zip压缩加载测试

This commit is contained in:
2025-05-23 18:26:47 +08:00
parent ada423ac91
commit cbd48e8411
147 changed files with 7855 additions and 6 deletions

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@@ -9,6 +9,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using EditorFramework;
using HybridCLR.Editor;
@@ -28,7 +29,6 @@ namespace Stary.Evo.Editor
{
private static BuildAssetWindow window;
[MenuItem("Evo/资源打包工具")]
static void ShowWindows()
@@ -169,6 +169,7 @@ namespace Stary.Evo.Editor
#endregion
#region Update
[Title("BuildAssetButton", titleAlignment: TitleAlignments.Centered)] [HideLabel]
public BuildAssetEntity onBuildPipelineEntity;
@@ -184,7 +185,7 @@ namespace Stary.Evo.Editor
private bool _isCheckDriveExist;
[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)]
[HideLabel]
[ShowIf(
@@ -209,9 +210,35 @@ namespace Stary.Evo.Editor
{
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]", "Yes", "No"))
{
Stary.Evo.Editor.FileUtility.CopyDirectory(
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageName}/{BuildAssetDataSetting.packageVersion}",
updateServerPath);
// 新增打包为zip的逻辑
string zipFileName =
$"{BuildAssetDataSetting.packageName}_{BuildAssetDataSetting.packageVersion}.zip";
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{BuildAssetDataSetting.packageVersion}";
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
// 压缩输出目录到zip文件会覆盖已存在的同名文件
ZipFile.CreateFromDirectory(
outFilePath,
zipFilePath,
System.IO.Compression.CompressionLevel.Optimal,
false
);
Debug.Log($"成功打包为zip{zipFilePath}");
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
return;
}
Stary.Evo.Editor.FileUtility.Copy(
zipFilePath, $"{updateServerPath}/{zipFileName}", true);
CreatePackageVersionJson();
@@ -248,7 +275,7 @@ namespace Stary.Evo.Editor
base.DrawEditor(index);
}
GUILayout.EndScrollView();
BuildServerPath();
UpdateBuildPipelineButtonName();
}
@@ -258,6 +285,7 @@ namespace Stary.Evo.Editor
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
}
/// <summary>
/// 生成服务器路径
/// </summary>

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@@ -43,6 +43,7 @@ namespace Stary.Evo.Editor
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
@@ -51,6 +52,7 @@ namespace Stary.Evo.Editor
// EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}
}
/// <summary>

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@@ -87,5 +87,8 @@ namespace Stary.Evo
}
}
}

8
Assets/Main/Config.meta Normal file
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@@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,18 @@
%YAML 1.1
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 03dc1bf5b95446838cce6d0fefed81fe, type: 3}
m_Name: DomainConfig
m_EditorClassIdentifier:
domain:
mainPrefab: Prefabs_UI
className: Hello
methodName: Run

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8
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@@ -0,0 +1,288 @@
using UnityEditor;
using System.Linq;
using System;
using System.IO;
static class BuildCommand
{
private const string KEYSTORE_PASS = "KEYSTORE_PASS";
private const string KEY_ALIAS_PASS = "KEY_ALIAS_PASS";
private const string KEY_ALIAS_NAME = "KEY_ALIAS_NAME";
private const string KEYSTORE = "keystore.keystore";
private const string BUILD_OPTIONS_ENV_VAR = "BuildOptions";
private const string ANDROID_BUNDLE_VERSION_CODE = "VERSION_BUILD_VAR";
private const string ANDROID_APP_BUNDLE = "BUILD_APP_BUNDLE";
private const string SCRIPTING_BACKEND_ENV_VAR = "SCRIPTING_BACKEND";
private const string VERSION_NUMBER_VAR = "VERSION_NUMBER_VAR";
private const string VERSION_iOS = "VERSION_BUILD_VAR";
static string GetArgument(string name)
{
string[] args = Environment.GetCommandLineArgs();
for (int i = 0; i < args.Length; i++)
{
if (args[i].Contains(name))
{
return args[i + 1];
}
}
return null;
}
static string[] GetEnabledScenes()
{
return (
from scene in EditorBuildSettings.scenes
where scene.enabled
where !string.IsNullOrEmpty(scene.path)
select scene.path
).ToArray();
}
static BuildTarget GetBuildTarget()
{
string buildTargetName = GetArgument("customBuildTarget");
Console.WriteLine(":: Received customBuildTarget " + buildTargetName);
if (buildTargetName.ToLower() == "android")
{
#if !UNITY_5_6_OR_NEWER
// https://issuetracker.unity3d.com/issues/buildoptions-dot-acceptexternalmodificationstoplayer-causes-unityexception-unknown-project-type-0
// Fixed in Unity 5.6.0
// side effect to fix android build system:
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Internal;
#endif
}
if (buildTargetName.TryConvertToEnum(out BuildTarget target))
return target;
Console.WriteLine($":: {nameof(buildTargetName)} \"{buildTargetName}\" not defined on enum {nameof(BuildTarget)}, using {nameof(BuildTarget.NoTarget)} enum to build");
return BuildTarget.NoTarget;
}
static string GetBuildPath()
{
string buildPath = GetArgument("customBuildPath");
Console.WriteLine(":: Received customBuildPath " + buildPath);
if (buildPath == "")
{
throw new Exception("customBuildPath argument is missing");
}
return buildPath;
}
static string GetBuildName()
{
string buildName = GetArgument("customBuildName");
Console.WriteLine(":: Received customBuildName " + buildName);
if (buildName == "")
{
throw new Exception("customBuildName argument is missing");
}
return buildName;
}
static string GetFixedBuildPath(BuildTarget buildTarget, string buildPath, string buildName)
{
if (buildTarget.ToString().ToLower().Contains("windows")) {
buildName += ".exe";
} else if (buildTarget == BuildTarget.Android) {
#if UNITY_2018_3_OR_NEWER
buildName += EditorUserBuildSettings.buildAppBundle ? ".aab" : ".apk";
#else
buildName += ".apk";
#endif
}
return buildPath + buildName;
}
static BuildOptions GetBuildOptions()
{
if (TryGetEnv(BUILD_OPTIONS_ENV_VAR, out string envVar)) {
string[] allOptionVars = envVar.Split(',');
BuildOptions allOptions = BuildOptions.None;
BuildOptions option;
string optionVar;
int length = allOptionVars.Length;
Console.WriteLine($":: Detecting {BUILD_OPTIONS_ENV_VAR} env var with {length} elements ({envVar})");
for (int i = 0; i < length; i++) {
optionVar = allOptionVars[i];
if (optionVar.TryConvertToEnum(out option)) {
allOptions |= option;
}
else {
Console.WriteLine($":: Cannot convert {optionVar} to {nameof(BuildOptions)} enum, skipping it.");
}
}
return allOptions;
}
return BuildOptions.None;
}
// https://stackoverflow.com/questions/1082532/how-to-tryparse-for-enum-value
static bool TryConvertToEnum<TEnum>(this string strEnumValue, out TEnum value)
{
if (!Enum.IsDefined(typeof(TEnum), strEnumValue))
{
value = default;
return false;
}
value = (TEnum)Enum.Parse(typeof(TEnum), strEnumValue);
return true;
}
static bool TryGetEnv(string key, out string value)
{
value = Environment.GetEnvironmentVariable(key);
return !string.IsNullOrEmpty(value);
}
static void SetScriptingBackendFromEnv(BuildTarget platform) {
var targetGroup = BuildPipeline.GetBuildTargetGroup(platform);
if (TryGetEnv(SCRIPTING_BACKEND_ENV_VAR, out string scriptingBackend)) {
if (scriptingBackend.TryConvertToEnum(out ScriptingImplementation backend)) {
Console.WriteLine($":: Setting ScriptingBackend to {backend}");
PlayerSettings.SetScriptingBackend(targetGroup, backend);
} else {
string possibleValues = string.Join(", ", Enum.GetValues(typeof(ScriptingImplementation)).Cast<ScriptingImplementation>());
throw new Exception($"Could not find '{scriptingBackend}' in ScriptingImplementation enum. Possible values are: {possibleValues}");
}
} else {
var defaultBackend = PlayerSettings.GetDefaultScriptingBackend(targetGroup);
Console.WriteLine($":: Using project's configured ScriptingBackend (should be {defaultBackend} for targetGroup {targetGroup}");
}
}
static void PerformBuild()
{
var buildTarget = GetBuildTarget();
Console.WriteLine(":: Performing build");
if (TryGetEnv(VERSION_NUMBER_VAR, out var bundleVersionNumber))
{
if (buildTarget == BuildTarget.iOS)
{
bundleVersionNumber = GetIosVersion();
}
Console.WriteLine($":: Setting bundleVersionNumber to '{bundleVersionNumber}' (Length: {bundleVersionNumber.Length})");
PlayerSettings.bundleVersion = bundleVersionNumber;
}
if (buildTarget == BuildTarget.Android) {
HandleAndroidAppBundle();
HandleAndroidBundleVersionCode();
HandleAndroidKeystore();
}
var buildPath = GetBuildPath();
var buildName = GetBuildName();
var buildOptions = GetBuildOptions();
var fixedBuildPath = GetFixedBuildPath(buildTarget, buildPath, buildName);
SetScriptingBackendFromEnv(buildTarget);
var buildReport = BuildPipeline.BuildPlayer(GetEnabledScenes(), fixedBuildPath, buildTarget, buildOptions);
if (buildReport.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
throw new Exception($"Build ended with {buildReport.summary.result} status");
Console.WriteLine(":: Done with build");
}
private static void HandleAndroidAppBundle()
{
if (TryGetEnv(ANDROID_APP_BUNDLE, out string value))
{
#if UNITY_2018_3_OR_NEWER
if (bool.TryParse(value, out bool buildAppBundle))
{
EditorUserBuildSettings.buildAppBundle = buildAppBundle;
Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected, set buildAppBundle to {value}.");
}
else
{
Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but the value \"{value}\" is not a boolean.");
}
#else
Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but does not work with lower Unity version than 2018.3");
#endif
}
}
private static void HandleAndroidBundleVersionCode()
{
if (TryGetEnv(ANDROID_BUNDLE_VERSION_CODE, out string value))
{
if (int.TryParse(value, out int version))
{
PlayerSettings.Android.bundleVersionCode = version;
Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected, set the bundle version code to {value}.");
}
else
Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected but the version value \"{value}\" is not an integer.");
}
}
private static string GetIosVersion()
{
if (TryGetEnv(VERSION_iOS, out string value))
{
if (int.TryParse(value, out int version))
{
Console.WriteLine($":: {VERSION_iOS} env var detected, set the version to {value}.");
return version.ToString();
}
else
Console.WriteLine($":: {VERSION_iOS} env var detected but the version value \"{value}\" is not an integer.");
}
throw new ArgumentNullException(nameof(value), $":: Error finding {VERSION_iOS} env var");
}
private static void HandleAndroidKeystore()
{
#if UNITY_2019_1_OR_NEWER
PlayerSettings.Android.useCustomKeystore = false;
#endif
if (!File.Exists(KEYSTORE)) {
Console.WriteLine($":: {KEYSTORE} not found, skipping setup, using Unity's default keystore");
return;
}
PlayerSettings.Android.keystoreName = KEYSTORE;
string keystorePass;
string keystoreAliasPass;
if (TryGetEnv(KEY_ALIAS_NAME, out string keyaliasName)) {
PlayerSettings.Android.keyaliasName = keyaliasName;
Console.WriteLine($":: using ${KEY_ALIAS_NAME} env var on PlayerSettings");
} else {
Console.WriteLine($":: ${KEY_ALIAS_NAME} env var not set, using Project's PlayerSettings");
}
if (!TryGetEnv(KEYSTORE_PASS, out keystorePass)) {
Console.WriteLine($":: ${KEYSTORE_PASS} env var not set, skipping setup, using Unity's default keystore");
return;
}
if (!TryGetEnv(KEY_ALIAS_PASS, out keystoreAliasPass)) {
Console.WriteLine($":: ${KEY_ALIAS_PASS} env var not set, skipping setup, using Unity's default keystore");
return;
}
#if UNITY_2019_1_OR_NEWER
PlayerSettings.Android.useCustomKeystore = true;
#endif
PlayerSettings.Android.keystorePass = keystorePass;
PlayerSettings.Android.keyaliasPass = keystoreAliasPass;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7c1e435333ed4df8b2e136d0be8c6843
timeCreated: 1743490492

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@@ -0,0 +1,71 @@
using UnityEditor.Callbacks;
using UnityEditor;
using System.IO;
using UnityEngine;
#if UNITY_IOS
using UnityEditor.iOS.Xcode;
public static class BuildPostProcess
{
private const string PLIST_FILE = "Info.plist";
private const string EXIST_ON_SUSPEND_KEY = "UIApplicationExitsOnSuspend";
private const string VERSIONING_SYSTEM_KEY = "VERSIONING_SYSTEM";
private const string CURRENT_PROJECT_VERSION_KEY = "CURRENT_PROJECT_VERSION";
private const string APPLE_GENERIC_VALUE = "apple-generic";
private const string ENABLE_BITCODE_KEY = "ENABLE_BITCODE";
private const string CODE_SIGN_STYLE_KEY = "CODE_SIGN_STYLE";
private const string PROVISIONING_PROFILE_SPECIFIER_KEY = "PROVISIONING_PROFILE_SPECIFIER";
private const string PROVISIONING_PROFILE_KEY = "PROVISIONING_PROFILE";
[PostProcessBuild(1)]
public static void IOSBuildPostProcess(BuildTarget target, string pathToBuiltProject)
{
RemoveDeprecatedInfoPListKeys(pathToBuiltProject);
string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
var pbxProject = new PBXProject();
pbxProject.ReadFromFile(projectPath);
#if UNITY_2020_1_OR_NEWER
var guidProject = pbxProject.GetUnityMainTargetGuid();
#else
var guidProject = pbxProject.TargetGuidByName(pbxProject.GetUnityMainTargetGuid());
#endif
Debug.Log("Setting Versioning system to Apple Generic...");
pbxProject.SetBuildProperty(guidProject, VERSIONING_SYSTEM_KEY, APPLE_GENERIC_VALUE);
pbxProject.SetBuildProperty(guidProject, CURRENT_PROJECT_VERSION_KEY, "1");
Debug.Log("Disabling bitcode...");
pbxProject.SetBuildProperty(guidProject, ENABLE_BITCODE_KEY, "NO");
Debug.Log("Setting Code sign style to manual and setup provisioning profile specifier...");
pbxProject.SetBuildProperty(guidProject, CODE_SIGN_STYLE_KEY, "Manual");
pbxProject.SetBuildProperty(guidProject, PROVISIONING_PROFILE_SPECIFIER_KEY, pbxProject.GetBuildPropertyForAnyConfig(guidProject, PROVISIONING_PROFILE_KEY));
pbxProject.WriteToFile(projectPath);
}
private static void RemoveDeprecatedInfoPListKeys(string pathToBuiltProject)
{
string plistPath = Path.Combine(pathToBuiltProject, PLIST_FILE);
PlistDocument plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(plistPath));
PlistElementDict rootDict = plist.root;
if (rootDict.values.ContainsKey(EXIST_ON_SUSPEND_KEY))
{
Debug.LogFormat("Removing deprecated key \"{0}\" on \"{1}\" file", EXIST_ON_SUSPEND_KEY, PLIST_FILE);
rootDict.values.Remove(EXIST_ON_SUSPEND_KEY);
}
File.WriteAllText(plistPath, plist.WriteToString());
}
}
#endif

