInteractable>();
Rigidbody Rigidbody = Dragedobject.GetComponent<Rigidbody>();
Throwable Throwable = Dragedobject.GetComponent<Throwable>();
// 原有的组件设置优先级最高
if (ObjectCollider == null)
{
ObjectCollider = Dragedobject.AddComponent<BoxCollider>();
ObjectCollider.isTrigger = true;
}
if (GrabInteractable == null)
{
GrabInteractable = Dragedobject.AddComponent<GrabInteractable>();
GrabInteractable.rate = DragScale;
}
if (Rigidbody == null)
{
Rigidbody = Dragedobject.AddComponent<Rigidbody>();
Rigidbody.useGravity = false;
}
if (Throwable == null)
{
Throwable = Dragedobject.AddComponent<Throwable>();
}
GrabInteractable.OnHeldUpdate.AddListener(()=>DragingEvent?.Invoke(Dragedobject));
}
/// <summary>
/// 暂停拖动
/// </summary>
/// <param name="Dragedobject"></param>
public virtual void objectPauseDrag(GameObject Dragedobject)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
if (ObjectCollider!= null) ObjectCollider.enabled = false;
}
/// <summary>
/// 恢复拖动
/// </summary>
/// <param name="Dragedobject"></param>
public virtual void objectResumeDrag(GameObject Dragedobject)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
if (ObjectCollider!= null) ObjectCollider.enabled = true;
}
public virtual void objectRemoveDrag(GameObject Dragedobject)
{
Throwable Throwable = Dragedobject.GetComponent<Throwable>();
GrabInteractable GrabInteractable = Dragedobject.GetComponent<GrabInteractable>();
if (Throwable != null) Destroy(Throwable);
if (GrabInteractable != null)
{
GrabInteractable.OnHeldUpdate.RemoveAllListeners();
Destroy(GrabInteractable);
}
}
#endregion
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Rokid.UXR.Interaction;
public abstract class GestureBase : MonoBehaviour
{
private GestureBean leftBean = null;
private GestureBean rightBean = null;
protected void OnEnable()
{
GesEventInput.OnTrackedSuccess += OnTrackedSuccess;
GesEventInput.OnTrackedFailed += OnTrackedFailed;
GesEventInput.OnRenderHand += OnRenderHand;
}
protected void OnDisable()
{
GesEventInput.OnTrackedSuccess -= OnTrackedSuccess;
GesEventInput.OnTrackedFailed -= OnTrackedFailed;
GesEventInput.OnRenderHand -= OnRenderHand;
}
protected void FixedUpdate()
{
if (leftBean!=null)
{
GestureType type= GesEventInput.Instance.GetGestureType(HandType.LeftHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.LeftHand).forward;
GestureLeftSuccess(type,handForward);
}
else
{
GestureLeftFail();
}
if (rightBean != null)
{
GestureType type= GesEventInput.Instance.GetGestureType(HandType.RightHand);
Vector3 handForward = GetSkeletonPose(SkeletonIndexFlag.PALM, HandType.RightHand).forward;
GestureRightSuccess(type,handForward);
}
else
{
GestureRightFail();
}
}
private void OnTrackedSuccess(HandType handType)
{
}
private void OnTrackedFailed(HandType handType)
{
if (handType == HandType.None)
{
leftBean = null;
rightBean = null;
}
if (handType == HandType.RightHand)
{
rightBean = null;
}
if (handType == HandType.LeftHand)
{
leftBean = null;
}
}
private void OnRenderHand(HandType handType, GestureBean gestureBean)
{
if (handType == HandType.RightHand)
{
rightBean = gestureBean;
}
if (handType == HandType.LeftHand)
{
leftBean = gestureBean;
}
if (handType == HandType.None)
{
rightBean = null;
leftBean = null;
}
}
/// <summary>
/// 获取骨架点位置
/// </summary>
/// <param name="index">骨架序号</param>
/// <param name="hand">哪只手</param>
/// <returns></returns>
public Pose GetSkeletonPose(SkeletonIndexFlag index, HandType hand)
{
return GesEventInput.Instance.GetSkeletonPose(index, hand);
}
/// <summary>
/// 获取手地朝向
/// </summary>
/// <param name="handType">哪只手</param>
/// <returns></returns>
public Vector3 GetHandForward(HandType handType)
{
Vector3 handForward = (GetSkeletonPose(SkeletonIndexFlag.MIDDLE_FINGER_MCP, handType).position -
GetSkeletonPose(SkeletonIndexFlag.WRIST, handType).position);
return handForward;
}
#region
public abstract void GestureLeftSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureRightSuccess(GestureType gestureType, Vector3 handForward);
