优化卸载逻辑
All checks were successful
Plugin Library CI / publish (00.ARMazTools) (push) Successful in 3s
Plugin Library CI / publish (00.BuildOriginality) (push) Successful in 3s
Plugin Library CI / publish (00.StaryEvo) (push) Successful in 6s
Plugin Library CI / publish (00.StaryEvoTools) (push) Successful in 19s
Plugin Library CI / publish (01.HybridCLR) (push) Successful in 5s
Plugin Library CI / publish (02.InformationSave) (push) Successful in 3s
Plugin Library CI / publish (03.YooAsset) (push) Successful in 34s
Plugin Library CI / publish (04.AudioCore) (push) Successful in 3s
Plugin Library CI / publish (05.TableTextConversion) (push) Successful in 4s
Plugin Library CI / publish (06.UIFarme) (push) Successful in 16s
Plugin Library CI / publish (07.RKTools) (push) Successful in 3s
Plugin Library CI / publish (08.UniTask) (push) Successful in 3s
Plugin Library CI / publish (09.CodeChecker) (push) Successful in 17s
Plugin Library CI / publish (10.StoryEditor) (push) Successful in 3s
Plugin Library CI / publish (10.XNode) (push) Successful in 3s
Plugin Library CI / publish (11.PointCloudTools) (push) Successful in 3s

This commit is contained in:
2026-04-13 17:59:04 +08:00
parent 101850021f
commit d4ab678529
11 changed files with 155 additions and 47 deletions

View File

@@ -51,7 +51,11 @@ namespace Stary.Evo
{
return UniTask.CompletedTask;
}
public abstract UniTask OnEnterAsync();
public virtual UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public virtual void OnUpdate()
{
@@ -59,6 +63,9 @@ namespace Stary.Evo
}
public abstract UniTask OnExitAsync();
public virtual UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
}
}

View File

@@ -0,0 +1,107 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
{
public class FSMISystemJustEnterAsync : IFsmSystemAsync
{
public FSMIStateAsync CurState { get; set; }
public HashMap<string, FSMIStateAsync> States { get; set; }
public FSMISystemJustEnterAsync()
{
States = new HashMap<string, FSMIStateAsync>();
AddState(new DefaultStateAsync(this));
}
public void AddState(FSMIStateAsync state)
{
Debug.Log(state.Name);
if (!States.ContainsKey(state.Name))
{
States.Add(state.Name, state);
}
else
{
Debug.LogErrorFormat("States状态机容器里已存在名字为--【{0}】--的状态", state.Name.ToString());
}
}
public void RemoveState(FSMIStateAsync state)
{
if (States.ContainsKey(state.Name))
{
States.Remove(state.Name);
}
else
{
Debug.LogErrorFormat("States状态机容器里不存在名字为--【{0}】--的状态", state.Name.ToString());
}
}
/// <summary>
/// 普通状态切换,适用于无参
/// </summary>
/// <param name="name"></param>
public async UniTask SetCurState(string name)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync();
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param"></param>
/// <typeparam name="T"></typeparam>
public async UniTask SetCurState(string name, object param)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param);
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param"></param>
/// <typeparam name="T"></typeparam>
public async UniTask SetCurState<T>(string name, T param)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync<T>(param);
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param1"></param>
/// <param name="param2"></param>
/// <typeparam name="T1"></typeparam>
/// <typeparam name="T2"></typeparam>
public async UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param1, param2);
}
public FSMIStateAsync GetStateWithName(string name)
{
if (States.ContainsKey(name))
{
return States[name];
}
return null;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cd9789f73a43448d96430dfe7ce4a3fb
timeCreated: 1776067472

