优化卸载逻辑
All checks were successful
Plugin Library CI / publish (00.ARMazTools) (push) Successful in 3s
Plugin Library CI / publish (00.BuildOriginality) (push) Successful in 3s
Plugin Library CI / publish (00.StaryEvo) (push) Successful in 6s
Plugin Library CI / publish (00.StaryEvoTools) (push) Successful in 19s
Plugin Library CI / publish (01.HybridCLR) (push) Successful in 5s
Plugin Library CI / publish (02.InformationSave) (push) Successful in 3s
Plugin Library CI / publish (03.YooAsset) (push) Successful in 34s
Plugin Library CI / publish (04.AudioCore) (push) Successful in 3s
Plugin Library CI / publish (05.TableTextConversion) (push) Successful in 4s
Plugin Library CI / publish (06.UIFarme) (push) Successful in 16s
Plugin Library CI / publish (07.RKTools) (push) Successful in 3s
Plugin Library CI / publish (08.UniTask) (push) Successful in 3s
Plugin Library CI / publish (09.CodeChecker) (push) Successful in 17s
Plugin Library CI / publish (10.StoryEditor) (push) Successful in 3s
Plugin Library CI / publish (10.XNode) (push) Successful in 3s
Plugin Library CI / publish (11.PointCloudTools) (push) Successful in 3s

This commit is contained in:
2026-04-13 17:59:04 +08:00
parent 101850021f
commit d4ab678529
11 changed files with 155 additions and 47 deletions

View File

@@ -51,7 +51,11 @@ namespace Stary.Evo
{
return UniTask.CompletedTask;
}
public abstract UniTask OnEnterAsync();
public virtual UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public virtual void OnUpdate()
{
@@ -59,6 +63,9 @@ namespace Stary.Evo
}
public abstract UniTask OnExitAsync();
public virtual UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
}
}

View File

@@ -0,0 +1,107 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
{
public class FSMISystemJustEnterAsync : IFsmSystemAsync
{
public FSMIStateAsync CurState { get; set; }
public HashMap<string, FSMIStateAsync> States { get; set; }
public FSMISystemJustEnterAsync()
{
States = new HashMap<string, FSMIStateAsync>();
AddState(new DefaultStateAsync(this));
}
public void AddState(FSMIStateAsync state)
{
Debug.Log(state.Name);
if (!States.ContainsKey(state.Name))
{
States.Add(state.Name, state);
}
else
{
Debug.LogErrorFormat("States状态机容器里已存在名字为--【{0}】--的状态", state.Name.ToString());
}
}
public void RemoveState(FSMIStateAsync state)
{
if (States.ContainsKey(state.Name))
{
States.Remove(state.Name);
}
else
{
Debug.LogErrorFormat("States状态机容器里不存在名字为--【{0}】--的状态", state.Name.ToString());
}
}
/// <summary>
/// 普通状态切换,适用于无参
/// </summary>
/// <param name="name"></param>
public async UniTask SetCurState(string name)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync();
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param"></param>
/// <typeparam name="T"></typeparam>
public async UniTask SetCurState(string name, object param)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param);
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param"></param>
/// <typeparam name="T"></typeparam>
public async UniTask SetCurState<T>(string name, T param)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync<T>(param);
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param1"></param>
/// <param name="param2"></param>
/// <typeparam name="T1"></typeparam>
/// <typeparam name="T2"></typeparam>
public async UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2)
{
FSMIStateAsync state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param1, param2);
}
public FSMIStateAsync GetStateWithName(string name)
{
if (States.ContainsKey(name))
{
return States[name];
}
return null;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cd9789f73a43448d96430dfe7ce4a3fb
timeCreated: 1776067472