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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
guid: 0dfec6660d6d5d34c9a5b4ba8a2e3498
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,163 @@
using System.IO;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class PackageComparatorWindow : EditorWindow
{
static PackageComparatorWindow _thisInstance;
[MenuItem("Evo/YooAsset/补丁包比对工具", false, 102)]
static void ShowWindow()
{
if (_thisInstance == null)
{
_thisInstance = EditorWindow.GetWindow(typeof(PackageComparatorWindow), false, "补丁包比对工具", true) as PackageComparatorWindow;
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
}
private string _manifestPath1 = string.Empty;
private string _manifestPath2 = string.Empty;
private readonly List<PackageBundle> _changeList = new List<PackageBundle>();
private readonly List<PackageBundle> _newList = new List<PackageBundle>();
private readonly List<PackageBundle> _deleteList = new List<PackageBundle>();
private Vector2 _scrollPos1;
private Vector2 _scrollPos2;
private Vector2 _scrollPos3;
private void OnGUI()
{
GUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("选择补丁包1", GUILayout.MaxWidth(150)))
{
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
if (string.IsNullOrEmpty(resultPath))
return;
_manifestPath1 = resultPath;
}
EditorGUILayout.LabelField(_manifestPath1);
EditorGUILayout.EndHorizontal();
GUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("选择补丁包2", GUILayout.MaxWidth(150)))
{
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
if (string.IsNullOrEmpty(resultPath))
return;
_manifestPath2 = resultPath;
}
EditorGUILayout.LabelField(_manifestPath2);
EditorGUILayout.EndHorizontal();
if (string.IsNullOrEmpty(_manifestPath1) == false && string.IsNullOrEmpty(_manifestPath2) == false)
{
if (GUILayout.Button("比对差异", GUILayout.MaxWidth(150)))
{
ComparePackage(_changeList, _newList);
}
}
EditorGUILayout.Space();
using (new EditorGUI.DisabledScope(false))
{
int totalCount = _changeList.Count;
EditorGUILayout.Foldout(true, $"差异列表 ( {totalCount} )");
EditorGUI.indentLevel = 1;
_scrollPos1 = EditorGUILayout.BeginScrollView(_scrollPos1);
{
foreach (var bundle in _changeList)
{
EditorGUILayout.LabelField($"{bundle.BundleName} | {(bundle.FileSize / 1024)}K");
}
}
EditorGUILayout.EndScrollView();
EditorGUI.indentLevel = 0;
}
EditorGUILayout.Space();
using (new EditorGUI.DisabledScope(false))
{
int totalCount = _newList.Count;
EditorGUILayout.Foldout(true, $"新增列表 ( {totalCount} )");
EditorGUI.indentLevel = 1;
_scrollPos2 = EditorGUILayout.BeginScrollView(_scrollPos2);
{
foreach (var bundle in _newList)
{
EditorGUILayout.LabelField($"{bundle.BundleName}");
}
}
EditorGUILayout.EndScrollView();
EditorGUI.indentLevel = 0;
}
EditorGUILayout.Space();
using (new EditorGUI.DisabledScope(false))
{
int totalCount = _deleteList.Count;
EditorGUILayout.Foldout(true, $"删除列表 ( {totalCount} )");
EditorGUI.indentLevel = 1;
_scrollPos3 = EditorGUILayout.BeginScrollView(_scrollPos3);
{
foreach (var bundle in _deleteList)
{
EditorGUILayout.LabelField($"{bundle.BundleName}");
}
}
EditorGUILayout.EndScrollView();
EditorGUI.indentLevel = 0;
}
}
private void ComparePackage(List<PackageBundle> changeList, List<PackageBundle> newList)
{
changeList.Clear();
newList.Clear();
// 加载补丁清单1
byte[] bytesData1 = FileUtility.ReadAllBytes(_manifestPath1);
PackageManifest manifest1 = ManifestTools.DeserializeFromBinary(bytesData1);
// 加载补丁清单1
byte[] bytesData2 = FileUtility.ReadAllBytes(_manifestPath2);
PackageManifest manifest2 = ManifestTools.DeserializeFromBinary(bytesData2);
// 拷贝文件列表
foreach (var bundle2 in manifest2.BundleList)
{
if (manifest1.TryGetPackageBundleByBundleName(bundle2.BundleName, out PackageBundle bundle1))
{
if (bundle2.FileHash != bundle1.FileHash)
{
changeList.Add(bundle2);
}
else
{
//检测是否新增
}
}
else
{
newList.Add(bundle2);
}
}
// 按字母重新排序
changeList.Sort((x, y) => string.Compare(x.BundleName, y.BundleName));
newList.Sort((x, y) => string.Compare(x.BundleName, y.BundleName));
Debug.Log("资源包差异比对完成!");
}
}
}

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namespace NamespaceX
{
public class ArchitectureX : Architecture<ArchitectureX>
{
protected override void Init()
{
//注册示例
//RegisterSystem<IScoreSystem>(new ScoreSystem());
}
}
}

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{
"name": "MODULE_IDENT",
"rootNamespace": "ROOT_NAMESPACE",
"references": [
"GUID:d1a793c2b6959e04ea45b972eaa369c8",
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:4492e37c9663479418f9522cc4796b57"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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using System.Threading.Tasks;
using Stary.Evo;
using UnityEngine;
namespace NamespaceX
{
public class ClassNameXX :DomainBase,IController
{
public override void OnEnter(string param)
{
base.OnEnter(param);
Debug.Log("UnityEvo: OnEnter进入成功");
}
public override void OnExit()
{
base.OnExit();
GetArchitecture().Dispose();
Debug.Log("UnityEvo: OnExit退出成功");
}
public override Task OnEnterAsync(string param)
{
Debug.Log("UnityEvo: OnEnterAsync进入成功");
return base.OnEnterAsync(param);
}
public override Task OnExitAsync()
{
Debug.Log("UnityEvo: OnEnterAsync退出成功");
return base.OnExitAsync();
}
public IArchitecture GetArchitecture()
{
return ReturnArchitecture.Interface;
}
}
public class ArchitectureX : Architecture<ArchitectureX>
{
protected override void Init()
{
//注册示例
//RegisterSystem<IScoreSystem>(new ScoreSystem());
}
}
}

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// using UnityEditor;
// using UnityEngine;
//
// namespace Stary.Evo
// {
// [CustomEditor(typeof(DomainBase), true)]
// public class DomainBaseEditor : UnityEditor.Editor
// {
// //定义序列化属性
// // private SerializedProperty intValue;
// // private SerializedProperty floatValue;
// // private SerializedProperty stringValue;
// // private SerializedProperty boolValue;
// // private SerializedProperty vector3Value;
// // private SerializedProperty enumValue;
// // private SerializedProperty colorValue;
// // private SerializedProperty textureValue;
// /// <summary>
// /// 序列化属性在OnEnable中获取
// /// </summary>
// [HideInInspector]
// private SerializedProperty domainConfig;
// [HideInInspector]
// private SerializedProperty domainName;
//
// private UnityEditor.Editor cacheEditor;
// private void OnEnable()
// {
// domainConfig = serializedObject.FindProperty("domainConfig");
// if (!Application.isPlaying)
// {
//
// domainName = serializedObject.FindProperty("DomainName");
// domainConfig.objectReferenceValue =
// AssetDatabase.LoadAssetAtPath<DomainConfig>(
// $"Assets/Domain/{domainName.stringValue}/AddressableRes/Config/DomainConfig.asset");
// }
// //通过名字查找被序列化属性。
// // intValue = serializedObject.FindProperty("intValue");
// // floatValue = serializedObject.FindProperty("floatValue");
// // stringValue = serializedObject.FindProperty("stringValue");
// // boolValue = serializedObject.FindProperty("boolValue");
// // vector3Value = serializedObject.FindProperty("vector3Value");
// // enumValue = serializedObject.FindProperty("enumValue");
// // colorValue = serializedObject.FindProperty("colorValue");
// // textureValue = serializedObject.FindProperty("textureValue");
// }
//
// public override void OnInspectorGUI()
// {
// //表示更新序列化物体
// serializedObject.Update();
//
// // EditorGUILayout.PropertyField(domainConfig,new GUIContent("111"),true);
//
//
// var data = ((DomainConfig)domainConfig.objectReferenceValue);
// if (data != null)
// {
// //创建TestClass的Editor
// if (cacheEditor == null)
// cacheEditor = UnityEditor. Editor.CreateEditor(data);
// cacheEditor.OnInspectorGUI();
// }
//
//
// // EditorGUILayout.PropertyField(intValue);
// // EditorGUILayout.PropertyField(floatValue);
// // EditorGUILayout.PropertyField(stringValue);
// // EditorGUILayout.PropertyField(boolValue);
// // EditorGUILayout.PropertyField(vector3Value);
// // EditorGUILayout.PropertyField(enumValue);
// // EditorGUILayout.PropertyField(colorValue);
// // EditorGUILayout.PropertyField(textureValue);
// //应用修改的属性值不加的话Inspector面板的值修改不了
// serializedObject.ApplyModifiedProperties();
// }
// }
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using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo
{
[CustomEditor(typeof(HybridClREntrance))]
public class HybridClREntranceEditor : UnityEditor.Editor
{
/// <summary>
/// 序列化属性在OnEnable中获取
/// </summary>
[HideInInspector]
private SerializedProperty domain;
private string[] domainNames;
private void OnEnable()
{
domain = serializedObject.FindProperty("domain");
domainNames = CreatAssetWindow.GetCreatDomainAllName();
}
public override void OnInspectorGUI()
{
serializedObject.Update();
// 获取当前选中的索引
int selectedIndex = System.Array.IndexOf(domainNames, domain.stringValue);
if (selectedIndex < 0) selectedIndex = 0; // 默认选中第一个
// 绘制下拉选择框
selectedIndex = EditorGUILayout.Popup("Domain", selectedIndex, domainNames);
// 更新选择的域名
domain.stringValue = domainNames[selectedIndex];
serializedObject.ApplyModifiedProperties();
HybridClREntrance hybridClREntrance = target as HybridClREntrance;
if (GUILayout.Button("打开Domain"))
{
hybridClREntrance.OpenDomain();
}
if (GUILayout.Button("关闭Domain"))
{
hybridClREntrance.CloseDomain();
}
}
}
}

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using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Main
{
[CustomEditor(typeof(PointGatherData))]
public class PointGatherDataEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
base.OnInspectorGUI();
PointGatherData pointGatherData = target as PointGatherData;
if (GUILayout.Button("一键生成坐标数据"))
{
ZoneController[] zoneControllers = FindObjectsOfType<ZoneController>(true);
PointController[] pointControllers = FindObjectsOfType<PointController>(true);
for (int i = 0; i < pointGatherData.ZoneDatas.Count; i++)
{
ZoneData zoneData = pointGatherData.ZoneDatas[i];
foreach (var zoneController in zoneControllers)
{
if (zoneController.name == zoneData.name)
{
zoneData.position = zoneController.transform.localPosition;
zoneData.rotation = zoneController.transform.localEulerAngles;
zoneData.scale = zoneController.transform.localScale;
}
}
for (int j = 0; j < zoneData.pointDatas.Count; j++)
{
PointData pointData = zoneData.pointDatas[j];
foreach (var pointController in pointControllers)
{
if (pointController.name == pointData.name)
{
pointData.position = pointController.transform.localPosition;
pointData.rotation = pointController.transform.localEulerAngles;
pointData.scale = pointController.transform.localScale;
}
}
}
}
EditorUtility.SetDirty(pointGatherData);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}
}

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{
"name": "stary.main.editor",
"rootNamespace": "",
"references": [
"GUID:4492e37c9663479418f9522cc4796b57",
"GUID:d1a793c2b6959e04ea45b972eaa369c8",
"GUID:044184040b21c434b8aee6f2a3424c06"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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using System;
using UnityEngine;
namespace Stary.Evo
{
public class AppConfig
{
/// <summary>
/// package name
/// </summary>
public static string ASSETPACKGENAME;
/// <summary>
/// 热更资源路径
/// </summary>
public static string PATHCONFIG;
public static string IPCONFIG;
public static string USERNAME;
public static string PASSWORD;
public static string IPCONFIGVideo;
/// <summary>
/// 主场景main实例物体
/// </summary>
private static GameObject _MainBaseModel;
/// <summary>
/// 赋值默认的实例
/// </summary>
public static void SetDefaultMainInstance(GameObject mainbase)
{
_MainBaseModel = mainbase;
}
/// <summary>
/// 赋值默认的实例
/// </summary>
public static GameObject GetDefaultMainInstance()
{
return _MainBaseModel;
}
}
public class GlobalConfig
{
public const string RikidHandLeft = "LeftHandRender/RKHandVisual/Hand_L/left_wrist/left_palm";
public const string RikidHandRight = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_palm";
public const string RikidHandRightIndexTip = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
}
}

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using System;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Main;
using Stary.Evo.AudioCore;
using UnityEngine;
using UnityEngine.Events;
using YooAsset;
namespace Stary.Evo
{
/// <summary>
/// 热更基类,应该继承的基类
/// </summary>
public class DomainBase : MonoBehaviour
{
public string DomainName { protected get; set; }
public Transform TransformInfo;
protected bool isExit { private get; set; }
/// <summary>
/// 触发Domain时调用该方法
/// </summary>
/// <param name="param"></param>
public virtual void OnEnter(string param)
{
TransformInfo = transform.Find("TransformInfo");
}
/// <summary>
/// Domain被关闭时会调该方法
/// </summary>
/// <param name="param"></param>
public virtual void OnExit()
{
isExit = true;
AudioCoreManager.StopMusic();
MainArchitecture.Interface.GetSystem<IVideoSystem>().StopVideo();
MainArchitecture.Interface.GetSystem<IDigitalHuman>().KillTalkState();
}
public virtual async Task OnEnterAsync(string param)
{
isExit = true;
}
public virtual async Task OnExitAsync()
{
await ForceUnloadAllAssets();
}
private async void OnDestroy()
{
// if (!isExit)
// {
// OnExit();
// await OnExitAsync();
// }
}
// 强制卸载所有资源包,该方法请在合适的时机调用。
// 注意Package在销毁的时候也会自动调用该方法。
private async UniTask ForceUnloadAllAssets()
{
var package = YooAssets.TryGetPackage(DomainName);
if (package != null)
{
var operation = package.UnloadAllAssetsAsync();
await operation;
await package.DestroyAsync();
YooAssets.RemovePackage(DomainName);
Resources.UnloadUnusedAssets();
GC.Collect();
GC.WaitForPendingFinalizers();
Debug.Log($"UnityEvo:{DomainName} 资源包已卸载...");
}
else
{
Debug.LogWarning($"UnityEvo:{DomainName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
}
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using YooAsset;
namespace Main
{
/// <summary>
/// 类对象池
/// </summary>
public interface IClassPool
{
/// <summary>
/// 将类对象存进池里
/// </summary>
/// <param name="obj"></param>
void Creation(GameObject obj);
/// <summary>
/// 从未激活池里面取类对象,并放入激活池
/// </summary>
/// <returns></returns>
GameObject Spawn(Transform parent);
/// <summary>
/// 从激活池中释放类对象到未激活池中
/// </summary>
GameObject RecycleSpawn(GameObject obj);
/// <summary>
/// 回收类对象
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
/// <summary>
/// 清空类对象池
/// </summary>
void RecycleAll();
int GetPolLength();
}
public class ClassObjectPool:IClassPool
{
private AssetHandle poolObject;
/// <summary>
/// 回收对象的父物体
/// </summary>
private Transform recycle;
protected List<GameObject> activepool = new List<GameObject>();
protected Stack<GameObject> inactivepool = new Stack<GameObject>();
//没有回收的个数
protected int noRecycleCount;
public ClassObjectPool(AssetHandle poolObject,Transform recycle)
{
this.poolObject = poolObject;
this.recycle = recycle;
}
/// <summary>
/// 将类对象存进池里
/// </summary>
/// <param name="obj"></param>
public void Creation(GameObject obj)
{
inactivepool.Push(obj);
noRecycleCount++;
}
/// <summary>
/// 从未激活池里面取类对象,并放入激活池
/// </summary>
/// <param name="createIfPoolEmpty">如果为空是否new出来</param>
public GameObject Spawn(Transform parent)
{
GameObject obj = null;
if(noRecycleCount>0)
{
obj = inactivepool.Pop();
obj.transform.SetParent(parent);
noRecycleCount--;
if(obj==null)
Debug.LogErrorFormat("对象池中不存在此对象【{0}】请排查代码", obj);
}
else
{
obj= poolObject.InstantiateSync(parent);
}
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
obj.transform.localScale = Vector3.one;
obj.SetActive(true);
activepool.Add(obj);
return obj;
}
/// <summary>
/// 从激活池中释放类对象到未激活池中
/// </summary>
public GameObject RecycleSpawn(GameObject obj)
{
if(obj!=null&&activepool.Contains(obj))
{
activepool.Remove(obj);
inactivepool.Push(obj);
obj.transform.parent = recycle;
obj.gameObject.SetActive(false);
noRecycleCount++;
}
return null;
}
/// <summary>
/// 清空类对象池
/// </summary>
public void RecycleAll()
{
noRecycleCount=0;
foreach (var pool in inactivepool)
{
GameObject.Destroy(pool);
}
inactivepool.Clear();
foreach (var pool in activepool)
{
GameObject.Destroy(pool);
}
activepool.Clear();
}
public int GetPolLength()
{
return inactivepool.Count;
}
}
}

