修改一些fsm命名
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@@ -7,7 +7,7 @@ using UnityEngine.SceneManagement;
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namespace Stary.Evo.FiniteStateMachine
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namespace Stary.Evo.FiniteStateMachine
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{
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{
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public static class FSMInitialize
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public static class FSMExtension
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{
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{
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private static Dictionary<string, AbstractFSMController> _fsmControllers =
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private static Dictionary<string, AbstractFSMController> _fsmControllers =
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new Dictionary<string, AbstractFSMController>();
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new Dictionary<string, AbstractFSMController>();
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@@ -1,6 +1,6 @@
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{
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{
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"name": "com.staryevo.finitestatemachine",
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"name": "com.staryevo.finitestatemachine",
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"version": "1.0.2",
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"version": "1.0.3",
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"displayName": "03.FiniteStateMachine",
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"displayName": "03.FiniteStateMachine",
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"description": "状态机工具",
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"description": "状态机工具",
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"unity": "2021.3",
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"unity": "2021.3",
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