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
"version": "2.1.8",
"version": "2.1.9",
"displayName": "00.StaryEvo",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Cysharp.Threading.Tasks;
using Main;
@@ -118,16 +119,36 @@ namespace Stary.Evo
hotfixInstance.OnEnterAsync("");
}
public static async UniTask UnloadDomainAsset()
public static async UniTask RemoveDomain(DomainConfig domainConfig)
{
bool isQuit = (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single) ||
(domainConfig.loadResType == DomainConfig.LoadResType.Scene &&
domainConfig.loadSceneMode == LoadSceneMode.Single);
if (isQuit)
return;
foreach (var entity in _domainNameEntities)
{
if (entity.loadResType == DomainConfig.LoadResType.Prefab)
{
await DomainAssetSystem.UnloadDomainAsset(entity);
}
else if (entity.loadResType == DomainConfig.LoadResType.Scene)
{
await DomainAssetSystem.UnloadSceneAsset(entity);
}
}
}
public static async UniTask UnloadDomainAsset(DomainConfig config)
{
if (HybridClREntrance.Global.stage == StageType.Developer)
{
var mainPrefab = GameObject.Find(entity.domain);
var mainPrefab = GameObject.Find(config.domain);
if (mainPrefab == null)
{
Debug.LogError($"UnityEvo:{entity.domain}不存在,无法卸载");
Debug.LogError($"UnityEvo:{config.domain}不存在,无法卸载");
return;
}
@@ -147,15 +168,15 @@ namespace Stary.Evo
await ForceUnloadAllAssets(domainBase.DomainNameRaw);
}
Debug.Log($"UnityEvo:{entity.domain} 退出成功...");
Debug.Log($"UnityEvo:{config.domain} 退出成功...");
}
else if (HybridClREntrance.Global.stage == StageType.Originality)
{
await ForceUnloadAllAssets(entity.domain);
await ForceUnloadAllAssets(config.domain);
AppConfig.PackageDomainName = "";
Debug.Log("UnityEvo:Domain退出...");
}
}
}
public static async UniTask UnloadSceneAsset(DomainConfig config)

View File

@@ -251,13 +251,6 @@ namespace Stary.Evo
return null;
}
public override UniTask OnExitAsync()
{
_sAssetDatas.Clear();
return UniTask.CompletedTask;
}
#region
// //补充元数据dll的列表

View File

@@ -99,11 +99,6 @@ namespace Stary.Evo
#endif
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
#region PLAYMODE
private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)

View File

@@ -112,12 +112,6 @@ namespace Stary.Evo
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
#region
public async UniTask Download()

View File

@@ -15,12 +15,6 @@ namespace Stary.Evo
public ResStartState(IFsmSystemAsync system) : base(system)
{
}
public override UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
if (AppConfig.DeveloperMode)
@@ -29,6 +23,10 @@ namespace Stary.Evo
Type type = param2 as Type;
GameObject mainPrefab = null;
//加载前卸载资源
await DomainAssetSystem.RemoveDomain(domainConfig);
switch (domainConfig.loadResType)
{
case DomainConfig.LoadResType.Prefab:
@@ -55,6 +53,7 @@ namespace Stary.Evo
SceneManager.SetActiveScene(targetScene);
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
DomainAssetSystem.AddDomainNameEntity(domainConfig);
break;
}
@@ -64,17 +63,6 @@ namespace Stary.Evo
}
public override async UniTask OnExitAsync()
{
if (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single)
{
await DomainAssetSystem.UnloadDomainAsset();
}
else if (domainConfig.loadResType == DomainConfig.LoadResType.Scene)
{
await DomainAssetSystem.UnloadSceneAsset(domainConfig);
}
}
}
}

View File

@@ -30,7 +30,7 @@ namespace Stary.Evo
return;
}
_loadSystem = new FsmSystemAsync();
_loadSystem = new FSMISystemJustEnterAsync();
// 初始化日志
_loadSystem.AddState(new HotFixStartState(_loadSystem));
_loadSystem.AddState(new ResEditorSimulateState(_loadSystem));

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.tools",
"version": "1.4.0",
"version": "1.4.1",
"displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",