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fileFormatVersion: 2
guid: a4fc6b70fe91726439cc0d19d7e92edc
timeCreated: 1626164240

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 08e4dd259b2cfef419fa885222c533b1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,41 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PointGatherData", menuName = "Evo/Create PointGatherData")]
public class PointGatherData : ScriptableObject
{
public List<ZoneData> ZoneDatas;
[SerializeField]
private GameObject targetGameObject;
}
/// <summary>
/// 区域数据
/// </summary>
[Serializable]
public class ZoneData
{
public int id;
public string name;
public string desc;
public string spriteName;
public Vector3 position;
public Vector3 rotation;
public Vector3 scale;
public List<PointData> pointDatas;
}
/// <summary>
/// 点位数据
/// </summary>
[Serializable]
public class PointData
{
public int id;
public string name;
public Vector3 position;
public Vector3 rotation;
public Vector3 scale;
public string desc;
}

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fileFormatVersion: 2
guid: 79b808b96820ad546951a6859e2a99be
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d6e6dd49414a42798be9ca333f1d433e
timeCreated: 1744883587

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@@ -0,0 +1,8 @@
public enum ZoneType
{
X_02,
X_03,
X_04,
X_05,
X_06,
}

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fileFormatVersion: 2
guid: 71a657f436a24eb182bc89d7d8abd80d
timeCreated: 1744883618

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0346f4dcafef4fe7b87b5db6881b56e1
timeCreated: 1741164620

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@@ -0,0 +1,17 @@
namespace Stary.Evo
{
public class FsmLoadSystem : FsmSystem , IFsmSystem
{
private OpenDomainType OpenDomainType { get; set; }
public void SetOpenDomainType(OpenDomainType type)
{
this.OpenDomainType = type;
}
public OpenDomainType GetOpenDomainType()
{
return this.OpenDomainType;
}
}
}

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fileFormatVersion: 2
guid: 1f012ae5832b467a802b8d775b1dae1e
timeCreated: 1744710396

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@@ -0,0 +1,257 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Cysharp.Threading.Tasks;
using HybridCLR;
using UnityEngine;
using YooAsset;
namespace Stary.Evo
{
public class HotFixState : AbstractFSMIState
{
public string[] PatchedAOTAssemblyList = new string[]
{
"System.Core.dll",
"UnityEngine.CoreModule.dll",
"mscorlib.dll",
"DOTween.dll",
"InformationSave.RunTime.dll",
"UIFarme.RunTime.dll",
"UniTask.dll",
"YooAsset.dll",
"com.stary.evo.runtime.dll"
};
public HotFixState(IFsmSystem system) : base(system)
{
}
public override async UniTask OnEnterAsync<T>(T param)
{
DomainConfig domainConfig = param as DomainConfig;
Debug.Log("UnityEvo:热更脚本...");
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
// Editor环境下HotUpdate.dll.bytes已经被自动加载不需要加载重复加载反而会出问题。
// 添加类型存在性检查
string fullClassName = $"{domainConfig.@namespace}.{domainConfig.className}";
#if EDITOR_SIMULATEMODE
// Editor下无需加载直接查找获得HotUpdate程序集
Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies()
.First(a => a.GetName().Name == $"HotUpdate_{AppConfig.ASSETPACKGENAME}");
#else
string hotUpdateAssemblyName = $"HotUpdate_{AppConfig.ASSETPACKGENAME}";
Type assemblyType = IsAssetLoaded(fullClassName);
if (assemblyType!=null)
{
Debug.Log($"UnityEvo:热更程序集:{hotUpdateAssemblyName} 已经加载过了");
FsmSystem.SetCurState(nameof(LoadResState), domainConfig, assemblyType);
return;
}
//判断DLL是否下载成功
foreach (var aot in PatchedAOTAssemblyList)
{
var aotName = $"Android_{aot}";
var handle = package.LoadAssetAsync<TextAsset>(aotName);
await handle;
if (handle.Status == EOperationStatus.Succeed)
{
var assetObj = handle.AssetObject as TextAsset;
_sAssetDatas.Add(assetObj);
Debug.Log($"UnityEvo:dll:{aotName} ,下载成功");
}
else
{
Debug.Log($"UnityEvo:dll:{aotName} ,下载失败");
}
}
//先补元数据
LoadMetadataForAOTAssemblies();
// 加载热更dll
var hotfixDll = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll");
await hotfixDll;
var hotfixPdb = package.LoadAssetAsync<TextAsset>($"Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.pdb");
await hotfixPdb;
Assembly hotUpdateAss = null;
if (hotfixDll.Status == EOperationStatus.Succeed)
{
var hotfixDllAsset = hotfixDll.AssetObject as TextAsset;
if (hotfixPdb.Status == EOperationStatus.Succeed)
{
Debug.Log($"UnityEvo:dll:加载成功!!");
var hotfixPdbAsset = hotfixPdb.AssetObject as TextAsset;
hotUpdateAss = Assembly.Load(hotfixDllAsset.bytes, hotfixPdbAsset.bytes);
}
else
{
if (hotfixDllAsset != null)
hotUpdateAss = Assembly.Load(hotfixDllAsset.bytes);
}
}
else
{
Debug.LogError($"UnityEvo:Android_HotUpdate_{AppConfig.ASSETPACKGENAME}.dll加载失败");
}
#endif
if (hotUpdateAss != null)
{
Type type = hotUpdateAss.GetType(fullClassName);
if (type == null)
{
Debug.LogError($"UnityEvo:热更类不存在!程序集: {hotUpdateAss.FullName}\n" +
$"期望类名: {fullClassName}\n" +
$"可用类型列表:{string.Join("\n", hotUpdateAss.GetTypes().Select(t => t.FullName))}");
return;
}
// 添加方法存在性检查
MethodInfo onEnterMethod = type.GetMethod("OnEnter");
MethodInfo onEnterAsyncMethod = type.GetMethod("OnEnterAsync");
if (onEnterMethod == null || onEnterAsyncMethod == null)
{
Debug.LogError($"UnityEvo:热更类进入方法缺失!\n" +
$"存在方法:{string.Join(", ", type.GetMethods().Select(m => m.Name))}");
return;
}
MethodInfo onExitMethod = type.GetMethod("OnExit");
MethodInfo onExitAsyncMethod = type.GetMethod("OnExitAsync");
if (onExitMethod == null || onExitAsyncMethod == null)
{
Debug.LogError($"UnityEvo:热更类退出方法缺失!\n" +
$"存在方法:{string.Join(", ", type.GetMethods().Select(m => m.Name))}");
return;
}
Debug.Log($"UnityEvo:dll:Type检查成功");
// AppConfig.SetDefaultHotfixType(type);
FsmSystem.SetCurState(nameof(LoadResState), domainConfig, type);
// // 创建热更类实例
// DomainBase hotfixInstance = AppConfig.HOTFIXBASE.AddComponent(type) as DomainBase;
//
// if (hotfixInstance == null)
// {
// Debug.LogError($"热更类{fullClassName}实例创建失败必须继承MonoBehaviour");
// return;
// }
//
//
// // 原有调用逻辑修改为使用实例
// onEnterMethod.Invoke(hotfixInstance, new object[] { "" }); // 第一个参数改为实例对象
// onEnterAsyncMethod.Invoke(hotfixInstance, new object[] { "" });
}
else
{
Debug.LogError($"UnityEvo:热更类不存在!程序集: hotUpdateAss 不存在\n" +
$"期望类名: {fullClassName}\n" +
$"可用类型列表:{string.Join("\n", hotUpdateAss.GetTypes().Select(t => t.FullName))}");
}
}
public override UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
#region
// //补充元数据dll的列表
// //通过RuntimeApi.LoadMetadataForAOTAssembly()函数来补充AOT泛型的原始元数据
// private List<string> AOTMetaAssemblyFiles { get; } =new()
// {
// "Android_mscorlib.dll", "Android_System.dll", "Android_System.Core.dll",
// };
private readonly List<TextAsset> _sAssetDatas = new List<TextAsset>();
// public byte[] ReadBytesFromStreamingAssets(string dllName)
// {
// if (_sAssetDatas.ContainsKey(dllName))
// {
// return _sAssetDatas[dllName].bytes;
// }
//
// return Array.Empty<byte>();
// }
/// <summary>
/// 为aot assembly加载原始metadata 这个代码放aot或者热更新都行。
/// 一旦加载后如果AOT泛型函数对应native实现不存在则自动替换为解释模式执行
/// </summary>
private void LoadMetadataForAOTAssemblies()
{
HomologousImageMode mode = HomologousImageMode.SuperSet;
// foreach (var aotDllName in AOTGenericReferences.PatchedAOTAssemblyList)
foreach (var aotDll in _sAssetDatas)
{
// var aotName = $"Android_{aotDllName}";
//
// byte[] dllBytes = ReadBytesFromStreamingAssets(aotName);
if (aotDll != null)
{
byte[] dllBytes = aotDll.bytes;
// 添加元数据加载校验
if (dllBytes == null || dllBytes.Length == 0)
{
Debug.LogError($"AOT元数据加载失败{aotDll.name}");
continue;
}
LoadImageErrorCode err = HybridCLR.RuntimeApi.LoadMetadataForAOTAssembly(dllBytes, mode);
Debug.Log($"UnityEvo:【补元】{aotDll.name} 加载结果: {err} 字节数: {dllBytes.Length}");
}
}
}
#endregion
private Type IsAssetLoaded(string assemblyName)
{
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
Type assemblyType = assembly.GetType(assemblyName);
if (assemblyType!=null)
{
Debug.Log("type:" + assemblyType);
return assemblyType;
}
}
return null;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()
{
_sAssetDatas.Clear();
return UniTask.CompletedTask;
}
}
}

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fileFormatVersion: 2
guid: 693e2ecffc1b43caa7c7818e3aba708c
timeCreated: 1741165298

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using Cysharp.Threading.Tasks;
using Main;
using UnityEngine;
using YooAsset;
namespace Stary.Evo
{
public class LoadResMainState : AbstractFSMIState
{
private string _doMain = "Main";
public LoadResMainState(IFsmSystem system) : base(system)
{
}
public override async UniTask OnEnterAsync()
{
Debug.Log("加载资源...");
var package = YooAssets.GetPackage(_doMain);
DomainConfig config = null;
//加载热更配置文件
var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
await loadHotfixSettingsOp;
if (loadHotfixSettingsOp.Status == EOperationStatus.Succeed)
{
//更新成功
Debug.Log($"UnityEvo:加载主配置文件 loadHotfixSettings : 【成功】");
config = loadHotfixSettingsOp.AssetObject as DomainConfig;
}
else
{
Debug.LogError($"UnityEvo:加载主配置文件 loadHotfixSettings : 【失败】");
}
// 加载热更资源
var loadOperation = package.LoadAssetAsync<GameObject>(config.mainPrefab);
await loadOperation;
if (loadOperation.Status == EOperationStatus.Succeed)
{
GameObject loadhotfix = loadOperation.InstantiateSync();
AppConfig.SetDefaultMainInstance(loadhotfix);
if (loadhotfix != null)
{
DomainBase hotfixInstance = loadhotfix.GetComponent<MainDomain>();
if (hotfixInstance == null)
{
hotfixInstance = loadhotfix.AddComponent<MainDomain>();
}
if (hotfixInstance == null)
{
Debug.LogError($"热更类{loadhotfix.name}实例创建失败必须继承MonoBehaviour");
return;
}
// 原有调用逻辑修改为使用实例
hotfixInstance.OnEnter("");
hotfixInstance.OnEnterAsync("");
}
}
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
}
}

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fileFormatVersion: 2
guid: c0fed0de80c04e7fb0f513ce21fed7b9
timeCreated: 1744361114

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using System;
using Cysharp.Threading.Tasks;
using Stary.Evo.InformationSave;
using UnityEngine;
using YooAsset;
namespace Stary.Evo
{
public class LoadResState : AbstractFSMIState
{
public GameObject mainPrefab;
public LoadResState(IFsmSystem system) : base(system)
{
}
public override UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
Debug.Log("加载资源...");
DomainConfig domainConfig = param1 as DomainConfig;
Type type = param2 as Type;
var package = YooAssets.GetPackage(domainConfig.domain);
// 加载热更资源
var loadOperation = package.LoadAssetAsync<GameObject>(domainConfig.mainPrefab);
await loadOperation;
if (loadOperation.Status == EOperationStatus.Succeed)
{
mainPrefab = loadOperation.InstantiateSync();
LocalTransformInfo info = mainPrefab.GetComponentInChildren<LocalTransformInfo>();
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.DEFAULT)
{
info.Switch(0);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
{
info.Switch(1);
}
if (mainPrefab != null)
{
DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
if (hotfixInstance == null)
{
hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
}
hotfixInstance.DomainName = domainConfig.domain;
if (hotfixInstance == null)
{
Debug.LogError($"热更类{type.Name}实例创建失败必须继承MonoBehaviour");
return;
}
// 原有调用逻辑修改为使用实例
hotfixInstance.OnEnter("");
hotfixInstance.OnEnterAsync("");
}
}
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override async UniTask OnExitAsync()
{
Debug.Log("UnityEvo:Domain退出...");
DomainBase domainBase = mainPrefab.GetComponent<DomainBase>();
domainBase.OnExit();
await domainBase.OnExitAsync();
GameObject.Destroy(domainBase.gameObject);
}
}
}

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fileFormatVersion: 2
guid: f689e40cd4654793a8f1d3ce69ba3532
timeCreated: 1741165763

