This commit is contained in:
2025-04-11 11:33:44 +08:00
parent d8f8d6b46c
commit bcf6512e26
7 changed files with 1 additions and 322 deletions

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fileFormatVersion: 2
guid: 4596f376175f453ebfb7d31c31b3e9bc
timeCreated: 1739759528

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// using System;
// using System.Collections.Generic;
// using System.Linq;
// using System.Threading.Tasks;
// using UnityEngine;
// using UnityEngine.AddressableAssets;
// using UnityEngine.ResourceManagement.AsyncOperations;
// using UnityEngine.ResourceManagement.ResourceProviders;
// using UnityEngine.SceneManagement;
// using Stary.Evo;
//
// public class AddressableLoad : Singleton<AddressableLoad>
// {
// private Dictionary<string, AsyncOperationHandle> nameCaches = new Dictionary<string, AsyncOperationHandle>();
// private AsyncOperationHandle ScenesHandle; //当前场景的Addressable Handle
//
//
// /// <summary>
// ///异步读取指定的Addressable类型的数据
// /// </summary>
// /// <param name="addressName"></param>
// /// <param name="onComplete">执行成功的回调</param>
// /// <param name="onFailed">执行失败的回调</param>
// /// <param name="address">路径</param>
// public async Task<T> LoadAssetASync<T>(string addressName) where T : UnityEngine.Object
// {
// try
// {
// if (nameCaches.TryGetValue(addressName, out var existingHandle))
// {
// await existingHandle.Task;
// if (existingHandle.Status == AsyncOperationStatus.Succeeded)
// {
// var result = (T)existingHandle.Result;
// return result;
// }
// else
// {
// nameCaches.Remove(addressName);
// }
// }
//
// var handle = Addressables.LoadAssetAsync<T>(addressName);
// nameCaches.Add(addressName, handle);
// await handle.Task;
// return handle.Result;
// }
// catch (Exception e)
// {
// Debug.LogError($"加载资源失败: 【{addressName}】\n{e.Message}");
// return null;
// }
// }
//
// /// <summary>
// /// 同步读取指定的Addressable类型的数据
// /// </summary>
// /// <param name="addressName"></param>
// /// <param name="onComplete">执行成功的回调</param>
// /// <param name="onFailed">执行失败的回调</param>
// /// <param name="address">路径</param>
// public void LoadAssetSync<T>(string addressName, Action<T> onComplete, Action onFailed) where T : UnityEngine.Object
// {
// if (nameCaches.ContainsKey(addressName))
// {
// var handle = this.nameCaches[addressName];
// if (handle.IsDone)
// {
// if (onComplete != null)
// {
// onComplete(nameCaches[addressName].Result as T);
// }
// }
// else
// {
// HandleAddCompleted<T>(addressName, handle, onComplete, onFailed);
// }
// }
// else
// {
// var handle = Addressables.LoadAssetAsync<T>(addressName);
// HandleAddCompleted<T>(addressName, handle, onComplete, onFailed);
// nameCaches.Add(addressName, handle);
// }
// }
//
// /// <summary>
// /// 同步读取指定的Addressable类型的场景数据
// /// </summary>
// public async Task<SceneInstance> LoadSceneAsync(string sceneName, LoadSceneMode mode, Action completeCallBack = null,
// bool isActiveOnLoaded = true, int priority = 100)
// {
// var handle = Addressables.LoadSceneAsync(sceneName, mode, isActiveOnLoaded, priority);
//
// var res = await handle.Task;
//
// completeCallBack?.Invoke();
//
// return res;
// }
//
// /// <summary>
// /// 读取指定的Addressable类型的名字或标签数据的集合
// /// </summary>
// /// <param name="address">名字</param>
// /// <param name="onComplete">单个执行成功的回调</param>
// /// <param name="allOnComplete">全部执行成功的回调</param>
// /// <param name="onFailed">执行失败的回调</param>
// /// <typeparam name="T"></typeparam>
// public void LoadTagAsset<T>(string addressTag, Action<T> onComplete, Action<T> allOnComplete,
// Action onFailed = null) where T : UnityEngine.Object
// {
// if (nameCaches.ContainsKey(addressTag))
// {
// var handle = this.nameCaches[addressTag];
// if (handle.IsDone)
// {
// if (onComplete != null)
// {
// onComplete(nameCaches[addressTag].Result as T);
// }
// }
// else
// {
// HandleAddCompleted(addressTag, handle, allOnComplete, onFailed);
// }
// }
// else
// {
// var handle = Addressables.LoadAssetsAsync(addressTag, onComplete);
// AddTagCompleted(addressTag, handle, allOnComplete, onFailed);
// nameCaches.Add(addressTag, handle);
// }
// }
//
// private void AddTagCompleted<T>(string addressTag, AsyncOperationHandle handle, Action<T> allOnComplete,
// Action onFailed = null) where T : UnityEngine.Object
// {
// handle.Completed += (result) =>
// {
// if (result.Status == AsyncOperationStatus.Succeeded)
// {
// var obj = result.Result as T;
// if (allOnComplete != null)
// {
// allOnComplete(obj);
// }
// }
// else
// {
// if (onFailed != null)
// {
// onFailed();
// }
//
// Debug.LogErrorFormat("读取地址为-【{0}】-的ab包资源失败!", addressTag);
// }
// };
// }
//
// private void HandleAddCompleted<T>(string addressName, AsyncOperationHandle handle, Action<T> onComplete,
// Action onFailed = null) where T : UnityEngine.Object
// {
// handle.Completed += (result) =>
// {
// if (result.Status == AsyncOperationStatus.Succeeded)
// {
// var obj = result.Result as T;
// if (onComplete != null)
// {
// onComplete(obj);
// }
// }
// else
// {
// if (onFailed != null)
// {
// onFailed();
// }
//
// Debug.LogErrorFormat("读取地址为-【{0}】-的ab包资源失败!", addressName);
// }
// };
// }
//
// private void LoadRelease(string name)
// {
// if (nameCaches.ContainsKey(name))
// {
// Addressables.Release(nameCaches[name]);
// nameCaches.Remove(name);
// }
// }
//
// private void OnDestroy()
// {
// for (int i = 0; i < nameCaches.Count; i++)
// {
// KeyValuePair<string, AsyncOperationHandle> kv = nameCaches.ElementAt(i);
// LoadRelease(kv.Key);
// }
// }
// }

