优化卸载逻辑
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This commit is contained in:
2026-04-13 17:59:04 +08:00
parent 101850021f
commit d4ab678529
11 changed files with 155 additions and 47 deletions

View File

@@ -15,12 +15,6 @@ namespace Stary.Evo
public ResStartState(IFsmSystemAsync system) : base(system)
{
}
public override UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
if (AppConfig.DeveloperMode)
@@ -29,6 +23,10 @@ namespace Stary.Evo
Type type = param2 as Type;
GameObject mainPrefab = null;
//加载前卸载资源
await DomainAssetSystem.RemoveDomain(domainConfig);
switch (domainConfig.loadResType)
{
case DomainConfig.LoadResType.Prefab:
@@ -55,6 +53,7 @@ namespace Stary.Evo
SceneManager.SetActiveScene(targetScene);
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
DomainAssetSystem.AddDomainNameEntity(domainConfig);
break;
}
@@ -64,17 +63,6 @@ namespace Stary.Evo
}
public override async UniTask OnExitAsync()
{
if (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single)
{
await DomainAssetSystem.UnloadDomainAsset();
}
else if (domainConfig.loadResType == DomainConfig.LoadResType.Scene)
{
await DomainAssetSystem.UnloadSceneAsset(domainConfig);
}
}
}
}