View File

@@ -0,0 +1,247 @@
using System;
using Cysharp.Threading.Tasks;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Networking;
using YooAsset;
namespace Stary.Evo
{
public class ResStartState : AbstractFSMIState
{
public ResStartState(IFsmSystem system) : base(system)
{
}
public override async UniTask OnEnterAsync()
{
Debug.Log("UnityEvo:启动开始资源初始化...");
//初始化读取资源配置表
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain != null)
{
AppConfig.IPCONFIG = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
AppConfig.USERNAME = hotfixMainResDomain.hotfixMainResDomainEntity.username;
AppConfig.PASSWORD = hotfixMainResDomain.hotfixMainResDomainEntity.password;
}
Debug.Log($"UnityEvo:读取资源配置表成功...{ AppConfig.IPCONFIG}{AppConfig.USERNAME}{AppConfig.PASSWORD}");
// 初始化资源系统
YooAssets.Initialize();
//自定义网络请求器
// 设置自定义请求委托
YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
//初始化资源加载模块
// 增加包存在性检查
var package = YooAssets.TryGetPackage(AppConfig.ASSETPACKGENAME);
if (package == null)
{
Debug.LogWarning($"UnityEvo:资源包 {AppConfig.ASSETPACKGENAME} 不存在,正在尝试创建...");
package = YooAssets.CreatePackage(AppConfig.ASSETPACKGENAME);
}
YooAssets.SetDefaultPackage(package);
// 初始化资源包
#if EDITOR_SIMULATEMODE
await EDITOR_SIMULATEMODE(package);
AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
#elif OFFLINE_PLAYMODE
await OFFLINE_PLAYMODE(package);
AppConfig.IPCONFIGVideo = Application.streamingAssetsPath + "/";
#elif HOST_PLAYMODE
if (package.PackageName.Equals("Main"))
{
await OFFLINE_PLAYMODE(package);
}
else
{
await HOST_PLAYMODE(package);
}
AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
#elif WEB_PLAYMODE
// IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
// var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
// var webRemoteFileSystemParams =
// FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices); //支持跨域下载
//
// var initParameters = new WebPlayModeParameters();
// initParameters.WebServerFileSystemParameters = webServerFileSystemParams;
// initParameters.WebRemoteFileSystemParameters = webRemoteFileSystemParams;
//
// var initOperation = package.InitializeAsync(initParameters);
// await initOperation;
//
// if (initOperation.Status == EOperationStatus.Succeed)
// Debug.Log("UnityEvo:资源包初始化成功!");
// else
// Debug.LogError($"UnityEvo:资源包初始化失败:{initOperation.Error}");
Debug.LogError($"UnityEvo:暂不支持");
#endif
FsmSystem.SetCurState(nameof(ResUpdateServerState));
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
{
var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.ASSETPACKGENAME);
var packageRoot = buildResult.PackageRootDirectory;
var editorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
var initParams = new EditorSimulateModeParameters();
initParams.EditorFileSystemParameters = editorFileSystemParameters;
var initialization = package.InitializeAsync(initParams);
await initialization;
if (initialization.Status == EOperationStatus.Succeed)
{
Assert.AreEqual(EOperationStatus.Succeed, initialization.Status);
Debug.Log("UnityEvo:资源包初始化成功!");
}
else
{
Debug.LogError($"UnityEvo:资源包初始化失败:{initialization.Error}");
}
}
private async UniTask OFFLINE_PLAYMODE(ResourcePackage package)
{
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
var initParameters = new OfflinePlayModeParameters();
initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
var initOperation = package.InitializeAsync(initParameters);
await initOperation;
if (initOperation.Status == EOperationStatus.Succeed)
Debug.Log("UnityEvo:从本地加载资源包,初始化成功!");
else
Debug.LogError($"UnityEvo:从本地加载资源包,初始化失败:{initOperation.Error}");
}
public async UniTask HOST_PLAYMODE(ResourcePackage package)
{
// 新增平台判断代码
#if UNITY_EDITOR
BuildTarget buildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
string platformName = buildTarget.ToString();
#else
string platformName = Application.platform.ToString();
#endif
Debug.Log($"目标平台标识: {platformName}");
//从服务器加载配置列表
WebRequestSystem webRequestSystem = new WebRequestSystem();
string URL =
$"{AppConfig.IPCONFIG}/HybridclrConfigData/{AppConfig.ASSETPACKGENAME}/{platformName}/{Application.productName}.json";
Debug.Log("UnityEvo: 服务器配置文件地址:" + URL);
string text = await webRequestSystem.Get(URL, GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD));
if (!string.IsNullOrEmpty(text))
{
try
{
Debug.Log("UnityEvo: 服务器配置文件读取成功:" + text);
text = text.Trim('\uFEFF'); // 移除 BOM 字符
HotfixMainResDomainEntity hotfixMainResDomainEntity =
JsonConvert.DeserializeObject<HotfixMainResDomainEntity>(text);
if (hotfixMainResDomainEntity != null &&
hotfixMainResDomainEntity.domain == AppConfig.ASSETPACKGENAME)
{
AppConfig.IPCONFIG = hotfixMainResDomainEntity.ipconfig;
AppConfig.PATHCONFIG = hotfixMainResDomainEntity.pathconfig;
AppConfig.ASSETPACKGENAME = hotfixMainResDomainEntity.domain;
}
else
{
throw new Exception("服务器配置文件中Domain与指定domain不匹配进程中断请排查:" + AppConfig.ASSETPACKGENAME);
}
}
catch (JsonException e)
{
Debug.LogError($"UnityEvo:JSON解析失败: {e.Message}\n原始内容: {text}");
}
}
else
{
Debug.LogError("UnityEvo:从服务器获取的配置数据为空");
}
string defaultHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
string fallbackHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
Debug.Log($"UnityEvo:正在初始化远程资源包,主服务器:{defaultHostServer}");
// 在初始化下载器前添加证书验证配置
var initParameters = new HostPlayModeParameters();
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
var cacheFileSystemParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
cacheFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
initParameters.BuildinFileSystemParameters = null;
initParameters.CacheFileSystemParameters = cacheFileSystemParams;
var initOperation = package.InitializeAsync(initParameters);
await initOperation;
if (initOperation.Status == EOperationStatus.Succeed)
Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
else
Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
}
/// <summary>
/// 自定义网络请求器需要登录
/// </summary>
/// <param name="url"></param>
/// <returns></returns>
private UnityWebRequest NasWebRequester(string url)
{
var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
var authorization = GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD);
request.SetRequestHeader("AUTHORIZATION", authorization);
return request;
}
private string GetAuthorization(string userName, string password)
{
string auth = userName + ":" + password;
var bytes = System.Text.Encoding.GetEncoding("ISO-8859-1").GetBytes(auth);
return "Basic " + System.Convert.ToBase64String(bytes);
}
}
}

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fileFormatVersion: 2
guid: 2462c737fc9c4b53b35557f8a6aac453
timeCreated: 1741165298

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using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Assertions;
using YooAsset;
namespace Stary.Evo
{
public class ResUpdateLocalState : AbstractFSMIState
{
public ResUpdateLocalState(IFsmSystem system) : base(system)
{
}
public override async UniTask OnEnterAsync()
{
//初始化读取资源配置表
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
//更新失败
Debug.Log($"UnityEvo:切换为加载本地缓存资源...");
// 获取上次成功记录的版本
string packageVersion = PlayerPrefs.GetString("GAME_VERSION", string.Empty);
if (string.IsNullOrEmpty(packageVersion))
{
Debug.Log($"UnityEvo:没有找到本地版本记录,需要更新资源!");
return;
}
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
Debug.Log($"UnityEvo:开始加载本地资源...");
// Assert.AreEqual(EOperationStatus.Succeed, requetVersionOp.Status);
// 加载本地缓存的资源清单文件
var updateManifestOp = package.UpdatePackageManifestAsync(packageVersion);
await updateManifestOp;
if (updateManifestOp.Status == EOperationStatus.Succeed)
{
//更新成功
Debug.Log($"UnityEvo:更新本地资源清单 updateManifest : 【成功】");
}
else
{
//更新失败
Debug.LogError($"UnityEvo:加载本地资源清单文件失败,需要更新资源!: 【{updateManifestOp.Error}】");
return;
}
Assert.AreEqual(EOperationStatus.Succeed, updateManifestOp.Status);
//4.下载补丁包
await Download();
//加载热更配置文件
var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
await loadHotfixSettingsOp;
DomainConfig domainConfig = null;
if (loadHotfixSettingsOp.Status == EOperationStatus.Succeed)
{
//更新成功
Debug.Log($"UnityEvo:加载热更配置文件 DomainConfig : 【成功】");
domainConfig = loadHotfixSettingsOp.AssetObject as DomainConfig;
}
else
{
Debug.LogError($"UnityEvo:加载热更配置文件 DomainConfig : 【失败】");
}
if (package.PackageName.Equals("Main"))
{
FsmSystem.SetCurState(nameof(LoadResMainState));
}
else
{
if (domainConfig == null)
{
Debug.LogError($"UnityEvo:【{package.PackageName}】加载DomainConfig为空无法继续执行后续流程请检查");
}
FsmSystem.SetCurState(nameof(HotFixState), domainConfig);
}
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
#region
public async UniTask Download()
{
int downloadingMaxNum = 1;
int failedTryAgain = 1;
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
// 在正常开始游戏之前,还需要验证本地清单内容的完整性。
if (downloader.TotalDownloadCount > 0)
{
Debug.Log("UnityEvo:资源内容本地并不完整,需要更新资源!");
return;
}
}
#endregion
}
}

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fileFormatVersion: 2
guid: eca158039896455dba3ded1eb703a5da
timeCreated: 1742291100

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using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Assertions;
using YooAsset;
namespace Stary.Evo
{
public class ResUpdateServerState : AbstractFSMIState
{
public ResUpdateServerState(IFsmSystem system) : base(system)
{
}
public override async UniTask OnEnterAsync()
{
Debug.Log("UnityEvo:开始资源更新...");
// //初始化读取资源配置表
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
// 请求资源版本
var requetVersionOp = package.RequestPackageVersionAsync();
await requetVersionOp;
string packageVersion = "";
if (requetVersionOp.Status == EOperationStatus.Succeed)
{
//更新成功
packageVersion = requetVersionOp.PackageVersion;
PlayerPrefs.SetString("GAME_VERSION", packageVersion);
Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
Debug.Log($"UnityEvo:开始加载服务器资源...");
}
else
{
Debug.LogError($"UnityEvo:获取资源版本失败: 【{requetVersionOp.Error}】");
FsmSystem.SetCurState(nameof(ResUpdateLocalState));
return;
}
// Assert.AreEqual(EOperationStatus.Succeed, requetVersionOp.Status);
// 更新资源清单
var updateManifestOp = package.UpdatePackageManifestAsync(packageVersion);
await updateManifestOp;
if (updateManifestOp.Status == EOperationStatus.Succeed)
{
//更新成功
Debug.Log($"UnityEvo:更新资源清单 updateManifest : 【成功】");
}
else
{
//更新失败
Debug.LogError($"UnityEvo:更新资源清单失败: 【{updateManifestOp.Error}】");
}
Assert.AreEqual(EOperationStatus.Succeed, updateManifestOp.Status);
//4.下载补丁包
await Download();
//加载热更配置文件
var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
await loadHotfixSettingsOp;
DomainConfig domainConfig = null;
if (loadHotfixSettingsOp.Status == EOperationStatus.Succeed)
{
//更新成功
Debug.Log($"UnityEvo:加载热更配置文件 loadHotfixSettings : 【成功】");
domainConfig = loadHotfixSettingsOp.AssetObject as DomainConfig;
}
else
{
Debug.LogError($"UnityEvo:加载热更配置文件 loadHotfixSettings : 【失败】");
}
if (package.PackageName.Equals("Main"))
{
FsmSystem.SetCurState(nameof(LoadResMainState));
}
else
{
if (domainConfig == null)
{
Debug.LogError($"UnityEvo:【{package.PackageName}】加载DomainConfig为空无法继续执行后续流程请检查");
}
FsmSystem.SetCurState(nameof(HotFixState), domainConfig);
}
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
#region
public async UniTask Download()
{
// 在任意MonoBehaviour或DomainBase派生类中
string[] andUnzipAsyncPath= await ZipTool.DownloadAndUnzipAsync(
$"{AppConfig.IPCONFIG}/XOSMOPlug_inLibrary/{AppConfig.ASSETPACKGENAME}/Android/1.0.5/X_02_01_1.0.5.zip",
Application.persistentDataPath + "/DownloadedContent",
progress => Debug.Log($"下载进度:{progress:P0}"),
progress => Debug.Log($"解压进度:{progress:P0}")
);
var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
var downloader = package.CreateResourceImporter(andUnzipAsyncPath, 3, 3);
// int downloadingMaxNum = 10;
// int failedTryAgain = 3;
// var package = YooAssets.GetPackage(AppConfig.ASSETPACKGENAME);
// var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
// //没有需要下载的资源
// if (downloader.TotalDownloadCount == 0)
// {
// Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
// return;
// }
//
// //需要下载的文件总数和总大小
// int totalDownloadCount = downloader.TotalDownloadCount;
// long totalDownloadBytes = downloader.TotalDownloadBytes;
// Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes/1024} MB");
// //===================================适应新版本YooAsset插件的修改===================================
// //注册回调方法
// downloader.DownloadErrorCallback = OnDownloadErrorFunction;
// downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
// downloader.DownloadFinishCallback = OnDownloadOverFunction;
// downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
// //===================================适应新版本YooAsset插件的修改===================================
//
// //开启下载
// downloader.BeginDownload();
await downloader;
//检测下载结果
if (downloader.Status == EOperationStatus.Succeed)
{
//下载成功
Debug.Log("UnityEvo:资源更新完成");
}
else
{
//下载失败
Debug.Log("UnityEvo:资源更新失败");
}
}
//===================================适应新版本YooAsset插件的修改===================================
/// <summary>
/// 开始下载
/// </summary>
private void OnStartDownloadFileFunction(DownloadFileData downloadFileData)
{
Debug.Log($"UnityEvo:开始下载:文件名:{downloadFileData.FileName},文件大小:{downloadFileData.FileSize/1024f/1024f} MB");
}
/// <summary>
/// 下载完成
/// </summary>
private void OnDownloadOverFunction(DownloaderFinishData downloaderFinishData)
{
Debug.Log("UnityEvo:下载" + (downloaderFinishData.Succeed ? "成功" : "失败"));
}
/// <summary>
/// 更新中
/// </summary>
private void OnDownloadProgressUpdateFunction(DownloadUpdateData downloadUpdateData)
{
Debug.Log($"UnityEvo:文件总数:{downloadUpdateData.TotalDownloadCount},已下载文件数:{downloadUpdateData.CurrentDownloadCount},下载总大小:{downloadUpdateData.TotalDownloadBytes/1024f/1024f} MB已下载大小{downloadUpdateData.CurrentDownloadBytes/1024f/1024f} MB");
}
/// <summary>
/// 下载出错
/// </summary>
/// <param name="errorData"></param>
private void OnDownloadErrorFunction(DownloadErrorData errorData)
{
Debug.Log($"UnityEvo:下载出错:包名:{errorData.PackageName} 文件名:{errorData.FileName},错误信息:{errorData.ErrorInfo}");
}
//===================================适应新版本YooAsset插件的修改===================================
#endregion
}
}

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fileFormatVersion: 2
guid: bf15fa0d3ca74b0991fd60bef616d007
timeCreated: 1741248693

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fileFormatVersion: 2
guid: 45d07e1bb40ffcf4c8d9dc0cc5c31331
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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public class _Const
{
public const int LAYER_DEFAULT = 0;
public const int LAYER_TRANSPARENTFX = 1;
public const int LAYER_IGNORE_RAYCAST = 2;
public const int LAYER_WATER = 4;
public const int LAYER_UI = 5;
public const int LAYER_LAYER6 = 6;
public const int LAYER_LAYER7 = 7;
public const int LAYER_LAYER8 = 8;
public const int LAYER_LAYER9 = 9;
public const int LAYER_LAYER10 = 10;
public const int LAYER_LAYER11 = 11;
public const int LAYER_LAYER12 = 12;
public const int LAYER_LAYER13 = 13;
public const int LAYER_LAYER14 = 14;
public const int LAYER_LAYER15 = 15;
public const int LAYER_LAYER16 = 16;
public const int LAYER_LAYER17 = 17;
public const string TAG_UNTAGGED = "Untagged";
public const string TAG_RESPAWN = "Respawn";
public const string TAG_FINISH = "Finish";
public const string TAG_EDITORONLY= "EditorOnly";
public const string TAG_MAINCAMERA= "MainCamera";
public const string TAG_PLAYER = "Player";
public const string TAG_GAMECONTROLLER = "GameController";
}

