Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/FluentAPI/0.Unity/6.UnityEngineUIGraphicExtension.cs
2025-03-31 11:16:52 +08:00

54 lines
1.4 KiB
C#

using UnityEngine.UI;
namespace Stary.Evo
{
#if UNITY_EDITOR
[ClassAPI("00.FluentAPI.Unity", "UnityEngine.Graphic", 6)]
[APIDescriptionCN("UnityEngine.UI.Graphic 静态扩展")]
[APIDescriptionEN("UnityEngine.UI.Graphic extension")]
#endif
public static class UnityEngineUIGraphicExtension
{
#if UNITY_EDITOR
// v1 No.153
[MethodAPI]
[APIDescriptionCN("设置 Graphic 的 alpha 值 ")]
[APIDescriptionEN("set graphic's alpha value")]
[APIExampleCode(@"
var gameObject = new GameObject();
var image = gameObject.AddComponent<Image>();
var rawImage = gameObject.AddComponent<RawImage>();
image.ColorAlpha(1.0f);
rawImage.ColorAlpha(1.0f);
")]
#endif
public static T ColorAlpha<T>(this T selfGraphic, float alpha) where T : Graphic
{
var color = selfGraphic.color;
color.a = alpha;
selfGraphic.color = color;
return selfGraphic;
}
#if UNITY_EDITOR
// v1 No.154
[MethodAPI]
[APIDescriptionCN("设置 image 的 fillAmount 值")]
[APIDescriptionEN("set image's fillAmount value")]
[APIExampleCode(@"
var gameObject = new GameObject();
var image1 = gameObject.AddComponent<Image>();
image1.FillAmount(0.0f);
")]
#endif
public static Image FillAmount(this Image selfImage, float fillAmount)
{
selfImage.fillAmount = fillAmount;
return selfImage;
}
}
}