fsm状态机优化
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@@ -8,22 +8,16 @@ namespace Stary.Evo
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{
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}
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public override void OnEnter()
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{
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}
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public override void OnExit()
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{
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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public override UniTask OnEnterAsync()
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{
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return UniTask.CompletedTask;
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}
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public override UniTask OnEnterAsync<T>(T param)
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{
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return UniTask.CompletedTask;
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@@ -9,7 +9,7 @@ namespace Stary.Evo
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string Name { get; }
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//进入该状态时调用
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void OnEnter();
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UniTask OnEnterAsync();
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UniTask OnEnterAsync<T>(T param);
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@@ -17,7 +17,6 @@ namespace Stary.Evo
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//每帧调用
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void OnUpdate();
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//退出该状态时调用
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void OnExit();
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UniTask OnExitAsync();
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}
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@@ -36,13 +35,13 @@ namespace Stary.Evo
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public abstract UniTask OnEnterAsync<T>(T param);
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public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
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public abstract void OnEnter();
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public abstract UniTask OnEnterAsync();
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public virtual void OnUpdate()
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{
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// Timer += Time.deltaTime;
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}
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public abstract void OnExit();
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public abstract UniTask OnExitAsync();
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}
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@@ -9,7 +9,7 @@ namespace Stary.Evo
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FSMIState CurState { get; set; }
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void AddState(FSMIState state);
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void RemoveState(FSMIState state);
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void SetCurState(string name);
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UniTask SetCurState(string name);
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UniTask SetCurState<T>(string name, T param);
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UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2);
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FSMIState GetStateWithName(string name);
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@@ -56,13 +56,13 @@ namespace Stary.Evo
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/// 普通状态切换,适用于无参
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/// </summary>
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/// <param name="name"></param>
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public void SetCurState(string name)
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public async UniTask SetCurState(string name)
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{
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if (CurState != null)
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CurState.OnExitAsync();
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await CurState.OnExitAsync();
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FSMIState state = GetStateWithName(name);
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CurState = state;
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CurState.OnEnter();
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CurState.OnEnterAsync();
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}
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/// <summary>
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