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using System;
using System.Reflection;
using UnityEngine;
namespace Stary.Evo
{
public class Singleton<T> where T : class
{
public static T Instance
{
get
{
if (mInstance == null)
{
// 通过反射获取构造
var ctors = typeof(T).GetConstructors(BindingFlags.Instance | BindingFlags.NonPublic);
// 获取无参非 public 的构造
var ctor = Array.Find(ctors, c => c.GetParameters().Length == 0);
if (ctor == null)
{
throw new Exception("Non-Public Constructor() not found in " + typeof(T));
}
mInstance = ctor.Invoke(null) as T;
}
return mInstance;
}
}
private static T mInstance;
}
/// <summary>
/// 单例基类
/// </summary>
/// <typeparam name="T"></typeparam>
public class MonoSingleton<T>: MonoBehaviour where T: MonoBehaviour
{
private static T mInstance;
public static T Instance
{
get {
if (mInstance == null)
{
T t = GameObject.FindObjectOfType<T>();
if (t)
{
mInstance = t;
}
else
{
GameObject go = new GameObject(typeof(T).Name);
mInstance = go.AddComponent<T>();
}
return mInstance;
}
return mInstance;
}
}
}
public class DoNotDestroy : MonoBehaviour
{
public static DoNotDestroy Instance;
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
}
}

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{
"name": "com.staryevo.main",
"version": "1.0.0",
"version": "1.0.6",
"displayName": "00.StaryEvo",
"description": "This is an Framework package",
"unity": "2021.3",