41 lines
958 B
C#
41 lines
958 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Stary.Evo;
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using UnityEngine;
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namespace Main
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{
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/// <summary>
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/// 待机状态
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/// </summary>
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public class KKRunState : AbstractFSMIState
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{
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private string aniName = "anim_ip_explain_talk_loop";
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public KKRunState(IFsmSystem system) : base(system)
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{
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}
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public override UniTask OnEnterAsync()
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{
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KKFsmSystem kkFsmSystem = FsmSystem as KKFsmSystem;
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if (kkFsmSystem.animator != null)
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{
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kkFsmSystem.animator.CrossFade(aniName, 0.2f,0, 0f);
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}
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else
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{
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Debug.LogError("UnityEvo:KKFsmSystem: animator is null");
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}
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return UniTask.CompletedTask;
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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}
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} |