Files
2025-03-26 09:34:52 +08:00

23 lines
577 B
C#

using UnityEngine;
namespace Stary.Evo.InformationSave
{
public sealed class Position : AbstractInformation<Position.Information>
{
public override void Save(int index)
{
_list[index].position = transform.position.GetVector3Data();
}
public override void Switch(int index)
{
transform.position = _list[index].position.SetVector3Data();
}
[System.Serializable]
public sealed class Information : InformationBase
{
public Vector3Data position;
}
}
}