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fileFormatVersion: 2
guid: 121e5154d8bb6ac49a32eeeadeba3e45
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Threading.Tasks;
using Stary.Evo;
using Stary.Evo.UIFarme;
using UnityEngine;
namespace Main
{
public class MainDomain :DomainBase,IController
{
public override void OnEnter(string param)
{
base.OnEnter(param);
Debug.Log("UnityEvo: OnEnter进入成功");
}
public override void OnExit()
{
base.OnExit();
GetArchitecture().Dispose();
Debug.Log("UnityEvo: OnExit退出成功");
}
public override Task OnEnterAsync(string param)
{
Debug.Log("UnityEvo: OnEnterAsync进入成功");
this.GetSystem<IZoneSystem>().CreatZone(this.transform);
this.GetSystem<IDigitalHuman>().LoadKKController(this.transform);
return base.OnEnterAsync(param);
}
public override Task OnExitAsync()
{
Debug.Log("UnityEvo: OnEnterAsync退出成功");
return base.OnExitAsync();
}
public void OnDestroy()
{
GetArchitecture().Dispose();
}
public IArchitecture GetArchitecture()
{
return MainArchitecture.Interface;
}
}
public class MainArchitecture : Architecture<MainArchitecture>
{
protected override void Init()
{
//注册示例
//RegisterSystem<IScoreSystem>(new ScoreSystem());
RegisterData<IZoneData>(new ZoneGatherData());
RegisterSystem<IZoneSystem>(new ZoneSystem());
RegisterSystem<IDigitalHuman>(new DigitalHuman());
RegisterSystem<IVideoSystem>(new VideoSystem());
RegisterSystem<IPanelSystem>(new PanelSystem());
}
}
}

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fileFormatVersion: 2
guid: 1b21927e111c22c4b93513b595e9f4a2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Main;
using Stary.Evo;
using UnityEngine;
using YooAsset;
namespace Main
{
public class PointController : MonoBehaviour, IController
{
public ZoneController ZoneController;
private SphereCollider sphereCollider;
private IUnRegister _onTriggerEnterUnRegister;
private IUnRegister _onTriggerExitUnRegister;
public void Init(ZoneController ZoneController, PointData pointData)
{
this.ZoneController = ZoneController;
name = pointData.name;
//根据数据设置zone 碰撞盒
transform.localPosition = pointData.position;
transform.localRotation = Quaternion.Euler(pointData.rotation);
transform.localScale = pointData.scale;
sphereCollider = this.transform.GetOrAddComponent<SphereCollider>();
_onTriggerEnterUnRegister = this.OnTriggerEnterEvent(OnPointTriggerEnterEvent);
_onTriggerExitUnRegister = this.OnTriggerExitEvent(OnPointriggerExitEvent);
this.gameObject.SetActive(false);
}
public void OnPointTriggerEnterEvent(Collider collider)
{
if (collider.gameObject.CompareTag("MainCamera"))
{
// ZoneController.OpenPoint(this);
Debug.Log("OnPointTriggerEnterEvent");
}
}
public void OnPointriggerExitEvent(Collider collider)
{
if (collider.gameObject.CompareTag("MainCamera"))
{
// ZoneController.OpenPoint(this);
Debug.Log("OnPointTriggerEnterEvent");
}
}
public IArchitecture GetArchitecture()
{
return MainArchitecture.Interface;
}
}
public class ZoneColliderEntity
{
public string Name { get; set; }
public BoxCollider ZoneCollider { get; set; }
public Func<Collider> EntorComplete { get; set; }
public Func<Collider> ExitComplete { get; set; }
public PointColliderEntity[] PointColliderEntities { get; set; }
}
public class PointColliderEntity
{
public string Name { get; set; }
public bool IsTrigger { get; set; }
public SphereCollider PointCollider { get; set; }
public Func<Collider> EntorComplete { get; set; }
}
}

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fileFormatVersion: 2
guid: 1d999e82fdea4ce287a59f805605e760
timeCreated: 1744884916

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namespace R
{
public class Res
{
public class Main
{
public static class anim
{
public const string vid_maskani_anim = "Anim_vid_maskAni";
public const string vid_maskcontroller_controller = "Anim_vid_maskController";
public const string vid_maskdefault_anim = "Anim_vid_maskDefault";
}
public static class audios
{
public const string au_x_07_ending1_wav = "Audios_au_X_07_ending1";
public const string au_x_07_ending2_wav = "Audios_au_X_07_ending2";
public const string au_x_07_ending3_wav = "Audios_au_X_07_ending3";
public const string au_x_07_ending4_wav = "Audios_au_X_07_ending4";
}
public static class config
{
public const string domainconfig_asset = "Config_DomainConfig";
}
public static class dll
{
public static class android
{
public const string com_stary_evo_runtime_dll_bytes = "Android_com.stary.evo.runtime.dll";
public const string dotween_dll_bytes = "Android_DOTween.dll";
public const string informationsave_runtime_dll_bytes = "Android_InformationSave.RunTime.dll";
public const string mscorlib_dll_bytes = "Android_mscorlib.dll";
public const string system_core_dll_bytes = "Android_System.Core.dll";
public const string uifarme_runtime_dll_bytes = "Android_UIFarme.RunTime.dll";
public const string unitask_dll_bytes = "Android_UniTask.dll";
public const string unityengine_coremodule_dll_bytes = "Android_UnityEngine.CoreModule.dll";
public const string yooasset_dll_bytes = "Android_YooAsset.dll";
}
}
public static class prefabs
{
public const string guideball_point_prefab = "Prefabs_GuideBall_Point";
public const string guideball_zone_prefab = "Prefabs_GuideBall_Zone";
public const string kkcontroller_prefab = "Prefabs_KKController";
public const string main_prefab = "Prefabs_Main";
public const string videopanel_prefab = "Prefabs_VideoPanel";
public const string watermark_prefab = "Prefabs_Watermark";
}
public static class scenes
{
}
public static class spriteatlas
{
public const string video_spriteatlas = "";
public const string vid_video_mask_spriteatlas = "";
}
public static class sprites
{
public const string ui_video_kepu_png = "Sprites_ui_video_kepu";
public const string ui_x_07_ending1_png = "Sprites_ui_X_07_ending1";
public const string ui_x_07_ending2_png = "Sprites_ui_X_07_ending2";
public const string ui_x_07_ending3_png = "Sprites_ui_X_07_ending3";
public const string ui_zone1_shengmingjiankangqu_png = "Sprites_ui_zone1_shengmingjiankangqu";
public const string ui_zone2_jiankangyingxiangyinsuqu_png = "Sprites_ui_zone2_jiankangyingxiangyinsuqu";
public const string ui_zone3_shengmingfanghuqu_png = "Sprites_ui_zone3_shengmingfanghuqu";
public const string ui_zone4_jiankangsuyangqu_png = "Sprites_ui_zone4_jiankangsuyangqu";
public const string ui_zone5_jiankangshenghuofangshiqu_png = "Sprites_ui_zone5_jiankangshenghuofangshiqu";
public static class video
{
}
public static class vid_video_mask
{
public const string vid_mask_001_png = "vid_video_mask_vid_mask_001";
public const string vid_mask_002_png = "vid_video_mask_vid_mask_002";
public const string vid_mask_003_png = "vid_video_mask_vid_mask_003";
public const string vid_mask_004_png = "vid_video_mask_vid_mask_004";
public const string vid_mask_005_png = "vid_video_mask_vid_mask_005";
public const string vid_mask_006_png = "vid_video_mask_vid_mask_006";
public const string vid_mask_007_png = "vid_video_mask_vid_mask_007";
public const string vid_mask_008_png = "vid_video_mask_vid_mask_008";
public const string vid_mask_009_png = "vid_video_mask_vid_mask_009";
public const string vid_mask_010_png = "vid_video_mask_vid_mask_010";
public const string vid_mask_011_png = "vid_video_mask_vid_mask_011";
public const string vid_mask_012_png = "vid_video_mask_vid_mask_012";
public const string vid_mask_013_png = "vid_video_mask_vid_mask_013";
public const string vid_mask_014_png = "vid_video_mask_vid_mask_014";
public const string vid_mask_015_png = "vid_video_mask_vid_mask_015";
public const string vid_mask_016_png = "vid_video_mask_vid_mask_016";
public const string vid_mask_017_png = "vid_video_mask_vid_mask_017";
public const string vid_mask_018_png = "vid_video_mask_vid_mask_018";
public const string vid_mask_019_png = "vid_video_mask_vid_mask_019";
public const string vid_mask_020_png = "vid_video_mask_vid_mask_020";
public const string vid_mask_021_png = "vid_video_mask_vid_mask_021";
public const string vid_mask_022_png = "vid_video_mask_vid_mask_022";
public const string vid_mask_023_png = "vid_video_mask_vid_mask_023";
public const string vid_mask_024_png = "vid_video_mask_vid_mask_024";
public const string vid_mask_025_png = "vid_video_mask_vid_mask_025";
public const string vid_mask_026_png = "vid_video_mask_vid_mask_026";
public const string vid_mask_027_png = "vid_video_mask_vid_mask_027";
public const string vid_mask_028_png = "vid_video_mask_vid_mask_028";
public const string vid_mask_029_png = "vid_video_mask_vid_mask_029";
public const string vid_mask_030_png = "vid_video_mask_vid_mask_030";
public const string vid_mask_031_png = "vid_video_mask_vid_mask_031";
public const string vid_mask_032_png = "vid_video_mask_vid_mask_032";
public const string vid_mask_033_png = "vid_video_mask_vid_mask_033";
public const string vid_mask_034_png = "vid_video_mask_vid_mask_034";
public const string vid_mask_035_png = "vid_video_mask_vid_mask_035";
public const string vid_mask_036_png = "vid_video_mask_vid_mask_036";
public const string vid_mask_037_png = "vid_video_mask_vid_mask_037";
public const string vid_mask_038_png = "vid_video_mask_vid_mask_038";
public const string vid_mask_039_png = "vid_video_mask_vid_mask_039";
public const string vid_mask_040_png = "vid_video_mask_vid_mask_040";
public const string vid_mask_041_png = "vid_video_mask_vid_mask_041";
public const string vid_mask_042_png = "vid_video_mask_vid_mask_042";
public const string vid_mask_043_png = "vid_video_mask_vid_mask_043";
public const string vid_mask_044_png = "vid_video_mask_vid_mask_044";
public const string vid_mask_045_png = "vid_video_mask_vid_mask_045";
public const string vid_mask_046_png = "vid_video_mask_vid_mask_046";
public const string vid_mask_047_png = "vid_video_mask_vid_mask_047";
public const string vid_mask_048_png = "vid_video_mask_vid_mask_048";
public const string vid_mask_049_png = "vid_video_mask_vid_mask_049";
public const string vid_mask_050_png = "vid_video_mask_vid_mask_050";
public const string vid_mask_051_png = "vid_video_mask_vid_mask_051";
public const string vid_mask_052_png = "vid_video_mask_vid_mask_052";
public const string vid_mask_053_png = "vid_video_mask_vid_mask_053";
public const string vid_mask_054_png = "vid_video_mask_vid_mask_054";
public const string vid_mask_055_png = "vid_video_mask_vid_mask_055";
public const string vid_mask_056_png = "vid_video_mask_vid_mask_056";
public const string vid_mask_057_png = "vid_video_mask_vid_mask_057";
public const string vid_mask_058_png = "vid_video_mask_vid_mask_058";
public const string vid_mask_059_png = "vid_video_mask_vid_mask_059";
public const string vid_mask_060_png = "vid_video_mask_vid_mask_060";
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8c2846e6784c72e4186e83c127058adb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,124 @@
using System;
using Stary.Evo;
using UnityEngine;
using UnityEngine.UI;
using YooAsset;
namespace Main
{
public class ZoneController : MonoBehaviour, IController
{
public ZoneType zoneType;
public BoxCollider ZoneCollider { get; set; }
public PointController[] PointControllerEntities { get; set; }
private IUnRegister _onTriggerEnterUnRegister;
private Image _image;
public async void Init(ZoneData zoneData)
{
name = zoneData.name;
zoneType = Enum.Parse<ZoneType>(name);
_image=transform.Find("Canvas/Image").GetComponent<Image>();
//根据数据设置zone 碰撞盒
transform.localPosition = zoneData.position;
transform.localRotation = Quaternion.Euler(zoneData.rotation);
transform.localScale = zoneData.scale;
ZoneCollider = this.transform.GetOrAddComponent<BoxCollider>();
_onTriggerEnterUnRegister = this.OnTriggerEnterEvent(OnZoneTriggerEnterEvent);
PointControllerEntities = new PointController[zoneData.pointDatas.Count];
var package = YooAssets.TryGetPackage("Main");
var spriteHandle = package.LoadAssetAsync<Sprite>($"Sprites_{zoneData.spriteName}" );
await spriteHandle.Task;
_image.sprite = spriteHandle.GetAssetObject<Sprite>();
_image.SetNativeSize();
var pointHandle = package.LoadAssetAsync<GameObject>(R.Res.Main.prefabs.guideball_point_prefab);
await pointHandle.Task;
for (int i = 0; i < zoneData.pointDatas.Count; i++)
{
PointData currentPointData = zoneData.pointDatas[i];
var pointGo = pointHandle.InstantiateSync(this.transform);
PointController pointController = pointGo.GetOrAddComponent<PointController>();
PointControllerEntities[i] = pointController;
pointController.Init(this, currentPointData);
this.GetSystem<IDigitalHuman>().AddPointData(new DigitalHumanPointData()
{
Name = zoneData.pointDatas[i].name,
pointTransform = pointGo.transform
});
}
// this.RegisterEvent(zoneType, OpenPoint);
}
public void OnZoneTriggerEnterEvent(Collider collider)
{
Debug.Log("OnZoneTriggerEnterEvent");
if (collider.gameObject.CompareTag("MainCamera"))
{
_onTriggerEnterUnRegister.UnRegister();
OpenPoint();
this.GetSystem<IZoneSystem>().OpenCurrentZone(this);
}
}
public void OpenPoint()
{
foreach (var controller in PointControllerEntities)
{
controller.gameObject.SetActive(true);
}
}
public void OpenPoint(PointController controller)
{
foreach (var controllerEntity in PointControllerEntities)
{
if (controllerEntity == controller)
{
controller.gameObject.SetActive(true);
}
else
{
controllerEntity.gameObject.SetActive(false);
}
}
}
public void ColsePoint()
{
foreach (var controller in PointControllerEntities)
{
controller.gameObject.SetActive(false);
}
}
public void OnZoneTriggerExitEvent(Collider collider)
{
}
public void OnPointTriggerEnterEvent(Collider collider)
{
}
public void OnPointTriggerExitEvent(Collider collider)
{
}
public IArchitecture GetArchitecture()
{
return MainArchitecture.Interface;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5f2837f45bfd4347b76957e11fd63f6b
timeCreated: 1744876130