public abstract void GestureLeftFail();
public abstract void GestureRightFail();
#endregion
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Stary.Evo;
public interface IVoiceCommandSystem : ISystem
{
public void AddVoiceCommand(string content,string spell, Action action);
public void DeleteVoiceCommand(string content);
public void ClearAllVoiceCommands();
}
public class VoiceCommandSystem : AbstractSystem,IVoiceCommandSystem
{
private VoiceCommandController _voiceController;
protected virtual string ControllerName
{
get { return "VoiceCommandController"; }
}
private void createVoiceCommandContriller()
{
GameObject VoiceControllerObject = GameObject.Find(ControllerName);
if (VoiceControllerObject == null)
{
VoiceControllerObject = new GameObject(ControllerName);
}
_voiceController = VoiceControllerObject.GetComponent<VoiceCommandController>();
if (_voiceController == null)
{
_voiceController = VoiceControllerObject.AddComponent<VoiceCommandController>();
}
}
public void AddVoiceCommand(string content,string spell, Action action)
{
if (_voiceController == null) createVoiceCommandContriller();
_voiceController.RegisteredVoiceCommand(content, spell, action);
}
public void DeleteVoiceCommand(string content)
{
if(_voiceController!=null) _voiceController.DeleteVoiceCommand(content);
}
public void ClearAllVoiceCommands()
{
if (_voiceController != null)
{
_voiceController.ClearAllVoiceCommand();
GameObject.Destroy(_voiceController.gameObject);
}
}
public override void Dispose()
{
ClearAllVoiceCommands();
}
protected override void OnInit()
{
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Stary.Evo;
using Rokid.UXR.Module;
using UnityEngine.Android;
public class VoiceCommandController : MonoBehaviour
{
public Dictionary<string, Action> VoiceCommands = new Dictionary<string, Action>();
public bool isInit = false;
void Awake()
{
}
void Start()
{
//if (!Permission.HasUserAuthorizedPermission("android.permission.RECORD_AUDIO")) return;
}
/// <summary>
/// 注册语音指令
/// </summary>
/// <param name="content"></param>
/// <param name="spell"></param>
/// <param name="action"></param>
public void RegisteredVoiceCommand(string content, string spell, Action action)
{
if (!isInit)
{
if (!Permission.HasUserAuthorizedPermission("android.permission.RECORD_AUDIO"))
{
Permission.RequestUserPermission("android.permission.RECORD_AUDIO");
}
ModuleManager.Instance.RegistModule("com.rokid.voicecommand.VoiceCommandHelper", false);
OfflineVoiceModule.Instance.ChangeVoiceCommandLanguage(LANGUAGE.CHINESE);
isInit = true;
}
if (!VoiceCommands.ContainsKey(content))
{
VoiceCommands.Add(content, action);
}
else
{
Debug.LogError($"语音命令 :“'{content}' ”已经注册了!!!");
return;
}
OfflineVoiceModule.Instance.AddInstruct(LANGUAGE.CHINESE, content, spell, this.gameObject.name, "OnReceive");
OfflineVoiceModule.Instance.Commit();
}
/// <summary>
/// 删除语音指令
/// </summary>
/// <param name="content"></param>
public void DeleteVoiceCommand(string content)
{
if (VoiceCommands.ContainsKey(content))
{
VoiceCommands.Remove(content);
}
else
{
Debug.LogWarning($"语音命令 :“'{content}' 不存在!!!");
}
}
/// <summary>
/// 清除所有语音指令
/// </summary>
public void ClearAllVoiceCommand()
{
VoiceCommands.Clear();
OfflineVoiceModule.Instance.ClearAllInstruct();
OfflineVoiceModule.Instance.Commit();
}
void OnReceive(string msg)
{
if (VoiceCommands.TryGetValue(msg, out Action action))
{
action?.Invoke();
}
}
}

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{
"name": "com.staryevo.rktools",
"version": "1.0.0",
"displayName": "07.RKTools",
"description": "Rokid工具",
"unity": "2021.3",
"unityRelease": "23f1",
"keywords": [
"unity",
"scirpt"
],
"author": {
"name": "staryEvo",
"url": "https://www.unity3d.com"
},
"dependencies": {
"com.rokid.xr.unity":"3.0.3",
"com.staryevo.main":"1.x.x"
}
}

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