Files
plugin-library/Assets/Domain/Main/HotUpdate/kkController/fsm/KKRunState.cs
2025-07-02 10:05:26 +08:00

41 lines
958 B
C#

using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Stary.Evo;
using UnityEngine;
namespace Main
{
/// <summary>
/// 待机状态
/// </summary>
public class KKRunState : AbstractFSMIState
{
private string aniName = "anim_ip_explain_talk_loop";
public KKRunState(IFsmSystem system) : base(system)
{
}
public override UniTask OnEnterAsync()
{
KKFsmSystem kkFsmSystem = FsmSystem as KKFsmSystem;
if (kkFsmSystem.animator != null)
{
kkFsmSystem.animator.CrossFade(aniName, 0.2f,0, 0f);
}
else
{
Debug.LogError("UnityEvo:KKFsmSystem: animator is null");
}
return UniTask.CompletedTask;
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
}
}