优化卸载逻辑
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Cysharp.Threading.Tasks;
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using Main;
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@@ -118,16 +119,36 @@ namespace Stary.Evo
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hotfixInstance.OnEnterAsync("");
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}
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public static async UniTask UnloadDomainAsset()
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public static async UniTask RemoveDomain(DomainConfig domainConfig)
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{
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bool isQuit = (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
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domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single) ||
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(domainConfig.loadResType == DomainConfig.LoadResType.Scene &&
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domainConfig.loadSceneMode == LoadSceneMode.Single);
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if (isQuit)
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return;
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foreach (var entity in _domainNameEntities)
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{
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if (entity.loadResType == DomainConfig.LoadResType.Prefab)
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{
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await DomainAssetSystem.UnloadDomainAsset(entity);
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}
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else if (entity.loadResType == DomainConfig.LoadResType.Scene)
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{
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await DomainAssetSystem.UnloadSceneAsset(entity);
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}
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}
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}
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public static async UniTask UnloadDomainAsset(DomainConfig config)
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{
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if (HybridClREntrance.Global.stage == StageType.Developer)
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{
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var mainPrefab = GameObject.Find(entity.domain);
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var mainPrefab = GameObject.Find(config.domain);
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if (mainPrefab == null)
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{
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Debug.LogError($"UnityEvo:{entity.domain}不存在,无法卸载");
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Debug.LogError($"UnityEvo:{config.domain}不存在,无法卸载");
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return;
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}
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@@ -147,15 +168,15 @@ namespace Stary.Evo
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await ForceUnloadAllAssets(domainBase.DomainNameRaw);
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}
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Debug.Log($"UnityEvo:{entity.domain} 退出成功...");
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Debug.Log($"UnityEvo:{config.domain} 退出成功...");
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}
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else if (HybridClREntrance.Global.stage == StageType.Originality)
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{
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await ForceUnloadAllAssets(entity.domain);
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await ForceUnloadAllAssets(config.domain);
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AppConfig.PackageDomainName = "";
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Debug.Log("UnityEvo:Domain退出...");
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}
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}
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}
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public static async UniTask UnloadSceneAsset(DomainConfig config)
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@@ -251,13 +251,6 @@ namespace Stary.Evo
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return null;
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}
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public override UniTask OnExitAsync()
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{
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_sAssetDatas.Clear();
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return UniTask.CompletedTask;
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}
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#region 补充元数据
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// //补充元数据dll的列表
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@@ -99,11 +99,6 @@ namespace Stary.Evo
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#endif
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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#region PLAYMODE
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private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
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@@ -112,12 +112,6 @@ namespace Stary.Evo
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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#region 下载热更资源
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public async UniTask Download()
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@@ -15,12 +15,6 @@ namespace Stary.Evo
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public ResStartState(IFsmSystemAsync system) : base(system)
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{
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}
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public override UniTask OnEnterAsync()
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{
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return UniTask.CompletedTask;
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}
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public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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if (AppConfig.DeveloperMode)
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@@ -29,6 +23,10 @@ namespace Stary.Evo
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Type type = param2 as Type;
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GameObject mainPrefab = null;
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//加载前卸载资源
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await DomainAssetSystem.RemoveDomain(domainConfig);
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switch (domainConfig.loadResType)
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{
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case DomainConfig.LoadResType.Prefab:
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@@ -55,6 +53,7 @@ namespace Stary.Evo
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SceneManager.SetActiveScene(targetScene);
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mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
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SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
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DomainAssetSystem.AddDomainNameEntity(domainConfig);
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break;
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}
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@@ -64,17 +63,6 @@ namespace Stary.Evo
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}
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public override async UniTask OnExitAsync()
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{
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if (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
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domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single)
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{
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await DomainAssetSystem.UnloadDomainAsset();
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}
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else if (domainConfig.loadResType == DomainConfig.LoadResType.Scene)
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{
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await DomainAssetSystem.UnloadSceneAsset(domainConfig);
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}
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}
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}
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}
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