View File

@@ -0,0 +1,160 @@
using System.Collections;
using System.Collections.Generic;
using Stary.Evo;
using UnityEngine;
namespace Main
{
public interface IZoneData : IData
{
ZoneData[] GetZoneDataAll();
ZoneData GetZoneData(int id);
ZoneData GetZoneData(string domain);
PointData GetPointData(int zoneId, int pointId);
PointData GetPointData(string zoneDomain, string pointDomain);
}
public class ZoneGatherData : AbstractData, IZoneData
{
private PointGatherData _pointGatherData;
protected override void OnInit()
{
_pointGatherData = Resources.Load<PointGatherData>("PointGatherData");
}
/// <summary>
/// 通过id获取区域数据
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ZoneData[] GetZoneDataAll()
{
if (_pointGatherData != null)
{
for (int i = 0; i < _pointGatherData.ZoneDatas.Count; i++)
{
return _pointGatherData.ZoneDatas.ToArray();
}
Debug.LogWarning($"UnityEvo:PointGatherData is null");
}
else
{
Debug.LogError("UnityEvo:PointGatherData is null");
}
return default;
}
/// <summary>
/// 通过id获取区域数据
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ZoneData GetZoneData(int id)
{
if (_pointGatherData != null)
{
for (int i = 0; i < _pointGatherData.ZoneDatas.Count; i++)
{
if (_pointGatherData.ZoneDatas[i].id == id)
{
return _pointGatherData.ZoneDatas[i];
}
}
Debug.LogWarning($"UnityEvo:{id}在PointGatherData is null");
}
else
{
Debug.LogError("UnityEvo:PointGatherData is null");
}
return default;
}
/// <summary>
/// 通过id获取区域数据
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ZoneData GetZoneData(string domain)
{
if (_pointGatherData != null)
{
for (int i = 0; i < _pointGatherData.ZoneDatas.Count; i++)
{
if (_pointGatherData.ZoneDatas[i].name == domain)
{
return _pointGatherData.ZoneDatas[i];
}
}
Debug.LogWarning($"UnityEvo:{domain}在PointGatherData is null");
}
else
{
Debug.LogError("UnityEvo:PointGatherData is null");
}
return default;
}
public PointData GetPointData(int zoneId, int pointId)
{
ZoneData zoneData = GetZoneData(zoneId);
if (zoneData.pointDatas != null)
{
for (int i = 0; i < zoneData.pointDatas.Count; i++)
{
if (zoneData.pointDatas[i].id == pointId)
{
return zoneData.pointDatas[i];
}
}
Debug.LogWarning($"UnityEvo:{pointId}在PointGatherData.zoneData.pointDatas is null");
}
else
{
Debug.LogError("UnityEvo:PointGatherData.zoneData.pointDatas is null");
}
return default;
}
public PointData GetPointData(string zoneDomain, string pointDomain)
{
ZoneData zoneData = GetZoneData(zoneDomain);
if (zoneData.pointDatas != null)
{
for (int i = 0; i < zoneData.pointDatas.Count; i++)
{
if (zoneData.pointDatas[i].name == pointDomain)
{
return zoneData.pointDatas[i];
}
}
Debug.LogWarning($"UnityEvo:{pointDomain}在PointGatherData.zoneData.pointDatas is null");
}
else
{
Debug.LogError("UnityEvo:PointGatherData.zoneData.pointDatas is null");
}
return default;
}
public override void Dispose()
{
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 23cb528afab304d429cd1873c3ec2281
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,59 @@
using System.Collections;
using System.Collections.Generic;
using Stary.Evo;
using UnityEngine;
using YooAsset;
namespace Main
{
public interface IZoneSystem : ISystem
{
void CreatZone(Transform parent);
void OpenCurrentZone(ZoneController CurrentController);
}
public class ZoneSystem : AbstractSystem, IZoneSystem
{
private ZoneController[] zoneControllers;
protected override void OnInit()
{
}
/// <summary>
/// 创建zone碰撞盒
/// </summary>
public async void CreatZone(Transform parent)
{
var package = YooAssets.TryGetPackage("Main");
var pointHandle = package.LoadAssetAsync<GameObject>(R.Res.Main.prefabs.guideball_zone_prefab);
await pointHandle.Task;
var zoneDatas = this.GetData<IZoneData>().GetZoneDataAll();
zoneControllers = new ZoneController[zoneDatas.Length];
for (int i = 0; i < zoneDatas.Length; i++)
{
var zoneGo = pointHandle.InstantiateSync(parent);
ZoneController pointController = zoneGo.GetOrAddComponent<ZoneController>();
zoneControllers[i] = pointController;
pointController.Init(zoneDatas[i]);
}
}
public void OpenCurrentZone(ZoneController CurrentController)
{
foreach (var controller in zoneControllers)
{
if (controller != CurrentController)
{
controller.ColsePoint();
}
}
}
public override void Dispose()
{
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c0daf3dc0256eff458e570c61418625b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3196c042bce6e4f41b144335b4bfd000
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,587 @@
using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"DOTween.dll",
"InformationSave.RunTime.dll",
"UIFarme.RunTime.dll",
"UniTask.dll",
"UnityEngine.CoreModule.dll",
"YooAsset.dll",
"com.stary.evo.runtime.dll",
"mscorlib.dll",
};
// }}
// {{ constraint implement type
// }}
// {{ AOT generic types
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_03.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_03.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_03.VideoTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_04.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_04.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_04.VideoTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_05.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_05.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_05_01.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_05_01.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_06_01.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_06_01.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_06_01.VideoTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_03.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_03.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_03.VideoTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_04.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_04.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_04.VideoTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_05.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_05.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_05_01.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_05_01.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_06_01.AudioTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_06_01.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_06_01.VideoTableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
// Cysharp.Threading.Tasks.IUniTaskSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.TaskPool<object>
// Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
// DG.Tweening.Core.DOGetter<float>
// DG.Tweening.Core.DOSetter<float>
// Stary.Evo.Architecture.<>c<object>
// Stary.Evo.Architecture<object>
// Stary.Evo.InformationSave.AbstractInformation.<>c__DisplayClass5_0<object>
// Stary.Evo.InformationSave.AbstractInformation.<>c__DisplayClass7_0<object>
// Stary.Evo.InformationSave.AbstractInformation<object>
// System.Action<object,object>
// System.Action<object>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.Comparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.EqualityComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List<object>
// System.Collections.Generic.ObjectComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.Generic.Queue.Enumerator<object>
// System.Collections.Generic.Queue<object>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Comparison<object>
// System.Func<Main.AudioTableData.AudioToUIData>
// System.Func<System.Threading.Tasks.VoidTaskResult>
// System.Func<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Func<int>
// System.Func<object,Main.AudioTableData.AudioToUIData>
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
// System.Func<object,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Func<object,object,object>
// System.Predicate<object>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback<object,object>
// System.Runtime.CompilerServices.ConditionalWeakTable.Enumerator<object,object>
// System.Runtime.CompilerServices.ConditionalWeakTable<object,object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.Task<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.Task<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.TaskFactory<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.ValueTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>
// System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// }}
public void RefMethods()
{
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.AudioTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.VideoTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.VideoTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.AudioTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.VideoTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.VideoTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.AudioTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.AudioTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.AudioTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.VideoTableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.VideoTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_03.AudioTableData.<LoadData>d__2>(X_04_03.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_03.UITableData.<LoadData>d__2>(X_04_03.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_03.VideoTableData.<LoadData>d__2>(X_04_03.VideoTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_04.AudioTableData.<LoadData>d__2>(X_04_04.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_04.UITableData.<LoadData>d__2>(X_04_04.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_04.VideoTableData.<LoadData>d__2>(X_04_04.VideoTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_05.AudioTableData.<LoadData>d__2>(X_04_05.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_05.UITableData.<LoadData>d__2>(X_04_05.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_05_01.AudioTableData.<LoadData>d__2>(X_05_01.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_05_01.UITableData.<LoadData>d__2>(X_05_01.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_06_01.AudioTableData.<LoadData>d__2>(X_06_01.AudioTableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_06_01.UITableData.<LoadData>d__2>(X_06_01.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_06_01.VideoTableData.<LoadData>d__2>(X_06_01.VideoTableData.<LoadData>d__2&)
// object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
// System.Void Stary.Evo.Architecture<object>.RegisterData<object>(object)
// System.Void Stary.Evo.Architecture<object>.RegisterSystem<object>(object)
// object Stary.Evo.CanGetDataExtension.GetData<object>(Stary.Evo.ICanGetData)
// object Stary.Evo.CanGetSystemExtension.GetSystem<object>(Stary.Evo.ICanGetSystem)
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<int,object>(Stary.Evo.ICanRegisterEvent,int,System.Action<object>)
// object Stary.Evo.IArchitecture.GetData<object>()
// object Stary.Evo.IArchitecture.GetSystem<object>()
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<int,object>(int,System.Action<object>)
// System.Void Stary.Evo.IOCContainer.Register<object>(object)
// System.Void Stary.Evo.UIFarme.IPanelSystem.PopQueue<object>()
// System.Threading.Tasks.Task Stary.Evo.UIFarme.IPanelSystem.PushQueue<object>(UnityEngine.Transform,string)
// System.Void Stary.Evo.UIFarme.IPanelSystem.SendPanelEvent<int,object,object>(int,object,object)
// UnityEngine.Vector3 Stary.Evo.UnityEngineTransformExtension.Scale<object>(object)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_03.X_04_03Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_03.X_04_03Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X_04_04Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X_04_04Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_05.X_04_05Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_05.X_04_05Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_05_01.X_05_01Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_05_01.X_05_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_06_01.X_06_01Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_06_01.X_06_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.X_04_03Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.X_04_03Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X_04_04Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X_04_04Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.X_04_05Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.X_04_05Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.X_05_01Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.X_05_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.X_06_01Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.X_06_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_03.X_04_03Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_03.X_04_03Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X_04_04Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X_04_04Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_05.X_04_05Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_05.X_04_05Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_05_01.X_05_01Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_05_01.X_05_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_06_01.X_06_01Domain.<OnEnterAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_06_01.X_06_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.X_04_03Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.X_04_03Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X_04_04Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X_04_04Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.X_04_05Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.X_04_05Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.X_05_01Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.X_05_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.X_06_01Domain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.X_06_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_03.X_04_03Domain.<OnEnterAsync>d__2>(X_04_03.X_04_03Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_04.X_04_04Domain.<OnEnterAsync>d__2>(X_04_04.X_04_04Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_05.X_04_05Domain.<OnEnterAsync>d__2>(X_04_05.X_04_05Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_05_01.X_05_01Domain.<OnEnterAsync>d__2>(X_05_01.X_05_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_06_01.X_06_01Domain.<OnEnterAsync>d__2>(X_06_01.X_06_01Domain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_02_01.BeginController.<Start>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_02_01.BeginController.<Start>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_02_02.BeginController.<OnTouchvent>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_02_02.BeginController.<OnTouchvent>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_02_02.BeginController.<ShowHumanBody>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_02_02.BeginController.<ShowHumanBody>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_02_02.BeginController.<Start>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_02_02.BeginController.<Start>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_01_01.BeginController.<OnTouchvent>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_01_01.BeginController.<OnTouchvent>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_01_01.BeginController.<PLayAudioOrVideo>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_01_01.BeginController.<PLayAudioOrVideo>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_01_01.BeginController.<ShowHumanBody>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_01_01.BeginController.<ShowHumanBody>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_01_01.BeginController.<Start>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_01_01.BeginController.<Start>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_01_02.BeginController.<PLayAudioOrVideo>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_01_02.BeginController.<PLayAudioOrVideo>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_01_02.BeginController.<Start>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_01_02.BeginController.<Start>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_01.BeginController.<OnTouchFriendlyEvent>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_01.BeginController.<OnTouchFriendlyEvent>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_01.BeginController.<OnTouchNoiseEvent>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_01.BeginController.<OnTouchNoiseEvent>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_01.BeginController.<PlayVoiceTwo>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_01.BeginController.<PlayVoiceTwo>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_01.BeginController.<Start>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_01.BeginController.<Start>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_02.BeginController.<OnTouchFriendlyEvent>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_02.BeginController.<OnTouchFriendlyEvent>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_02.BeginController.<OnTouchNegativeEvent>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_02.BeginController.<OnTouchNegativeEvent>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_02.BeginController.<PlayVoiceTwo>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_02.BeginController.<PlayVoiceTwo>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_02.BeginController.<Start>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_02.BeginController.<Start>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_03.BeginController.<OnTouchFriendlyEvent>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_03.BeginController.<OnTouchFriendlyEvent>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_03.BeginController.<OnTouchNegativeEvent>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_03.BeginController.<OnTouchNegativeEvent>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_03.BeginController.<PlayVoiceTwo>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_03.BeginController.<PlayVoiceTwo>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_03_02_03.BeginController.<Start>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_03_02_03.BeginController.<Start>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayVoiceOne>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayVoiceOne>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<Start>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<Start>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_02.BeginController.<PLayAudioOrVideo>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_02.BeginController.<PLayAudioOrVideo>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_02.BeginController.<PlayVoiceOne>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_02.BeginController.<PlayVoiceOne>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_02.BeginController.<Start>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_02.BeginController.<Start>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_03.X0403Manager.<PlayIPVoiceAudio>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_03.X0403Manager.<PlayIPVoiceAudio>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X0404Manager.<IodineTouched>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X0404Manager.<IodineTouched>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X0404Manager.<OpenShow>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X0404Manager.<OpenShow>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X0404Manager.<PalyAnimationClip1>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X0404Manager.<PalyAnimationClip1>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X0404Manager.<PalyAnimationClip2>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X0404Manager.<PalyAnimationClip2>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X0404Manager.<PalyAnimationClip3>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X0404Manager.<PalyAnimationClip3>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X0404Manager.<PlayIPVoiceAudio>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X0404Manager.<PlayIPVoiceAudio>d__26&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_04.X0404Manager.<VaccineTouched>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_04.X0404Manager.<VaccineTouched>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_05.X0405Manager.<PlayIPVoiceAudio>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_05.X0405Manager.<PlayIPVoiceAudio>d__30&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_05_01.X0501Manager.<PlayIPVoiceAudio>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_05_01.X0501Manager.<PlayIPVoiceAudio>d__33&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_06_01.X0601Manager.<PlayIPVoiceAudio>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_06_01.X0601Manager.<PlayIPVoiceAudio>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>,X_02_02.BeginController.<ShowHumanBody>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>&,X_02_02.BeginController.<ShowHumanBody>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_02_01.BeginController.<Start>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,X_02_01.BeginController.<Start>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_02_02.BeginController.