优化卸载逻辑
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This commit is contained in:
2026-04-13 17:59:04 +08:00
parent 101850021f
commit d4ab678529
11 changed files with 155 additions and 47 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Cysharp.Threading.Tasks;
using Main;
@@ -118,16 +119,36 @@ namespace Stary.Evo
hotfixInstance.OnEnterAsync("");
}
public static async UniTask UnloadDomainAsset()
public static async UniTask RemoveDomain(DomainConfig domainConfig)
{
bool isQuit = (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single) ||
(domainConfig.loadResType == DomainConfig.LoadResType.Scene &&
domainConfig.loadSceneMode == LoadSceneMode.Single);
if (isQuit)
return;
foreach (var entity in _domainNameEntities)
{
if (entity.loadResType == DomainConfig.LoadResType.Prefab)
{
await DomainAssetSystem.UnloadDomainAsset(entity);
}
else if (entity.loadResType == DomainConfig.LoadResType.Scene)
{
await DomainAssetSystem.UnloadSceneAsset(entity);
}
}
}
public static async UniTask UnloadDomainAsset(DomainConfig config)
{
if (HybridClREntrance.Global.stage == StageType.Developer)
{
var mainPrefab = GameObject.Find(entity.domain);
var mainPrefab = GameObject.Find(config.domain);
if (mainPrefab == null)
{
Debug.LogError($"UnityEvo:{entity.domain}不存在,无法卸载");
Debug.LogError($"UnityEvo:{config.domain}不存在,无法卸载");
return;
}
@@ -147,15 +168,15 @@ namespace Stary.Evo
await ForceUnloadAllAssets(domainBase.DomainNameRaw);
}
Debug.Log($"UnityEvo:{entity.domain} 退出成功...");
Debug.Log($"UnityEvo:{config.domain} 退出成功...");
}
else if (HybridClREntrance.Global.stage == StageType.Originality)
{
await ForceUnloadAllAssets(entity.domain);
await ForceUnloadAllAssets(config.domain);
AppConfig.PackageDomainName = "";
Debug.Log("UnityEvo:Domain退出...");
}
}
}
public static async UniTask UnloadSceneAsset(DomainConfig config)

View File

@@ -251,13 +251,6 @@ namespace Stary.Evo
return null;
}
public override UniTask OnExitAsync()
{
_sAssetDatas.Clear();
return UniTask.CompletedTask;
}
#region
// //补充元数据dll的列表

View File

@@ -99,11 +99,6 @@ namespace Stary.Evo
#endif
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
#region PLAYMODE
private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)

View File

@@ -112,12 +112,6 @@ namespace Stary.Evo
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
#region
public async UniTask Download()

View File

@@ -15,12 +15,6 @@ namespace Stary.Evo
public ResStartState(IFsmSystemAsync system) : base(system)
{
}
public override UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
if (AppConfig.DeveloperMode)
@@ -29,6 +23,10 @@ namespace Stary.Evo
Type type = param2 as Type;
GameObject mainPrefab = null;
//加载前卸载资源
await DomainAssetSystem.RemoveDomain(domainConfig);
switch (domainConfig.loadResType)
{
case DomainConfig.LoadResType.Prefab:
@@ -55,6 +53,7 @@ namespace Stary.Evo
SceneManager.SetActiveScene(targetScene);
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
DomainAssetSystem.AddDomainNameEntity(domainConfig);
break;
}
@@ -64,17 +63,6 @@ namespace Stary.Evo
}
public override async UniTask OnExitAsync()
{
if (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single)
{
await DomainAssetSystem.UnloadDomainAsset();
}
else if (domainConfig.loadResType == DomainConfig.LoadResType.Scene)
{
await DomainAssetSystem.UnloadSceneAsset(domainConfig);
}
}
}
}