优化卸载逻辑
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This commit is contained in:
@@ -51,7 +51,11 @@ namespace Stary.Evo
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{
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{
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return UniTask.CompletedTask;
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return UniTask.CompletedTask;
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}
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}
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public abstract UniTask OnEnterAsync();
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public virtual UniTask OnEnterAsync()
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{
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return UniTask.CompletedTask;
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}
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public virtual void OnUpdate()
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public virtual void OnUpdate()
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{
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{
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@@ -59,6 +63,9 @@ namespace Stary.Evo
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}
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}
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public abstract UniTask OnExitAsync();
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public virtual UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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}
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}
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}
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}
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107
Assets/00.StaryEvo/Runtime/Tool/FSM/FSMISystemJustEnterAsync.cs
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107
Assets/00.StaryEvo/Runtime/Tool/FSM/FSMISystemJustEnterAsync.cs
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@@ -0,0 +1,107 @@
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Stary.Evo
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{
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public class FSMISystemJustEnterAsync : IFsmSystemAsync
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{
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public FSMIStateAsync CurState { get; set; }
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public HashMap<string, FSMIStateAsync> States { get; set; }
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public FSMISystemJustEnterAsync()
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{
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States = new HashMap<string, FSMIStateAsync>();
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AddState(new DefaultStateAsync(this));
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}
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public void AddState(FSMIStateAsync state)
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{
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Debug.Log(state.Name);
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if (!States.ContainsKey(state.Name))
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{
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States.Add(state.Name, state);
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}
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else
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{
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Debug.LogErrorFormat("States状态机容器里已存在名字为--【{0}】--的状态", state.Name.ToString());
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}
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}
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public void RemoveState(FSMIStateAsync state)
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{
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if (States.ContainsKey(state.Name))
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{
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States.Remove(state.Name);
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}
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else
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{
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Debug.LogErrorFormat("States状态机容器里不存在名字为--【{0}】--的状态", state.Name.ToString());
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}
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}
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/// <summary>
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/// 普通状态切换,适用于无参
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/// </summary>
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/// <param name="name"></param>
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public async UniTask SetCurState(string name)
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{
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FSMIStateAsync state = GetStateWithName(name);
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CurState = state;
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await CurState.OnEnterAsync();
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}
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/// <summary>
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/// 异步状态切换,适用于有参
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/// </summary>
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/// <param name="name"></param>
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/// <param name="param"></param>
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/// <typeparam name="T"></typeparam>
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public async UniTask SetCurState(string name, object param)
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{
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FSMIStateAsync state = GetStateWithName(name);
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CurState = state;
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await CurState.OnEnterAsync(param);
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}
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/// <summary>
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/// 异步状态切换,适用于有参
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/// </summary>
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/// <param name="name"></param>
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/// <param name="param"></param>
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/// <typeparam name="T"></typeparam>
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public async UniTask SetCurState<T>(string name, T param)
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{
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FSMIStateAsync state = GetStateWithName(name);
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CurState = state;
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await CurState.OnEnterAsync<T>(param);
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}
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/// <summary>
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/// 异步状态切换,适用于有参
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/// </summary>
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/// <param name="name"></param>
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/// <param name="param1"></param>
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/// <param name="param2"></param>
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/// <typeparam name="T1"></typeparam>
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/// <typeparam name="T2"></typeparam>
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public async UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2)
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{
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FSMIStateAsync state = GetStateWithName(name);
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CurState = state;
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await CurState.OnEnterAsync(param1, param2);
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}
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public FSMIStateAsync GetStateWithName(string name)
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{
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if (States.ContainsKey(name))
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{
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return States[name];
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}
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return null;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: cd9789f73a43448d96430dfe7ce4a3fb
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timeCreated: 1776067472
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.staryevo.main",
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"name": "com.staryevo.main",
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"version": "2.1.8",
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"version": "2.1.9",
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"displayName": "00.StaryEvo",
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"displayName": "00.StaryEvo",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
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"unity": "2021.3",
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"unity": "2021.3",
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using Cysharp.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Main;
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using Main;
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@@ -118,16 +119,36 @@ namespace Stary.Evo
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hotfixInstance.OnEnterAsync("");
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hotfixInstance.OnEnterAsync("");
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}
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}
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public static async UniTask UnloadDomainAsset()
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public static async UniTask RemoveDomain(DomainConfig domainConfig)
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{
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{
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bool isQuit = (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
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domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single) ||
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(domainConfig.loadResType == DomainConfig.LoadResType.Scene &&
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domainConfig.loadSceneMode == LoadSceneMode.Single);
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if (isQuit)
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return;
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foreach (var entity in _domainNameEntities)
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foreach (var entity in _domainNameEntities)
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{
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if (entity.loadResType == DomainConfig.LoadResType.Prefab)
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{
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await DomainAssetSystem.UnloadDomainAsset(entity);
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}
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else if (entity.loadResType == DomainConfig.LoadResType.Scene)