<OnTouchvent>d__8>(System.Runtime.CompilerServices.TaskAwaiter&,X_02_02.BeginController.<OnTouchvent>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_02_02.BeginController.<ShowHumanBody>d__7>(System.Runtime.CompilerServices.TaskAwaiter&,X_02_02.BeginController.<ShowHumanBody>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_02_02.BeginController.<Start>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,X_02_02.BeginController.<Start>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_01_01.BeginController.<OnTouchvent>d__10>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_01_01.BeginController.<OnTouchvent>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_01_01.BeginController.<ShowHumanBody>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_01_01.BeginController.<ShowHumanBody>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_01_01.BeginController.<Start>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_01_01.BeginController.<Start>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_01_02.BeginController.<OnTouchNoiseEvent>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_01_02.BeginController.<OnTouchNoiseEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_01_02.BeginController.<Start>d__7>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_01_02.BeginController.<Start>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_01.BeginController.<OnTouchFriendlyEvent>d__18>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_01.BeginController.<OnTouchFriendlyEvent>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_01.BeginController.<OnTouchNoiseEvent>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_01.BeginController.<OnTouchNoiseEvent>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_01.BeginController.<PlayVoiceTwo>d__15>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_01.BeginController.<PlayVoiceTwo>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_01.BeginController.<Start>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_01.BeginController.<Start>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_02.BeginController.<OnTouchFriendlyEvent>d__17>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_02.BeginController.<OnTouchFriendlyEvent>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_02.BeginController.<OnTouchNegativeEvent>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_02.BeginController.<OnTouchNegativeEvent>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_02.BeginController.<PlayVoiceTwo>d__15>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_02.BeginController.<PlayVoiceTwo>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_02.BeginController.<Start>d__10>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_02.BeginController.<Start>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_03.BeginController.<OnTouchFriendlyEvent>d__15>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_03.BeginController.<OnTouchFriendlyEvent>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_03.BeginController.<OnTouchNegativeEvent>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_03.BeginController.<OnTouchNegativeEvent>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_03.BeginController.<PlayVoiceTwo>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_03.BeginController.<PlayVoiceTwo>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_03_02_03.BeginController.<Start>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_03_02_03.BeginController.<Start>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<PlayVoiceOne>d__10>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<PlayVoiceOne>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<Start>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<Start>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_02.BeginController.<OnTouchNegativeEvent>d__10>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_02.BeginController.<OnTouchNegativeEvent>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_02.BeginController.<PlayBgm>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_02.BeginController.<PlayBgm>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_02.BeginController.<PlayVoiceOne>d__7>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_02.BeginController.<PlayVoiceOne>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.X0403Manager.<PlayEffectSFX>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.X0403Manager.<PlayEffectSFX>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.X0403Manager.<PlayIPVoiceAudio>d__8>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.X0403Manager.<PlayIPVoiceAudio>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.X0403Manager.<PlayMusicAudio>d__10>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.X0403Manager.<PlayMusicAudio>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_03.X0403Manager.<ShowUI>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_03.X0403Manager.<ShowUI>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X0404Manager.<OpenShow>d__17>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X0404Manager.<OpenShow>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X0404Manager.<PlayEffectSFX>d__27>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X0404Manager.<PlayEffectSFX>d__27&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X0404Manager.<PlayIPVoiceAudio>d__26>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X0404Manager.<PlayIPVoiceAudio>d__26&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X0404Manager.<PlayMusicAudio>d__28>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X0404Manager.<PlayMusicAudio>d__28&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X0404Manager.<ShowUI>d__29>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X0404Manager.<ShowUI>d__29&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.X0404Manager.<VaccineTouched>d__19>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.X0404Manager.<VaccineTouched>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.X0405Manager.<PlayIPVoiceAudio>d__30>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.X0405Manager.<PlayIPVoiceAudio>d__30&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.X0405Manager.<PlayMusicAudio>d__33>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.X0405Manager.<PlayMusicAudio>d__33&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.X0405Manager.<PlayVoiceAudio>d__31>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.X0405Manager.<PlayVoiceAudio>d__31&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.X0405Manager.<ShowUI>d__32>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.X0405Manager.<ShowUI>d__32&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_05.X0405Manager.<Start>d__14>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_05.X0405Manager.<Start>d__14&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.X0501Manager.<PlayEffectSFX>d__36>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.X0501Manager.<PlayEffectSFX>d__36&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.X0501Manager.<PlayIPVoiceAudio>d__33>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.X0501Manager.<PlayIPVoiceAudio>d__33&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.X0501Manager.<PlayMusicAudio>d__37>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.X0501Manager.<PlayMusicAudio>d__37&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.X0501Manager.<PlayVoiceAudio>d__34>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.X0501Manager.<PlayVoiceAudio>d__34&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_05_01.X0501Manager.<ShowUI>d__35>(System.Runtime.CompilerServices.TaskAwaiter&,X_05_01.X0501Manager.<ShowUI>d__35&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.X0601Manager.<PlayEffectSFX>d__21>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.X0601Manager.<PlayEffectSFX>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.X0601Manager.<PlayIPVoiceAudio>d__20>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.X0601Manager.<PlayIPVoiceAudio>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.X0601Manager.<PlayMusicAudio>d__22>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.X0601Manager.<PlayMusicAudio>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_06_01.X0601Manager.<ShowUI>d__23>(System.Runtime.CompilerServices.TaskAwaiter&,X_06_01.X0601Manager.<ShowUI>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_01.BeginController.<EndFriendly>d__6>(X_02_01.BeginController.<EndFriendly>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_01.BeginController.<PlayVoiceTwo>d__5>(X_02_01.BeginController.<PlayVoiceTwo>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_01.BeginController.<Start>d__3>(X_02_01.BeginController.<Start>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_02.BeginController.<EndFriendly>d__11>(X_02_02.BeginController.<EndFriendly>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_02.BeginController.<OnTouchvent>d__8>(X_02_02.BeginController.<OnTouchvent>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_02.BeginController.<PLayAudioOrVideo>d__10>(X_02_02.BeginController.<PLayAudioOrVideo>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_02.BeginController.<ShowHumanBody>d__7>(X_02_02.BeginController.<ShowHumanBody>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_02_02.BeginController.<Start>d__5>(X_02_02.BeginController.<Start>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_01.BeginController.<EndFriendly>d__14>(X_03_01_01.BeginController.<EndFriendly>d__14&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_01.BeginController.<OnTouchvent>d__10>(X_03_01_01.BeginController.<OnTouchvent>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_01.BeginController.<PLayAudioOrVideo>d__12>(X_03_01_01.BeginController.<PLayAudioOrVideo>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_01.BeginController.<ShowHumanBody>d__9>(X_03_01_01.BeginController.<ShowHumanBody>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_01.BeginController.<Start>d__5>(X_03_01_01.BeginController.<Start>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_02.BeginController.<OnTouchNoiseEvent>d__9>(X_03_01_02.BeginController.<OnTouchNoiseEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_02.BeginController.<PLayAudioOrVideo>d__11>(X_03_01_02.BeginController.<PLayAudioOrVideo>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_01_02.BeginController.<Start>d__7>(X_03_01_02.BeginController.<Start>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_01.BeginController.<End>d__19>(X_03_02_01.BeginController.<End>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_01.BeginController.<OnTouchFriendlyEvent>d__18>(X_03_02_01.BeginController.<OnTouchFriendlyEvent>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_01.BeginController.<OnTouchNoiseEvent>d__13>(X_03_02_01.BeginController.<OnTouchNoiseEvent>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_01.BeginController.<PlayVoiceTwo>d__15>(X_03_02_01.BeginController.<PlayVoiceTwo>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_01.BeginController.<Start>d__11>(X_03_02_01.BeginController.<Start>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_01.BeginController.<StartFriendly>d__14>(X_03_02_01.BeginController.<StartFriendly>d__14&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_01.X_03_02_01Domain.<OnDestroy>d__5>(X_03_02_01.X_03_02_01Domain.<OnDestroy>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_02.BeginController.<End>d__18>(X_03_02_02.BeginController.<End>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_02.BeginController.<OnTouchFriendlyEvent>d__17>(X_03_02_02.BeginController.<OnTouchFriendlyEvent>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_02.BeginController.<OnTouchNegativeEvent>d__12>(X_03_02_02.BeginController.<OnTouchNegativeEvent>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_02.BeginController.<PlayVoiceTwo>d__15>(X_03_02_02.BeginController.<PlayVoiceTwo>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_02.BeginController.<Start>d__10>(X_03_02_02.BeginController.<Start>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_02.BeginController.<StartFriendly>d__14>(X_03_02_02.BeginController.<StartFriendly>d__14&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_03.BeginController.<End>d__17>(X_03_02_03.BeginController.<End>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_03.BeginController.<OnTouchFriendlyEvent>d__15>(X_03_02_03.BeginController.<OnTouchFriendlyEvent>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_03.BeginController.<OnTouchNegativeEvent>d__11>(X_03_02_03.BeginController.<OnTouchNegativeEvent>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_03.BeginController.<PlayVoiceTwo>d__13>(X_03_02_03.BeginController.<PlayVoiceTwo>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_03.BeginController.<Start>d__9>(X_03_02_03.BeginController.<Start>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_03_02_03.BeginController.<StartFriendly>d__12>(X_03_02_03.BeginController.<StartFriendly>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<OnTouchNegativeEvent>d__11>(X_04_01.BeginController.<OnTouchNegativeEvent>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayVoice>d__12>(X_04_01.BeginController.<PlayVoice>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayVoiceOne>d__10>(X_04_01.BeginController.<PlayVoiceOne>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<Start>d__9>(X_04_01.BeginController.<Start>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_02.BeginController.<OnTouchNegativeEvent>d__10>(X_04_02.BeginController.<OnTouchNegativeEvent>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_02.BeginController.<PLayAudioOrVideo>d__9>(X_04_02.BeginController.<PLayAudioOrVideo>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_02.BeginController.<PlayBgm>d__11>(X_04_02.BeginController.<PlayBgm>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_02.BeginController.<PlayVoiceOne>d__7>(X_04_02.BeginController.<PlayVoiceOne>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_02.BeginController.<Start>d__6>(X_04_02.BeginController.<Start>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_03.AudioTableData.<OnInit>d__1>(X_04_03.AudioTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_03.UITableData.<OnInit>d__1>(X_04_03.UITableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_03.VideoTableData.<OnInit>d__1>(X_04_03.VideoTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_03.X0403Manager.<PlayEffectSFX>d__9>(X_04_03.X0403Manager.<PlayEffectSFX>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_03.X0403Manager.<PlayIPVoiceAudio>d__8>(X_04_03.X0403Manager.<PlayIPVoiceAudio>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_03.X0403Manager.<PlayMusicAudio>d__10>(X_04_03.X0403Manager.<PlayMusicAudio>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_03.X0403Manager.<ShowUI>d__11>(X_04_03.X0403Manager.<ShowUI>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.AudioTableData.<OnInit>d__1>(X_04_04.AudioTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.UITableData.<OnInit>d__1>(X_04_04.UITableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.VideoTableData.<OnInit>d__1>(X_04_04.VideoTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<IodineTouched>d__18>(X_04_04.X0404Manager.<IodineTouched>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<OpenShow>d__17>(X_04_04.X0404Manager.<OpenShow>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PalyAnimationClip1>d__20>(X_04_04.X0404Manager.<PalyAnimationClip1>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PalyAnimationClip2>d__21>(X_04_04.X0404Manager.<PalyAnimationClip2>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PalyAnimationClip3>d__22>(X_04_04.X0404Manager.<PalyAnimationClip3>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PalyAnimationClip4>d__23>(X_04_04.X0404Manager.<PalyAnimationClip4>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PalyAnimationClip5>d__24>(X_04_04.X0404Manager.<PalyAnimationClip5>d__24&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PalyAnimationClip6>d__25>(X_04_04.X0404Manager.<PalyAnimationClip6>d__25&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PlayEffectSFX>d__27>(X_04_04.X0404Manager.<PlayEffectSFX>d__27&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PlayIPVoiceAudio>d__26>(X_04_04.X0404Manager.<PlayIPVoiceAudio>d__26&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<PlayMusicAudio>d__28>(X_04_04.X0404Manager.<PlayMusicAudio>d__28&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<ShowUI>d__29>(X_04_04.X0404Manager.<ShowUI>d__29&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.X0404Manager.<VaccineTouched>d__19>(X_04_04.X0404Manager.<VaccineTouched>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_05.AudioTableData.<OnInit>d__1>(X_04_05.AudioTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_05.UITableData.<OnInit>d__1>(X_04_05.UITableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_05.X0405Manager.<PlayIPVoiceAudio>d__30>(X_04_05.X0405Manager.<PlayIPVoiceAudio>d__30&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_05.X0405Manager.<PlayMusicAudio>d__33>(X_04_05.X0405Manager.<PlayMusicAudio>d__33&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_05.X0405Manager.<PlayVoiceAudio>d__31>(X_04_05.X0405Manager.<PlayVoiceAudio>d__31&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_05.X0405Manager.<ShowUI>d__32>(X_04_05.X0405Manager.<ShowUI>d__32&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_05.X0405Manager.<Start>d__14>(X_04_05.X0405Manager.<Start>d__14&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_05_01.AudioTableData.<OnInit>d__1>(X_05_01.AudioTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_05_01.UITableData.<OnInit>d__1>(X_05_01.UITableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_05_01.X0501Manager.<PlayEffectSFX>d__36>(X_05_01.X0501Manager.<PlayEffectSFX>d__36&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_05_01.X0501Manager.<PlayIPVoiceAudio>d__33>(X_05_01.X0501Manager.<PlayIPVoiceAudio>d__33&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_05_01.X0501Manager.<PlayMusicAudio>d__37>(X_05_01.X0501Manager.<PlayMusicAudio>d__37&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_05_01.X0501Manager.<PlayVoiceAudio>d__34>(X_05_01.X0501Manager.<PlayVoiceAudio>d__34&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_05_01.X0501Manager.<ShowUI>d__35>(X_05_01.X0501Manager.<ShowUI>d__35&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_06_01.AudioTableData.<OnInit>d__1>(X_06_01.AudioTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_06_01.UITableData.<OnInit>d__1>(X_06_01.UITableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_06_01.VideoTableData.<OnInit>d__1>(X_06_01.VideoTableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_06_01.X0601Manager.<PlayEffectSFX>d__21>(X_06_01.X0601Manager.<PlayEffectSFX>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_06_01.X0601Manager.<PlayIPVoiceAudio>d__20>(X_06_01.X0601Manager.<PlayIPVoiceAudio>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_06_01.X0601Manager.<PlayMusicAudio>d__22>(X_06_01.X0601Manager.<PlayMusicAudio>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_06_01.X0601Manager.<ShowUI>d__23>(X_06_01.X0601Manager.<ShowUI>d__23&)
// object UnityEngine.Component.GetComponent<object>()
// object UnityEngine.Component.GetComponentInChildren<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
// object UnityEngine.Object.Instantiate<object>(object)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
// object YooAsset.AssetHandle.GetAssetObject<object>()
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetAsync<object>(string,uint)
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: acdf537ad9760d34fa7985e30164028a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 73f0ed03caf557d42ab55a0979f6c452
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Stary.Evo;
using UnityEngine;
namespace Stary.Evo
{
public class HybridClREntrance : MonoBehaviour
{
private FsmLoadSystem _fsmSystem;
public string domain;
private void Awake()
{
_fsmSystem = new FsmLoadSystem();
// 初始化日志
_fsmSystem.AddState(new ResStartState(_fsmSystem));
_fsmSystem.AddState(new ResUpdateServerState(_fsmSystem));
_fsmSystem.AddState(new ResUpdateLocalState(_fsmSystem));
_fsmSystem.AddState(new HotFixState(_fsmSystem));
_fsmSystem.AddState(new LoadResState(_fsmSystem));
_fsmSystem.AddState(new LoadResMainState(_fsmSystem));
}
private void Start()
{
#if !UNITY_EDITOR
domain = "Main";
#endif
_fsmSystem.SetOpenDomainType(OpenDomainType.DEFAULT);
AppConfig.ASSETPACKGENAME = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void OpenDomain()
{
AppConfig.ASSETPACKGENAME = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void OpenDomain(string domain, OpenDomainType openDomainType)
{
_fsmSystem.SetOpenDomainType(openDomainType);
AppConfig.ASSETPACKGENAME = domain;
_fsmSystem.SetCurState(nameof(ResStartState));
}
public void CloseDomain()
{
_fsmSystem.SetCurState(nameof(DefaultState));
}
private void Update()
{
_fsmSystem.CurState.OnUpdate();
}
}
/// <summary>
/// 打开的项目类型
/// DEFAULT:默认打开方式
/// VIOICE:语音打开方式
/// </summary>
public enum OpenDomainType
{
DEFAULT,
VIOICE
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 467bc10b56c272043a89b12cbf23b3ef
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 40e68a50876f42e3ad8ecec2e4d36aa3
timeCreated: 1745896633

