1.4.5报错版本修改
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@@ -5,6 +5,7 @@ using Cysharp.Threading.Tasks;
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#if WECHAT_MINIGAME
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using WeChatWASM;
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#else
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using System.IO; // 仅在非微信平台使用
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using ICSharpCode.SharpZipLib.Zip;
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@@ -14,7 +15,7 @@ namespace Stary.Evo.Unzip
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{
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public static class CrossPlatformUnzip
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{
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public static async UniTask UnzipAsync(string zipPath, string extractPath,
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public static async UniTask UnzipAsync(string zipPath, string extractPath,
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Action<float> progressCallback = null, bool deleteAfterExtract = true)
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{
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#if WECHAT_MINIGAME && UNITY_WEBGL
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@@ -32,7 +33,7 @@ namespace Stary.Evo.Unzip
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#region 1. 微信小程序实现(零 System.IO)
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#if WECHAT_MINIGAME
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private static async UniTask UnzipWeChatNativeAsync(string zipPath, string extractPath,
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private static async UniTask UnzipWeChatNativeAsync(string zipPath, string extractPath,
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Action<float> progressCallback, bool deleteAfterExtract)
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{
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var tcs = new UniTaskCompletionSource();
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@@ -40,24 +41,24 @@ namespace Stary.Evo.Unzip
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// 检查 ZIP 存在(使用微信 API)
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bool fileExists = false;
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fs.Access(new AccessOption()
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fs.Access(new AccessParam()
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{
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path = zipPath,
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success = (res) => fileExists = true,
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fail = (err) => { }
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});
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await UniTask.Delay(50); // 等待异步结果
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if (!fileExists)
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throw new Exception($"ZIP 不存在: {zipPath}");
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// 清理目标目录(递归删除)
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try
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{
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fs.RmdirSync(extractPath, true);
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try
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{
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fs.RmdirSync(extractPath, true);
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}
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catch
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{
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catch
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{
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// 目录不存在或已删除
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}
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@@ -69,7 +70,7 @@ namespace Stary.Evo.Unzip
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var progressTask = SimulateProgressAsync(progressCallback, () => reportedProgress >= 1f);
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// 微信原生解压(性能最佳,C++ 实现)
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WX.Unzip(new UnzipOption()
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WX.GetFileSystemManager().Unzip(new UnzipOption()
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{
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zipFilePath = zipPath,
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targetPath = extractPath,
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@@ -79,10 +80,7 @@ namespace Stary.Evo.Unzip
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progressCallback?.Invoke(1f);
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tcs.TrySetResult();
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},
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fail = (err) =>
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{
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tcs.TrySetException(new Exception($"微信解压失败: {err.errMsg}"));
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}
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fail = (err) => { tcs.TrySetException(new Exception($"微信解压失败: {err.errMsg}")); }
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});
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await tcs.Task;
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@@ -98,7 +96,7 @@ namespace Stary.Evo.Unzip
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private static async UniTask SimulateProgressAsync(Action<float> callback, Func<bool> isCompleted)
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{
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if (callback == null) return;
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float progress = 0f;
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while (!isCompleted())
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{
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@@ -108,16 +106,16 @@ namespace Stary.Evo.Unzip
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}
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}
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private static void DeleteWeChatFileSafe(FileSystemManager fs, string path)
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private static void DeleteWeChatFileSafe(WXFileSystemManager fs, string path)
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{
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try
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{
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fs.UnlinkSync(path);
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try
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{
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fs.UnlinkSync(path);
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Debug.Log($"[微信] 已删除 ZIP");
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[微信] 删除失败: {ex.Message}");
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catch (Exception ex)
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{
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Debug.LogWarning($"[微信] 删除失败: {ex.Message}");
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}
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}
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@@ -222,8 +220,8 @@ namespace Stary.Evo.Unzip
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#endregion
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#region 3. PC/移动端实现(标准 System.IO)
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private static async UniTask UnzipStandardAsync(string zipPath, string extractPath,
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#if !UNITY_WEBGL && !WECHAT_MINIGAME
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private static async UniTask UnzipStandardAsync(string zipPath, string extractPath,
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Action<float> progressCallback, bool deleteAfterExtract)
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{
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await UniTask.SwitchToThreadPool();
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@@ -234,7 +232,7 @@ namespace Stary.Evo.Unzip
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throw new FileNotFoundException($"ZIP 不存在: {zipPath}");
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string fullExtractPath = Path.GetFullPath(extractPath);
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if (Directory.Exists(extractPath))
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Directory.Delete(extractPath, true);
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Directory.CreateDirectory(extractPath);
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@@ -244,7 +242,8 @@ namespace Stary.Evo.Unzip
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{
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int total = 0;
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foreach (ZipEntry entry in zipFile)
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if (entry.IsFile) total++;
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if (entry.IsFile)
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total++;
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int processed = 0;
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foreach (ZipEntry entry in zipFile)
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@@ -263,7 +262,7 @@ namespace Stary.Evo.Unzip
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}
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processed++;
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await UniTask.SwitchToMainThread();
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progressCallback?.Invoke((float)processed / total);
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await UniTask.SwitchToThreadPool();
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@@ -277,7 +276,7 @@ namespace Stary.Evo.Unzip
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File.Delete(zipPath);
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}
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}
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#endif
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#endregion
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#region 4. 公共工具(平台特定)
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@@ -301,7 +300,7 @@ namespace Stary.Evo.Unzip
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{
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#if WECHAT_MINIGAME
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bool exists = false;
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WX.GetFileSystemManager().Access(new AccessOption()
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WX.GetFileSystemManager().Access(new AccessParam()
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{
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path = path,
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success = (res) => exists = true,
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@@ -7,7 +7,9 @@ using Cysharp.Threading.Tasks;
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using Stary.Evo.Unzip;
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using UnityEngine;
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using UnityEngine.Networking;
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#if WEIXINMINIGAME
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using WeChatWASM;
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#endif
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namespace Stary.Evo
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{
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@@ -6,7 +6,6 @@
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"com.audiocore.runtime",
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"com.stary.evo.runtime",
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"HybridCLR.Runtime",
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"ImmersalSDK",
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"Informationsave.runtime",
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"DOTween.Modules",
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"com.stary.buildoriginality.runtime",
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