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{
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await DomainAssetSystem.UnloadSceneAsset(entity);
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}
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}
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}
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public static async UniTask UnloadDomainAsset(DomainConfig config)
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{
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{
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if (HybridClREntrance.Global.stage == StageType.Developer)
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if (HybridClREntrance.Global.stage == StageType.Developer)
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{
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{
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var mainPrefab = GameObject.Find(entity.domain);
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var mainPrefab = GameObject.Find(config.domain);
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if (mainPrefab == null)
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if (mainPrefab == null)
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{
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{
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Debug.LogError($"UnityEvo:{entity.domain}不存在,无法卸载");
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Debug.LogError($"UnityEvo:{config.domain}不存在,无法卸载");
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return;
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return;
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}
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}
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@@ -147,15 +168,15 @@ namespace Stary.Evo
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await ForceUnloadAllAssets(domainBase.DomainNameRaw);
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await ForceUnloadAllAssets(domainBase.DomainNameRaw);
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}
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}
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Debug.Log($"UnityEvo:{entity.domain} 退出成功...");
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Debug.Log($"UnityEvo:{config.domain} 退出成功...");
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}
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}
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else if (HybridClREntrance.Global.stage == StageType.Originality)
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else if (HybridClREntrance.Global.stage == StageType.Originality)
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{
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{
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await ForceUnloadAllAssets(entity.domain);
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await ForceUnloadAllAssets(config.domain);
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AppConfig.PackageDomainName = "";
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AppConfig.PackageDomainName = "";
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Debug.Log("UnityEvo:Domain退出...");
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Debug.Log("UnityEvo:Domain退出...");
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}
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}
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}
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}
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}
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public static async UniTask UnloadSceneAsset(DomainConfig config)
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public static async UniTask UnloadSceneAsset(DomainConfig config)
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@@ -251,13 +251,6 @@ namespace Stary.Evo
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return null;
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return null;
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}
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}
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public override UniTask OnExitAsync()
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{
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_sAssetDatas.Clear();
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return UniTask.CompletedTask;
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}
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#region 补充元数据
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#region 补充元数据
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// //补充元数据dll的列表
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// //补充元数据dll的列表
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@@ -99,11 +99,6 @@ namespace Stary.Evo
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#endif
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#endif
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}
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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#region PLAYMODE
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#region PLAYMODE
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private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
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private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
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@@ -112,12 +112,6 @@ namespace Stary.Evo
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}
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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#region 下载热更资源
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#region 下载热更资源
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public async UniTask Download()
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public async UniTask Download()
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@@ -15,12 +15,6 @@ namespace Stary.Evo
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public ResStartState(IFsmSystemAsync system) : base(system)
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public ResStartState(IFsmSystemAsync system) : base(system)
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{
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{
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}
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}
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public override UniTask OnEnterAsync()
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{
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return UniTask.CompletedTask;
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}
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public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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{
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if (AppConfig.DeveloperMode)
|
if (AppConfig.DeveloperMode)
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@@ -29,6 +23,10 @@ namespace Stary.Evo
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Type type = param2 as Type;
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Type type = param2 as Type;
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GameObject mainPrefab = null;
|
GameObject mainPrefab = null;
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|
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//加载前卸载资源
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await DomainAssetSystem.RemoveDomain(domainConfig);
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switch (domainConfig.loadResType)
|
switch (domainConfig.loadResType)
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{
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{
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case DomainConfig.LoadResType.Prefab:
|
case DomainConfig.LoadResType.Prefab:
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@@ -55,6 +53,7 @@ namespace Stary.Evo
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SceneManager.SetActiveScene(targetScene);
|
SceneManager.SetActiveScene(targetScene);
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mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
|
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
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SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
|
SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
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DomainAssetSystem.AddDomainNameEntity(domainConfig);
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break;
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break;
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}
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}
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|
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@@ -64,17 +63,6 @@ namespace Stary.Evo
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}
|
}
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public override async UniTask OnExitAsync()
|
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{
|
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if (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
|
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domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single)
|
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{
|
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await DomainAssetSystem.UnloadDomainAsset();
|
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}
|
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else if (domainConfig.loadResType == DomainConfig.LoadResType.Scene)
|
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{
|
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await DomainAssetSystem.UnloadSceneAsset(domainConfig);
|
|
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}
|
|
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}
|
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}
|
}
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}
|
}
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@@ -30,7 +30,7 @@ namespace Stary.Evo
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return;
|
return;
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}
|
}
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|
|
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_loadSystem = new FsmSystemAsync();
|
_loadSystem = new FSMISystemJustEnterAsync();
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// 初始化日志
|
// 初始化日志
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_loadSystem.AddState(new HotFixStartState(_loadSystem));
|
_loadSystem.AddState(new HotFixStartState(_loadSystem));
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_loadSystem.AddState(new ResEditorSimulateState(_loadSystem));
|
_loadSystem.AddState(new ResEditorSimulateState(_loadSystem));
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@@ -1,6 +1,6 @@
|
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{
|
{
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"name": "com.staryevo.tools",
|
"name": "com.staryevo.tools",
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"version": "1.4.0",
|
"version": "1.4.1",
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"displayName": "00.StaryEvo.Tools",
|
"displayName": "00.StaryEvo.Tools",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
|
"description": "This is an Framework package(后台服务器版本,端口9527)",
|
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"unity": "2021.3",
|
"unity": "2021.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user