View File

@@ -0,0 +1,184 @@
using Cysharp.Threading.Tasks;
using Stary.Evo;
using UnityEngine;
using YooAsset;
namespace Main
{
public interface IAudioTableData : IData
{
UniTask LoadData(string audiotabledata_asset, string uitabledata_asset);
Stary.Evo.TableTextConversion.AudioTableData.MessageInfo GetAudioInfo(string auid);
UniTask<AudioClip> GetAudioClip(string auid);
AudioTableData.AudioToUITableData GetAudioToUIInfo(string auid);
UniTask<AudioTableData.AudioToUIData> GetAudioClipToUISprite(string auid);
Stary.Evo.TableTextConversion.UITableData.MessageInfo GetUIInfo(string uiid);
UniTask<Sprite> GetUISprite(string uiid);
}
public class AudioTableData : AbstractData, IAudioTableData
{
private Stary.Evo.TableTextConversion.AudioTableData audioTableData;
private Stary.Evo.TableTextConversion.UITableData uiTableDatas;
protected override async void OnInit()
{
}
public async UniTask LoadData(string audiotabledata_asset, string uitabledata_asset)
{
var audioHandle =
YooAssets.LoadAssetAsync<Stary.Evo.TableTextConversion.AudioTableData>(audiotabledata_asset);
await audioHandle.Task;
audioTableData = audioHandle.GetAssetObject<Stary.Evo.TableTextConversion.AudioTableData>();
var UIHandle =
YooAssets.LoadAssetAsync<Stary.Evo.TableTextConversion.UITableData>(uitabledata_asset);
await UIHandle.Task;
uiTableDatas = UIHandle.GetAssetObject<Stary.Evo.TableTextConversion.UITableData>();
}
/// <summary>
/// 获取音频数据
/// </summary>
/// <param name="auid"></param>
/// <returns></returns>
public Stary.Evo.TableTextConversion.AudioTableData.MessageInfo GetAudioInfo(string auid)
{
var info = audioTableData.infos.Find(x => x.auid == auid);
if (info != null && !info.filename.Contains("Audios"))
{
info.filename = "Audios_" + info.filename;
}
return info;
}
/// <summary>
/// 获取音频
/// </summary>
/// <param name="auid"></param>
/// <returns></returns>
public async UniTask<AudioClip> GetAudioClip(string auid)
{
var info=GetAudioInfo(auid);
var handle = YooAssets.LoadAssetAsync<AudioClip>(info.filename);
await handle.Task;
if (handle.Status == EOperationStatus.Succeed)
{
return handle.GetAssetObject<AudioClip>();
}
else
{
Debug.LogError(
$"加载音频失败,错误的id为:{auid},错误的音频名称为:{info.filename},错误的错误信息为:{handle.LastError}");
return null;
}
}
/// <summary>
/// 获取音频数据获取UI数据
/// </summary>
/// <param name="auid"></param>
/// <returns></returns>
public AudioToUITableData GetAudioToUIInfo(string auid)
{
var info=GetAudioInfo(auid);
Stary.Evo.TableTextConversion.UITableData.MessageInfo messageInfo = GetUIInfo(info.uirelated);
if (messageInfo != null)
{
return new AudioToUITableData()
{
audioFileName = info.filename,
UIMessageInfo = messageInfo
};
}
else
{
Debug.LogError($"没有找到对应的uiid,错误的id为:{info.uirelated}");
return default;
}
}
/// <summary>
/// 获取音频数据获取UI数据
/// </summary>
/// <param name="auid"></param>
/// <returns></returns>
public async UniTask<AudioToUIData> GetAudioClipToUISprite(string auid)
{
var info=GetAudioToUIInfo(auid);
AudioClip audioClip = await GetAudioClip(auid);
Sprite sprite = await GetUISprite(info.UIMessageInfo.uiid);
if (audioClip != null && sprite != null)
{
return new AudioToUIData()
{
audioClip = audioClip,
sprite = sprite
};
}
else
{
Debug.LogError($"没有找到对应的uiid,错误的id为:{info.UIMessageInfo.uiid}");
return default;
}
}
/// <summary>
/// 获取UI数据
/// </summary>
/// <param name="uiid"></param>
/// <returns></returns>
public Stary.Evo.TableTextConversion.UITableData.MessageInfo GetUIInfo(string uiid)
{
var info = uiTableDatas.infos.Find(x => x.uiid == uiid);
if (info != null && !info.filename.Contains("Sprites_"))
{
info.filename = "Sprites_" + info.filename;
}
return info;
}
/// <summary>
/// 获取UI
/// </summary>
/// <param name="auid"></param>
/// <returns></returns>
public async UniTask<Sprite> GetUISprite(string uiid)
{
var info = GetUIInfo(uiid);
var handle = YooAssets.LoadAssetAsync<Sprite>(info.filename);
await handle.Task;
if (handle.Status == EOperationStatus.Succeed)
{
return handle.GetAssetObject<Sprite>();
}
else
{
Debug.LogError(
$"加载ui失败,错误的id为:{uiid},错误的ui名称为:{info.filename},错误的错误信息为:{handle.LastError}");
return null;
}
}
public override void Dispose()
{
}
public struct AudioToUITableData
{
public string audioFileName;
public Stary.Evo.TableTextConversion.UITableData.MessageInfo UIMessageInfo;
}
public struct AudioToUIData
{
public AudioClip audioClip;
public Sprite sprite;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 336c695a4299453bb325ceeaaa9bb4ed
timeCreated: 1745736803

View File

@@ -0,0 +1,87 @@
using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using Main;
using Stary.Evo;
using Stary.Evo.UIFarme;
using UnityEngine;
using YooAsset;
namespace Main
{
public interface IDigitalHumanVoiceSystem : ISystem
{
UniTask PlayVoice(string auid, Action callback = null);
UniTask PlayTest(string auid, Action callback = null);
void PlayImage(string uiid);
}
public class DigitalHumanVoiceSystem : AbstractSystem, IDigitalHumanVoiceSystem
{
private CancellationTokenSource tokenSource;
public async UniTask PlayVoice(string auid, Action callback = null)
{
DisposeTokenSource();
tokenSource = new CancellationTokenSource();
var info = this.GetData<IAudioTableData>().GetAudioToUIInfo(auid);
var handle1 = YooAssets.LoadAssetAsync<AudioClip>(info.audioFileName);
await handle1.WithCancellation(tokenSource.Token);
AudioClip audioClip = handle1.GetAssetObject<AudioClip>();
var handle2 = YooAssets.LoadAssetAsync<Sprite>(info.UIMessageInfo.filename);
await handle2.WithCancellation(tokenSource.Token);
Sprite sprite = handle2.GetAssetObject<Sprite>();
MainArchitecture.Interface.GetSystem<IDigitalHuman>().SetTalkState(audioClip, sprite);
await UniTask.Delay(TimeSpan.FromSeconds(audioClip.length+1f), cancellationToken: tokenSource.Token);
callback?.Invoke();
}
public async UniTask PlayTest(string auid, Action callback = null)
{
DisposeTokenSource();
tokenSource = new CancellationTokenSource();
var info = this.GetData<IAudioTableData>().GetAudioToUIInfo(auid);
var handle1 = YooAssets.LoadAssetAsync<AudioClip>(info.audioFileName);
await handle1.WithCancellation(tokenSource.Token);
AudioClip audioClip = handle1.GetAssetObject<AudioClip>();
MainArchitecture.Interface.GetSystem<IDigitalHuman>().SetTalkState(audioClip, info.UIMessageInfo.subtitle);
await UniTask.Delay(TimeSpan.FromSeconds(audioClip.length), cancellationToken: tokenSource.Token);
callback?.Invoke();
}
public async void PlayImage(string uiid)
{
DisposeTokenSource();
tokenSource = new CancellationTokenSource();
var info =this.GetData<IAudioTableData>().GetUIInfo(uiid);
var handle1 = YooAssets.LoadAssetAsync<Sprite>(info.filename);
await handle1.WithCancellation(tokenSource.Token);
Sprite sprite = handle1.GetAssetObject<Sprite>();
MainArchitecture.Interface.GetSystem<IDigitalHuman>().SetTalkState( sprite);
}
protected override void OnInit()
{
}
private void DisposeTokenSource()
{
if (tokenSource != null && !tokenSource.IsCancellationRequested)
{
tokenSource.Cancel();
tokenSource.Dispose();
tokenSource = null;
}
}
public override void Dispose()
{
DisposeTokenSource();
}
}
}

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fileFormatVersion: 2
guid: 67318e7492e648129b1de2df6f176a72
timeCreated: 1745216067

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using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using Stary.Evo;
using Stary.Evo.RKTools;
using UnityEngine;
namespace Main
{
public interface IClickSystem : ISystem
{
void AddClickIntervalEvent(Action callback);
void StartTime();
void EndClick();
void BindClickEvent(List<ClickElementChildren> clickElementChildrens, Action<GameObject> callback);
void ClickBreatheTween(List<ClickElementChildren> tweenList, Transform tweenTarget);
bool IsElementChildrenClick();
}
public class ClickSystem : AbstractSystem, IClickSystem
{
// public Sequence loopTargetTween;
/// <summary>
/// 点击计时器
/// </summary>
public float time;
private CancellationTokenSource tokenSource;
private List<ClickElementChildren> clickElementChildrens;
private Action ClickIntervalEvent;
protected override void OnInit()
{
}
public void StartTime()
{
time = 0;
Update();
}
public void BindClickEvent(List<ClickElementChildren> clickElementChildrens, Action<GameObject> callback)
{
StartTime();
this.clickElementChildrens = clickElementChildrens;
//绑定点击事件
foreach (var child in clickElementChildrens)
{
child.transform.gameObject.ObjectAddTouchEvent(callback);
}
}
public void ClickBreatheTween(List<ClickElementChildren> tweenList, Transform tweenTarget)
{
Debug.Log("UnityEvo: 点击呼吸");
time = 0;
foreach (var tween in tweenList)
{
tween.transform.gameObject.ObjectResumeTouchEvent();
// if (tween.transform == tweenTarget)
// {
// tween.isClick = true;
// }
if (tween.transform == tweenTarget)
{
tween.isClick = true;
tween.transform.GetComponent<Animator>().CrossFade("dianji_idle", 0.2f);
this.SendEvent<ModeType, ClickElementChildren>(ModeType.PLayAudioOrVideo,tween);
tweenTarget.gameObject.ObjectPauseTouchEvent();
// if (loopTargetTween != null)
// {
// loopTargetTween.Kill();
// loopTargetTween = null;
// }
//
// loopTargetTween = DOTween.Sequence();
// loopTargetTween.Append(tweenTarget.DOScale(tweenTarget.lossyScale * 1.3f, 1f));
//
// loopTargetTween.SetLoops(6, LoopType.Yoyo);
// loopTargetTween.OnKill(() =>
// {
// if (tweenTarget != null)
// tweenTarget.DOScale(Vector3.one, 0.3f);
// });
// loopTargetTween.Play();
continue;
}
// tween.transform.DOKill();
// tween.transform.DOScale(Vector3.one * 0.9f, 0.5f);
tween.transform.GetComponent<Animator>().CrossFade("dianji_nood", 1f);
}
}
public void AddClickIntervalEvent(Action callback)
{
this.ClickIntervalEvent = callback;
}
public bool IsElementChildrenClick()
{
//是否全部已经点击
for (int i = 0; i < clickElementChildrens.Count; i++)
{
if (clickElementChildrens[i].isClick == false)
{
return false;
}
}
return true;
}
public void EndClick()
{
// if (loopTargetTween != null)
// {
// loopTargetTween.Kill();
// loopTargetTween = null;
// }
time = 0;
if (tokenSource != null)
{
tokenSource?.Cancel();
tokenSource?.Dispose();
tokenSource = null;
}
foreach (var children in clickElementChildrens)
{
children.transform.gameObject.ObjectRemoveTouchEvent();
children.transform.GetComponent<Animator>().CrossFade("dianji_disappear", 0.2f);
}
}
private async void Update()
{
//TODO暂时禁用
// if (tokenSource != null)
// {
// tokenSource?.Cancel();
// }
//
// tokenSource = new CancellationTokenSource();
// try
// {
// while (time <= 11 && !tokenSource.IsCancellationRequested)
// {
// time += Time.deltaTime;
//
// if (time >= 10)
// {
// Debug.Log("UnityEvo:执行未点击间隔事件");
// time = 0;
// ClickIntervalEvent?.Invoke();
// }
//
// await UniTask.Yield(tokenSource.Token);
// }
// }
// catch (OperationCanceledException e)
// {
// Debug.Log("UnityEvo: 取消任务:" + e);
// }
}
public override void Dispose()
{
if (tokenSource != null)
{
tokenSource?.Cancel();
tokenSource?.Dispose();
tokenSource = null;
}
// if (loopTargetTween != null)
// {
// loopTargetTween.Kill();
// loopTargetTween = null;
// }
}
}
public class ClickElementChildren
{
public bool isClick = false;
public string[] auid;
public string vid;
public Transform transform;
public Transform targetTransform;
public ClickElementChildren(Transform child)
{
this. transform = child;
}
public ClickElementChildren(Transform child, string[] auid, string vid)
{
this.auid = auid;
this.vid = vid;
this. transform = child;
}
public ClickElementChildren(Transform child,Transform targetTransform , string[] auid, string vid)
{
this.auid = auid;
this.vid = vid;
this. transform = child;
this.targetTransform= targetTransform;
}
}
}

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fileFormatVersion: 2
guid: 206bc7f4b09d456898aed456017e6529
timeCreated: 1745915168

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using System;
using Cysharp.Threading.Tasks;
using Stary.Evo;
using Stary.Evo.AudioCore;
using Stary.Evo.InformationSave;
using Stary.Evo.UIFarme;
using UnityEngine;
using UnityEngine.UI;
using YooAsset;
namespace Main
{
public class IntroPanel : BasePanel
{
static readonly string path = "IntroPanel";
private Image intro;
private LocalTransformInfo transformInfo;
public IntroPanel()
{
}
public override void Initialize(GameObject panelGo)
{
base.Initialize(panelGo);
intro = activePanel.transform.Find("Intro").GetComponent<Image>();
transformInfo = activePanel.transform.GetComponent<LocalTransformInfo>();
intro.gameObject.SetActive(false);
}
public override void OnEnter()
{
base.OnEnter();
this.RegisterEvent<IntroType, string, string>(IntroType.IntroSprite, OnClickPreviousIntro);
this.RegisterEvent<IntroType, RuntimeAnimatorController, string>(IntroType.IntroAnimation, OnAddAnimation);
this.RegisterEvent<IntroType, string, string>(IntroType.IntroAudio, OnClickPreviousIntroAudio);
}
public override void OnExit(float delay = 0)
{
base.OnExit(delay);
intro.sprite = null;
intro.gameObject.SetActive(false);
this.UnRegisterEvent<IntroType, string, string>(IntroType.IntroSprite, OnClickPreviousIntro);
this.UnRegisterEvent<IntroType, string, string>(IntroType.IntroAudio, OnClickPreviousIntroAudio);
this.UnRegisterEvent<IntroType, RuntimeAnimatorController, string>(IntroType.IntroAnimation, OnAddAnimation);
var animator = intro.transform.GetComponent<Animator>();
if (animator != null)
{
GameObject.Destroy(animator);
}
}
public async void OnAddAnimation(RuntimeAnimatorController animatorController, string desc)
{
var animator = intro.transform.GetOrAddComponent<Animator>();
animator.runtimeAnimatorController = animatorController;
intro.SetNativeSize();
intro.gameObject.SetActive(true);
transformInfo.Set(desc);
}
public async void OnClickPreviousIntro(string spriteName, string desc)
{
var handle= YooAssets.LoadAssetAsync<Sprite>(spriteName);
await handle.Task;
intro.sprite = handle.GetAssetObject<Sprite>();
intro.SetNativeSize();
intro.gameObject.SetActive(true);
transformInfo.Set(desc);
}
public async void OnClickPreviousIntroAudio(string auid, string desc)
{
var info = await this.GetData<IAudioTableData>().GetAudioClipToUISprite(auid);
AudioCoreManager.PlayVoice(new AudioData()
{
clip = info.audioClip,
});
SetIntroSprite(info.sprite, desc);
}
private void SetIntroSprite(Sprite sprite, string desc)
{
intro.sprite = sprite;
intro.SetNativeSize();
intro.gameObject.SetActive(true);
transformInfo.Set(desc);
}
public enum IntroType
{
IntroSprite,
IntroAudio,
IntroAnimation
}
}
}

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fileFormatVersion: 2
guid: 2fced65e1b5fa8041a7f8474992e2a5a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using Cysharp.Threading.Tasks;
using Stary.Evo;
using YooAsset;
namespace Main
{
public interface IVideoTableData : IData
{
UniTask LoadData(string videotabledata_asset);
Stary.Evo.TableTextConversion.VideoTableData.MessageInfo PlayVideoName(string vidid);
}
public class VideoTableData : AbstractData, IVideoTableData
{
private Stary.Evo.TableTextConversion.VideoTableData videoTableDatas;
protected override async void OnInit()
{
}
public async UniTask LoadData(string videotabledata_asset)
{
var handle = YooAssets.LoadAssetAsync<Stary.Evo.TableTextConversion.VideoTableData>(videotabledata_asset);
await handle.Task;
videoTableDatas = handle.GetAssetObject<Stary.Evo.TableTextConversion.VideoTableData>();
}
public Stary.Evo.TableTextConversion.VideoTableData.MessageInfo PlayVideoName(string vidid)
{
var info = videoTableDatas.infos.Find(x => x.vidid == vidid);
if (info != null && !info.filename.Contains("Video"))
{
info.filename="Video_"+info.filename;
}
return info;
}
public override void Dispose()
{
}
}
}

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