【m】Rokid工具修改
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154
Assets/07.RKTools/RunTime/AddInteraction/RKAddInteraction.cs
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154
Assets/07.RKTools/RunTime/AddInteraction/RKAddInteraction.cs
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using System.Collections;
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using System.Collections.Generic;
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using Rokid.UXR.Interaction;
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using Stary.Evo;
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using UnityEngine;
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public abstract class RKAddInteraction : MonoBehaviour
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{
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#region 触摸
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/// <summary>
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/// 添加触摸事件
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/// </summary>
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/// <param name="Touchedobject">被触碰物体</param>
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/// <param name="TouchEvent">触碰后事件</param>
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public virtual void ObjectAddTouchEvent(GameObject Touchedobject, System.Action<GameObject> TouchEvent, float TouchScale = 1.2f)
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{
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Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
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GrabInteractable GrabInteractable = Touchedobject.GetComponent<GrabInteractable>();
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// 原有的组件设置优先级最高
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if (ObjectCollider == null)
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{
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ObjectCollider = Touchedobject.AddComponent<BoxCollider>();
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ObjectCollider.isTrigger = true;
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}
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if (GrabInteractable == null)
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{
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GrabInteractable = Touchedobject.AddComponent<GrabInteractable>();
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GrabInteractable.rate = TouchScale;
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}
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GrabInteractable.OnHoverBegin.AddListener(()=>TouchEvent?.Invoke(Touchedobject));
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}
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/// <summary>
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/// 暂停触摸事件
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/// </summary>
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/// <param name="Touchedobject">被触碰物体</param>
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public virtual void ObjectPauseTouchEvent(GameObject Touchedobject)
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{
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Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
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if (ObjectCollider != null)
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{
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ObjectCollider.enabled = false;
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}
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}
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/// <summary>
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/// 恢复触摸事件
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/// </summary>
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/// <param name="Touchedobject">被触碰物体</param>
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public virtual void ObjectResumeTouchEvent(GameObject Touchedobject)
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{
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Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
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if (ObjectCollider != null)
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{
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ObjectCollider.enabled = true;
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}
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}
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/// <summary>
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/// 移除触摸事件
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/// </summary>
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/// <param name="Touchedobject">被触碰物体</param>
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public virtual void ObjectRemoveTouchEvent(GameObject Touchedobject)
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{
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GrabInteractable GrabInteractable = Touchedobject.GetComponent<GrabInteractable>();
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if (GrabInteractable != null)
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{
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GrabInteractable.OnHoverBegin.RemoveAllListeners();
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Destroy(GrabInteractable);
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}
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}
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#endregion
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#region 拖动
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/// <summary>
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/// 添加拖动事件
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/// </summary>
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/// <param name="Dragedobject">被拖动物体</param>
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/// <param name="DragingEvent">拖动时执行的方法</param>
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public virtual void objectAddDrag(GameObject Dragedobject, System.Action<GameObject> DragingEvent = null, float DragScale = 1.2f)
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{
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Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
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GrabInteractable GrabInteractable = Dragedobject.GetComponent<GrabInteractable>();
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Rigidbody Rigidbody = Dragedobject.GetComponent<Rigidbody>();
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Throwable Throwable = Dragedobject.GetComponent<Throwable>();
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// 原有的组件设置优先级最高
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if (ObjectCollider == null)
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{
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ObjectCollider = Dragedobject.AddComponent<BoxCollider>();
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ObjectCollider.isTrigger = true;
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}
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if (GrabInteractable == null)
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{
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GrabInteractable = Dragedobject.AddComponent<GrabInteractable>();
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GrabInteractable.rate = DragScale;
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}
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if (Rigidbody == null)
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{
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Rigidbody = Dragedobject.AddComponent<Rigidbody>();
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Rigidbody.useGravity = false;
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}
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if (Throwable == null)
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{
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Throwable = Dragedobject.AddComponent<Throwable>();
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}
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GrabInteractable.OnHeldUpdate.AddListener(()=>DragingEvent?.Invoke(Dragedobject));
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}
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/// <summary>
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/// 暂停拖动
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/// </summary>
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/// <param name="Dragedobject"></param>
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public virtual void objectPauseDrag(GameObject Dragedobject)
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{
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Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
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if (ObjectCollider!= null) ObjectCollider.enabled = false;
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}
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/// <summary>
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/// 恢复拖动
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/// </summary>
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/// <param name="Dragedobject"></param>
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public virtual void objectResumeDrag(GameObject Dragedobject)
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{
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Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
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if (ObjectCollider!= null) ObjectCollider.enabled = true;
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}
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public virtual void objectRemoveDrag(GameObject Dragedobject)
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{
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Throwable Throwable = Dragedobject.GetComponent<Throwable>();
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GrabInteractable GrabInteractable = Dragedobject.GetComponent<GrabInteractable>();
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if (Throwable != null) Destroy(Throwable);
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if (GrabInteractable != null)
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{
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GrabInteractable.OnHeldUpdate.RemoveAllListeners();
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Destroy(GrabInteractable);
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}
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}
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#endregion
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}
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