【m】10. StoryEditor [1.1.0] - 2026-01-08
### Added - 新增剧本设置窗口,在窗口中打开和导出剧本 ### Fixed - 修改Graph创建时的默认位置,防止热更分包导致脚本丢失报错 - 修改Graph导出时对加载器的加载逻辑,解决跨包无法加载的问题
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@@ -28,7 +28,12 @@ namespace Stary.Evo.StoryEditor.Editor
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private void OnEnable()
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{
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minSize = maxSize = new Vector2(300, 200);
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_options = GetPackages();
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// 记录Package地址并返回选项
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var packages = GraphEditorTools.GetPackages();
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_paths.Clear();
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packages.ForEach(path => _paths.Add(Path.GetFileName(path), path));
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_options = _paths.Keys.ToArray();
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}
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private void OnGUI()
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@@ -39,9 +44,7 @@ namespace Stary.Evo.StoryEditor.Editor
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EditorGUILayout.BeginVertical();
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// Package选项
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EditorGUILayout.LabelField( "请选择剧本所在的Package:" , EditorStyles.boldLabel ) ;
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var newIndex = EditorGUILayout.Popup( _selectedIndex , _options ) ;
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_selectedIndex = newIndex;
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_selectedIndex = GraphEditorTools.Popup("请选择剧本所在的Package:", _selectedIndex, _options);
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GUILayout.Space(15);
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@@ -69,7 +72,7 @@ namespace Stary.Evo.StoryEditor.Editor
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{
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try
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{
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CreateScriptGraph(_options[newIndex]);
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CreateScriptGraph(_options[_selectedIndex]);
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}
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catch (Exception e)
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{
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@@ -82,68 +85,6 @@ namespace Stary.Evo.StoryEditor.Editor
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EditorGUILayout.EndHorizontal();
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}
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/// <summary>
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/// 获取所有Module Package
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/// </summary>
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private string[] GetPackages()
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{
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// 查找Modules目录
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List<string> modules = new();
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GetDirectoryPaths(Application.dataPath, modules, "Modules");
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if (modules.Count == 0)
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{
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Debug.LogError("未找到任何Modules目录");
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return Array.Empty<string>();
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}
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// 查找package
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List<string> packages = new();
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GetDirectoryPaths(modules[0], packages, "com.");
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if (packages.Count == 0)
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{
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Debug.LogError("未找到任何Package");
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return Array.Empty<string>();
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}
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// 记录Package地址并返回选项
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_paths.Clear();
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packages.ForEach(path => _paths.Add(Path.GetFileName(path), path));
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return _paths.Keys.ToArray();
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}
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/// <summary>
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/// 获取符合条件的目录
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/// </summary>
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/// <param name="root">查找起始目录</param>
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/// <param name="result">查找结果</param>
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/// <param name="title">筛选条件(title)</param>
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/// <param name="tail">筛选条件(tail)</param>
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private static void GetDirectoryPaths(string root, List<string> result, string title = null, string tail = null)
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{
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foreach (var dir in Directory.GetDirectories(root))
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{
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// ReSharper disable once ReplaceWithSingleAssignment.True
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var check = true;
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// 匹配文件头
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if (!string.IsNullOrEmpty(title) && !Path.GetFileName(dir).StartsWith(title))
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{
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check = false;
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}
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// 匹配文件尾
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if (!string.IsNullOrEmpty(tail) && !Path.GetFileName(dir).EndsWith(tail))
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{
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check = false;
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}
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if(check)
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result.Add(dir.Replace('\\', '/'));
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// 继续往下找
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GetDirectoryPaths(dir, result, title);
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}
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}
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/// <summary>
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/// 创建剧本
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/// </summary>
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@@ -161,14 +102,15 @@ namespace Stary.Evo.StoryEditor.Editor
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if (_paths.TryGetValue(packageID, out var path))
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{
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// 包体目录排空
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var graphDir = Path.Combine(path, "Main","Res","Graphs");
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var graphDir = Path.Combine(Application.dataPath, "StoryEditor", "Graphs",
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$"{(string.IsNullOrEmpty(packageID) ? "default" : packageID)}");
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if (!Directory.Exists(graphDir))
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{
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Directory.CreateDirectory(graphDir);
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}
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// 检查资源存在性
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var graphPath = Path.Combine(graphDir, $"{_scriptName}.asset").Replace(Application.dataPath, "").Replace('\\', '/');
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graphPath = graphPath[1..];
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var graphFilePath = Path.Combine("Assets", graphPath);
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var graphFilePath = Path.Combine(graphDir.Replace(Application.dataPath,"Assets"), $"{_scriptName}.asset");
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var existAsset = AssetDatabase.LoadAssetAtPath<ScriptGraph>(graphFilePath);
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if (existAsset)
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{
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@@ -178,6 +120,8 @@ namespace Stary.Evo.StoryEditor.Editor
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}
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// 创建剧本图表
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var graphPath = Path.Combine(path, "Main","Res","Graphs", $"{_scriptName}.sg.json").Replace(Application.dataPath, "").Replace('\\', '/');
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graphPath = graphPath[1..];
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var graph = CreateInstance<ScriptGraph>();
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graph.packageID = packageID;
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graph.graphPath = graphPath;
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